Heal
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| Heal | |
|---|---|
![]() Heal | |
| Information | |
| Effects | Heal heals oneself for 75 + 15 × level and every allied unit for the same amount. |
| Cooldown | 300 |
| Cast range | Self (PBAoE), with a radius of 300. |
| Breaks stealth? | Yes |
| Level | 1 |
| Related mastery | |
| Mastery effect | Passively increases health by 5 per level |
| Example | |
| | |
Heal is a 'non-targeted' Summoner spell. This spell instantly restores a portion of health for your champion and all nearby allied units.
Contents |
Strategy
Edit
This spell is a plain healing skill that can be used to save your life. It is commonly used to get an early first blood where people underestimate the amount of health that heal replenishes. It is also a skill used for 'baiting', where you make your champion appear weaker than it actually is, to lure them out of position or to get them to tower dive you.
Notes
Edit
- Heal applies a 35 second debuff that reduces all subsequent Summoner Heal spells, aside from your own, by 50%. This debuff does not affect Lifesteal, Spell Vamp, Health Regen or Champion Heal spells but only other allies' Summoner Heals.
- Heal is affected by any form of personal health gain modifier on yourself, including;
-
Vladimir's
Tides of Blood by 16/20/24/28/32% at 4 stacks, but only for vladimir.
-
Spirit Visage by 20%, but only for its owner.
-
- The cool down of heal can be reduced by;
-
Mastermind for 4/7/10%, granting a cool down of 288/279/270 seconds respectively.
-
Eleisa's Miracle for 30%, granting a cool down of 210 seconds.
- Eleisa's Miracle AND Mastermind stack multiplicatively, granting a cool down of 201.6/195.3/189
-
- Contrary to popular belief, the mastery effect grants 5 HP per level passively, not increasing the heal itself, granting champion 90 more maximum health at level 18.
Trivia
Edit
- Heal does not affect turrets or jungle monsters.
- Heal does effect allied minions and pets.
- Heal had different values and mechanics Pre patch V1.0.0.152.
Table of health restoration
Edit
| Level | Healing amount |
|---|---|
| 1 | 90 |
| 2 | 105 |
| 3 | 120 |
| 4 | 135 |
| 5 | 150 |
| 6 | 165 |
| 7 | 180 |
| 8 | 195 |
| 9 | 210 |
| 10 | 225 |
| 11 | 240 |
| 12 | 255 |
| 13 | 270 |
| 14 | 285 |
| 15 | 300 |
| 16 | 315 |
| 17 | 330 |
| 18 | 345 |
Patch history
Edit
V1.0.0.152:
- Health restored per level reduced to 15 from 25
- Amount allies are healed for increased to 100% from 50%
- Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
- Cooldown increased to 300 seconds from 270
- Heal amount reduced to 100 from 145.
- Base heal reduced to 75.
- Base heal amount reduced to 120 from 140.
- Recently Healed debuff duration increased to 35 seconds from 25.
-
Heal will now restore health to the caster even if they are untargetable when the summoner spell is cast (
Fizz's
Playful,
Vladimir's
Sanguine Pool,
Zhonya's Hourglass).
- Improved Heal reduced to 10% extra healing from 15%.
-
Heal amount per level increased to 25 from 20.
- Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.
- Mender's Faith (mastery) changed to 30 second cooldown reduction on
Heal, from +10 × level health bonus.
- A debuff is now placed on champions healed by Summoner
Heal for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
- Mender's Faith (mastery) now provides 10 × level bonus health on Summoner
Heal from 75 flat bonus health and 10 seconds cooldown reduction.
- Cast range updated.
- Reduced area of effect healing to 50% of total from 60%.
- Mender's Faith (mastery): Increases the amount healed by
Heal by 75, and reduces the cooldown by 10 seconds.
- Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).
