Healing is a game mechanic in League of Legends that refers to the ability to restore a unit's vitality. It may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together. Outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use. Healing itself is distinct from the other forms of health restoration (life steal, spell vamp and health regeneration) and is tracked as its own statistic at the End of Game screen.
Healing reduction effects reduce the effectiveness of all forms of health restoration, including healing. Healing reduction sourced from champions or items is known as Template:Cctip, which reduces all healing effects (with the exception of , which will remove it first) by 50%. Certain Fields of Justice also possess global auras that supply healing reduction to all champions present.
Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities can increase a unit's maximum health (with a corresponding increase to current health as well), but this is not considered a form of healing. As a result, they are not affected by healing reduction.
Healing
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Champion abilities that can heal others
Note: Only the healing effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
- (20% AP) health to , and 30 / 45 / 60 / 75 / 90 + (10% AP) to nearby allied minions and champions. restores 60 / 90 / 120 / 150 / 180 +
- (20% AP) health, up to 70 / 110 / 150 / 190 / 230 + (45% AP) health, depending on how long the ability has been placed. can be collected by any allied champions, restoring from 30 / 60 / 90 / 120 / 150 +
- (60% AP) health per second to herself and nearby allied minions and champions for a total of 300 / 450 / 600 + (180% AP) health. makes her channel for 3 seconds, restoring 100 / 150 / 200 +
- (45% AP) health to target allied champion. restores 60 / 105 / 150 / 195 / 240 +
- First Target: Heals 65 / 95 / 125 / 155 / 185 + (30% AP).
- Second Target: Heals 65 / 95 / 125 / 155 / 185 + (30% AP) × (85% + (7.5% per 100 AP)).
- Third Target: Heals 65 / 95 / 125 / 155 / 185 + (30% AP) × (70% + (15% per 100 AP)).
bounces from enemy to ally champions (or vice versa) two times, healing an ally champion when landing on them:
- (50% AP) health to target allied champion. restores 45 / 85 / 125 / 165 / 205 +
- (1.5% of Shen's maximum health). If Vorpal Blade kills a target, Shen is healed for 「 33% of the normal amount instantly 」「 2 / 3 / 5 / 6 / 7 + (0.5% of Shen's maximum health) 」. "life taps" a target for 5 seconds, healing any allied champions who attack it over 3 seconds for a total of 6 / 10 / 14 / 18 / 22 +
- (20% AP), increasing by 0.5% for every 1% of the target's missing health, up to 45 / 75 / 105 / 135 / 165 + (30% AP). heals herself and the allied champion with the lowest percentage of health in range for 30 / 50 / 70 / 90 / 110 +
- (60% AP) health to a target allied minion or champion.
- (55% AP) health to all allied champions, increasing by 50% on allied champions below 40% of their maximum health, up to 225 / 375 / 525 + (82.5% AP) health. restores 150 / 250 / 350 +
restores 120 / 150 / 180 / 210 / 240 + - (30% AP) + (5% of his bonus health) health to himself and target allied minion or champion. If he targets himself, he heals for 140% of that value. restores 60 / 100 / 140 / 180 / 220 +
- (200% AP). marks a champion for 7 seconds, if the champion takes lethal damage in that time they will be suspended in time for 2 seconds, untargetable, and then they will have their health restored by 600 / 850 / 1100 +
Champion abilities that heal only the user
Note: Only the healing effect of these abilities is shown here. To read more information on each of these abilities, follow the link on each of them. Additionally, see Health Regeneration for abilities that increase champion health regeneration, which also restores health.
- (25% bonus AD) every 3rd attack when activated. This value triples while below 50% health, up to 60 / 75 / 90 / 105 / 120 + (75% bonus AD). heals him for 20 / 25 / 30 / 35 / 40 +
- 「 3 – 20 」「 2 + (Ahri's level) 」 + (9% AP) for each enemy hit. upon reaching 9 charges, her next spell will heal her for
- passive heals him for 17 + (3 × level) health whenever he kills a unit.
- (6% AP) when she has reached 100 Stacks. makes her heal for Error: Parameter '3' is not accepted. +
- costs 50 / 60 / 70 / 80 / 90 health to cast, but refunds 25 / 30 / 35 / 40 / 45 health if the cleaver hits an unit, and 50 / 60 / 70 / 80 / 90 health if it kills the target.
- 「 (+ 1% per 30 AP) 」「 (+ 3.33% per 100 AP) 」 of damage taken) over the past 4 seconds. heals him for 100 / 150 / 200 + (20 / 25 / 30%
- (10% AP) health whilst in . causes her autoattacks to heal her for 4 / 6 / 8 / 10 +
- (45% AP) magic damage per second. He will heal for 60 / 65 / 70 / 75 / 80% of the damage done. makes him channel and leash to a target for up to 5 seconds to deal 60 / 90 / 120 / 150 / 180 +
- (30% AP) each time that unit suffers damage ( − 20% healing for each consecutive hit). shields an allied champion or himself for 4 seconds. While shielded, Galio heals for 25 / 40 / 55 / 70 / 85 +
- (90% AP) + (15% missing health). heals him for 50 / 75 / 100 / 125 / 150 +
- 4% of his maximum health on ability use with a 8 second static cooldown. heals Gragas for
- heals him for 20% of the damage enemies within the area take from any source. Healing from damage dealt to minions and monsters is capped at 90 / 120 / 150 / 180 / 210 per cast.
- (50% AP) + (60% bonus AD) physical damage per blade, and heals Irelia for 25% of the damage dealt to champions and for 10% of the damage dealt to minions and monsters. deals 80 / 120 / 160 +
passively heals Irelia for 5 / 7 / 9 / 11 / 13 health whenever she performs an autoattack. Activating increases the amount healed to 10 / 14 / 18 / 22 / 26 for 6 seconds.
- 20% (+ 1% per 100 AP) of her missing health instantly when the tether is applied, plus another 20% (+ 1% per 100 AP) of her missing health if the target remains tethered for the full 2 second duration. as empowered by , heals Karma for
- (50% AP) if he is within the explosion radius. heals him for 60 / 85 / 110 / 135 / 160 +
- Error: Parameter '3' is not accepted.% of his maximum health whenever he attacks with 5 charges of Magical Sap. He gains one charge each time a spell is used near him. heals Maokai for
- (30% AP) per second, increasing by 1% for every 1% of his missing health for up to 4 seconds. heals him for 30 / 50 / 70 / 90 / 110 +
- 24 / 29 / 34% (+ 4% per 100 AP) of the target's maximum health in magic damage to the target, dealing half the damage initially and the other half over 10 seconds. He heals himself for all of the damage dealt. deals
- Error: Parameter '3' is not accepted. health per target hit. The buff recharges after a 10 second static cooldown. Nocturne's autoattacks reduce this recharge timer by 1 second each hit. buff causes Nocturne's next attack to strike all surrounding enemies restoring
- (75% AP) when successfully cast on an enemy (this ability can only be used on minions and monsters). heals himself for 70 / 115 / 160 / 205 / 250 +
- 1% of his missing health. grants 0.5% enhanced healing from all sources for every
costs health to cast, but refunds the health cost if Reckless Swing kills its target.
- passively heals her for 20% of her collected Fury each second while burrowed for a maximum of (25 × Rek'Sai's level).
- (4% bonus AD) per target hit (tripled against champions) up to a hard cap of (50 / 75 / 100 / 125 / 150). When Renekton has more than 50 Fury he deals 50% additional damage and heals for 9 / 13.5 / 18 / 22.5 / 27 + (12% bonus AD) of the damage dealt instead, for up to triple the basic hard cap. heals Renekton for up to 3 / 4.5 / 6 / 7.5 / 9 +
- 1% of Rengar's missing health for up to 50 + (25 × level) health. heals Rengar for 8 + (4 × level) health, increased by 6.25% for every
- (40% AP) health, increased by 1% for every 1% of her missing health for each enemy champion she hits with , up to 50 / 70 / 90 / 110 / 130 + (80% AP) health per champion hit. restores 25 / 35 / 45 / 55 / 65 +
- (20% AP), as long as Swain is in raven form. Swain heals for 75% of the damage dealt to champions and by 25% of the damage dealt to minions and monsters. , sends out up to 3 ravens per second (one per target) dealing 50 / 70 / 90 +
- passively heals him for 20 / 26 / 32 / 38 / 44% of damage taken after not taking damage for 2.5 seconds.
- Error: Parameter '3' is not accepted.% of its maximum health, whenever an enemy unit near Trundle dies.
- creates an 1000-radius icy area for 8 seconds, in that area Trundle's healing and health regeneration is increased by 20%.
- 10 / 13.75 / 17.5% (+ 1% per 100 AP) of the target's maximum health as magic damage and then deals and heals the same damage again over 6 seconds. deals and heals for
heals Trundle for - (30% AP) + 0.5 / 0.95 / 1.4 / 1.85 / 2.3 + (1.2% AP) per Fury consumed health. upon activation Tryndamere consumes all of his Fury to heal himself for 30 / 40 / 50 / 60 / 70 +
- (25% AP) after used on a target.
- (15% bonus health) magic damage over the duration while healing himself for 15% of the damage dealt. makes Vladimir sink into a pool of blood for 2 seconds, becoming untargetable and dealing 80 / 135 / 190 / 245 / 300 +
- increases his healing and regeneration by 4 / 5 / 6 / 7 / 8%. This buff lasts for 10 seconds and stacks up to 4 times.
heals Vladimir for 15 / 25 / 35 / 45 / 55 + - 「 3 – 16 」「 Template:Pp18 」 magic damage and heals him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
- (100% AP) or 8 / 10 / 12 / 14 / 16% of the target's maximum health + (100% AP), and heals Warwick for 80% of the damage dealt. , which strikes an enemy for the greater of 75 / 125 / 175 / 225 / 275 +
causes his autoattacks to deal additional - (70% AP) on every 3rd attack. heals Xin Zhao by 30 / 35 / 40 / 45 / 50 +
- (100% bonus AD) magic damage to them and heals himself for 40% of the damage done. In addition the ghoul heals Yorick for the damage he deals. The healing effect is halved against minions. summons a Ravenous Ghoul behind his target dealing 55 / 85 / 115 / 145 / 175 +
Items
- Life steal items restores a percentage of physical damage dealt on autoattacks as health.
- Spell vamp items restores health upon dealing damage with abilites.
- 10% of target champion's maximum health as physical damage (min. 100), and heals for the damage dealt. can be activated to deal
- 30% of your maximum health and mana. revives your champion upon death, restoring
- (10% of the target's maximum health) to a target allied champion. heals for 150 +
- passive heals 300 health over 5 seconds to your champion when acquiring a kill or assist.
- health regeneration, life steal, and spell vamp on yourself by 20%. increases the effectiveness of all sources of healing including self-healing,
Spells
- restores 90 – 345 health to your champion and to a single nearby allied champion. Healed targets gain 30% movement speed for 1 seconds after being healed.
- 20% of the user's maximum health when cast on the with its buff available, and 15% of the user's missing health if you have upgraded into the . restores
Healing Reduction
Champion abilities
- Template:Cctip to all targets hit for 3 seconds. applies
- Template:Cctip while they remain inside. creates an area of Desecrated Ground that afflicts enemies with
Items
- Template:Cctip for 4 seconds if the target is below 40% health. passive causes all magic damage to apply
Spells
- Template:Cctip and deals 50 + (20 × level) true damage over the next 5 seconds. applies
Global Auras
- The Murder Bridge map reduces all outsourced healing and regeneration effects by 50%.
Template:Ability types