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Champion Background Strategy Skins & Trivia


By Average Gatsby [1]

Greetings Summoners!

We wanted to take this opportunity to preview some of the gameplay on our newest ranged DPS champion: Graves Graves, the Outlaw.

This rough-and-tumble gunman uses a massive, hextech double-barreled shotgun to rain down death from a distance and punish any foolish varmints that get too close. For example, Buckshot.png Buckshot shoots three quick shrapnel bursts in a cone in front of him. Unlike other multi-missile spells, however, all three Buckshot rounds can all hit the same target (although each individual projectile will deal slightly reduced damage).

Graves is also able to make it uncomfortable for foes to fight at his optimal range by throwing out Smoke Screen.png Smokescreen to limit enemy vision and slow them in an area, while Quickdraw.png Quickdraw lets him dash in for a quick shotgun blast or escape danger as needed. In this way he can control his positioning to set up maximum damage Buckshot.png Buckshots.

Finally, Graves can use Collateral Damage.png Collateral Damage to unleash a skill shot that nukes the first target it hits, spreading a cone of damage behind its target to hit anybody yellow enough to hide behind the tanks. While the single-target use is simple, properly utilizing the cone is what will separate the good Graves players from the great ones.

Our goal with Graves was to make a ranged DPS that had some incentive to get up close or make enemies think twice before getting in your face. While it's completely possible to play Graves as a standard max-range carry, this dichotomy makes for skill differential without adding a high barrier to entry (or any hefty, paragraph-long tooltips). Whether trying to maximize the close-up damage of Buckshot.png Buckshot, or setting up the 1-2 punch of Collateral Damage.png Collateral Damage, we're excited to add a champion with True Grit.png True Grit to the ranged DPS lineup.

Champion Spotlight
Graves Champion Spotlight05:54

Graves Champion Spotlight

Recommended Items
Summoner's Rift
Starting Doran&#039;s Blade item Health Potion item Warding Totem item
Early Boots of Speed item B. F. Sword item Zeal item
Essential Berserker&#039;s Greaves item Essence Reaver item Statikk Shiv item
Offensive The Bloodthirster item Lord Dominik&#039;s Regards item Infinity Edge item
Situational Mercurial Scimitar item Death&#039;s Dance item Guardian Angel item
Consumables Health Potion item Elixir of Wrath item Vision Ward item
Twisted Treeline
Starting Doran&#039;s Blade item Boots of Speed item Health Potion item2
Early Wicked Hatchet item Zeal item Pickaxe item
Essential Lord Van Damm&#039;s Pillager item Berserker&#039;s Greaves item Phantom Dancer item
Offensive Death&#039;s Dance item Sanguine Blade item Maw of Malmortius item
Situational Lord Dominik&#039;s Regards item Mortal Reminder item Banshee&#039;s Veil item
Consumables Health Potion item Elixir of Wrath item
Howling Abyss
Starting Doran&#039;s Blade item Vampiric Scepter item Health Potion item
Essential The Bloodthirster item Statikk Shiv item Berserker&#039;s Greaves item
Offensive Infinity Edge item Phantom Dancer item Lord Dominik&#039;s Regards item
Defensive Mercurial Scimitar item Banshee&#039;s Veil item
Consumables Oracle&#039;s Extract item Health Potion item Elixir of Wrath item


Playing As Graves Graves
  • Smoke Screen.png Smokescreen can be used both to escape and to set up a kill.
  • Using Quickdraw.png Quickdraw to get into range and delivering a point blank New Destiny.png Buckshot can do lots of damage.
Playing Against Graves Graves
  • Graves deals mostly physical damage so Armor is an effective counter.
  • Leaving the Smoke Screen.png Smokescreen's area of effect removes the harmful effect immediately.


Ability Usage
  • Always aim to hit End of the Line.png End of the Line against walls when going against jungle monsters and enemies, as this will deal both instances of damage very quickly, catching most enemies off guard.
  • End of the Line.png End of the Line is a very strong wave clear tool. Minions cannot dodge the second attack, and a few autoattacks followed by End of the Line.png End of the Line will often destroy an entire wave.
  • A waveclear combo is for Graves Graves to use End of the Line.png End of the Line usually leaving the caster minions with just a sliver of health, using Smoke Screen.png Smokescreen to finish them off, and using autoattacks to kill the melee minions.
  • Smoke Screen.png Smokescreen is a powerful denial tool. Enemies inside can completely not see out and are slowed. Work with your team to make sure to install this vision denial on the enemy for as long as possible, as they cannot return autoattacks if they are within the smoke.
  • Use Smoke Screen.png Smokescreen to deny choke points.
  • Quickdraw.png Quickdraw has various uses. It can be used to dash over walls to chase enemies or to escape, or used as a gapcloser to secure a kill with an autoattack, or can be used to reposition End of the Line.png End of the Line to hit a wall.
  • A useful combo to steal Baron Nashor Baron Nashor or Dragon Dragon is to Quickdraw.png Quickdraw over the pit wall, then use Smite.png Smite and Collateral Damage.png Collateral Damage to secure the objective. Collateral Damage.png Collateral Damage's knockback will send you backwards over the same wall, safely returning outside of the pit.
  • Collateral Damage.png Collateral Damage is a powerful tool for finishing off enemies. Be aware of dueling at Level 6 with Graves Graves for if he lands End of the Line.png End of the Line and Collateral Damage.png Collateral Damage he will outburst almost any other champion.
  • Dropping End of the Line.png End of the Line, using Collateral Damage.png Collateral Damage then having the return portion of End of the Line.png End of the Line proc is a deadly combo to most assassins or squishies who try to dive Graves Graves mid/late game.
  • Your autoattacks do more single target damage the closer you are to the enemy while it can do AoE damage at a farther range. Stand within melee range when attacking towers to deal maximum damage.
  • Use Graves Graves' bullets as a guideline for trading. Try to get one or two auto-attacks in, and then walk backwards as you reload.
  • Use terrain to your advantage to quickly pop End of the Line.png End of the Line. Quickly using End of the Line.png End of the Line and Collateral Damage.png Collateral Damage while dueling an enemy assassin will deal a surprising amount of burst.
    • Collateral Damage.png Collateral Damage has a small self-knockback which, in a crisis, can be used to get over thin walls to escape.
  • During teamfights, aim to use Collateral Damage.png Collateral Damage to hit as many enemies as possible.
  • Quickdraw.png Quickdraw cancels Graves Graves' autoattack lag and resets his autoattack timer. Use this to get 2 shots off extremely quickly.
  • When jungling, make sure to kite the camps by moving away from them until you can shoot again. You can save a lot of health this way.
Mastery Usage
  • If playing Graves Graves in the jungle, the Keystone Mastery of choice is Strength of the Ages mastery 2016.png Strength of the Ages.
    • This is because his early game strength comes from being able to quickly clear camps safely with high health, so using Strength of the Ages mastery 2016.png Strength of the Ages provides him some extra health after his first clear, and also gives him sustain during sieges during late game.
    • Thunderlord&#039;s Decree mastery 2016.png Thunderlord's Decree is also a good choice as he sacrifices some late game strength and tankiness for early/mid game burst damage.
  • If playing Graves Graves Top or as a Marksman, the Keystone Mastery of choice is Warlord&#039;s Bloodlust mastery 2016.png Warlord's Bloodlust or Fervor of Battle mastery 2016.png Fervor of Battle
    • During the lane phase a lot of trading with the enemy will happen, making Warlord&#039;s Bloodlust mastery 2016.png Warlord's Bloodlust ideal to keep your health up by attacking minions in between trades, or by poking the enemy.
    • Fervor of Battle mastery 2016.png Fervor of Battle deals more damage with consecutive autoattacks but, because New Destiny.png New Destiny can only fire twice before he has to reload, he can proc the mastery less often than other marksmen such as Lucian Lucian or Kog&#039;Maw Kog'Maw.
Item Usage
  • Lock Graves Graves down before he can use Quickdraw.png Quickdraw to escape.
  • Pick a hard engage champion to lock down Graves Graves before a fight begins. If he lives for a long time, he deals a lot of sustained damage.
  • Choose a reliable dueling champion who offers a lot of hard crowd control, such as Poppy Poppy or Malphite Malphite.
  • Graves Graves is a huge lane bully. Melee bruisers will have a very tough time against him.
  • Do not underestimate his early game damage. He often wins both short and extended trades if he is not stunned.
  • After he uses Quickdraw.png Quickdraw and Collateral Damage.png Collateral Damage, Graves Graves is very susceptible to crowd control and burst as he has no escapes.
  • Graves Graves is deceptively tanky with Quickdraw.png Quickdraw's True Grit.png True Grit coupled with the common bruiser build path of Sterak&#039;s Gage item.png Sterak's Gage and Maw of Malmortius item.png Maw of Malmortius, so take care when trying to assassinate him. He might take more damage than you expect.
  • If he is caught reloading with no shells, he cannot autoattack until he finishes, so feel free to engage him. Beware though for he can instantly reload a shell with Quickdraw.png Quickdraw.
  • Stay away from walls when fighting him. Walls heavily reduce the proc time of End of the Line.png End of the Line's return damage, leaving almost no time to avoid both instances of the ability.
  • Graves Graves's shotgun deals an insane amount of damage at close range. Stay away from him when fighting him, as he can deal as much damage as a melee at low levels with just his autoattacks.
  • He is a very strong splitpusher as his shotgun can quickly kill turrets if left unattended.


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