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For restoring a champion's health in general, see Healing.

Heal.png Heal is a summoner spell that instantly restores health to your champion and an ally, also granting a temporary movement speed bonus.


This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting", where you make your champion appear weaker than it actually is, to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used with Barrier.png Barrier.

This summoner spell is considered by many to be vastly superior to Barrier.png Barrier for a number of reasons - the heal is permanent, affects two people instead of one, gives a 30% speed boost to yourself and your ally, and you cannot heal while at full health (being able to activate the spell requires missing at least one health, whereas Barrier can be completely wasted). However, Barrier is not affected by Healing reduction and the shield provided by Barrier.png Barrier is greater for the user than Heal's health restoration.

Table of heal strength

Level Heal Strength
1 90
2 105
3 120
4 135
5 150
6 165
7 180
8 195
9 210
10 225
11 240
12 255
13 270
14 285
15 300
16 315
17 330
18 345


  • Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective for that period.
  • Heal is affected by any form of personal health gain modifier on yourself (but only yourself), including:

Patch history


  • Heal decreased to 90-345 from 95-475.


  • Movement speed duration lowered to 1 second from 2 seconds.


  • Heal no longer removes grievous wounds.


  • Heal once again applies the 35 second debuff on subsequent allied Heal.png Heals.

V4.5: Reworked

  • Heal increased to 95-475 (Patch notes state 90-495, actual values are different), up from 75 + (15 × level).
  • Only affects the caster and one allied champion following a priority order:
    • Heal prioritizes the allied champion closest to the cursor at the time the ability is cast.
    • If no allied champions are near the cursor, Heal will target the most wounded allied champion in range.
  • Range increased to 700, up from a radius of 300.
  • Cooldown reduced to 240, down from 300.
  • Healed targets are cleansed of healing reduction effects and gain 30% movement speed for 2 seconds after being healed.
  • Heal no longer applies a 35 second debuff that reduces all subsequent summoner Heal.png Heal by 50%.


  • New particles and sounds.


  • Health restored per level reduced to 15 from 25
  • Amount allies are healed for increased to 100% from 50%
  • Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
  • Cooldown increased to 300 seconds from 270


  • Heal amount reduced to 100 from 145.
    • Base heal reduced to 75.


  • Base heal amount reduced to 120 from 140.
  • Recently Healed debuff duration increased to 35 seconds from 25.



  • Improved Heal reduced to 10% extra healing from 15%.


  • Heal.png Heal amount per level increased to 25 from 20.
  • Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.


  • Heal.png Heal now removes stealth when used.


  • Mender's Faith (mastery) changed to 30 second cooldown reduction on Heal.png Heal, from +10 × level health bonus.


  • A debuff is now placed on champions healed by Summoner Heal.png Heal for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
  • Mender's Faith (mastery) now provides 10 × level bonus health on Summoner Heal.png Heal from 75 flat bonus health and 10 seconds cooldown reduction.


  • Cast range updated.


  • Reduced area of effect healing to 50% of total from 60%.

June 26, 2009 Patch:

  • Mender's Faith (mastery): Increases the amount healed by Heal.png Heal by 75, and reduces the cooldown by 10 seconds.

June 12, 2009 Patch:

  • Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).

Alpha Week 4:

  • Heal.png Heal cooldown increased to 5 minutes from 4.5 minutes.
  • Mender's Faith (mastery) increased Heal.png Heal amount by 75 instead of 100.

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