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Cost Analysis

Gold Value

Gold efficiency

  • Guardian Angel Guardian Angel is 71.4% gold efficient.
  • The passive must have at least a value of 800g for Guardian Angel Guardian Angel to be gold efficient.


Notes

File:Champ with guardian angel.png

Visual appearance

  • Guardian Angel's Guardian Angel's passive makes your champion untargetable for 4 seconds before revival.
  • Its passive will always activate before Blood Well Blood Well and Rebirth Rebirth, but after the Chrono Shift Chrono Shift buff if the owner has it.
  • If you use Ghost Ghost and Guardian Angel Guardian Angel activates, Ghost Ghost will still be in effect after you have been revived.
  • Selling and repurchasing the item will not reset the cooldown on its Unique Passive.
  • The passive does not activate when killed by the Nexus Obelisk.
  • The healing boost of Spirit Visage Spirit Visage (+20% to healing)  affects its passive, causing it to restore 36% health in total.
  • If its passive activates on Malzahar Malzahar and his Voidlings Voidlings are alive, they'll keep moving and attacking.
  • If Dr Dr. Mundo dies while under the effects of Sadism Sadism then he will continue to heal even as the passive is activating

Trivia

  • The name "Guardian Angel" is also used for an ability of the DotA hero Omniknight.
  • Guardian Angel Guardian Angel is one of only three items in the game to passively offer both armor and magic resistance; the others being Moonflair Spellblade Moonflair Spellblade and Zz'Rot Portal Zz'Rot Portal.

Patch History

V5.22:

  • Total cost increased to 2900 Gold 2900 from 2800 Gold 2800.
  • Armor increased to 60 from 50.
  • Magic resistance increased to 60 from 50.

V5.1:

  • Combine cost reduced to 1200 Gold 1200 from 1250 Gold 1250.
    • Total cost reduced to 2800 Gold 2800 from 2850 Gold 2850.

V4.21:

V4.20:

V3.10:

  • Recipe changed: Negatron Cloak Negatron Cloak + Chain Vest Chain Vest + 1310 Gold 1310 = 2750 Gold 2750
    • Total cost increased to 2750 Gold 2750 from 2600 Gold 2600.
  • Magic resist increased to 40 from 30.

V1.0.0.152:

  • Combine cost increased to 1480 Gold 1480 from 1200 Gold 1200.
  • Armor reduced to 50 from 68.
  • Magic resistance reduced to 30 from 38.
  • Health and mana gained upon reviving changed to 30% of maximum health and mana from 750 health and 375 mana.

V1.0.0.146:

  • Now displays its cooldown on the item itself rather than with a buff.

V1.0.0.118:

  • Added a gray version of the cooldown icon for Guardian Angel Guardian Angel.

V1.0.0.113:

V1.0.0.103:

V1.0.0.100:

  • Now revives champions at 750 health and 375 mana instead of 40% health and mana.

V1.0.0.97:

  • Will now display a timer showing how long until the effect is ready again.

V1.0.0.94(b):

  • Guardian Angel Guardian Angel will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their Guardian Angel states to the main champion when created.
    • Clones that expire while being revived with Guardian Angel Guardian Angel will no longer last permanently.

V1.0.0.79:

  • Positive buffs are no longer lost on pseudo-death (ie Guardian Angel Guardian Angel).

V1.0.0.70:

  • Elixirs are no longer lost on pseudo-death (ie Guardian Angel Guardian Angel).

V1.0.0.52:

  • The item had its restoration amount on revival reduced to 40% from 50% of their health and mana.
  • You can no longer teleport while being revived by Guardian Angel.

V1.0.0.32:

  • Recipe cost increased to 1200 Gold 1200 from 850 Gold 850.

June 26, 2009 Patch:

  • Fixed a bug which caused it to proc more often than once every 5 minutes.

May 15, 2009 Patch:

  • Armor reduced to 75 from 80.
  • Magic resist reduced to 40 from 45.
  • Fixed a bug where certain item effects would persist past selling the item.
  • Fixed a bug which allowed you to respawn an infinite number of times with no cooldown.

References

List of Items

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