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Healing

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Healing

SorakaSquare.png Soraka healing herself with Astral Infusion.png Astral Infusion.

Healing refers to the ability to restore health to a unit. Healing (heals) are distinct from other forms of health restoration (life steal, spell vamp and health regeneration). Healing cannot restore a unit's health over its maximum, as with all other health restoration. Healing also does not refer to maximum health gained from abilities.

Healing

Champion abilities that can heal others

Note: Only the healing effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • AlistarSquare.png Alistar's Triumphant Roar.png Triumphant Roar restores 60 / 90 / 120 / 150 / 180 (+20% AP) health to Alistar, and half that amount to nearby allied minions and champions.
  • JannaSquare.png Janna's Monsoon.png Monsoon makes her channel for 3 seconds, restoring 100 / 150 / 200 (+60% AP) health per second to herself and nearby allied minions and champions for a total of 300 / 450 / 600 (+180% AP)
  • KayleSquare.png Kayle's Divine Blessing.png Divine Blessing restores 60 / 105 / 150 / 195 / 240 (+45% AP) health to target allied champion.
  • NamiSquare.png Nami's Ebb and Flow.png Ebb and Flow bounces from enemy to ally champions (or vice versa) two times, healing an ally champion when landing on them.
    • First Target: Heals 65 / 95 / 125 / 155 / 185 (+30% AP).
    • Second Target: Heals 65 / 95 / 125 / 155 / 185 (+22.5% AP).
    • Third Target: Heals 65 / 95 / 125 / 155 / 185 (+15% AP).
  • NidaleeSquare.png Nidalee's Primal Surge.png Primal Surge restores 45 / 85 / 125 / 165 / 205 (+50% AP) health to target allied champion.
  • ShenSquare.png Shen's Vorpal Blade.png Vorpal Blade "life taps" a target for 5 seconds, healing any allied champions who attack it over 3 seconds for a total of 6 / 10 / 14 / 18 / 22 (+1.5% of his maximum health). If Vorpal Blade kills a target, Shen is healed for 33% of the normal amount instantly.
  • SonaSquare.png Sona's Aria of Perseverance.png Aria of Perseverance heals herself and the allied champion with the lowest percentage of health in range for 25 / 45 / 65 / 85 / 105 (+20% AP), increasing by 1% for every 1% of the target's missing health, up to 50 / 90 / 130 / 170 / 210 (+40% AP).
  • SorakaSquare.png Soraka's Astral Infusion.png Astral Infusion restores 110 / 140 / 170 / 200 / 230 (+ 60% AP) health to a target allied minion or champion.
  • SorakaSquare.png Soraka's Wish.png Wish restores 150 / 250 / 350 (+ 55% AP) health to all allied champions, increasing by 50% on allied champions below 40% of their maximum health.
  • TaricSquare.png Taric's Imbue.png Imbue restores 60 / 100 / 140 / 180 / 220 (+30% AP) (+5% of his bonus health) health to himself and target allied minion or champion. If he targets himself, he heals for 140% of that value.
  • ZileanSquare.png Zilean's Chrono Shift.png Chrono Shift marks a champion for 7 seconds, if the champion reaches 0 health in that time they will be suspended in time for 2 seconds, untargetable, and then they will have their health restored by 600 / 850 / 1100 (+200% AP).

Champion abilities that heal only the user

Note: Only the healing effect of these abilities is shown here. To read more information on each of these abilities, follow the link on each of them. Additionally, see Health Regeneration for abilities that increase champion health regeneration, which also restores health.

  • AatroxSquare.png Aatrox's Blood Thirst.png Blood Thirst heals him for 20 / 25 / 30 / 35 / 40 (+25% bonus AD) every third attack when activated. This value triples while under 50% health.
  • ChoGathSquare.png Cho'Gath's Carnivore.png Carnivore passive heals him for 17 + (3 × level) health whenever he kills a unit.
  • DrMundoSquare.png Dr. Mundo's Infected Cleaver.png Infected Cleaver costs health, but refunds 50% of the health cost if the cleaver hits an unit.
  • EliseSquare.png Elise's Skittering Frenzy.png Skittering Frenzy causes her and her spiderlings' autoattacks to heal her for 4 (+4% AP) health for 3 seconds.
  • FiddlesticksSquare.png Fiddlesticks's Drain.png Drain makes him channel and leash to a target for up to 5 seconds to deal 60 / 90 / 120 / 150 / 180 (+50% AP power) magic damage per second. He will heal for 60 / 65 / 70 / 75 / 80% of the damage done.
  • GalioSquare.png Galio's Bulwark.png Bulwark shields an allied champion or himself for 4 seconds. While shielded, Galio heals for 25 / 40 / 60 / 75 / 90 (+30% AP) each time that unit suffers damage (-20% healing for each consecutive hit).
  • GangplankSquare.png Gangplank's Remove Scurvy.png Remove Scurvy heals him for 80 / 150 / 220 / 290 / 360 (+100% AP).
  • GragasSquare.png Gragas's Happy Hour.png Happy Hour heals Gragas for 4% of his max health on ability use.
  • HecarimSquare.png Hecarim's Spirit of Dread.png Spirit of Dread heals him for 20% of the damage enemies within the area take from any source. Healing from damage dealt to minions and monsters is capped at 60 / 90 / 120 / 150 / 180 per cast.
  • IreliaSquare.png Irelia's Hiten Style.png Hiten Style passively heals Irelia for 5 / 7 / 9 / 11 / 13 health whenever she performs an autoattack. Activating Hiten Style.png Hiten Style increases the amount healed to 10 / 14 / 18 / 22 / 26 for 6 seconds.
  • IreliaSquare.png Irelia's Transcendent Blades.png Transcendent Blades heals Irelia for 25% of the damage dealt to champions and for 10% of the damage dealt to minions and monsters.
  • KarmaSquare.png Karma's Renewal.png Renewal as empowered by Mantra.png Mantra, heals Karma for 20% (+1% per 100 AP) of her missing health instantly when the tether is applied, plus another 20% (+1% per 100 AP) of her missing health if the target remains tethered for the full 2 second duration.
  • KhaZixSquare.png Kha'Zix's Void Spike.png Void Spike heals him for 40 / 70 / 100 / 130 / 160 (+50% AP) if he is within the explosion radius.
  • MaokaiSquare.png Maokai's Sap Magic.png Sap Magic heals Maokai for 7% of his maximum health whenever he attacks with 5 charges of Magical Sap. He gains one charge each time a spell is used near him.
  • MasterYiSquare.png Master Yi's Meditate.png Meditate heals him for 30 / 50 / 70 / 90 / 110 (+30% AP) per second, increasing by 1% for every 1% of his missing health for up to 4 seconds.
  • MordekaiserSquare.png Mordekaiser's Children of the Grave.png Children of the Grave deals 24 / 29 / 34% (+4% per 100 AP) of the target's maximum health in magic damage to the target, dealing half the damage initially and the other half over 10 seconds. He heals himself for all of the damage dealt.
  • NocturneSquare.png Nocturne's Umbra Blades.png Umbra Blades buff causes Nocturne's next attack to strike all surrounding enemies restoring 10 / 18 / 26 health per target hit. The buff recharges after 10 seconds.  Nocturne's autoattacks reduce this recharge timer by 1 second each hit.
  • NunuSquare.png Nunu's Consume.png Consume heals himself for 90 / 130 / 170 / 210 / 250 (+75% AP) when successfully cast on an enemy. (This ability can only be used on minions and monsters.)
  • OlafSquare.png Olaf's Reckless Swing.png Reckless Swing costs health, but refunds the health cost if Reckless Swing kills its target.
    • OlafSquare.png Olaf's Vicious Strikes.png Vicious Strikes: For 6 seconds, Olaf gains 1% enhanced healing from all sources for every 2.5% of his missing health.
  • RenektonSquare.png Renekton's Cull the Meek.png Cull the Meek heals Renekton for 5% of the damage dealt up to a hard cap (50 / 75 / 100 / 125 / 150). When Renekton has more than 50 Fury he deals 50% additional damage and heals for 10% of the damage dealt instead up to triple the basic hard cap.
  • RengarSquare.png Rengar's Empowered Battle Roar.png Empowered Battle Roar heals Rengar for 8 + (4 × level) health, increased by 6.25% for every 1% of Rengar's missing health for up to 50 + (25 × level) health.
  • SorakaSquare.png Soraka's Astral Infusion.png Astral Infusion restores 25 / 35 / 45 / 55 / 65 (+ 40% AP), increased by 1% for every 1% of Soraka's missing health, for each enemy champion she hits with Starcall.png Starcall
  • SwainSquare.png Swain's Ravenous Flock.png Ravenous Flock, sends out up to 3 ravens per second (one per target) dealing 50 / 75 / 90 (+20% AP), as long as Swain is in raven form. Swain heals for 75% of the damage dealt to champions and by 25% of the damage dealt to minions and monsters.
  • TrundleSquare.png Trundle's Frozen Domain.png Frozen Domain creates an icy area for 8 seconds, Trundle's healing and regeneration is increased by 8 / 11 / 14 / 17 / 20%.
  • TrundleSquare.png Trundle's King's Tribute.png King's Tribute heals Trundle for 2 / 3 / 4 / 5 / 6% of the maximum health of any non-allied unit that dies near him.
  • TrundleSquare.png Trundle's Subjugate.png Subjugate deals 10 / 12 / 14% (+1% per 100 AP) of the target's maximum health as magic damage and then deals the same damage again over 6 seconds. Trundle heals for the damage dealt.
  • TryndamereSquare.png Tryndamere's Bloodlust.png Bloodlust upon activation Tryndamere consumes all of his Fury to heal himself for a base amount of 30 / 40 / 50 / 60 / 70 (+30% AP) + 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+1.2% AP) per Fury consumed.
  • VladimirSquare.png Vladimir's Transfusion.png Transfusion heals Vladimir for 15 / 25 / 35 / 45 / 55 (+25% AP) after used on a target.
  • VladimirSquare.png Vladimir's Sanguine Pool.png Sanguine Pool makes Vladimir sink into a pool of blood for 2 seconds, becoming untargetable and dealing 80 / 135 / 190 / 245 / 300 (+15% of bonus health) magic damage over the duration while healing himself for 12.5% of the damage dealt.
  • VladimirSquare.png Vladimir's Tides of Blood.png Tides of Blood increases his healing and regeneration by 4 / 5 / 6 / 7 / 8%. This buff lasts for 10 seconds and stacks up to 4 times.
  • WarwickSquare.png Warwick's Eternal Thirst.png Eternal Thirst causes his autoattacks to deal additional 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 magic damage and heals him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
  • WarwickSquare.png Warwick's Hungering Strike.png Hungering Strike, which strikes an enemy for the greater of 75 / 125 / 175 / 225 / 275 (+100% AP) or 8 / 10 / 12 / 14 / 16% (+100% AP) of the target's maximum health, and heals Warwick for 80% of the damage dealt.
  • XinZhaoSquare.png Xin Zhao's Battle Cry.png Battle Cry heals Xin Zhao by 26 / 32 / 38 / 44 / 50 (+70% AP) on every third attack.
  • YorickSquare.png Yorick's Omen of Famine.png Omen of Famine summons a Ravenous Ghoul behind his target dealing 55 / 85 / 115 / 145 / 175 (+100% bonus AD) magic damage to them and heals himself for 40% of the damage done. In addition the ghoul heals Yorick for the damage he deals. The healing effect is halved against minions.

Items

  • Life steal restores a percentage of physical damage dealt on autoattacks as health.

Spells

  • The summoner spell Heal.png Heal restores 90-345 Health to your champion and to a single nearby allied champion. Healed targets gain 30% movement speed for 1 seconds after being healed.

Healing reduction

Healing reduction effects reduce the effectiveness of all forms of healing and regeneration effects, including life steal and spell vamp.

Healing reduction effects come in two forms. Healing reduction from champion or item effects is known as Grievous Wounds. All forms of Grievous Wounds reduce healing effects by 50%. Additionally, The Howling Abyss has an aura which reduces champion healing and health regeneration from all sources by 20% (this does not affect minions).

It is important to note that while Grievous Wound reduces all forms of healing, both instant and over time, it does not affect health that is "gained" such as from leveling up, Elixir of Fortitude item.png Elixir of Fortitude, or spells such as NasusSquare.png Nasus's Fury of the Sands.png Fury of the Sands.

SorakaSquare.png Soraka's Wish.png Wish is a only champion's ability can remove Grievous Wounds before healing.

Champion abilities

  • FizzSquare.png Fizz's Seastone Trident.png Seastone Trident, when activated, empowers Fizz's autoattacks for 5 seconds, applying Grievous Wounds to enemies hit for 3 seconds.
  • KatarinaSquare.png Katarina's Death Lotus.png Death Lotus applies Grievous Wounds to all targets hit for 3 seconds.
  • MissFortuneSquare.png Miss Fortune's Impure Shots.png Impure Shots, when activated, empowers Miss Fortune's autoattacks for 6 seconds, applying Grievous Wounds to enemies hit for 2 seconds.
  • TristanaSquare.png Tristana's Explosive Shot.png Explosive Shot applies Grievous Wounds to the enemy target for 5 seconds.
  • VarusSquare.png Varus's Hail of Arrows.png Hail of Arrows creates an area of Desecrated Ground that afflicts enemies with Grievous Wounds while they remain inside.

Items

  • Executioner's Calling item.png Executioner's Calling's passive causes basic attacks to apply Grievous Wounds for 1.5 seconds.
  • Morellonomicon item.png Morellonomicon's passive causes all magic damage to apply Grievous Wounds for 4 seconds if the target is below 40% health.

Spells

  • Ignite.png Ignite applies Grievous Wounds and deals 50 true damage (+20 × targeted's level) over the next 5 seconds.

Neutral buffs

  • The Howling Abyss map also reduces healing and regeneration effects by 20% for every champion.


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