- For restoring a champion's health in general, see Healing.
Heal is a summoner spell that instantly restores health to your champion and an ally, also granting a temporary movement speed bonus.
Strategy
This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting", where you make your champion appear weaker than it actually is, to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used with
.This summoner spell is considered by many to be vastly superior to Grievous Wounds, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst).
for a number of reasons - the heal is permanent, affects two people instead of one, and gives a 30% speed boost to yourself and your ally. However, Barrier is not affected byNotes
- Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective for that period.
- Heal is affected by any form of personal health gain modifier on yourself (but only yourself), including:
- by 20%, while he's inside the buff field.
- 2% of his missing health. gives 1% enhanced healing from all sources for every
- by 25%.
- The cooldown of this spell can be reduced by the mastery or by .
The following table compares the effectiveness of
vs on a target affected by .Level | Total damage | Damage per second | Absorbed damage | Absorbed damage in 2 seconds | Received Damage | Percentage of Damage Negated | Healing | Reduced healing ( GW) | Received Damage | Percentage of Damage Negated | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 70 | 14 | 105 | 28 | 42 | 40% | 80 | 48 | 22 | 68.6% | |
2 | 90 | 18 | 123 | 36 | 54 | 40% | 94 | 56.4 | 33.6 | 62.7% | |
3 | 110 | 22 | 141 | 44 | 66 | 40% | 108 | 64.8 | 45.2 | 58.9% | |
4 | 130 | 26 | 159 | 52 | 78 | 40% | 122 | 73.2 | 56.8 | 56.3% | |
5 | 150 | 30 | 177 | 60 | 90 | 40% | 136 | 81.6 | 68.4 | 54.4% | |
6 | 170 | 34 | 195 | 68 | 102 | 40% | 150 | 90 | 80 | 52.9% | |
7 | 190 | 38 | 213 | 76 | 114 | 40% | 164 | 98.4 | 91.6 | 51.8% | |
8 | 210 | 42 | 231 | 84 | 126 | 40% | 178 | 106.8 | 103.2 | 50.9% | |
9 | 230 | 46 | 249 | 92 | 138 | 40% | 192 | 115.2 | 114.8 | 50.1% | |
10 | 250 | 50 | 267 | 100 | 150 | 40% | 206 | 123.6 | 126.4 | 49.4% | |
11 | 270 | 54 | 285 | 108 | 162 | 40% | 220 | 132 | 138 | 48.9% | |
12 | 290 | 58 | 303 | 116 | 174 | 40% | 234 | 140.4 | 149.6 | 48.4% | |
13 | 310 | 62 | 321 | 124 | 186 | 40% | 248 | 148.8 | 161.2 | 48% | |
14 | 330 | 66 | 339 | 132 | 198 | 40% | 262 | 157.2 | 172.8 | 47.6% | |
15 | 350 | 70 | 357 | 140 | 210 | 40% | 276 | 165.6 | 184.4 | 47.3% | |
16 | 370 | 74 | 375 | 148 | 222 | 40% | 290 | 174 | 196 | 47% | |
17 | 390 | 78 | 393 | 156 | 234 | 40% | 304 | 182.4 | 207.6 | 46.8% | |
18 | 410 | 82 | 411 | 164 | 246 | 40% | 318 | 190.8 | 219.2 | 46.5% |
- will always negate 40% of damage if it is activated while under the effect of for at least 2 seconds.
- will always negates more damage than .
Trivia
- tutorial. and are the only usable summmoner spells in the basic
Patch history
- Cooldown increased to 270 seconds from 240.
- Heal decreased to Template:Pp18 from 95 - 475.
- Movement speed duration lowered to 1 second from 2 seconds.
- Heal no longer removes Grievous Wounds.
- Heal once again applies the 35 second debuff on subsequent allied s.
- V4.5 Reworked
- Heal increased to 95-475 (Patch notes state 90-495, actual values are different), up from 75 + (15 × level).
- Only affects the caster and one allied champion following a priority order:
- Heal prioritizes the allied champion closest to the cursor at the time the ability is cast.
- If no allied champions are near the cursor, Heal will target the most wounded allied champion in range.
- Range increased to 700, up from a radius of 300.
- Cooldown reduced to 240, down from 300.
- Healed targets are cleansed of healing reduction effects and gain 30% movement speed for 2 seconds after being healed.
- Heal no longer applies a 35 second debuff that reduces all subsequent summoner by 50%.
- New particles and sounds.
- Health restored per level reduced to 15 from 25
- Amount allies are healed for increased to 100% from 50%
- Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
- Cooldown increased to 300 seconds from 270
- Heal amount reduced to 100 from 145.
- Base heal reduced to 75.
- Base heal amount reduced to 120 from 140.
- Recently Healed debuff duration increased to 35 seconds from 25.
- will now restore health to the caster even if they are untargetable when the summoner spell is cast ( , , ).
- Improved Heal reduced to 10% extra healing from 15%.
- amount per level increased to 25 from 20.
- Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.
- now removes stealth when used.
- Mender's Faith (mastery) changed to 30 second cooldown reduction on , from +10 × level health bonus.
- A debuff is now placed on champions healed by Summoner for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
- Mender's Faith (mastery) now provides 10 × level bonus health on Summoner from 75 flat bonus health and 10 seconds cooldown reduction.
- Cast range updated.
- Reduced area of effect healing to 50% of total from 60%.
- Mender's Faith (mastery): Increases the amount healed by by 75, and reduces the cooldown by 10 seconds.
- Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).
- cooldown increased to 5 minutes from 4.5 minutes.
- Mender's Faith (mastery) increased amount by 75 instead of 100.
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