Ground-targeted

ThreshSquare Thresh and the ground-targeting of Dark Passage Dark Passage

Ground-targeting is a targeting paradigm in League of Legends which requires abilities utilizing it to specify a target location within range before being used, with the crux of the spell centering at this location.

Overwhelmingly, abilities using this targeting type have a circular area of effect around the point, with the few exceptions being wall-type spells (such as JinxSquare Jinx's Flame Chompers! Flame Chompers!) vector-targeted spells (RumbleSquare Rumble's The Equalizer The Equalizer and ViktorSquare Viktor's Death Ray Death Ray) and certain blink abilities (which do not have an area of effect)

Ground-targeting is separated into subsets of being movement and non-movement related. Ground-targeted movement spells are either blinks or dashes that move the caster to the new location, usually dealing any damage and effects when they arrive. Non-movement spells are traditional casts that do not move the caster in any way and are instead projectile-based or instantaneous in nature.

Champion Abilities

Movement
Non-Movement

Items

  • Warding Totem item Warding Totem: Active: Consume a charge to place an invisible Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 60 - 120 (based on level) seconds. Stores one charge every 180 - 90 (based on level) seconds, up to 2 maximum charges. 
    Cost: Gold 0
  • Farsight Alteration item Farsight Alteration: Active: Reveals an area up to 4000 units away for 2 seconds (148 - 99 (based on level) second cooldown). Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.

Also places a visible Farsight Ward icon Farsight Ward at the target location that lasts indefinitely. 
Cost: Gold 0

  • Control Ward item Control Ward: Consume: Places a visible Control Ward icon Control Ward at the target location (600 range), which grants vision over the surrounding area as well as:
  • Revealing and Disabled Ward icon disabling enemy wards
  • Revealing enemy Noxious Trap stealthed traps.
  • Revealing Ambush 2 Camouflaged champions. Passive: Limit 1 Control Ward on the map per player. 
    Cost: Gold 75
  • Sweeping Lens item Sweeping Lens: Active: Summons a Sweeper Drone icon Sweeper Drone at the target location for 6 seconds (500 / 800 / 1100 / 1400 / 1700 / 2000 cast range; 90 - 60 (based on level) second cooldown). The drone has a 450 / 475 / 500 / 525 / 550 / 575-unit detection radius. 
    Cost: Gold 0
  • Oracle Alteration item Oracle Alteration: Active: Summons a Sweeper Drone icon Sweeper Drone that escorts you for the next 10 seconds (76 - 60 (based on level) second cooldown). The drone has a 660 / 690 / 720 / 750-unit detection radius. 
    Cost: Gold 0
  • Sightstone item Sightstone: +150 health. Active: Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. 
    Recipe: Ruby Crystal item Ruby Crystal + Gold 400 = Gold 800.
    Builds Into: Eye of the Equinox item Eye of the Equinox, Eye of the Oasis item Eye of the Oasis, Eye of the Watchers item Eye of the Watchers, Ruby Sightstone item Ruby Sightstone
  • Ruby Sightstone item Ruby Sightstone: +500 health. Active: Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. Passive: Unique: Active ability items' cooldowns are reduced by 20% each. 
    Recipe: Sightstone item Sightstone + Ruby Crystal item Ruby Crystal + Gold 400 = Gold 1600.
  • Hextech Sweeper item Arcane Sweeper (Trinket): Active: Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds (90 second cooldown) (800 range, 375 AoE Radius). 

Runes

Summoner Spells

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Gameplay Elements