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{{C-top}}{{Champion info|{{PAGENAME}}}}
<tabber>
 
Live={{C-top}}{{Champion info|{{PAGENAME}}}}{{C-ref}}
 
   
 
== Abilities ==
 
== Abilities ==
 
{{Ability|I
 
{{Ability|I
|name = True Grit
+
|name = New Destiny
|icon = True Grit.png
+
|icon = New Destiny.png
 
|description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays '''4 pellets''' in a cone. {{cctip|critical strike|Critical strikes}} spray '''8 pellets''' over a 50% wider cone. Enemies hit take {{as|{{Pp18|75|76|78|79|81|82|84|86|88|90|92|95|97|99|102|104|107|110}} % AD|AD}} [[physical damage]] plus {{ft|{{as|25% - {{fd|36.6%}} AD}}|a third of that damage}} damage for every '''pellet''' that hit them beyond the first.
|description = '''Graves''' gains {{pp|3|1|2|3|1|7|13}} {{as|bonus armor}} and {{as|magic resistance}} every second if he has dealt or received damage in the last 3 seconds, stacking up to 10 times for a maximum of {{pp|3|10|20|30|1|7|13}} bonus resistances.
 
 
|description2 = {{sbc|Buckshot:}} '''Pellets''' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to hit his primary target. Each '''pellet''' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell'''. Non-[[champion]] units hit by more than one '''pellet''' are {{cctip|airborne|knocked back}}.
|targeting = '''True Grit''' is a [[buff|self-buff]] ability.
 
 
|description3 = {{sbc|Double Barrel:}} '''Graves's''' gun, ''Destiny'', holds up to '''2 Shells'''. After using all of his '''Shells''' or sitting on one '''Shell''' for 4 seconds without attacking, '''Graves''' will reload, which takes {{fd|2.079}} seconds during which he {{cctip|disarm|cannot attack}}. ''The reload timer is reduced by {{ft|{{fd|0.4}}% for every {{as|1% bonus attack speed}}|1% for every {{as|{{fd|2.525}}% bonus attack speed}}}}, for a minimum reload timer of {{fd|1.22}}.''
 
|targeting = '''New Destiny''' is a [[buff|self-buff]] ability.
 
|damagetype =
 
|damagetype =
 
|spelleffects =
 
|spelleffects =
Line 13: Line 14:
 
|spellshield =
 
|spellshield =
 
|additional =
 
|additional =
  +
* The cooldown on this passive functions as the timer for the reload.
*''True Grit'' loses all of its stacks after 3 seconds.
 
  +
* If Graves is affected by {{cctip|blind|blinding}} he will shoot his '''pellets''' in a random direction, not including his target's. This means Graves can still deal damage to nearby targets.
|video=Graves IVideo
 
  +
* Graves' in-game attack speed displays his reload timer, in the form of {{tt|{{fd|0.481}} - {{fd|0.82}}|Based on bonus attack speed.}} reloads per second. ''This may be a bug.''
}}
 
  +
* [[On-hit effects]], e.g. {{ii|Blade of the Ruined King}}, are applied once per attack to each enemy unit hit by a '''pellet'''.
{{Ability|Q
 
 
* [[On-attack effects]], e.g. {{ci|Pix}} and {{ii|Runaan's Hurricane}}, occur when Graves performs the attack regardless of his unique attack conditions. On-attack effects are applied automatically to the primary target, even if no '''pellets''' hit it.
|name = Buckshot
 
 
** {{iis|Runaan's Hurricane}}, {{iis|Guinsoo's Rageblade}}'s effects are centred on the primary target, similar to when {{ci|Twitch}} uses the items during {{ai|Rat-Ta-Tat-Tat|Twitch}}. . ''It is possible for one of the targets of Runaan's Hurricane to be hit by one of the '''pellets'''.''
|icon = Buckshot.png
 
  +
* {{ii|Sated Devourer}} causes each of Graves' '''pellets''' to apply on-hit effects twice.
|description = {{sbc|Active:}} '''Graves''' fires three bullets in a cone, dealing physical damage to all enemies in their path.
 
|description2 = Enemies at close range can be hit by multiple projectiles, with each bullet beyond the first dealing half damage.
 
|leveling = {{lc|Physical Damage}} {{ap|60|90|120|150|180}} {{as|(+ 75% bonus AD)}}
 
|leveling2 = {{ft|{{lc|Additional Physical Damage|nolist=}} {{ap|30|45|60|75|90}} {{as|(+ 37.5% bonus AD)}}|{{lc|Maximum Physical Damage|nolist=}} {{ap|120|180|240|300|360}} {{as|(+ 150% bonus AD)}}}}
 
|cooldown = {{ap|12|11|10|9|8}}
 
|cost = {{ap|60|70|80|90|100}}
 
|costtype = Mana
 
|range = 950
 
|targeting = '''Buckshot''' is a pass-through conic [[skill shot]].
 
|damagetype = physical
 
|projectile = true
 
|spelleffects = area
 
|onhiteffects =
 
|spellshield = will block the damage.
 
|additional =
 
|video=Graves QVideo
 
}}
 
{{Ability|W
 
|name = Smoke Screen
 
|icon = Smoke Screen.png
 
|description = {{sbc|Active:}} '''Graves''' fires a smoke canister at the target area, dealing magic damage to all nearby enemies upon impact and creating a cloud of smoke for 4 seconds, which {{cctip|slow|slows}} enemies within and reduces their {{cctip|sight}} radius.
 
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}}
 
{{lc|Slow}} {{ap|15|20|25|30|35%}}
 
|cooldown = {{ap|20|19|18|17|16}}
 
|cost = {{ap|70|75|80|85|90}}
 
|costtype = Mana
 
|range = {{ap|{{tt|950|Cast range}}|{{tt|250|Smokescreen radius}}|{{tt|675|Reduced vision radius}}}}
 
|targeting = '''Smoke Screen''' is a [[area of effect|ground-targeted area of effect]] ability.
 
|damagetype = magic
 
|projectile = true
 
|spelleffects = area
 
|onhiteffects =
 
|spellshield = will block the damage, but do not prevent the sight reduction or slow.
 
|additional =
 
* The affected enemy will also lose all shared vision (ex. from Champions, wards, etc.), similar to the effects of {{ai|Paranoia|Nocturne}}.
 
* The vision lost by this ability will look like the [[Fog of War]].
 
* If an affected champion is attacked from range while inside the smokescreen, they will gain vision of the attacking unit (similar to [[brush]]).
 
|video=Graves WVideo
 
}}
 
{{Ability|E
 
|name = Quickdraw
 
|icon = Quickdraw.png
 
|description = {{sbc|Active:}} '''Graves''' [[dash]]es in the target direction, gaining {{as|bonus attack speed}} for 4 seconds.
 
|description2 = [[Basic attack]]s against non-structure enemies each reduce ''Quickdraw's'' cooldown by 1 second.
 
|leveling = {{lc|Bonus Attack Speed}} {{ap|30|40|50|60|70%}}
 
|cooldown = {{ap|22|20|18|16|14}}
 
|cost = 40
 
|costtype = Mana
 
|range = 425
 
|targeting = '''Quickdraw''' is a linear [[dash]] ability with a [[buff|self-buff]] component.
 
|damagetype =
 
|spelleffects =
 
|onhiteffects =
 
|spellshield =
 
|additional =
 
* Attacking [[Ward|Wards]] will reduce ''Quickdraw's'' cooldown.
 
* {{ii|Runaan's Hurricane}}'s bolts will also reduce the cooldown of ''Quickdraw'', for up to 3 seconds off of its cooldown on each attack.
 
* With an attack speed of 2.5, Graves can refresh Quickdraw's cooldown fast enough to be continuously under its effect.
 
|video=Graves EVideo
 
}}
 
{{Ability|R
 
|name = Collateral Damage
 
|icon = Collateral Damage.png
 
|description = {{sbc|Active:}} '''Graves''' fires an explosive shell in a straight line, dealing heavy physical damage to every non-[[champion]] enemy it passes through, as well as the first enemy champion it collides with.
 
|description2 = After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone.
 
|leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}|{{lc|Explosion Physical Damage|nolist=}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}}}
 
|cooldown = {{ap|100|90|80}}
 
|cost = 100
 
|costtype = Mana
 
|range = {{ap|{{tt|1000|Cast range}}|{{tt|800|Cone range}}}}
 
|targeting = '''Collateral Damage''' is a [[skill shot|collision linear skill shot]] with a [[area of effect|conic pass-through area of effect]] component.
 
|damagetype = physical
 
|projectile = true
 
|spelleffects = single, aoe
 
|spelleffects-single = The Impact component
 
|spelleffects-aoe = The Explosion component
 
|onhiteffects =
 
|spellshield = will block the damage from both parts of the ability. They do not prevent the shell from detonating.
 
|additional =
 
* Enemies hit directly by the shell are not dealt damage from the subsequent explosion.
 
* Minions and monsters in the shell path take damage equal to what a champion would when being directly hit, though they do not set off the explosion itself.
 
|video=Graves RVideo
 
}}
 
|-|
 
PBE={{C-top}}{{Champion info|{{PAGENAME}}|dam_base=62.83|dam_lvl=2.41|arm_lvl=3.4|mr_lvl=1.25|ms=345|range=425}}{{C-ref}}
 
 
== Abilities ==
 
{{Ability|I
 
|name = Destiny
 
|icon = True Grit.png
 
|description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays 4 ''pellets'' in a cone, doubled to 8 on {{cctip|critical strike|critical strikes}}. Enemies hit take {{as|75% - 110% AD}} [[physical damage]] plus {{ft|{{as|25% - {{fd|36.6%}} AD}}|a third of that damage}} damage for every ''pellet'' that hit them beyond the first.
 
|description2 = {{sbc|Buckshot:}} ''Pellets'' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to ''hit'' his target. Each ''pellet'' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell''' ({{pending for test}} except for Quickdraw's cooldown reduction). Non-[[champion]] units hit by more than one pellet are {{cctip|airborne|knocked back}}.
 
|description3 = {{sbc|Double Barrel:}} '''Graves's''' gun, ''Destiny'', holds up to '''2 Shells'''. After using all of his '''Shells''' or sitting on one '''Shell''' for 4 seconds without attacking, '''Graves''' will reload, which takes {{tt|2 seconds|Estimated}} during which he {{cctip|disarm|cannot attack}}. ''{{as|Attack speed}} only slightly reduces reload time but more significantly reduces the delay between attacks.''
 
|targeting = '''Destiny''' is a [[buff|self-buff]] ability.
 
|damagetype =
 
|spelleffects =
 
|onhiteffects =
 
|spellshield =
 
|additional =
 
* [[On-attack effects]], e.g. {{ci|Pix}} and {{ii|Runaan's Hurricane}}, occur when Graves performs the attack regardless of his unique attack conditions.
 
** {{iis|Runaan's Hurricane}}'s "primary target" is the person Graves decares his attack against and the secondary bolts adhere to the item's standard rules, similar to when {{ci|Twitch}} uses the item during {{ai|Rat-Ta-Tat-Tat|Graves}}. . ''It is possible for one of the targets of Runaan's Hurricane to be hit by one of the pellets.''
 
 
* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}.
 
* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}.
* Bonus critical damage does not increase the damage of each shell, but instead increases the number of bullets fired, with {{ii|Infinity Edge}} adding 2 extra bullets to critical strikes.
+
* Bonus critical damage does not increase the damage of each '''pellet''', but instead increases the number of '''pellets''' fired, with {{ii|Infinity Edge}} adding 2 extra '''pellets''' to critical strikes.
* Structures will intercept '''pellets''' as with any other target. {{pending for test}} Turrets can take damage from multiple '''pellets'''.
+
** Bonus critical damage from runes also grant additional '''pellets''' on a critical strike, with 12.5% or more granting 1 extra '''pellet''', and 37.5% or more granting 2 extra '''pellets'''.
  +
* Structures will intercept '''pellets''' as with any other target and can take damage from multiple '''pellets''' .
* Units that take modified damage, such as [[Ward]]s, can only be damaged by one '''pellet''' per attack and will not intercept additional pellets.
+
* Units that take modified damage, such as [[Ward]]s, can only be damaged by one '''pellet''' per attack and will not intercept additional '''pellets'''.
* Given the right circumstances, bullets can go around and beyond the intended target, damaging other enemies.
+
* Given the right circumstances, '''pellets''' can go around and beyond the intended target, damaging other enemies.
  +
* Critical strike empowered attacks will trigger on-crit effects on each '''pellet''' (e.g. {{mi6|Warlord's Bloodlust}} and {{ii|Randuin's Omen}}.
 
|video=Graves IVideo
 
|video=Graves IVideo
 
}}
 
}}
Line 130: Line 33:
 
|name = End of the Line
 
|name = End of the Line
 
|icon = End of the Line.png
 
|icon = End of the Line.png
|description = {{sbc|Active:}} '''Graves''' fires a round in a line that deals physical damage to all enemies it passes through and leaves behind a powder trail.
+
|description = {{sbc|Active:}} '''Graves''' fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.
 
|description2 = After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.
 
|description2 = After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.
|leveling = {{lc|Physical Damage}} {{ap|60|80|100|120|140}} {{as|(+ 75% bonus AD)}}
+
|leveling = {{lc|Initial Physical Damage}} {{ap|55|70|85|100|115}} {{as|(+ 75% bonus AD)}}
|leveling2 = {{ft|{{lc|Physical Damage|nolist=}} {{ap|90|155|220|285|285|350}} {{as|(+ {{ap|40|60|80|100|120%}} AD)}}|{{lc|Total Physical Damage|nolist=}} {{ap|150|235|320|405|490}} {{as|(+ {{ap|40|60|80|100|120%}} base AD)}} {{as|(+ {{ap|115|135|155|175|195%}} bonus AD)}}}}
+
|leveling2 = {{ft|{{lc|Physical Damage|nolist=}} {{ap|85|145|205|265|325}} {{as|(+ {{ap|40|60|80|100|120%}} bonus AD)}}|{{lc|Total Physical Damage|nolist=}} {{ap|140|215|290|365|440}} {{as|(+ {{ap|115|135|155|175|195%}} bonus AD)}}}}
 
|cooldown = {{ap|14|13|12|11|10}}
 
|cooldown = {{ap|14|13|12|11|10}}
|cost = {{ap|50|55|60|65|70}}
+
|cost = {{ap|60|70|80|90|100}}
 
|costtype = Mana
 
|costtype = Mana
 
|range = 950
 
|range = 950
|targeting = '''Buckshot''' is a pass-through conic [[skill shot]].
+
|targeting = '''End of the Line''' is a pass-through [[skill shot]].
 
|damagetype = physical
 
|damagetype = physical
 
|projectile = true
 
|projectile = true
Line 150: Line 53:
 
|name = Smoke Screen
 
|name = Smoke Screen
 
|icon = Smoke Screen.png
 
|icon = Smoke Screen.png
|description = {{sbc|Active:}} '''Graves''' fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly {{cctip|slow|slowing}} them upon impact, and creating a cloud of smoke for 4 seconds which prevents all {{cctip|sight}} of the outside area from all enemies within.
+
|description = {{sbc|Active:}} '''Graves''' fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly {{cctip|slow|slowing}} them upon impact, and creating a cloud of smoke for 4 seconds that applies {{cctip|nearsight}} of outside the area to all enemies within.
 
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}}
 
{{lc|Slow}} {{ap|15|20|25|30|35%}}
 
{{lc|Slow}} {{ap|15|20|25|30|35%}}
Line 164: Line 67:
 
|spellshield = will block the damage and the slow, but not the sight reduction.
 
|spellshield = will block the damage and the slow, but not the sight reduction.
 
|additional =
 
|additional =
* The affected enemy will also lose all shared vision (ex. from Champions, wards, etc.), similar to the effects of {{ai|Paranoia|Nocturne}}.
 
* The vision lost by this ability will look like the [[Fog of War]].
 
 
|video=Graves WVideo
 
|video=Graves WVideo
 
}}
 
}}
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|icon = Quickdraw.png
 
|icon = Quickdraw.png
 
|description = {{sbc|Active:}} '''Graves''' [[dash]]es in the target direction, reloading one '''Shell''' and gaining {{as|bonus armor}} and {{as|magic resistance}} for 4 seconds, stacking up to 4 times.
 
|description = {{sbc|Active:}} '''Graves''' [[dash]]es in the target direction, reloading one '''Shell''' and gaining {{as|bonus armor}} and {{as|magic resistance}} for 4 seconds, stacking up to 4 times.
|description2 = Each ''pellet'' reduces ''Quickdraw's'' cooldown by {{fd|0.5}} seconds upon impact with an enemy and, against non-[[minion]]s, also refresh its bonus resistances.
+
|description2 = Each '''pellet''' reduces ''Quickdraw's'' cooldown by {{fd|0.5}} seconds upon impact with an enemy. Furthermore, any damage dealt against non-[[minion]]s will also refresh ''Quickdraw's'' bonus resistances.
 
|description3 = ''Quickdraw'' resets '''Graves's''' autoattack timer.
 
|description3 = ''Quickdraw'' resets '''Graves's''' autoattack timer.
 
|leveling = {{ft|{{lc|Bonus Resistances|nolist=}} {{ap|10|15|20|25|30}}|{{lc|Maximum Resistances|nolist=}} {{ap|40|60|80|100|120}}}}
 
|leveling = {{ft|{{lc|Bonus Resistances|nolist=}} {{ap|10|15|20|25|30}}|{{lc|Maximum Resistances|nolist=}} {{ap|40|60|80|100|120}}}}
Line 190: Line 91:
 
|name = Collateral Damage
 
|name = Collateral Damage
 
|icon = Collateral Damage.png
 
|icon = Collateral Damage.png
|description = {{sbc|Active:}} '''Graves''' fires an explosive shell in a straight line, dealing heavy physical damage to every non-[[champion]] enemy it passes through, as well as the first enemy champion it collides with, while also dashing in the opposite direction.
+
|description = {{sbc|Active:}} '''Graves''' fires an explosive shell in the target direction, dealing physical damage to every non-[[champion]] enemy it passes through, as well as the first enemy champion it collides with, while also [[dash]]ing in the opposite direction.
 
|description2 = After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone.
 
|description2 = After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone.
 
|leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}|{{lc|Explosion Physical Damage|nolist=}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}}}
 
|leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}|{{lc|Explosion Physical Damage|nolist=}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}}}
Line 210: Line 111:
 
|video=Graves RVideo
 
|video=Graves RVideo
 
}}
 
}}
</tabber>
 
   
 
== References ==
 
== References ==

Revision as of 00:30, 3 February 2016

Template:C-topTemplate:Champion info

Abilities

New Destiny

New Destiny

12-Gauge: Each of Graves's basic attacks consumes 1 Shell and sprays 4 pellets in a cone. Template:Cctip spray 8 pellets over a 50% wider cone. Enemies hit take Template:Pp18 % AD physical damage plus 「 25% - 36.6% AD 」「 a third of that damage 」 damage for every pellet that hit them beyond the first.

Buckshot: Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his primary target. Each pellet will apply on-hit effects but enemies will only suffer on-hit effects once per Shell. Non-champion units hit by more than one pellet are Template:Cctip.

Double Barrel: Graves's gun, Destiny, holds up to 2 Shells. After using all of his Shells or sitting on one Shell for 4 seconds without attacking, Graves will reload, which takes 2.079 seconds during which he Template:Cctip. The reload timer is reduced by 「 0.4% for every 1% bonus attack speed 」「 1% for every 2.525% bonus attack speed 」, for a minimum reload timer of 1.22.

Info
  • No additional details.

End of the Line

End of the Line

Active: Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.

  • Initial Physical Damage: 55 / 70 / 85 / 100 / 115 (+ 75% bonus AD)

After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.

「 Physical Damage: 85 / 145 / 205 / 265 / 325 (+ 40 / 60 / 80 / 100 / 120% bonus AD) 」「 Total Physical Damage: 140 / 215 / 290 / 365 / 440 (+ 115 / 135 / 155 / 175 / 195% bonus AD) 」

Info
  • No additional details.

Smoke Screen

Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly Template:Cctip them upon impact, and creating a cloud of smoke for 4 seconds that applies Template:Cctip of outside the area to all enemies within.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
  • Slow: 15 / 20 / 25 / 30 / 35%

Info
  • No additional details.

Quickdraw

Quickdraw

Active: Graves dashes in the target direction, reloading one Shell and gaining bonus armor and magic resistance for 4 seconds, stacking up to 4 times.

「 Bonus Resistances: 10 / 15 / 20 / 25 / 30 」「 Maximum Resistances: 40 / 60 / 80 / 100 / 120 」

Each pellet reduces Quickdraw's cooldown by 0.5 seconds upon impact with an enemy. Furthermore, any damage dealt against non-minions will also refresh Quickdraw's bonus resistances.

Quickdraw resets Graves's autoattack timer.

Info
  • No additional details.

Collateral Damage

Collateral Damage

Active: Graves fires an explosive shell in the target direction, dealing physical damage to every non-champion enemy it passes through, as well as the first enemy champion it collides with, while also dashing in the opposite direction.

「 Physical Damage: 250 / 400 / 550 (+ 150% bonus AD) 」「 Explosion Physical Damage: 200 / 320 / 440 (+ 120% bonus AD) 」

After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone.

Info
  • No additional details.

References

Template:C-bot