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Heal

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Heal
Heal
Heal
Effect Heals the caster and the target nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for 95-475 health (depending on level) and subsequently cleanses both of healing reduction effects, also granting +30% movement speed for 2 seconds.
Cooldown 240
Range 700
Breaks stealth Yes
Level 1
Example
Heal in action

Heal is a Summoner spell that instantly restores health to your champion and an ally, also removing Grievous Wounds and granting a temporary movement speed bonus.

Strategy

This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting", where you make your champion appear weaker than it actually is, to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used with Barrier.

Notes

  • Heal heals for 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 235 / 255 / 280 / 305 / 330 / 355 / 380 / 405 / 440 / 475 (80 + 15 / 20 / 25 / 35 at each level) health.
  • Heal is affected by any form of personal health gain modifier on yourself, including;

Patch history

V4.5: Reworked
  • Heal increased to 95-475 (Patch notes state 95-495, actual values are different), up from 75 + (15 × level).
  • Only affects the caster and one allied champion following a priority order:
    • Heal prioritizes the allied champion closest to the cursor at the time the ability is cast.
    • If no allied champions are near the cursor, Heal will target the most wounded allied champion in range.
  • Range increased to 700, up from a radius of 300.
  • Cooldown reduced to 240, down from 300.
  • Healed targets are cleansed of healing reduction effects and gain 30% movement speed for 2 seconds after being healed.
  • Heal NO LONGER applies a 35 second debuff that reduces all subsequent Summoner Heal spells, aside from your own, by 50%.

V4.4:

  • New particles and sounds.

V1.0.0.152:

  • Health restored per level reduced to 15 from 25
  • Amount allies are healed for increased to 100% from 50%
  • Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
  • Cooldown increased to 300 seconds from 270

V1.0.0.139:

  • Heal amount reduced to 100 from 145.
    • Base heal reduced to 75.

V1.0.0.136:

  • Base heal amount reduced to 120 from 140.
  • Recently Healed debuff duration increased to 35 seconds from 25.

V1.0.0.134:

V1.0.0.131:

  • Improved Heal reduced to 10% extra healing from 15%.

V1.0.0.129:

  • Heal amount per level increased to 25 from 20.
  • Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.

V1.0.0.97:

  • Heal now removes stealth when used.

V1.0.0.61:

  • Mender's Faith (mastery) changed to 30 second cooldown reduction on Heal, from +10 × level health bonus.

V1.0.0.52:

  • A debuff is now placed on champions healed by Summoner Heal for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
  • Mender's Faith (mastery) now provides 10 × level bonus health on Summoner Heal from 75 flat bonus health and 10 seconds cooldown reduction.

V0.9.25.21:

  • Cast range updated.

V0.9.22.7:

  • Reduced area of effect healing to 50% of total from 60%.

June 26, 2009 Patch:

  • Mender's Faith (mastery): Increases the amount healed by Heal by 75, and reduces the cooldown by 10 seconds.

June 12, 2009 Patch:

  • Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).

Alpha Week 4:

  • Heal cooldown increased to 5 minutes from 4.5 minutes.
  • Mender's Faith (mastery) increased Heal amount by 75 intead of 100.


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