Twisted Treeline wolves, see Wolf camp.
Murk Wolf camp consists of one large and two lesser . Killing this camp awards and Gold Experience.
Killing the Greater Murk Wolf grants 100 experience.
Having a jungle item ( ) grants an additional 50 experience, and for each level below the Greater Murk Wolf's, you are granted an additional 50 experience.
Totaling 150 - 500 (based on level difference) experience.
Without slows, the Greater Murk Wolf has a movement speed of 450 (-7). When its runs out its movement speed is increased by 20%, to patience 450 (+90) (-40).
Killing the Murk Wolf grants 40 experience.
Without slows, the Murk Wolf has a movement speed of 450 (-7). When its runs out its movement speed is increased by 20%, to patience 450 (+90) (-40).
cannot be used on small monsters.
Greater Murk Wolf Concept 1 Greater Murk Wolf Concept 2 The 'Rift Spirit'
No longer has first clear experience reduction.
Camp now grants a full level at level 1.
Initial spawn timer reduced to 1:27 from 1:37.
Initial jungle camp spawn increased to 1:40 from 1:37.
Now grants 25% less experience on first clear.
Respawn time increased to 2:30 from 1:40.
Removed: Summoning a 'Rift Spirit' upon .
Greater Murk Wolf base health reduced to 1300 from 1320.
Greater Murk Wolf base armor increased to 10 from 9.
Greater Murk Wolf attack range increased to 175 from 125.
Greater Murk Wolf experience reduced to 132 from 142.
Greater Murk Wolf gold increased to 68 from 53.
Monsters now respond to aggression from players as long as they’ve reached their home camp. (Previously, you had to wait for them to be above 90% health).
Monsters will get a temporary increase to their regeneration rate if they lose all their patience and retreat back to camp.
Monster patience added.
Greater Murk Wolf attack range reduced to 125 from 175.
Leash Range reduced to 700 from 750
Maximum Resets increased to 6 from 5
Levels 1–4 : Unchanged
Levels 5–7 : 3% more experience
Levels 8–10 : 6% more experience
Levels 11–18 : 10% more experience
Gold increased to from 53
Jungle monsters will 'hard' reset after 5 soft leashes (from 10 soft leashes).* Champions receive less experience if the cleared monster camp is three levels lower than their own (from two level lower).
Smite Bonus added
Using on the will summon a nature spirit that grants sight over the nearby crossroads for 90 seconds. Whenever an enemy champion comes in the quadrant of the jungle where the nature spirit is in, it will chase them until the champion leaves, another champion is closer or the spirit despawns. This bonus can only be claimed once per spawn. The Greater Murk Wolf gives off cyan bubbles if the Smite bonus is available. Once the bonus is harvested, the effect disappears until the Greater Murk Wolf respawns. This is only visible to champions with . The duration of the spirit is unaffected by .
Jungle monsters no longer give additional experience based on their level (to remain consistent with lane minion experience)
Health increased to 1150 from 650
Jungler monsters now have levels
Jungle monster level is based on the average level of the champions in the game when they spawn (equal to the average of all champion levels, rounded up)
Jungle monster level determines their HP / Damage and XP / Gold value
Jungle monsters grant 50% bonus XP per level to lower-level champions, up to a cap
Attack Damage increased to 40 from 35
Experience reduced to 110 from 170
Gold reduced to from 40
55 No longer critically strikes
Spawn time increased to 2:05 from 1:55
Base experience granted increased to 170 from 153
Initial spawn time increased to 1:55 from 1:40
Respawn time reduced to 50 seconds from 60
Monsters experience range reduced to 400 from 800. Monsters have been remade with new spawn timers, gold and experience. Gold and experience gain from killing monsters now scales over time.
Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)
Jungle monsters that previously had negative magic resistance now have magic resistance of zero.
Monsters experience range reduced to 800 from 1250.
Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.