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Ground-targeted

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Ground-targeted

Thresh Thresh and the ground-targeting of Dark Passage.png Dark Passage

Ground-targeting is a targeting paradigm in League of Legends which requires abilities utilizing it to specify a target location within range before being used, with the crux of the spell centering at this location.

Overwhelmingly, abilities using this targeting type have a circular area of effect around the point, with the few exceptions being wall-type spells (such as Jinx Jinx's Flame Chompers!.png Flame Chompers!) vector-targeted spells (Rumble Rumble's The Equalizer.png The Equalizer and Viktor Viktor's Death Ray.png Death Ray) and certain blink abilities (which do not have an area of effect)

Ground-targeting is separated into subsets of being movement and non-movement related. Ground-targeted movement spells are either blinks or dashes that move the caster to the new location, usually dealing any damage and effects when they arrive. Non-movement spells are traditional casts that do not move the caster in any way and are instead projectile-based or instantaneous in nature.

Champion Abilities

Movement
Non-Movement

Items

  • Warding Totem item.png Warding Totem: Active: Consume a charge to place an invisible Trinket Ward item.png Trinket Ward which reveals the surrounding area for 60 - 120 (based on level) seconds. Stores one charge every 180 - 90 (based on level) seconds, up to 2 maximum charges. 
    Cost: Gold 0
  • Farsight Alteration item.png Farsight Alteration: Active: Reveals an area up to 4000 units away for 2 seconds (148 - 99 (based on level) second cooldown). Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.

Also places a visible Farsight Ward item.png Farsight Ward at the target location that lasts indefinitely. 
Cost: Gold 0

  • Control Ward item.png Control Ward: Consume: Places a visible ward with a range of 900 units that reveals nearby enemy wards and Noxious Trap hidden traps while also disabling nearby enemy wards. Ambush 2 Camouflaged units will also be revealed. Passive: Limit 1 Control Ward on the map per player. 
    Cost: Gold 75
  • Sweeping Lens item.png Sweeping Lens: Active: Summons a drone at the target location for 6 seconds (500 - 2000 (based on level) range). The drone outlines Ambush 2 camouflaged, Twilight Shroud invisible and unseen enemies (including stealth, fog and brush), reveals wards and Noxious Trap stealthed traps, and disables wards within a 450 - 575 (based on level) radius area (90 - 60 (based on level) second cooldown). 
    Cost: Gold 0
  • Oracle Alteration item.png Oracle Alteration: Active: Summons a drone that escorts you for the next 10 seconds. The drone outlines Ambush 2 camouflaged, Twilight Shroud invisible and unseen enemies (including stealth, fog and brush), reveals wards and Noxious Trap stealthed traps, and disables wards within a 660 / 690 / 720 / 750 radius area (76 - 60 (based on level) second cooldown). 
    Cost: Gold 0
  • Sightstone item.png Sightstone: +150 health. Active: Unique – Warding: Consumes a charge to place a Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. 
    Recipe: Ruby Crystal item.png Ruby Crystal + Gold 400 = Gold 800.
    Builds Into: Eye of the Equinox item.png Eye of the Equinox, Eye of the Oasis item.png Eye of the Oasis, Eye of the Watchers item.png Eye of the Watchers, Ruby Sightstone item.png Ruby Sightstone
  • Ruby Sightstone item.png Ruby Sightstone: +500 health. Active: Unique – Warding: Consumes a charge to place a Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop. Passive: Unique: Active ability items' cooldowns are reduced by 20% each. 
    Recipe: Sightstone item.png Sightstone + Ruby Crystal item.png Ruby Crystal + Gold 400 = Gold 1600.
  • Hextech Sweeper item.png Arcane Sweeper (Trinket): Active: Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds (90 second cooldown) (800 range, 375 AoE Radius).