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Heal

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Heal
Heal
Heal
Effect Heals the caster and the target nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for 90-345 health (depending on level), also granting +30% movement speed for 1 second.
Cooldown 240 seconds
Range 700
Breaks stealth Yes
Level 1
Example
Heal in action

Heal.png Heal is a Summoner spell that instantly restores health to your champion and an ally, also granting a temporary movement speed bonus.

Strategy

This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting", where you make your champion appear weaker than it actually is, to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used with Barrier.png Barrier.

Table of Heal strength

Level Heal Strength
1 90
2 105
3 120
4 135
5 150
6 165
7 180
8 195
9 210
10 225
11 240
12 255
13 270
14 285
15 300
16 315
17 330
18 345

Notes

  • Heal heals for (75 + 15 at each level) health.
  • Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective for that period.
  • Heal is affected by any form of personal health gain modifier on yourself, including;

Patch history

V4.13:
  • Heal decreased to 90-345 from 95-475.

V4.10:

  • Movement speed duration lowered to 1 second from 2 seconds.

V4.7:

  • Heal no longer removes grievous wounds.

V4.6:

  • Heal once again applies the 35 second debuff on subsequent allied Heal.png Heals.

V4.5: Reworked

  • Heal increased to 95-475 (Patch notes state 90-495, actual values are different), up from 75 + (15 × level).
  • Only affects the caster and one allied champion following a priority order:
    • Heal prioritizes the allied champion closest to the cursor at the time the ability is cast.
    • If no allied champions are near the cursor, Heal will target the most wounded allied champion in range.
  • Range increased to 700, up from a radius of 300.
  • Cooldown reduced to 240, down from 300.
  • Healed targets are cleansed of healing reduction effects and gain 30% movement speed for 2 seconds after being healed.
  • Heal no longer applies a 35 second debuff that reduces all subsequent summoner Heal.png Heal by 50%.

V4.4:

  • New particles and sounds.

V1.0.0.152:

  • Health restored per level reduced to 15 from 25
  • Amount allies are healed for increased to 100% from 50%
  • Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
  • Cooldown increased to 300 seconds from 270

V1.0.0.139:

  • Heal amount reduced to 100 from 145.
    • Base heal reduced to 75.

V1.0.0.136:

  • Base heal amount reduced to 120 from 140.
  • Recently Healed debuff duration increased to 35 seconds from 25.

V1.0.0.134:

V1.0.0.131:

  • Improved Heal reduced to 10% extra healing from 15%.

V1.0.0.129:

  • Heal.png Heal amount per level increased to 25 from 20.
  • Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.

V1.0.0.97:

  • Heal.png Heal now removes stealth when used.

V1.0.0.61:

  • Mender's Faith (mastery) changed to 30 second cooldown reduction on Heal.png Heal, from +10 × level health bonus.

V1.0.0.52:

  • A debuff is now placed on champions healed by Summoner Heal.png Heal for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
  • Mender's Faith (mastery) now provides 10 × level bonus health on Summoner Heal.png Heal from 75 flat bonus health and 10 seconds cooldown reduction.

V0.9.25.21:

  • Cast range updated.

V0.9.22.7:

  • Reduced area of effect healing to 50% of total from 60%.

June 26, 2009 Patch:

  • Mender's Faith (mastery): Increases the amount healed by Heal.png Heal by 75, and reduces the cooldown by 10 seconds.

June 12, 2009 Patch:

  • Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).

Alpha Week 4:

  • Heal.png Heal cooldown increased to 5 minutes from 4.5 minutes.
  • Mender's Faith (mastery) increased Heal.png Heal amount by 75 instead of 100.


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