Healing refers to the ability to restore health to a unit. Healing (heals) are distinct from other forms of health restoration (life steal, spell vamp and health regeneration). Healing cannot restore a unit's health over its maximum, as with all other health restoration. Healing also does not refer to maximum health gained from abilities.
Healing
Champion abilities that can heal others
Note: Only the healing effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
- (+20% AP) health to Alistar, and half that amount to nearby allied minions and champions. restores 60 / 90 / 120 / 150 / 180
- (+60% AP) health per second to herself and nearby allied minions and champions for a total of 300 / 450 / 600 (+180% AP) makes her channel for 3 seconds, restoring 100 / 150 / 200
- (+45% AP) health to target allied champion. restores 60 / 105 / 150 / 195 / 240
- First Target: Heals 65 / 95 / 125 / 155 / 185 (+30% AP).
- Second Target: Heals 65 / 95 / 125 / 155 / 185 (+22.5% AP).
- Third Target: Heals 65 / 95 / 125 / 155 / 185 (+15% AP).
bounces from enemy to ally champions (or vice versa) two times, healing an ally champion when landing on them.
- (+50% AP) health to target allied champion. restores 45 / 85 / 125 / 165 / 205
- (+1.5% of his maximum health). If Vorpal Blade kills a target, Shen is healed for 33% of the normal amount instantly. "life taps" a target for 5 seconds, healing any allied champions who attack it over 3 seconds for a total of 6 / 10 / 14 / 18 / 22
- (+20% AP), increasing by 1% for every 1% of the target's missing health, up to 50 / 90 / 130 / 170 / 210 (+40% AP). heals herself and the allied champion with the lowest percentage of health in range for 25 / 45 / 65 / 85 / 105
- (+ 60% AP) health to a target allied minion or champion. restores 110 / 140 / 170 / 200 / 230
- (+ 55% AP) health to all allied champions, increasing by 50% on allied champions below 40% of their maximum health. restores 150 / 250 / 350
- (+30% AP) (+5% of his bonus health) health to himself and target allied minion or champion. If he targets himself, he heals for 140% of that value. restores 60 / 100 / 140 / 180 / 220
- (+200% AP). marks a champion for 7 seconds, if the champion reaches 0 health in that time they will be suspended in time for 2 seconds, untargetable, and then they will have their health restored by 600 / 850 / 1100
Champion abilities that heal only the user
Note: Only the healing effect of these abilities is shown here. To read more information on each of these abilities, follow the link on each of them. Additionally, see Health Regeneration for abilities that increase champion health regeneration, which also restores health.
- (+25% bonus AD) every third attack when activated. This value triples while under 50% health. heals him for 20 / 25 / 30 / 35 / 40
- (+ 9% AP) for each enemy hit. upon reaching 9 charges, her next spell will heal her for 2 + (Ahri's level)
- passive heals him for 17 + (3 × level) health whenever he kills a unit.
- costs health, but refunds 50% of the health cost if the cleaver hits an unit.
- (+4% AP) health for 3 seconds. causes her and her spiderlings' autoattacks to heal her for 4
- (+50% AP power) magic damage per second. He will heal for 60 / 65 / 70 / 75 / 80% of the damage done. makes him channel and leash to a target for up to 5 seconds to deal 60 / 90 / 120 / 150 / 180
- (+30% AP) each time that unit suffers damage (-20% healing for each consecutive hit). shields an allied champion or himself for 4 seconds. While shielded, Galio heals for 25 / 40 / 60 / 75 / 90
- (+100% AP). heals him for 80 / 150 / 220 / 290 / 360
- 4% of his max health on ability use. heals Gragas for
- heals him for 20% of the damage enemies within the area take from any source. Healing from damage dealt to minions and monsters is capped at 60 / 90 / 120 / 150 / 180 per cast.
- passively heals Irelia for 5 / 7 / 9 / 11 / 13 health whenever she performs an autoattack. Activating increases the amount healed to 10 / 14 / 18 / 22 / 26 for 6 seconds.
- heals Irelia for 25% of the damage dealt to champions and for 10% of the damage dealt to minions and monsters.
- (+1% per 100 AP) of her missing health instantly when the tether is applied, plus another 20% (+1% per 100 AP) of her missing health if the target remains tethered for the full 2 second duration. as empowered by , heals Karma for 20%
- (+50% AP) if he is within the explosion radius. heals him for 40 / 70 / 100 / 130 / 160
- 7% of his maximum health whenever he attacks with 5 charges of Magical Sap. He gains one charge each time a spell is used near him. heals Maokai for
- (+30% AP) per second, increasing by 1% for every 1% of his missing health for up to 4 seconds. heals him for 30 / 50 / 70 / 90 / 110
- (+4% per 100 AP) of the target's maximum health in magic damage to the target, dealing half the damage initially and the other half over 10 seconds. He heals himself for all of the damage dealt. deals 24 / 29 / 34%
- buff causes Nocturne's next attack to strike all surrounding enemies restoring Error: Parameter '3' is not accepted. health per target hit. The buff recharges after 10 seconds. Nocturne's autoattacks reduce this recharge timer by 1 second each hit.
- (+75% AP) when successfully cast on an enemy. (This ability can only be used on minions and monsters.) heals himself for 90 / 130 / 170 / 210 / 250
- : For 6 seconds, Olaf gains 1% enhanced healing from all sources for every 2.5% of his missing health.
costs health, but refunds the health cost if Reckless Swing kills its target.
- heals Renekton for 5% of the damage dealt up to a hard cap (50 / 75 / 100 / 125 / 150). When Renekton has more than 50 Fury he deals 50% additional damage and heals for 10% of the damage dealt instead up to triple the basic hard cap.
- heals Rengar for 8 + (4 × level) health, increased by 6.25% for every 1% of Rengar's missing health for up to 50 + (25 × level) health.
- (+ 40% AP), increased by 1% for every 1% of Soraka's missing health, for each enemy champion she hits with restores 25 / 35 / 45 / 55 / 65
- (+20% AP), as long as Swain is in raven form. Swain heals for 75% of the damage dealt to champions and by 25% of the damage dealt to minions and monsters. , sends out up to 3 ravens per second (one per target) dealing 50 / 75 / 90
- creates an icy area for 8 seconds, Trundle's healing and regeneration is increased by 8 / 11 / 14 / 17 / 20%.
- heals Trundle for Error: Parameter '3' is not accepted.% of the maximum health of any non-allied unit that dies near him.
- (+1% per 100 AP) of the target's maximum health as magic damage and then deals the same damage again over 6 seconds. Trundle heals for the damage dealt. deals 10 / 12 / 14%
- (+30% AP) + 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+1.2% AP) per Fury consumed. upon activation Tryndamere consumes all of his Fury to heal himself for a base amount of 30 / 40 / 50 / 60 / 70
- (+25% AP) after used on a target. heals Vladimir for 15 / 25 / 35 / 45 / 55
- (+15% of bonus health) magic damage over the duration while healing himself for 12.5% of the damage dealt. makes Vladimir sink into a pool of blood for 2 seconds, becoming untargetable and dealing 80 / 135 / 190 / 245 / 300
- increases his healing and regeneration by 4 / 5 / 6 / 7 / 8%. This buff lasts for 10 seconds and stacks up to 4 times.
- Template:Pp18 magic damage and heals him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds. causes his autoattacks to deal additional
- (+100% AP) or 8 / 10 / 12 / 14 / 16% (+100% AP) of the target's maximum health, and heals Warwick for 80% of the damage dealt. , which strikes an enemy for the greater of 75 / 125 / 175 / 225 / 275
- (+70% AP) on every third attack. heals Xin Zhao by 26 / 32 / 38 / 44 / 50
- (+100% bonus AD) magic damage to them and heals himself for 40% of the damage done. In addition the ghoul heals Yorick for the damage he deals. The healing effect is halved against minions. summons a Ravenous Ghoul behind his target dealing 55 / 85 / 115 / 145 / 175
Items
- Life steal restores a percentage of physical damage dealt on autoattacks as health.
- can be activated to deal 10% of target champion's maximum Health as physical damage (min. 100), and heals for the damage dealt.
- revives your champion upon death, restoring 30% of your maximum health and mana.
- (+ 10% of the targets maximum health) to a target allied champion. heals 150
- passive heal 200 HP over 5 seconds to your champion when acquiring a kill or assist.
- health regeneration, life steal, and spell vamp on yourself by 20%. increases the effectiveness of self-healing,
Spells
- The summoner spell restores 90-345 Health to your champion and to a single nearby allied champion. Healed targets gain 30% movement speed for 1 seconds after being healed.
Healing reduction
Healing reduction effects reduce the effectiveness of all forms of healing and regeneration effects, including life steal and spell vamp.
Healing reduction effects come in two forms. Healing reduction from champion or item effects is known as Grievous Wounds. All forms of Grievous Wounds reduce healing effects by 50%. Additionally, The Howling Abyss has an aura which reduces champion healing and health regeneration from all sources by 20% (this does not affect minions).
It is important to note that while Grievous Wound reduces all forms of healing, both instant and over time, it does not affect health that is "gained" such as from leveling up,
, or spells such as .is a only champion's ability can remove Grievous Wounds before healing.
Champion abilities
- , when activated, empowers Fizz's autoattacks for 5 seconds, applying Grievous Wounds to enemies hit for 3 seconds.
- applies Grievous Wounds to all targets hit for 3 seconds.
- , when activated, empowers Miss Fortune's autoattacks for 6 seconds, applying Grievous Wounds to enemies hit for 2 seconds.
- applies Grievous Wounds to the enemy target for 5 seconds.
- creates an area of Desecrated Ground that afflicts enemies with Grievous Wounds while they remain inside.
Items
- passive causes all magic damage to apply Grievous Wounds for 4 seconds if the target is below 40% health.
Spells
- applies Grievous Wounds and deals 50 true damage (+20 × targeted's level) over the next 5 seconds.
Neutral buffs
- The Howling Abyss map also reduces healing and regeneration effects by 20% for every champion.
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