(Reverted edits by TheBest990 (talk | block) to last version by TheKippyKipster) Tag: apiedit |
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|name = New Destiny |
|name = New Destiny |
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|icon = New Destiny.png |
|icon = New Destiny.png |
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− | |description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays '''4 pellets''' in a cone. {{cctip|critical strike|Critical strikes}} spray ''' |
+ | |description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays '''4 pellets''' in a cone. {{cctip|critical strike|Critical strikes}} spray '''6 pellets''' over a 50% wider cone and deals {{as|40%{{times}}(1 + '''bonus''' critical damage) AD}} bonus physical damage. Enemies hit take {{as|{{Pp18|70|71|72|74|75|76|78|80|81|83|85|87|89|91|95|96|97|100}} % AD|AD}} [[physical damage]] plus {{ft|{{as|23% - 33% AD}}|a third of that damage}} damage for every '''pellet''' that hit them beyond the first. |
|description2 = {{sbc|Buckshot:}} '''Pellets''' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to hit his primary target. Each '''pellet''' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell'''. Non-[[champion]] units hit by more than one '''pellet''' are {{cctip|airborne|knocked back}}. |
|description2 = {{sbc|Buckshot:}} '''Pellets''' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to hit his primary target. Each '''pellet''' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell'''. Non-[[champion]] units hit by more than one '''pellet''' are {{cctip|airborne|knocked back}}. |
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|description3 = {{sbc|Double Barrel:}} '''Graves's''' gun, ''Destiny'', holds up to '''2 Shells'''. After using all of his '''Shells''' or sitting on one '''Shell''' for 4 seconds without attacking, '''Graves''' will reload, which takes {{fd|2.079}} seconds during which he {{cctip|disarm|cannot attack}}. ''The reload timer is reduced by {{ft|{{fd|0.4}}% for every {{as|1% bonus attack speed}}|1% for every {{as|{{fd|2.525}}% bonus attack speed}}}}, for a minimum reload timer of {{fd|1.22}}.'' |
|description3 = {{sbc|Double Barrel:}} '''Graves's''' gun, ''Destiny'', holds up to '''2 Shells'''. After using all of his '''Shells''' or sitting on one '''Shell''' for 4 seconds without attacking, '''Graves''' will reload, which takes {{fd|2.079}} seconds during which he {{cctip|disarm|cannot attack}}. ''The reload timer is reduced by {{ft|{{fd|0.4}}% for every {{as|1% bonus attack speed}}|1% for every {{as|{{fd|2.525}}% bonus attack speed}}}}, for a minimum reload timer of {{fd|1.22}}.'' |
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* [[On-hit effects]], e.g. {{ii|Blade of the Ruined King}}, are applied once per attack to each enemy unit hit by a '''pellet'''. |
* [[On-hit effects]], e.g. {{ii|Blade of the Ruined King}}, are applied once per attack to each enemy unit hit by a '''pellet'''. |
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* [[On-attack effects]], e.g. {{ci|Pix}} and {{ii|Runaan's Hurricane}}, occur when Graves performs the attack regardless of his unique attack conditions. On-attack effects are applied automatically to the primary target, even if no '''pellets''' hit it. |
* [[On-attack effects]], e.g. {{ci|Pix}} and {{ii|Runaan's Hurricane}}, occur when Graves performs the attack regardless of his unique attack conditions. On-attack effects are applied automatically to the primary target, even if no '''pellets''' hit it. |
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− | ** {{iis|Runaan's Hurricane}} |
+ | ** {{iis|Runaan's Hurricane}} and {{iis|Guinsoo's Rageblade}}'s effects are centred on the primary target, similar to when {{ci|Twitch}} uses the items during {{ai|Rat-Ta-Tat-Tat|Twitch}}. ''It is possible for one of the targets of Runaan's Hurricane to be hit by one of the '''pellets'''.'' |
* {{ii|Sated Devourer}} causes each of Graves' '''pellets''' to apply on-hit effects twice. |
* {{ii|Sated Devourer}} causes each of Graves' '''pellets''' to apply on-hit effects twice. |
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* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}. |
* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}. |
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− | * Bonus critical damage does not increase the damage of each '''pellet''', but instead increases the number of '''pellets''' fired, with {{ii|Infinity Edge}} adding 2 extra '''pellets''' to critical strikes. |
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− | ** Bonus critical damage from runes also grant additional '''pellets''' on a critical strike, with 12.5% or more granting 1 extra '''pellet''', and 37.5% or more granting 2 extra '''pellets'''. |
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* Structures will intercept '''pellets''' as with any other target and can take damage from multiple '''pellets''' . |
* Structures will intercept '''pellets''' as with any other target and can take damage from multiple '''pellets''' . |
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* Units that take modified damage, such as [[Ward]]s, can only be damaged by one '''pellet''' per attack and will not intercept additional '''pellets'''. |
* Units that take modified damage, such as [[Ward]]s, can only be damaged by one '''pellet''' per attack and will not intercept additional '''pellets'''. |
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* Given the right circumstances, '''pellets''' can go around and beyond the intended target, damaging other enemies. |
* Given the right circumstances, '''pellets''' can go around and beyond the intended target, damaging other enemies. |
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− | * Critical strike empowered attacks will trigger on-crit effects on each '''pellet''' (e.g. |
+ | * Critical strike empowered attacks will trigger on-crit effects on each '''pellet''' (e.g. {{ii|Randuin's Omen}}.) |
|video=Graves IVideo |
|video=Graves IVideo |
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}} |
}} |
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[[Category:4800 IP champion]] |
[[Category:4800 IP champion]] |
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[[Category:880 RP champion]] |
[[Category:880 RP champion]] |
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+ | [[Category:Male Champion]] |
Revision as of 19:43, 26 April 2016
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