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− | <tabber> |
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== Abilities == |
== Abilities == |
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{{Ability|I |
{{Ability|I |
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− | |name = |
+ | |name = New Destiny |
− | |icon = |
+ | |icon = New Destiny.png |
⚫ | |description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays '''4 pellets''' in a cone. {{cctip|critical strike|Critical strikes}} spray '''8 pellets''' over a 50% wider cone. Enemies hit take {{as|{{Pp18|75|76|78|79|81|82|84|86|88|90|92|95|97|99|102|104|107|110}} % AD|AD}} [[physical damage]] plus {{ft|{{as|25% - {{fd|36.6%}} AD}}|a third of that damage}} damage for every '''pellet''' that hit them beyond the first. |
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− | |description = '''Graves''' gains {{pp|3|1|2|3|1|7|13}} {{as|bonus armor}} and {{as|magic resistance}} every second if he has dealt or received damage in the last 3 seconds, stacking up to 10 times for a maximum of {{pp|3|10|20|30|1|7|13}} bonus resistances. |
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⚫ | |description2 = {{sbc|Buckshot:}} '''Pellets''' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to hit his primary target. Each '''pellet''' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell'''. Non-[[champion]] units hit by more than one '''pellet''' are {{cctip|airborne|knocked back}}. |
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⚫ | |||
⚫ | |description3 = {{sbc|Double Barrel:}} '''Graves's''' gun, ''Destiny'', holds up to '''2 Shells'''. After using all of his '''Shells''' or sitting on one '''Shell''' for 4 seconds without attacking, '''Graves''' will reload, which takes {{fd|2.079}} seconds during which he {{cctip|disarm|cannot attack}}. ''The reload timer is reduced by {{ft|{{fd|0.4}}% for every {{as|1% bonus attack speed}}|1% for every {{as|{{fd|2.525}}% bonus attack speed}}}}, for a minimum reload timer of {{fd|1.22}}.'' |
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|damagetype = |
|damagetype = |
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|spelleffects = |
|spelleffects = |
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|spellshield = |
|spellshield = |
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|additional = |
|additional = |
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+ | * The cooldown on this passive functions as the timer for the reload. |
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− | *''True Grit'' loses all of its stacks after 3 seconds. |
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+ | * If Graves is affected by {{cctip|blind|blinding}} he will shoot his '''pellets''' in a random direction, not including his target's. This means Graves can still deal damage to nearby targets. |
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− | |video=Graves IVideo |
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+ | * Graves' in-game attack speed displays his reload timer, in the form of {{tt|{{fd|0.481}} - {{fd|0.82}}|Based on bonus attack speed.}} reloads per second. ''This may be a bug.'' |
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− | }} |
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+ | * [[On-hit effects]], e.g. {{ii|Blade of the Ruined King}}, are applied once per attack to each enemy unit hit by a '''pellet'''. |
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− | {{Ability|Q |
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⚫ | |||
− | |name = Buckshot |
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⚫ | |||
− | |icon = Buckshot.png |
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+ | * {{ii|Sated Devourer}} causes each of Graves' '''pellets''' to apply on-hit effects twice. |
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− | |description = {{sbc|Active:}} '''Graves''' fires three bullets in a cone, dealing physical damage to all enemies in their path. |
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− | |description2 = Enemies at close range can be hit by multiple projectiles, with each bullet beyond the first dealing half damage. |
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− | |leveling = {{lc|Physical Damage}} {{ap|60|90|120|150|180}} {{as|(+ 75% bonus AD)}} |
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− | |leveling2 = {{ft|{{lc|Additional Physical Damage|nolist=}} {{ap|30|45|60|75|90}} {{as|(+ 37.5% bonus AD)}}|{{lc|Maximum Physical Damage|nolist=}} {{ap|120|180|240|300|360}} {{as|(+ 150% bonus AD)}}}} |
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− | |cooldown = {{ap|12|11|10|9|8}} |
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− | |cost = {{ap|60|70|80|90|100}} |
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− | |costtype = Mana |
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− | |range = 950 |
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− | |targeting = '''Buckshot''' is a pass-through conic [[skill shot]]. |
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− | |damagetype = physical |
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− | |projectile = true |
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− | |spelleffects = area |
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− | |onhiteffects = |
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− | |spellshield = will block the damage. |
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− | |additional = |
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− | |video=Graves QVideo |
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− | }} |
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− | {{Ability|W |
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− | |name = Smoke Screen |
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− | |icon = Smoke Screen.png |
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− | |description = {{sbc|Active:}} '''Graves''' fires a smoke canister at the target area, dealing magic damage to all nearby enemies upon impact and creating a cloud of smoke for 4 seconds, which {{cctip|slow|slows}} enemies within and reduces their {{cctip|sight}} radius. |
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− | |leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}} |
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− | {{lc|Slow}} {{ap|15|20|25|30|35%}} |
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− | |cooldown = {{ap|20|19|18|17|16}} |
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− | |cost = {{ap|70|75|80|85|90}} |
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− | |costtype = Mana |
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− | |range = {{ap|{{tt|950|Cast range}}|{{tt|250|Smokescreen radius}}|{{tt|675|Reduced vision radius}}}} |
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− | |targeting = '''Smoke Screen''' is a [[area of effect|ground-targeted area of effect]] ability. |
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− | |damagetype = magic |
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− | |projectile = true |
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− | |spelleffects = area |
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− | |onhiteffects = |
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− | |spellshield = will block the damage, but do not prevent the sight reduction or slow. |
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− | |additional = |
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− | * The affected enemy will also lose all shared vision (ex. from Champions, wards, etc.), similar to the effects of {{ai|Paranoia|Nocturne}}. |
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− | * The vision lost by this ability will look like the [[Fog of War]]. |
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− | * If an affected champion is attacked from range while inside the smokescreen, they will gain vision of the attacking unit (similar to [[brush]]). |
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− | |video=Graves WVideo |
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− | }} |
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− | {{Ability|E |
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− | |name = Quickdraw |
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− | |icon = Quickdraw.png |
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− | |description = {{sbc|Active:}} '''Graves''' [[dash]]es in the target direction, gaining {{as|bonus attack speed}} for 4 seconds. |
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− | |description2 = [[Basic attack]]s against non-structure enemies each reduce ''Quickdraw's'' cooldown by 1 second. |
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− | |leveling = {{lc|Bonus Attack Speed}} {{ap|30|40|50|60|70%}} |
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− | |cooldown = {{ap|22|20|18|16|14}} |
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− | |cost = 40 |
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− | |costtype = Mana |
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− | |range = 425 |
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− | |targeting = '''Quickdraw''' is a linear [[dash]] ability with a [[buff|self-buff]] component. |
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− | |damagetype = |
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− | |spelleffects = |
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− | |onhiteffects = |
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− | |spellshield = |
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− | |additional = |
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− | * Attacking [[Ward|Wards]] will reduce ''Quickdraw's'' cooldown. |
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− | * {{ii|Runaan's Hurricane}}'s bolts will also reduce the cooldown of ''Quickdraw'', for up to 3 seconds off of its cooldown on each attack. |
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− | * With an attack speed of 2.5, Graves can refresh Quickdraw's cooldown fast enough to be continuously under its effect. |
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− | |video=Graves EVideo |
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− | }} |
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− | {{Ability|R |
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− | |name = Collateral Damage |
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− | |icon = Collateral Damage.png |
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− | |description = {{sbc|Active:}} '''Graves''' fires an explosive shell in a straight line, dealing heavy physical damage to every non-[[champion]] enemy it passes through, as well as the first enemy champion it collides with. |
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− | |description2 = After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone. |
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− | |leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}|{{lc|Explosion Physical Damage|nolist=}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}}} |
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− | |cooldown = {{ap|100|90|80}} |
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− | |cost = 100 |
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− | |costtype = Mana |
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− | |range = {{ap|{{tt|1000|Cast range}}|{{tt|800|Cone range}}}} |
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− | |targeting = '''Collateral Damage''' is a [[skill shot|collision linear skill shot]] with a [[area of effect|conic pass-through area of effect]] component. |
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− | |damagetype = physical |
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− | |projectile = true |
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− | |spelleffects = single, aoe |
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− | |spelleffects-single = The Impact component |
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− | |spelleffects-aoe = The Explosion component |
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− | |onhiteffects = |
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− | |spellshield = will block the damage from both parts of the ability. They do not prevent the shell from detonating. |
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− | |additional = |
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− | * Enemies hit directly by the shell are not dealt damage from the subsequent explosion. |
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− | * Minions and monsters in the shell path take damage equal to what a champion would when being directly hit, though they do not set off the explosion itself. |
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− | |video=Graves RVideo |
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− | }} |
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− | |-| |
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− | PBE={{C-top}}{{Champion info|{{PAGENAME}}|dam_base=62.83|dam_lvl=2.41|arm_lvl=3.4|mr_lvl=1.25|ms=345|range=425}}{{C-ref}} |
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− | |||
− | == Abilities == |
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− | {{Ability|I |
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− | |name = Destiny |
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− | |icon = True Grit.png |
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⚫ | |description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays |
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⚫ | |description2 = {{sbc|Buckshot:}} ''Pellets'' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to |
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⚫ | |description3 = {{sbc|Double Barrel:}} '''Graves's''' gun, ''Destiny'', holds up to '''2 Shells'''. After using all of his '''Shells''' or sitting on one '''Shell''' for 4 seconds without attacking, '''Graves''' will reload, which takes {{ |
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− | |targeting = '''Destiny''' is a [[buff|self-buff]] ability. |
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− | |damagetype = |
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− | |spelleffects = |
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− | |onhiteffects = |
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− | |spellshield = |
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− | |additional = |
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⚫ | |||
⚫ | ** {{iis|Runaan's Hurricane}}'s |
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* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}. |
* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}. |
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− | * Bonus critical damage does not increase the damage of each |
+ | * Bonus critical damage does not increase the damage of each '''pellet''', but instead increases the number of '''pellets''' fired, with {{ii|Infinity Edge}} adding 2 extra '''pellets''' to critical strikes. |
− | * |
+ | ** Bonus critical damage from runes also grant additional '''pellets''' on a critical strike, with 12.5% or more granting 1 extra '''pellet''', and 37.5% or more granting 2 extra '''pellets'''. |
+ | * Structures will intercept '''pellets''' as with any other target and can take damage from multiple '''pellets''' . |
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− | * Units that take modified damage, such as [[Ward]]s, can only be damaged by one '''pellet''' per attack and will not intercept additional pellets. |
+ | * Units that take modified damage, such as [[Ward]]s, can only be damaged by one '''pellet''' per attack and will not intercept additional '''pellets'''. |
− | * Given the right circumstances, |
+ | * Given the right circumstances, '''pellets''' can go around and beyond the intended target, damaging other enemies. |
+ | * Critical strike empowered attacks will trigger on-crit effects on each '''pellet''' (e.g. {{mi6|Warlord's Bloodlust}} and {{ii|Randuin's Omen}}. |
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|video=Graves IVideo |
|video=Graves IVideo |
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}} |
}} |
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|name = End of the Line |
|name = End of the Line |
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|icon = End of the Line.png |
|icon = End of the Line.png |
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− | |description = {{sbc|Active:}} '''Graves''' fires a round in |
+ | |description = {{sbc|Active:}} '''Graves''' fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail. |
|description2 = After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail. |
|description2 = After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail. |
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− | |leveling = {{lc|Physical Damage}} {{ap| |
+ | |leveling = {{lc|Initial Physical Damage}} {{ap|55|70|85|100|115}} {{as|(+ 75% bonus AD)}} |
− | |leveling2 = {{ft|{{lc|Physical Damage|nolist=}} {{ap| |
+ | |leveling2 = {{ft|{{lc|Physical Damage|nolist=}} {{ap|85|145|205|265|325}} {{as|(+ {{ap|40|60|80|100|120%}} bonus AD)}}|{{lc|Total Physical Damage|nolist=}} {{ap|140|215|290|365|440}} {{as|(+ {{ap|115|135|155|175|195%}} bonus AD)}}}} |
|cooldown = {{ap|14|13|12|11|10}} |
|cooldown = {{ap|14|13|12|11|10}} |
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− | |cost = {{ap| |
+ | |cost = {{ap|60|70|80|90|100}} |
|costtype = Mana |
|costtype = Mana |
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|range = 950 |
|range = 950 |
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− | |targeting = ''' |
+ | |targeting = '''End of the Line''' is a pass-through [[skill shot]]. |
|damagetype = physical |
|damagetype = physical |
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|projectile = true |
|projectile = true |
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|name = Smoke Screen |
|name = Smoke Screen |
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|icon = Smoke Screen.png |
|icon = Smoke Screen.png |
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− | |description = {{sbc|Active:}} '''Graves''' fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly {{cctip|slow|slowing}} them upon impact, and creating a cloud of smoke for 4 seconds |
+ | |description = {{sbc|Active:}} '''Graves''' fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly {{cctip|slow|slowing}} them upon impact, and creating a cloud of smoke for 4 seconds that applies {{cctip|nearsight}} of outside the area to all enemies within. |
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}} |
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}} |
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{{lc|Slow}} {{ap|15|20|25|30|35%}} |
{{lc|Slow}} {{ap|15|20|25|30|35%}} |
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|spellshield = will block the damage and the slow, but not the sight reduction. |
|spellshield = will block the damage and the slow, but not the sight reduction. |
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|additional = |
|additional = |
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− | * The affected enemy will also lose all shared vision (ex. from Champions, wards, etc.), similar to the effects of {{ai|Paranoia|Nocturne}}. |
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− | * The vision lost by this ability will look like the [[Fog of War]]. |
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|video=Graves WVideo |
|video=Graves WVideo |
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}} |
}} |
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|icon = Quickdraw.png |
|icon = Quickdraw.png |
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|description = {{sbc|Active:}} '''Graves''' [[dash]]es in the target direction, reloading one '''Shell''' and gaining {{as|bonus armor}} and {{as|magic resistance}} for 4 seconds, stacking up to 4 times. |
|description = {{sbc|Active:}} '''Graves''' [[dash]]es in the target direction, reloading one '''Shell''' and gaining {{as|bonus armor}} and {{as|magic resistance}} for 4 seconds, stacking up to 4 times. |
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− | |description2 = Each ''pellet'' reduces ''Quickdraw's'' cooldown by {{fd|0.5}} seconds upon impact with an enemy |
+ | |description2 = Each '''pellet''' reduces ''Quickdraw's'' cooldown by {{fd|0.5}} seconds upon impact with an enemy. Furthermore, any damage dealt against non-[[minion]]s will also refresh ''Quickdraw's'' bonus resistances. |
|description3 = ''Quickdraw'' resets '''Graves's''' autoattack timer. |
|description3 = ''Quickdraw'' resets '''Graves's''' autoattack timer. |
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|leveling = {{ft|{{lc|Bonus Resistances|nolist=}} {{ap|10|15|20|25|30}}|{{lc|Maximum Resistances|nolist=}} {{ap|40|60|80|100|120}}}} |
|leveling = {{ft|{{lc|Bonus Resistances|nolist=}} {{ap|10|15|20|25|30}}|{{lc|Maximum Resistances|nolist=}} {{ap|40|60|80|100|120}}}} |
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|name = Collateral Damage |
|name = Collateral Damage |
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|icon = Collateral Damage.png |
|icon = Collateral Damage.png |
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− | |description = {{sbc|Active:}} '''Graves''' fires an explosive shell in |
+ | |description = {{sbc|Active:}} '''Graves''' fires an explosive shell in the target direction, dealing physical damage to every non-[[champion]] enemy it passes through, as well as the first enemy champion it collides with, while also [[dash]]ing in the opposite direction. |
|description2 = After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone. |
|description2 = After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone. |
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|leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}|{{lc|Explosion Physical Damage|nolist=}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}}} |
|leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}|{{lc|Explosion Physical Damage|nolist=}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}}} |
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|video=Graves RVideo |
|video=Graves RVideo |
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}} |
}} |
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− | </tabber> |
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== References == |
== References == |
Revision as of 00:30, 3 February 2016
Template:C-topTemplate:Champion info
Abilities
References
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