12-Gauge: Each of Graves's basic attacks consumes 1 Shell and sprays 4 pellets in a cone. Critical strikes spray 8 pellets over a 50% wider cone. Enemies hit take 75 - 110 (based on Level) % ADphysical damage plus 「 25% - 36.6% AD 」「 a third of that damage 」 damage for every pellet that hit them beyond the first.
Buckshot:Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his target. Each pellet will apply on-hit effects but enemies will only suffer on-hit effects once per Shell. Non-champion units hit by more than one pellet are knocked back.
Double Barrel:Graves's gun, Destiny, holds up to 2 Shells. After using all of his Shells or sitting on one Shell for 4 seconds without attacking, Graves will reload, which takes 2 seconds during which he cannot attack. Attack speed only slightly reduces reload time but more significantly reduces the delay between attacks.
Runaan's Hurricane's's "primary target" is the person Graves decares his attack against and the secondary bolts adhere to the item's standard rules, similar to when Twitch uses the item during Rat-Ta-Tat-Tat. . It is possible for one of the targets of Runaan's Hurricane to be hit by one of the pellets.
Sated Devourer causes each of Graves' pellet to apply on-hit effects twice.
One-use on-hit effects are applied to the first pellet per shell to hit an enemy, e.g. Sheen.
Bonus critical damage does not increase the damage of each shell, but instead increases the number of pellets fired, with Infinity Edge adding 2 extra pellets to critical strikes.
Structures will intercept pellets as with any other target and can take damage from multiple pellets .
Units that take modified damage, such as Wards, can only be damaged by one pellets per attack and will not intercept additional pellets.
Given the right circumstances, pellets can go around and beyond the intended target, damaging other enemies.
Active:Graves fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly slowing them upon impact, and creating a cloud of smoke for 4 seconds that applies nearsight of outside the area to all enemies within.
Active:Graves fires an explosive shell in the target direction, dealing physical damage to every non-champion enemy it passes through, as well as the first enemy champion it collides with, while also dashing in the opposite direction.