- See healing main page and shields main page.
Heal and shield power is an unofficial champion statistic that increases the effectiveness of heals and shields. It stacks additively.
Although not a basic item, is the item from which the heal and shield power gold value of 35.416 per % heal and shield power is derived.
Notes
Type | Heal and Shield Power | * | Grievous Wounds | ||
---|---|---|---|---|---|
Health regeneration | |||||
Life steal | |||||
Omnivamp | |||||
Physical vamp | |||||
Spell vamp | |||||
Drain effects | |||||
Self heals | |||||
Self shields | |||||
Incoming heals | |||||
Incoming shields | |||||
Outgoing heals | |||||
Outgoing shields | |||||
Bonus health |
Heal Power stacks additively with itself, but multiplicitively with other heal modifiers.
Increasing heal and shield power
Items
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Runes
Trivia
Last updated: June 12th, 2018 – V8.12
- The biggest amount of heal and shield power you can have is 49%, which requires an on your team.
- Items:
- Runes:
- Heal and Shield Power: + + + + + = 49%
- Shield power can be further increased if the target is under 40% health and has for a bonus of 1.49 × × = 80.29%
- Heal power can reach an even higher value if the target also has , which is 1.8029 × 1.3 = 134.377%