Cost Analysis
Gold Value
- 35 attack damage = 1225
- 50 ability power = 1087.5
- 25% attack speed = 675
- 15 on-hit magic damage = 375
Gold Value of Rage Stack
- 8% attack speed = 200
- 3 attack damage = 105
- 4 ability power = 87
Gold Value of Rage Stack
- 48% attack speed = 1200
- 18 attack damage = 630
- 24 ability power = 522
Gold efficiency
- 110.42% gold efficient without the passive effect, becomes 123.48% gold efficient at one stack, and 188.82% gold efficient at 6 stacks. is
Similar Items
Notes
- item. It is best on basic attack-based champions who benefit from both attack damage and ability power and rely on on-hit effects or on-action effects for a major portion of their damage ( and ). unique combination of traits make it something of a niche
- Guinsoo's Rage and abilities that apply on-hit effects without actually resetting the autoattack timer, will not increase stacking speed, but will apply the on hit damage.
- secondary bolts will not increase stacking speed.
- Upon reaching 6 stacks, you gain Guinsoo's Rage, which combined with the item's base stats, will grant a total of +73% attack speed, +53 attack damage, +74 ability power, and 15 bonus on-hit magic damage. On hit effects will also trigger an additional time every other auto attack.
Trivia
- Steve 'Guinsoo' Feak, one of the main creative minds behind League of Legends and creator of DotA Allstars. is named after
- Guinsoo's Rageblade is one of only three items that provide ability power alongside either attack damage or attack speed – the others being and .
- Guinsoo's Rageblade was one of the last items released before the launch of League of Legends itself.
- There once existed a bug that enabled ability power and 2.5 attack speed with Guinsoo's Rageblade alone.[2] to attain negative
Usage
- Guinsoo's Rage's attack counter and empowered effect both occur on-attack, not on-hit. The item will not interact with abilities that apply on-hit effects (e.g. , , ).
- Additionally, effects that cause you to attack more than once will only be counted once (i.e. , and ) - you cannot increase the frequency that Phantom Hit will occur.
- Bolts generated by even when hitting 2 additional targets will still count only as 1 attack towards trigering Phantom Hit.
- For all intents and purposes, Phantom Hit is identical to except the "additional bolt" will target the same enemy as your attack target, but is modified to deal no base damage.
- The Phantom hit will proc both
- While dealing no base damage, Riot stated on-hit effects with AD ratios shouldn't be affected. Probable Bug: is not interacting with Guinsoo's Rage (both the 10% bonus damage and splash damage).
and essentially doubling the AOE damage, however the titanic hydra is superior in this aspect as it also deals on-hit damage on the primary target.
- One-use on-hit effects, such as and , remain one-use, as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
- It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
- PENDING FOR TEST: Critical strike (e.g. for ).
- While life steal is not specifically disabled, the lack of base physical damage makes it ineffective.
- Effects that trigger on-hit will trigger 3 times every 2 attacks, affecting abilities such as:
- / (stack generation)
- (stack generation)
- (stack application)
- (stack generation)
- (stack application)
- (bonus damage and healing)
- Fury generation (stack application) and
- (bonus damage)
- (bonus damage and healing)
- (stack generation) and (stack generation)
- (cooldown reduction)
- (stack application)
- (passive damage)
- (stack application) and (bonus damage to target ONLY)
- (stack generation)
- (bonus damage)
- (Energy return doubled while only consuming 1 stack of Flurry)
- (stack generation), (cooldown reduction) and (bonus damage)
- (splash damage)
- (cooldown reduction)
- (Stack generation)
- (cooldown reduction)
- (stack generation)
- (blocks both attacks as they hit simultaneously)
- Fury generation
- Fury generation
- (Runic Blade - Bonus damage)
- (bonus damage)
- (stack generation)
- (clone attacks)
- (cooldown reduction)
- (cooldown reduction), (bonus damage), (bonus damage) and (Rage generation).
- (bonus damage)
- (cooldown reduction)
- (stack application)
- (bonus damage)
- (bonus damage)
- (stack application)
- Fury generation
- (stack generation)
- (stack application)
- (Stack generation)
- (stack application)
- (stack application)
- (stack application and bonus damage)
- (stack generation, bonus damage and healing)
- (bonus damage and knockup) and (stack generation on units)
- (bonus damage)
- (bonus damage - consumes mana twice)
- (bonus damage)
- / / (Rage)
- (bonus damage)
- (bonus damage)
- (stack generation)
- / / (Cleave)
- (bonus damage)
- The following will trigger when being hit by Phantom Hit:
- (reducing his cooldowns)
- (reflect damage)
- (stack application)
- (healing) and (damage generation)
- (damage generation)
- (reflect damage)
- The following are likely bugged and are not interacting with the item:
- (stack generation) and (10% bonus damage and splash damage)
- (stack generation and empowered active)
- (splash damage)
- (stack decrement)
- (splash damage)
- (stack generation on structures)
- (stack generation)
- (stack generation)
- (minor bolts)
Patch History
- New Effect: Grants +25% attack speed.
- New Recipe: + + + 875 = 3600
- Now deals 15 magic damage on hit
- Max stacks reduced to 6
- Melee champions no longer gain 2 stacks per hit
- No longer deals area effect damage
- Every other basic attack will now trigger on-hit effects an additional time during guinsoo's rage
- Damage area of effect radius reduced to 350 from 450.
- Stacks now also grant +3 attack damage.
- Stacking attack speed increased to 8% from 4%.
- Stacking passive is now unique.
- Stack gain from ability casts removed.
- Melee basic attacks now grant 2 stacks.
- New Effect: While you have 8 stacks, you gain Guinsoo's Rage.
- Guinsoo's Rage: Base attacks deal bonus magic damage equal to 20 (+15% bonus AD) (+7.5% AP) to your target and nearby enemy units.
- tem cost reduced to 2500 from 2590.
- Combine cost reduced to 775 from 865.
- Fixed a bug where the visual effects included the generic "increased movement speed" visual.
- Stacking passive:
- Ability power bonus reduced to 4 per stack from 6.
- Duration increased to 8 seconds from 5.
- NEW Unique Passive: Falling below 50% health grants you 20% attack speed, 10% life steal and 10% spell vamp until you exit combat - 30 second cooldown.
- Item cost increased to 2600 from 2235.
- Combine cost increased to 865 from 400.
- Fixed an unspecified tooltip error.
- Fixed a bug where the first time you attacked a target in an attack cycle, it would not function.
- It now triggers on spell cast in addition to hitting a target.
- V0.9.25.21 Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items