Healing

Sona Sona healing herself with Aria of Perseverance.png Aria of Perseverance.

Healing is a game mechanic in League of Legends that is the ability to restore a unit's vitality. It may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together. Outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.

Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use. Healing itself is distinct from the other forms of health restoration (life steal, spell vamp and health regeneration) and is tracked as its own statistic at the End of Game screen.

Healing reduction effects will reduce the effectiveness of health restoration, including healing. Healing reduction sourced from champions or items is known as Grievous Wounds icon Grievous Wounds, which reduces all healing effects by 40%. Certain Fields of Justice also possess global auras that apply healing reduction to all champions present.

Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities (such as Nasus Nasus' Fury of the Sands.png Fury of the Sands) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.

Healing

Champion abilities that can heal others

Note: Only the healing effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Alistar Alistar's Triumphant Roar.png Triumphant Roar heals himself for 20 - 139 (based on level) health and all nearby allies for 40 - 278 (based on level) health.
  • Bard Bard's Caretaker's Shrine.png Caretaker's Shrine can be collected by any allied champions, restoring from 30 / 60 / 90 / 120 / 150 + (30% AP) health, up to 70 / 110 / 150 / 190 / 230 + (60% AP) health, depending on how long the ability has been placed.
  • Fiora Fiora's Grand Challenge.png Grand Challenge marks an enemy champion for 8 seconds and reveals all 4 of their vitals. If Fiora hit all the vitals or if the enemy dies after Fiora hits at least one vital, she creates a Grand Challenge 2.png Victory Zone that heals herself and all allied units for 80/110/140 + (60% bonus AD) health per second for 2 seconds plus 1 second per vital triggered.
  • Janna Janna's Monsoon.png Monsoon makes her channel for 3 seconds, restoring 100 / 150 / 200 + (60% AP) health per second to herself and nearby allied minions and champions for a total of 300 / 450 / 600 + (180% AP) health.
  • Kayle Kayle's Divine Blessing.png Divine Blessing restores 60 / 105 / 150 / 195 / 240 + (45% AP) health to target allied champion.
  • Kindred Kindred's Lamb's Respite.png Lamb's Respite heals for 200 / 250 / 300 to all (allies and enemies) inside the zone after immediately the blessing ends.
  • Nami Nami's Ebb and Flow.png Ebb and Flow bounces from enemy to ally champions (or vice versa) two times, healing an ally champion when landing on them:
    • First Target: Heals 65 / 95 / 125 / 155 / 185 + (30% AP).
    • Second Target: Heals 65 / 95 / 125 / 155 / 185 + (30% AP) × (85% + (7.5% per 100 AP)).
    • Third Target: Heals 65 / 95 / 125 / 155 / 185 + (30% AP) × (70% + (15% per 100 AP)).
  • Nidalee Nidalee's Primal Surge.png Primal Surge restores 35-70 / 55-110 / 75-150 / 95-190 / 115-230 + (27,5-55% AP) health to target allied champion (based on missing health).
  • Rakan Rakan's Gleaming Quill.png Gleaming Quill heals himself and the surrounding allied champions for 23 - 150 (based on level) + (70% AP).
  • Sona Sona's Aria of Perseverance.png Aria of Perseverance heals herself and the allied champion with the lowest percentage of health in range for 35 / 55 / 75 / 95 / 115 + (25% AP).
  • Soraka Soraka's Astral Infusion.png Astral Infusion restores 80 / 110 / 140 / 170 / 200 + (60% AP) health to a target allied minion or champion.
    • Soraka Soraka's Wish.png Wish restores 150 / 250 / 350 + (55% AP) health to all allied champions, increasing by 50% on allied champions below 40% of their maximum health, up to 225 / 375 / 525 + (82.5% AP) health.
  • Taric Taric's Starlight's Touch.png Starlight's Touch restores 30 + (20% AP) + (1% maximum health) health per charge up to maximum of 1 / 2 / 3 / 4 / 5 charges per cast, to himself and all nearby allied champions.
  • Zilean Zilean's Chronoshift.png Chronoshift marks a champion for 5 seconds, if the champion takes lethal damage in that time they will be suspended in time for 2 seconds, untargetable, and then they will have their health restored by 600 / 850 / 1100 + (200% AP).

Champion abilities that heal only the user

Note: Only the healing effect of these abilities is shown here. To read more information on each of these abilities, follow the link on each of them. Additionally, see health regeneration for abilities that increase champion health regeneration, which also restores health.

  • Aatrox Aatrox's Blood Well.png Blood Well grants him Hellbent for 4 seconds when filled. If Aatrox takes fatal damage while the buff is active, he will revive over 3 seconds, healing for 30% of maximum health over the duration.
    • Aatrox Aatrox's Blood Thirst.png Blood Thirst heals him for 30 / 45 / 60 / 75 / 90 + (+ 6.5% missing health) every 3rd attack when activated.
  • Ahri Ahri's Essence Theft.png Essence Theft upon reaching 9 charges, her next spell will heal her for 3 / 5 / 9 / 18 + (9% AP) for each enemy hit.
  • Akali Akali's Twin Disciplines.png Twin Disciplines heals her for 5 - 60 (based on level) + (60% bonus AD) + (45% AP)
  • Camille Camille's Tactical Sweep.png Tactical Sweep heals her for 6 / 6.5 / 7 / 7.5 / 8% (+ 3% per 100 bonus AD) of target maximum health if the bonus damage was dealt on enemy champions.
  • Cassiopeia Cassiopeia's Twin Fang.png Twin Fang heals her for 5 - 22 (based on level) + (10% AP) if this ability damages a poisoned target.
  • Cho'Gath Cho'Gath's Carnivore.png Carnivore passive heals him for 17 + (3 × level) health whenever he kills a unit.
  • Darius Darius' Decimate.png Decimate Darius heals for 12% missing health for each enemy champion hit by Decimate's blade, up to a maximum of 36% missing health.
  • Dr. Mundo Dr. Mundo's Infected Cleaver.png Infected Cleaver costs 50 / 60 / 70 / 80 / 90 health to cast, but refunds 25 / 30 / 35 / 40 / 45 health if the cleaver hits a unit, and refunds its cost completely if it kills the target.
  • Ekko Ekko's Chronobreak.png Chronobreak heals him for 100 / 150 / 200 + (20% of damage taken) + 60% AP + (3% per 1% of health lost over the past 4 seconds).
  • Elise Elise's Spider Form.png Spider Form when Elise transforms into a spider, her basic attacks heal her on-hit for 4 / 6 / 8 / 10 + (10% AP).
    • Elise Elise's Rappel.png Rappel upon landing, Elise's on hit bonus damage and healing are increased for 40 / 50 / 70 / 85 / 100% for 5 seconds.
  • Fiddlesticks Fiddlesticks' Drain.png Drain makes him channel and leash to a target for up to 5 seconds to deal 80 / 105 / 130 / 155 / 180 + (45% AP) magic damage per second. He will heal for 60 / 65 / 70 / 75 / 80% of the damage done.
  • Fiora Fiora's Duelist's Dance.png Duelist's Dance heals Fiora for 25 +( 5 x Fiora's level) everytime she hits a Vital.
  • Gangplank Gangplank's Remove Scurvy.png Remove Scurvy heals him for 50 / 75 / 100 / 125 / 150 + (90% AP) + (15% missing health).
  • Gragas Gragas' Happy Hour.png Happy Hour heals Gragas for 6% of his maximum health on ability use with a 8-second static cooldown.
  • Hecarim Hecarim's Spirit of Dread.png Spirit of Dread heals him for 20% of the damage enemies within the area take from any source. Healing from damage dealt to minions and monsters is capped at 90 / 120 / 150 / 180 / 210 per cast.
  • Illaoi Illaoi's Prophet of an Elder God.png Prophet of an Elder God heals her for 5% of her missing health whenever a tentacle damages a champion.
  • Irelia Irelia's Hiten Style.png Hiten Style passively heals Irelia for 5 / 7 / 9 / 11 / 13 health whenever she performs an autoattack. Activating Hiten Style.png Hiten Style increases the amount healed to 10 / 14 / 18 / 22 / 26 for 6 seconds.
    • Irelia Irelia's Transcendent Blades.png Transcendent Blades deals 80 / 120 / 160 + (50% AP) + (60% bonus AD) physical damage per blade, and heals Irelia for 25% of the damage dealt to champions and for 10% of the damage dealt to minions and monsters.
  • Karma Karma's Renewal.png Renewal as empowered by Mantra.png Mantra, heals Karma for 20% (+ 1% per 100 AP) of her missing health instantly when the tether is applied, plus another 20% (+ 1% per 100 AP) of her missing health if the target remains tethered for the full 2 second duration.
  • Kayn Kayn's Shadow Step.png Shadow Step heals him for 100 / 115 / 130 / 145 / 160 + (40% bonus AD) health the first time he moves through terrain.
    • Rhaast Rhaast's The Darkin Scythe R.png The Darkin Scythe passively heals him for (26% - 43% (based on level)) of the post-mitigation damage he deals to champions through abilities.
    • Rhaast Rhaast's Umbral Trespass 2 R.png Umbral Trespass (second cast) heals him for 7% + (9% per 100 bonus AD) of his target's maximum health.
  • Kha'Zix Kha'Zix's Void Spike.png Void Spike heals him for 60 / 85 / 110 / 135 / 160 + (50% AP) health if he is within the explosion radius.
  • Lissandra Lissandra's Frozen Tomb.png Frozen Tomb when Lissandra uses this ability on herself, placing herself in Stasis icon stasis for 2.5 seconds while healing herself for 100 / 150 / 200 + (30% AP), increased by 1% for every 1% of missing health.
  • Maokai Maokai's Sap Magic.png Sap Magic heals him for 5 - 65 (based on level) (+ 6% - 13% (based on level) maximum health) whenever he attacks.
  • Master Yi Master Yi's Meditate.png Meditate heals him for 30 / 50 / 70 / 90 / 110 + (25% AP) per second, increasing by 1% for every 1% of his missing health for up to 4 seconds.
  • Mordekaiser Mordekaiser's Harvester of Sorrow.png Harvester of Sorrow's second cast heals Mordekaiser and his target for 50 / 85 / 120 / 155 / 190 + (30% AP) health per enemy champion hit, up to a maximum of 2. Healing is reduced to 25% when harvesting minions.
    • Mordekaiser Mordekaiser's Children of the Grave.png Children of the Grave deals 24 / 29 / 34% (+ 4% per 100 AP) of the target's maximum health in magic damage to the target, dealing half the damage initially and the other half over 10 seconds. He heals himself for all of the damage dealt.
  • Nocturne Nocturne's Umbra Blades.png Umbra Blades buff causes Nocturne's next attack to strike all surrounding enemies restoring 10 / 18 / 26 health (15% AP) per target hit. The buff recharges after a 10-second static cooldown. Nocturne's autoattacks reduce this recharge timer by 1 second each hit.
  • Nunu Nunu's Consume.png Consume heals himself for 50 / 150 / 200 / 250 / 300 + (75% AP) when successfully cast on an enemy (this ability can only be used on minions and monsters).
  • Olaf Olaf's Vicious Strikes.png Vicious Strikes grants 0.5% enhanced healing from all sources for every 1% of his missing health.
    • Olaf Olaf's Reckless Swing.png Reckless Swing costs health to cast, but refunds the health cost if Reckless Swing kills its target.
  • Rek'Sai Rek'Sai's Fury of the Xer'Sai.png Fury of the Xer'Sai passively heals her for 100% of her collected Fury over 3 seconds while burrowed for a maximum of 20 - 190 (based on level).
  • Renekton Renekton's Cull the Meek.png Cull the Meek heals Renekton for up to 3 / 4.5 / 6 / 7.5 / 9 + (4% bonus AD) per target hit (tripled against champions) up to a hard cap of (50 / 75 / 100 / 125 / 150). When Renekton has more than 50 Fury he deals 50% additional damage and heals for 9 / 13.5 / 18 / 22.5 / 27 + (12% bonus AD) of the damage dealt instead, for up to triple the basic hard cap.
  • Rengar Rengar's Battle Roar.png Battle Roar heals him for 50% of health lost over the past 1.5 seconds(75% of health lost against monsters).
  • Soraka Soraka's Starcall.png Starcall heals herself for 7 / 8 / 9 / 10 / 11 + (5% AP) health per half second for 4 seconds if the ability strikes at least one enemy champion. The ability can be replicated on targets healed with Astral Infusion.png Astral Infusion for 3 / 3.5 / 4 / 4.5 / 5 seconds.
  • Swain Swain's Ravenous Flock.png Ravenous Flock, sends out up to 5 ravens per second (one per target) healing 20 / 30 / 40 + (12% AP) per raven that damages an enemy champion and 8 / 11 / 13 + (3% AP) per raven that damages a minion, as long as Swain is in raven form.
  • Tahm Kench Tahm Kench's Thick Skin.png Thick Skin passively heals him for 25 / 30 / 35 / 40 / 45% of his grey health after not taking damage for 2.5 seconds.
  • Talon Talon's Noxian Diplomacy.png Noxian Diplomacy heals him for 20 - 71 (based on level) if he kills his target with this ability.
  • Trundle Trundle's King's Tribute.png King's Tribute heals Trundle for 2 / 3 / 4 / 5 / 6% of its maximum health, whenever an enemy unit near Trundle dies.
    • Trundle Trundle's Frozen Domain.png Frozen Domain creates an 1000-radius icy area for 8 seconds, Trundle's healing and health regeneration is increased by 20% while he remains in that area.
    • Trundle Trundle's Subjugate.png Subjugate deals and heals for 10 / 13.75 / 17.5% (+ 1% per 100 AP) of the target's maximum health as magic damage and then deals and heals the same damage again over 6 seconds.
  • Tryndamere Tryndamere's Bloodlust.png Bloodlust upon activation Tryndamere consumes all of his Fury to heal himself for 30 / 40 / 50 / 60 / 70 + (30% AP) ( + 0.5 / 0.95 / 1.4 / 1.85 / 2.3 + (1.2% AP) per Fury consumed) health.
  • Udyr Udyr's Turtle Stance.png Turtle Stance causes his next bassic attack and every third basic attack to heal him for 2.5% maximum health, increased by 1% for every 1% of missing health, up to a maximum of 5% maximum health.
  • Vladimir Vladimir's Transfusion.png Transfusion heals Vladimir for 20 / 25 / 30 / 35 / 40 + (35% AP) after used on a target; after casting Transfusion twice, Vladimir gains Crimson Rush that heals him for an additional 30 - 200 (based on level) (+ 5% (+ 4% per 100 AP) of his missing health) (35% effective versus minions).
    • Vladimir Vladimir's Sanguine Pool.png Sanguine Pool makes Vladimir sink into a pool of blood for 2 seconds, becoming untargetable and dealing 80 / 135 / 190 / 245 / 300 + (10% bonus health) magic damage over the duration while healing himself for 15% of the damage dealt.
    • Vladimir Vladimir's Hemoplague.png Hemoplague heals Vladimir for 150 / 250 / 350 + (70% AP), increased by 50% for each additional champion hit beyond the first.
  • Warwick Warwick's Eternal Hunger.png Eternal Hunger causes his autoattacks to deal an additional 「 10 – 44 」「 10 - 44 (based on level) 」magic damage, healing him for the same amount if he is below 50% maximum health and triple the amount if he is below 25% maximum health.
  • Xin Zhao Xin Zhao's Determination.png Determination heals him for 8 - 59 (based on level) (+ 10% AD) (+ 40% AP) health on every third attack.
  • Yorick Yorick's Last Rites.png Last Rites causes his next basic attack within 6 seconds to deal bonus physical damage and heal him for 12 - 82 (based on level ) health (doubled to 24 - 164 if he is below 50% maximum health).
  • Zac Zac's Cell Division.png Cell Division heals himself for 4% maximum health if Zac consumes a chunk. Upon taking fatal damage Zac splits into 4 bloblets that if remains over 8 / 7 / 6 / 5 / 4, Zac recombines and heals for 10 - 50% maximum health, based on his bloblets' total remaining health.

Champion abilities that heal dead champions

Note: Only the healing effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Items

  • Life steal items restores a percentage of physical damage dealt on basic-attacks, abilities that apply on-hit effects, and certain items (e.g. Ravenous Hydra item.png Ravenous Hydra).
  • Spell vamp items restores health upon dealing damage with abilites.
  • Ardent Censer item.png Ardent Censer: +10% (Unique) heal and shield power. Passive: Unique: Heals and shields on allied champions (excluding yourself) enhance your basic attacks and theirs for 6 seconds. Granting you and them +20% - 35% (based on target's level) attack speed and 20 - 35 (based on target's level) bonus on-hit magic damage.
  • Athene's Unholy Grail item.png Athene's Unholy Grail: Passive: Unique: Gain 25% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 (based on level). Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
  • Catalyst of Aeons item.png Catalyst of Aeons: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 15 per cast (toggle spells heal for up to 15 per second).
  • Eye of the Equinox item.png Eye of the Equinox: Passive: Unique – Spoils of War: Melee autoattacks execute minions below 340 - 680 (based on level) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require an allied champion within 850 units of the user and consume a charge. Recharges every 30 seconds. Max 4 charges.
  • Face of the Mountain item.png Face of the Mountain: Passive: Unique – Spoils of War: Melee basic attacks execute minions below 340 - 680 (based on level) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require an allied champion within 1050 units of the user. Recharges every 30 seconds. Max 4 charges.
  • Forbidden Idol item.png Forbidden Idol: +8% (Unique) heal and shield power.
  • Guardian Angel item.png Guardian Angel: Passive: Unique: Upon taking lethal damage, restores 50% of base health and 30% of maximum mana after 4 seconds of Stasis icon stasis (300 second cooldown).
  • Hextech GLP-800 item.png Hextech GLP-800: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of the cost as health, up to 25 per spell cast.
  • Hunter's Talisman item.png Hunter's Talisman: Passive: Unique – Tooth: Damaging a monster applies Health Drain, which deals 25 magic damage over 5 seconds while restoring as much as health.
  • Knight's Vow item.png Knight's Vow: Passive: Unique: While within a 1000 range of your Partner, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions (after reductions) to you as true damage. Both effects are reduced to 6% if the item holder is Ranged role ranged.
  • Mikael's Crucible item.png Mikael's Crucible: +20% (Unique) heal and shield power.
  • Redemption item.png Redemption: +10% (Unique) heal and shield power. Active: Unique: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 30 - 370 (based on target's level), deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead. Passive: Unique: The healing from the active effect is affected three times as much by increased healing and shielding power amplifiers.
  • Relic Shield item.png Relic Shield: Passive: Unique – Spoils of War: Melee autoattacks execute minions below 200 - 285 (based on level) health. Killing a minion by any means heals you and the nearest allied champion for 15 health and grants them kill gold. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 40 seconds. Max 2 charges.
  • Rod of Ages item.png Rod of Ages: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
  • Salvation item.png Salvation: +10% (Unique) heal and shield power. Active: Unique: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 30 - 370 (based on target's level), deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead. Passive: Unique: The healing from the active effect is affected three times as much by increased healing and shielding power amplifiers.
  • Skirmisher's Sabre item.png Skirmisher's Sabre: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 25 bonus physical damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.
  • Spirit Visage item.png Spirit Visage: Passive: Unique: Increases effectiveness of all sources of health restoration by 30% (including health regeneration, life steal and spell vamp).
  • Stalker's Blade item.png Stalker's Blade: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 25 bonus physical damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.
  • Targon's Brace item.png Targon's Brace: Passive: Unique – Spoils of War: Melee autoattacks execute minions below 210 - 380 (based on level) health. Killing a minion by any means heals you and the nearest allied champion for 40 health and grants them kill gold. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 30 seconds. Max 3 charges.
  • Total Biscuit of Rejuvenation item.png Total Biscuit of Rejuvenation: Consume: Restores 15 health and 15 mana on consumption, and regenerates 5 health every half-second for 16.5 seconds, restoring a total of 165 health.
  • Tracker's Knife item.png Tracker's Knife: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 25 bonus physical damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.

Spells

  • Heal.png HealHeals the caster and the target nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for 90 - 345 (based on level) health, also increasing both targets' movement speed by 30% for 1 second. (Self, 850 for ally range) (240 second cooldown)
  • Smite.png Smite: Smiting a large monster restores 70 (+ 10% of maximum health).

Masteries

  • Runic Armor mastery 2016.png Runic Armor: Grants 1.6 / 3.2 / 4.8 / 6.4 / 8% stronger shields and health restoration on you (includes life steal, spell vamp and health regeneration).
  • Dangerous Game mastery 2016.png Dangerous Game: Champion kills and assists restore 5% of missing health and 5% of missing mana.
  • Windspeaker's Blessing mastery 2016.png Windspeaker's Blessing: Your heals and shields are 10% stronger. Additionally, heals and shields on allies increase your target's armor by 5 - 22 (based on level) and magic resistance by 2.5 - 11 (based on level) for 3 seconds.
  • Warlord's Bloodlust mastery 2016.png Warlord's Bloodlust: Moving or attacking makes an attack Kircheis Shard item Energized. Energized attacks heals for 5% - 40% (based on level) AD and grants 30% movement speed for 0.75 seconds. If the Kircheis Shard item Energized attack Critical strike icon critically strikes, it instead heals for 5% - 40% (based on level) AD × (2 + bonus critical strike damage).
  • Grasp of the Undying mastery 2016.png Grasp of the Undying: After being in combat for 4 seconds, your next attack against an enemy champion deals magic damage and heals you for an amount.
  • Melee role Melee champions: deals 3% of your maximum health and heals for 1.5% of your maximum health.
  • Ranged role Ranged champions: deals 1.5% of your maximum health and heals for 0.75% of your maximum health.
  • Stoneborn Pact mastery 2017.png Stoneborn Pact: Grants 5% maximum health as bonus health. Your crowd control effects brand enemy champions with an Earthen Rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 (+ 2.5% of your maximum health) over 2 seconds (halved to 2.5 (+ 1.25% of your maximum health) if you are ranged).

Healing reduction

Champion abilities

Items

Spells

  • Ignite.png Ignite: Ignites an enemy champion, dealing 70 - 410 (based on level) true damage over 5 seconds, applying Grievous Wounds icon Grievous Wounds and revealing them for the duration. The Sight icon sight will not reveal stealth champions. (600 range) (210 second cooldown)

Global Auras

Notes

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Gameplay Elements