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(Reverted edits by TheBest990 (talk | block) to last version by TheKippyKipster)
Tag: apiedit
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Tag: rte-source
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|name = New Destiny
 
|name = New Destiny
 
|icon = New Destiny.png
 
|icon = New Destiny.png
|description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays '''4 pellets''' in a cone. {{cctip|critical strike|Critical strikes}} spray '''8 pellets''' over a 50% wider cone. Enemies hit take {{as|{{Pp18|75|76|78|79|81|82|84|86|88|90|92|95|97|99|102|104|107|110}} % AD|AD}} [[physical damage]] plus {{ft|{{as|25% - {{fd|36.6%}} AD}}|a third of that damage}} damage for every '''pellet''' that hit them beyond the first.
+
|description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays '''4 pellets''' in a cone. {{cctip|critical strike|Critical strikes}} spray '''6 pellets''' over a 50% wider cone and deals {{as|40%{{times}}(1 + '''bonus''' critical damage) AD}} bonus physical damage. Enemies hit take {{as|{{Pp18|70|71|72|74|75|76|78|80|81|83|85|87|89|91|95|96|97|100}} % AD|AD}} [[physical damage]] plus {{ft|{{as|23% - 33% AD}}|a third of that damage}} damage for every '''pellet''' that hit them beyond the first.
 
|description2 = {{sbc|Buckshot:}} '''Pellets''' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to hit his primary target. Each '''pellet''' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell'''. Non-[[champion]] units hit by more than one '''pellet''' are {{cctip|airborne|knocked back}}.
 
|description2 = {{sbc|Buckshot:}} '''Pellets''' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to hit his primary target. Each '''pellet''' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell'''. Non-[[champion]] units hit by more than one '''pellet''' are {{cctip|airborne|knocked back}}.
 
|description3 = {{sbc|Double Barrel:}} '''Graves's''' gun, ''Destiny'', holds up to '''2 Shells'''. After using all of his '''Shells''' or sitting on one '''Shell''' for 4 seconds without attacking, '''Graves''' will reload, which takes {{fd|2.079}} seconds during which he {{cctip|disarm|cannot attack}}. ''The reload timer is reduced by {{ft|{{fd|0.4}}% for every {{as|1% bonus attack speed}}|1% for every {{as|{{fd|2.525}}% bonus attack speed}}}}, for a minimum reload timer of {{fd|1.22}}.''
 
|description3 = {{sbc|Double Barrel:}} '''Graves's''' gun, ''Destiny'', holds up to '''2 Shells'''. After using all of his '''Shells''' or sitting on one '''Shell''' for 4 seconds without attacking, '''Graves''' will reload, which takes {{fd|2.079}} seconds during which he {{cctip|disarm|cannot attack}}. ''The reload timer is reduced by {{ft|{{fd|0.4}}% for every {{as|1% bonus attack speed}}|1% for every {{as|{{fd|2.525}}% bonus attack speed}}}}, for a minimum reload timer of {{fd|1.22}}.''
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* [[On-hit effects]], e.g. {{ii|Blade of the Ruined King}}, are applied once per attack to each enemy unit hit by a '''pellet'''.
 
* [[On-hit effects]], e.g. {{ii|Blade of the Ruined King}}, are applied once per attack to each enemy unit hit by a '''pellet'''.
 
* [[On-attack effects]], e.g. {{ci|Pix}} and {{ii|Runaan's Hurricane}}, occur when Graves performs the attack regardless of his unique attack conditions. On-attack effects are applied automatically to the primary target, even if no '''pellets''' hit it.
 
* [[On-attack effects]], e.g. {{ci|Pix}} and {{ii|Runaan's Hurricane}}, occur when Graves performs the attack regardless of his unique attack conditions. On-attack effects are applied automatically to the primary target, even if no '''pellets''' hit it.
** {{iis|Runaan's Hurricane}}, {{iis|Guinsoo's Rageblade}}'s effects are centred on the primary target, similar to when {{ci|Twitch}} uses the items during {{ai|Rat-Ta-Tat-Tat|Twitch}}. . ''It is possible for one of the targets of Runaan's Hurricane to be hit by one of the '''pellets'''.''
+
** {{iis|Runaan's Hurricane}} and {{iis|Guinsoo's Rageblade}}'s effects are centred on the primary target, similar to when {{ci|Twitch}} uses the items during {{ai|Rat-Ta-Tat-Tat|Twitch}}. ''It is possible for one of the targets of Runaan's Hurricane to be hit by one of the '''pellets'''.''
 
* {{ii|Sated Devourer}} causes each of Graves' '''pellets''' to apply on-hit effects twice.
 
* {{ii|Sated Devourer}} causes each of Graves' '''pellets''' to apply on-hit effects twice.
 
* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}.
 
* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}.
* Bonus critical damage does not increase the damage of each '''pellet''', but instead increases the number of '''pellets''' fired, with {{ii|Infinity Edge}} adding 2 extra '''pellets''' to critical strikes.
 
** Bonus critical damage from runes also grant additional '''pellets''' on a critical strike, with 12.5% or more granting 1 extra '''pellet''', and 37.5% or more granting 2 extra '''pellets'''.
 
 
* Structures will intercept '''pellets''' as with any other target and can take damage from multiple '''pellets''' .
 
* Structures will intercept '''pellets''' as with any other target and can take damage from multiple '''pellets''' .
 
* Units that take modified damage, such as [[Ward]]s, can only be damaged by one '''pellet''' per attack and will not intercept additional '''pellets'''.
 
* Units that take modified damage, such as [[Ward]]s, can only be damaged by one '''pellet''' per attack and will not intercept additional '''pellets'''.
 
* Given the right circumstances, '''pellets''' can go around and beyond the intended target, damaging other enemies.
 
* Given the right circumstances, '''pellets''' can go around and beyond the intended target, damaging other enemies.
* Critical strike empowered attacks will trigger on-crit effects on each '''pellet''' (e.g. {{mi6|Warlord's Bloodlust}} and {{ii|Randuin's Omen}}.
+
* Critical strike empowered attacks will trigger on-crit effects on each '''pellet''' (e.g. {{ii|Randuin's Omen}}.)
 
|video=Graves IVideo
 
|video=Graves IVideo
 
}}
 
}}
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[[Category:4800 IP champion]]
 
[[Category:4800 IP champion]]
 
[[Category:880 RP champion]]
 
[[Category:880 RP champion]]
  +
[[Category:Male Champion]]

Revision as of 19:43, 26 April 2016

Template:C-topTemplate:Champion info

Abilities

New Destiny

New Destiny

12-Gauge: Each of Graves's basic attacks consumes 1 Shell and sprays 4 pellets in a cone. Template:Cctip spray 6 pellets over a 50% wider cone and deals 40% × (1 + bonus critical damage) AD bonus physical damage. Enemies hit take Template:Pp18 % AD physical damage plus 「 23% - 33% AD 」「 a third of that damage 」 damage for every pellet that hit them beyond the first.

Buckshot: Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his primary target. Each pellet will apply on-hit effects but enemies will only suffer on-hit effects once per Shell. Non-champion units hit by more than one pellet are Template:Cctip.

Double Barrel: Graves's gun, Destiny, holds up to 2 Shells. After using all of his Shells or sitting on one Shell for 4 seconds without attacking, Graves will reload, which takes 2.079 seconds during which he Template:Cctip. The reload timer is reduced by 「 0.4% for every 1% bonus attack speed 」「 1% for every 2.525% bonus attack speed 」, for a minimum reload timer of 1.22.

Info
  • No additional details.

End of the Line

End of the Line

Active: Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.

  • Initial Physical Damage: 55 / 70 / 85 / 100 / 115 (+ 75% bonus AD)

After 2 seconds or after 0.25 seconds upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.

「 Physical Damage: 80 / 125 / 170 / 215 / 260 (+ 40 / 60 / 80 / 100 / 120% bonus AD) 」「 Total Physical Damage: 135 / 195 / 255 / 315 / 375 (+ 115 / 135 / 155 / 175 / 195% bonus AD) 」

Info
  • No additional details.

Smoke Screen

Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly Template:Cctip them upon impact, and creating a cloud of smoke for 4 seconds that applies Template:Cctip of outside the area to all enemies within.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
  • Slow: 15 / 20 / 25 / 30 / 35%

Info
  • No additional details.

Quickdraw

Quickdraw

Active: Graves dashes in the target direction, reloading one Shell and gaining bonus armor and magic resistance for 4 seconds, stacking up to 4 times.

「 Bonus Resistances: 10 / 15 / 20 / 25 / 30 」「 Maximum Resistances: 40 / 60 / 80 / 100 / 120 」

Each pellet reduces Quickdraw's cooldown by 0.5 seconds upon impact with an enemy. Furthermore, any damage dealt against non-minions will also refresh Quickdraw's bonus resistances.

Quickdraw resets Graves's autoattack timer.

Info
  • No additional details.

Collateral Damage

Collateral Damage

Active: Graves fires an explosive shell in the target direction, dealing physical damage to every non-champion enemy it passes through, as well as the first enemy champion it collides with, while also dashing in the opposite direction.

「 Physical Damage: 250 / 400 / 550 (+ 150% bonus AD) 」「 Explosion Physical Damage: 200 / 320 / 440 (+ 120% bonus AD) 」

After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone.

Info
  • No additional details.

References

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