For restoring a champion's health in general, see Healing.

Heal is a summoner spell that instantly restores health to your champion and an ally, also granting a small burst of movement speed.

Strategy

  • This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting", where you make your champion appear weaker than it actually is, to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used with Barrier Barrier.
  • This summoner spell is considered by many to be vastly superior to Barrier Barrier for a number of reasons - the heal is permanent, affects two people instead of one, and gives a 30% speed boost to yourself and your ally. However, Barrier is not affected by Grievous Wounds icon Grievous Wounds, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst).

Notes

The following table compares the effectiveness of Barrier Barrier vs Heal Heal on a target affected by Ignite Ignite.

Barrier Barrier will always negate 40% of Ignite Ignite's damage if it is activated while under the effect of Ignite Ignite for at least 2 seconds. Heal Heal will always negate more damage than Barrier Barrier. Note that Heal Heal will absorb a larger portion of Ignite Ignite's damage at lower levels.

  • The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Summoner spell CDR
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityHeal)
210s
(CleanseExhaustIgnite)
180s
(BarrierGhost)
90s
(Smite)
80s
(Mark)
Cooldown reduction icon Cooldown reduction
5% (Cosmic Insight rune) 342s 285s 228s 199.5s 171s 85.5s N/A
10% (Ionian Boots of Lucidity item) 324s 270s 216s 189s 162s 81s N/A
15% (Ionian Boots of Lucidity itemCosmic Insight rune) 306s 255s 204s 178.5s 153s 76.5s N/A
40% (Howling Abyss aura) N/A 180s 144s 126s 108s N/A 48s
43% (Howling Abyss auraCosmic Insight rune) N/A 171s 136.8s 119.7s 102.6s N/A 45.6s
50% (Howling Abyss auraIonian Boots of Lucidity item) N/A 150s 120s 105s 90s N/A 40s
52.5% (Howling Abyss auraIonian Boots of Lucidity itemCosmic Insight rune) N/A 142.5s 114s 99.75s 85.5s N/A 38s

Trivia

  • Heal Heal and Ghost Ghost are the only usable summmoner spells in the basic tutorial.


Patch history

V8.16
  • Cooldown reduced to 240 seconds from 270.
V8.6
  • Cooldown increased to 270 seconds from 240.
V4.13
  • Heal reduced to 90 − 345 (based on level) from 95 − 475 (based on level).
V4.10
  • Movement speed duration lowered to 1 second from 2 seconds.
V4.7
V4.6
  • Heal once again applies the 35 second debuff on subsequent allied Heal Heals.
V4.5 Reworked
  • Heal increased to 95 − 475 (based on level) (patch notes state 90 − 495 (based on level), actual values are different) from 90 − 345 (based on level).
  • Only affects the caster and one allied champion following a priority order:
    • Heal prioritizes the allied champion closest to the cursor at the time the ability is cast.
    • If no allied champions are near the cursor, Heal will target the most wounded allied champion in range.
  • Range increased to 700, up from a radius of 300.
  • Cooldown reduced to 240, down from 300.
  • Healed targets are cleansed of healing reduction effects and gain 30% movement speed for 2 seconds after being healed.
  • Heal no longer applies a 35 second debuff that reduces all subsequent summoner Heal Heal by 50%.
V4.4
  • New particles and sounds.
V1.0.0.152
  • Health restored per level reduced to 15 from 25
  • Amount allies are healed for increased to 100% from 50%
  • Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
  • Cooldown increased to 300 seconds from 270
V1.0.0.139
  • Heal amount reduced to 100 from 145.
    • Base heal reduced to 75.
V1.0.0.136
  • Base heal amount reduced to 120 from 140.
  • Recently Healed debuff duration increased to 35 seconds from 25.
V1.0.0.134
V1.0.0.131
  • Improved Heal reduced to 10% extra healing from 15%.
V1.0.0.129
  • Heal Heal amount per level increased to 25 from 20.
  • Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.
V1.0.0.97
  • Heal Heal now removes stealth when used.
V1.0.0.61
  • Mender's Faith (mastery) changed to 30 second cooldown reduction on Heal Heal, from +10 × level health bonus.
V1.0.0.52
  • A debuff is now placed on champions healed by Summoner Heal Heal for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
  • Mender's Faith (mastery) now provides 10 × level bonus health on Summoner Heal Heal from 75 flat bonus health and 10 seconds cooldown reduction.
V0.9.25.21
  • Cast range updated.
V0.9.22.7
  • Reduced area of effect healing to 50% of total from 60%.
June 26, 2009 Patch
  • Mender's Faith (mastery): Increases the amount healed by Heal Heal by 75, and reduces the cooldown by 10 seconds.
June 12, 2009 Patch
  • Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).
Alpha Week 4
  • Heal Heal cooldown increased to 5 minutes from 4.5 minutes.
  • Mender's Faith (mastery) increased Heal Heal amount by 75 instead of 100.
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