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Guardian's Horn

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Guardian's Horn is a basic item in League of Legends.[1] 

Cost Analysis*

Gold Value
  • 150 health = 400 Gold
    • Total Gold Value = 400 Gold

Gold Efficiency*

  • Guardian's Horn item.png Guardian's Horn is 42.11% gold efficient, without the 2 passives.
  • Guardian's Horn item.png Guardian's Horn is at least 57.59% gold efficient (due to its flat regeneration passive) when bought on a level 18 Heimerdinger Heimerdinger and 239.47% gold efficient when bought on a level 3 Gnar Gnar or Soraka Soraka.


Similar Items

Trivia

  • Guardian's Horn item.png Guardian's Horn is the only Guardian's item that is not gold efficient on its stats alone.
  • Guardian's Horn item.png Guardian's Horn is a replacement item for Doran's Shield item.png Doran's Shield.

Notes

  • The damage reduction is calculated before armor/magic resist and percentage damage reduction benefits are taken into account.

Patch History

V6.12: Reworked

  • New Effect: Cannot purchase more than one Guardian's item.
  • Basic item.
  • Costs 950 Gold.
  • +150 health.
  • +20 health per 5 seconds.
  • Unique Passive: Blocks 12 damage from all champion sources (3 damage vs. damage over time abilities).

V5.22:

  • Combine cost increased to 450 Gold from 435 Gold.
    • Total cost reduced to 1000 Gold from 1015 Gold.

V5.1:

  • Combine cost reduced to 435 Gold from 445 Gold.
    • Total cost reduced to 1015 Gold from 1025 Gold.
  • Health increased to 200 from 180.
  • Health regeneration increased to 125% from 100%.
  • Easter Egg: Can now be found by searched "Golden Arm of Kobe", "Golden Bicep of Kobe", "Horn of the ManWolf", or "ManWolf".

V4.20:

  • Health regen changed to 100% base health regen from 12 health regen.

V4.3:

  • Combine cost increased to 445 Gold from 370 Gold (total cost remains the same due to Ruby Crystal item.png Ruby Crystal's price being reduced).

V3.6: Added

  • Recipe: Rejuvenation Bead item.png Rejuvenation Bead + Ruby Crystal item.png Ruby Crystal + 370 Gold = 1025 Gold
  • +180 health
  • +12 health regeneration
  • Unique Passive: Nearby enemy spell casts reduce the cooldown of Battle Cry by 1 second.
  • Unique Active - Battle Cry: Gain 30% movement speed, 20 armor and 20 magic resistance for 3 seconds (25 second cooldown).

References

  1. Itemlist on leagueoflegends.com



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