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Tag: rte-source
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{{Ability|I
 
{{Ability|I
 
|name = New Destiny
 
|name = New Destiny
|icon = True Grit.png
+
|icon = New Destiny.png
 
|description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays '''4 pellets''' in a cone. {{cctip|critical strike|Critical strikes}} spray '''8 pellets''' over a 50% wider cone. Enemies hit take {{as|{{Pp18|75|76|78|79|81|82|84|86|88|90|92|95|97|99|102|104|107|110}} % AD|AD}} [[physical damage]] plus {{ft|{{as|25% - {{fd|36.6%}} AD}}|a third of that damage}} damage for every '''pellet''' that hit them beyond the first.
 
|description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays '''4 pellets''' in a cone. {{cctip|critical strike|Critical strikes}} spray '''8 pellets''' over a 50% wider cone. Enemies hit take {{as|{{Pp18|75|76|78|79|81|82|84|86|88|90|92|95|97|99|102|104|107|110}} % AD|AD}} [[physical damage]] plus {{ft|{{as|25% - {{fd|36.6%}} AD}}|a third of that damage}} damage for every '''pellet''' that hit them beyond the first.
 
|description2 = {{sbc|Buckshot:}} '''Pellets''' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to hit his primary target. Each '''pellet''' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell'''. Non-[[champion]] units hit by more than one '''pellet''' are {{cctip|airborne|knocked back}}.
 
|description2 = {{sbc|Buckshot:}} '''Pellets''' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to hit his primary target. Each '''pellet''' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell'''. Non-[[champion]] units hit by more than one '''pellet''' are {{cctip|airborne|knocked back}}.
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|spellshield =
 
|spellshield =
 
|additional =
 
|additional =
  +
* The cooldown on this passive functions as the timer for the reload.
* Graves' basic attack can be affected by {{cctip|blind|blinding}} in that he will shoot his '''pellets''' in a random direction, not including his target's. This means Graves can still deal damage to nearby targets.
+
* If Graves is affected by {{cctip|blind|blinding}} he will shoot his '''pellets''' in a random direction, not including his target's. This means Graves can still deal damage to nearby targets.
* Graves' in-game attack speed displays his reload timer, in the form of {{tt|{{fd|0.481}} - {{fd|0.82}}|Based on bonus attack speed.}} reloads per second. ''This may be a bug.''
+
* Graves' in-game attack speed displays his reload timer, in the form of {{tt|{{fd|0.481}} - {{fd|0.82}}|Based on bonus attack speed.}} reloads per second. ''This may be a bug.''
** It can be observed using a build with sufficient attack speed that his reload timer no longer improves (presumed to be maximum attack speed) that his maximum attack speed remains 2.5, as it takes approximately 2 seconds to perform both the two attacks and reload. As displayed in his innate tooltip - {{fd|1.2}} seconds of the 2 second observation is spent reloading, meaning the two attacks occur at 0.4 second intervals (i.e. 2.5 attack speed).
 
  +
* [[On-hit effects]], e.g. {{ii|Blade of the Ruined King}}, are applied once per attack to each enemy unit hit by a '''pellet'''.
** It is currently unknown is {{fd|0.481}} also reflects his base attack speed, or whether it only represents his reload speed. From observation, at level 1 with minimal bonus attack speed his rate of fire is '''not''' one attack every {{fd|2.079}} seconds - which would imply that his base attack speed is higher than his reload timer.
 
* [[On-attack effects]], e.g. {{ci|Pix}} and {{ii|Runaan's Hurricane}}, occur when Graves performs the attack regardless of his unique attack conditions.
+
* [[On-attack effects]], e.g. {{ci|Pix}} and {{ii|Runaan's Hurricane}}, occur when Graves performs the attack regardless of his unique attack conditions. On-attack effects are applied automatically to the primary target, even if no '''pellets''' hit it.
** {{iis|Runaan's Hurricane}}'s "primary target" is the person Graves decares his attack against and the secondary bolts adhere to the item's standard rules, similar to when {{ci|Twitch}} uses the item during {{ai|Rat-Ta-Tat-Tat|Graves}}. . ''It is possible for one of the targets of Runaan's Hurricane to be hit by one of the '''pellets'''.''
+
** {{iis|Runaan's Hurricane}}, {{iis|Guinsoo's Rageblade}}'s effects are centred on the primary target, similar to when {{ci|Twitch}} uses the items during {{ai|Rat-Ta-Tat-Tat|Twitch}}. . ''It is possible for one of the targets of Runaan's Hurricane to be hit by one of the '''pellets'''.''
 
* {{ii|Sated Devourer}} causes each of Graves' '''pellets''' to apply on-hit effects twice.
 
* {{ii|Sated Devourer}} causes each of Graves' '''pellets''' to apply on-hit effects twice.
 
* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}.
 
* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}.

Revision as of 00:30, 3 February 2016

Template:C-topTemplate:Champion info

Abilities

New Destiny

New Destiny

12-Gauge: Each of Graves's basic attacks consumes 1 Shell and sprays 4 pellets in a cone. Template:Cctip spray 8 pellets over a 50% wider cone. Enemies hit take Template:Pp18 % AD physical damage plus 「 25% - 36.6% AD 」「 a third of that damage 」 damage for every pellet that hit them beyond the first.

Buckshot: Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his primary target. Each pellet will apply on-hit effects but enemies will only suffer on-hit effects once per Shell. Non-champion units hit by more than one pellet are Template:Cctip.

Double Barrel: Graves's gun, Destiny, holds up to 2 Shells. After using all of his Shells or sitting on one Shell for 4 seconds without attacking, Graves will reload, which takes 2.079 seconds during which he Template:Cctip. The reload timer is reduced by 「 0.4% for every 1% bonus attack speed 」「 1% for every 2.525% bonus attack speed 」, for a minimum reload timer of 1.22.

Info
  • No additional details.

End of the Line

End of the Line

Active: Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.

  • Initial Physical Damage: 55 / 70 / 85 / 100 / 115 (+ 75% bonus AD)

After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.

「 Physical Damage: 85 / 145 / 205 / 265 / 325 (+ 40 / 60 / 80 / 100 / 120% bonus AD) 」「 Total Physical Damage: 140 / 215 / 290 / 365 / 440 (+ 115 / 135 / 155 / 175 / 195% bonus AD) 」

Info
  • No additional details.

Smoke Screen

Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly Template:Cctip them upon impact, and creating a cloud of smoke for 4 seconds that applies Template:Cctip of outside the area to all enemies within.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
  • Slow: 15 / 20 / 25 / 30 / 35%

Info
  • No additional details.

Quickdraw

Quickdraw

Active: Graves dashes in the target direction, reloading one Shell and gaining bonus armor and magic resistance for 4 seconds, stacking up to 4 times.

「 Bonus Resistances: 10 / 15 / 20 / 25 / 30 」「 Maximum Resistances: 40 / 60 / 80 / 100 / 120 」

Each pellet reduces Quickdraw's cooldown by 0.5 seconds upon impact with an enemy. Furthermore, any damage dealt against non-minions will also refresh Quickdraw's bonus resistances.

Quickdraw resets Graves's autoattack timer.

Info
  • No additional details.

Collateral Damage

Collateral Damage

Active: Graves fires an explosive shell in the target direction, dealing physical damage to every non-champion enemy it passes through, as well as the first enemy champion it collides with, while also dashing in the opposite direction.

「 Physical Damage: 250 / 400 / 550 (+ 150% bonus AD) 」「 Explosion Physical Damage: 200 / 320 / 440 (+ 120% bonus AD) 」

After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone.

Info
  • No additional details.

References

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