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Health

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HealthBar

Each health bar represents at most 100 health.

Health (commonly known as HP, an abbreviation for Health/Hit Points) is the amount of life a unit or structure has. Max health is the cap on life any unit can have. Current health is directly reduced by damage and is regained in many different ways.

Every unit and structure has their max and current health displayed as a bar above their models. When displayed over a champion's model in game, the health meter is displayed as segmented bars.

HealthBar2

The green health bar on top, and the blue mana Bar at the bottom.

Additionally, for your own champion, it is represented in the interface as a green bar with two numbers ( # / # ): the first one represents the actual life available at the moment, while the second is the maximum amount of health the champion can have. If a champion's health reaches zero and he doesn't have any abilities preventing it, death will occur. Max health scales additively with every bonus health point and increases with each level, meaning that each bonus point acquired directly affects the statistic.

At level 18 base health ranges from Gnar Gnar's 1645 health to Alistar Alistar's 2347.4 health. See here for the complete list.

Maximum health has a gold value of 2.67 Gold per point. Health regen has a gold value of 36 Gold per point. Health restored by potion has a gold value of 0.233 Gold per point.

Effective Health

Effective health is a measure of the durability of a champion, taking into account their health as well as their armor and magic resist. It is defined as health plus 1% of health for every point of armor (or magic resistance). The formula is as follows:

  • Physical effective health = Health × (1 + (Armor / 100))
  • Magical effective health = Health × (1 + (MR / 100))

Physical and magical effective health are effective against physical and magical damage, respectively. They correspond to the amount of damage that an enemy champion must output (not the amount you must take) to bring your health to 0.

If you have 1000 health, then purchasing 90 armor will raise your physical effective health to 1900. Enemies will have to output 90% more physical damage than usual to kill you.

Health as a casting resource

A few champions also use their own health to cast abilities instead of mana:

Other champions' abilities

Health as scaling

Personal health

These use the champion's personal health pool to increase the magnitude of the ability. It could involve total or extra health. By building health items you can receive more benefit and power from these abilities in most situations.

  • Azir Azir's Shifting Sands.png Shifting Sands grants him a shield that blocks for 15% of his bonus health.
  • Braum Braum's Winter's Bite.png Winter's Bite deals magic damage equal to 70 / 115 / 160 / 205 / 250 + (2.5% of maximum health).
  • Darius Darius's Decimate.png Decimate heals him for 12% of his missing health for every enemy champion hit by the Blade, up to 36% of his missing health.
  • Dr. Mundo Dr. Mundo's Adrenaline Rush.png Adrenaline Rush receives bonus health regeneration per second equal to 0.3% of his maximum health.
    • Dr. Mundo Dr. Mundo's Masochism.png Masochism increases his attack damage by 40 / 55 / 70 / 85 / 100, increased by 1% for every 1% of his missing health.
    • Dr. Mundo Dr. Mundo's Masochism.png Masochism next attack deals bonus physical damage equals to 3 / 3.5 / 4 / 4.5 / 5% of his health.
    • Dr. Mundo Dr. Mundo's Sadism.png Sadism heals 40 / 50 / 60% of his maximum health over 12 seconds.
  • Gangplank Gangplank's Remove Scurvy.png Remove Scurvy heals him for 50 / 75 / 100 / 125 / 150 + (15% of his missing health) + (90% AP).
  • Garen Garen's Perseverance.png Perseverance regenerates 0.4 / 0.8 / 2.0% of his maximum health per second if he has not been hit with an enemy ability or taken damage from any source (excluding minions) in the last 9 / 6 / 4 seconds.
  • Gragas Gragas's Happy Hour.png Happy Hour heals 4% of his maximum health instantly every time he uses an ability with a cooldown of 8 seconds.
  • Gnar Gnar's Hop.png Hop deals physical damage equal to 20/60100/140/180 + 6% of his maximum health
  • Illaoi Illaoi's Tentacle Smash.png Tentacle Smash makes her Prophet of an Elder God.png tentacle heals her for 5% of her missing health if it hits at least one champion.
  • Karma Karma's Renewal.png Renewal heals herself for 20% + (1% per 100 AP) of her missing health when she is tethered to the enemy champion, and another 20% + (1% per 100 AP) of her missing health if the tether persists for the whole duration.
  • Lissandra Lissandra's Frozen Tomb.png Frozen Tomb heals her for 100 / 150 / 200 + (30% AP), increased by 1% for every 1% of her missing health.
  • Malphite Malphite's Granite Shield.png Granite Shield grants him a shield equal to 10% of his maximum health which recharges if he hasn't been damaged for 10 / 8 / 6 seconds.
  • Maokai Maokai's Sap Magic.png Sap Magic heals 5 / 6 / 7% of his maximum health when he attacks with 5 magical sap stacks.
  • Master Yi Master Yi's Meditate.png Meditate heals him for 30 / 50 / 70 / 90 / 110 + (15% AP), increased by 1% for every 1% of his missing health.
  • Mordekaiser Mordekaiser's Iron Man.png Iron Man shields him for up to 25% of his maximum health.
  • Nautilus Nautilus's Titan's Wrath.png Titan's Wrath grants him a shield that blocks for 65 / 70 / 75 / 80 / 85 + (9 / 11 / 13 / 15 / 17% of maximum health).
  • Nunu Nunu's Consume.png Consume increases his maximum health by 10% for 120 / 150 / 180 / 210 / 240 seconds if he consumes Rough Rock Candy. Nunu Nunu's Consume.png Consume makes his autoattacks and abilities deal 1% of his maximum health as bonus damage for 120 / 150 / 180 / 210 / 240 seconds if he consumes Ornery Monster Tails
  • Olaf Olaf's Berserker Rage.png Berserker Rage increases his attack speed by 1% for every 1% of his missing health.
    • Olaf Olaf's Vicious Strikes.png Vicious Strikes provides 0.5% enhanced healing from all sources for every 1% missing health.
  • Poppy Poppy's Iron Ambassador.png Iron Ambassador grants her a shield upon picking up the buckler that blocks for 15% of her maximum health.
  • Rengar Rengar's Empowered Battle Roar.png Empowered Battle Roar heals him for 8 + (4 × level), increased by (6.25% + 1% of his missing health).
  • Sejuani Sejuani's Flail of the Northern Winds.png Flail of the Northern Winds deals 40 / 70 / 100 / 130 / 160 + (4 / 6 / 8 / 10 / 12% of maximum health) + (60% AP) over 4 seconds.
  • Shen Shen's Ki Barrier.png Ki Barrier shields himself from 52 - 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds after using an ability.
    • Shen Shen's Shadow Dash.png Shadow Dash deals physical damage equal to 50/75/100/125/150 (+ 12% bonus health).
  • Sion Sion's Soul Furnace.png Soul Furnace shields him for up to 30 / 55 / 80 / 105 / 130 + (6 / 7 / 8 / 9 / 10% of maximum health) + (40% AP) for up to 6 seconds.
  • Skarner Skarner's Crystalline Exoskeleton.png Crystalline Exoskeleton shields him for up to 10 / 11 / 12 / 13 / 14% of his maximum health + (80% AP) for 6 seconds.
  • Sona Sona's Aria of Perseverance.png Aria of Perseverance heals her for 30 / 50 / 70 / 90 / 110 + (20% AP), increased by 0.5% for every 1% of her missing health.
  • Soraka Soraka's Starcall.png Starcall heals her for 25 / 35 / 45 / 55 / 65 + (40% AP) for every enemy champion hit, increased by 1% for every 1% of her missing health.
  • Tahm Kench Tahm Kench's Abyssal Voyage.png Abyssal Voyage makes his autoattacks and abilities deal 20 + (4 / 6 / 8% of bonus health) bonus magic damage.
  • Taric Taric's Imbue.png Imbue heals a target allied champion for 60 / 100 / 140 / 180 / 220 + (30% AP) + (5% of bonus health), or 84 / 140 / 196 / 252 / 308 + (42% AP) + (7% of bonus health) if he targets himself.
  • Tryndamere Tryndamere's Bloodlust.png Bloodlust increases his attack damage by 5 / 10 / 15 / 20 / 25 + 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of missing health.
  • Vladimir Vladimir's Crimson Pact.png Crimson Pact increases his ability power equal to 2.5% of his bonus health.
  • Vi Vi's Blast Shield.png Blast Shield gives her a shield equal to 10% of her maximum health when she hits an enemy with one of her activated abilities with a cooldown of 18 / 13 / 8 seconds.
  • Volibear Volibear's Chosen of the Storm.png Chosen of the Storm heals 30% of his maximum health over 6 seconds if he gets under 30% health.
    • Volibear Volibear's Frenzy.png Frenzy deals 80 / 125 / 170 / 215 / 260 + (15% of bonus health) as physical damage.
  • Zac Zac's Cell Division.png Cell Division sheds a chunk of himself each time he hits an enemy with an ability that can be reabsorbed to restore 4% of his maximum health. Upon taking fatal damage, Zac splits into 4 Cell Division Bloblets that attempt to recombine. Each Cell Division Bloblets has 12% of Zac's maximum health.

Scaling from enemy health

Maximum health

These abilities grant extra damage based on the target's maximum health. Typically, the more maximum health the target has, the more damage these abilities will deal. Therefore, they are more powerful against high-health targets, but their effect against low-health targets should not be ignored. Also note this type of extra damage is always capped against minions and monsters to prevent players dealing massive damage to high health pool monsters like Baron Nashor Baron.

  • Amumu Amumu's Despair.png Despair harms nearby enemies for 8 / 12 / 16 / 20 / 24 + (1 / 1.5 / 2 / 2.5 / 3% (+ 1% per 100 AP) of their maximum health) magic damage per second.
  • Brand Brand's Blaze.png Blaze causes his spells to debuffs the target, dealing 2% of their maximum health each second as magic damage for 4 seconds, capping at 80 against monsters.
  • Fiora Fiora's Duelist's Dance.png Duelist's Dance, against Vitals, deals 3% (+2.8% – 4.5% per 100 bonus AD) of target's maximum health bonus true damage.
  • Gnar Gnar's Hyper.png Hyper deals 10 / 20 / 30 / 40 / 50 + (100% AP) + (6 / 8 / 10 / 12 / 14 % of target's maximum health) as magic damage each 3 hits or spells, capping at 100 / 150 / 200 / 250 / 300 against monsters.
  • Gragas Gragas's Drunken Rage.png Drunken Rage deals 20 / 50 / 80 / 110 / 140 + (30% AP) + (8% of the target's maximum health) magic damage, capping at 300 against monsters.
  • Garen Garen's Demacian Justice.png Demacian Justice makes the enemy champion with the most recent kills the Villain. Garen's basic attacks and ticks of Judgment.png Judgment deal 1% target's maximum health as bonus true damage versus Villains.
  • Jayce Jayce's Thundering Blow.png Thundering Blow deals (8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of the target's maximum health) + (100% bonus AD) as bonus magic damage, capping at 200 / 300 / 400 / 500 / 600 / 700 against monsters.
  • Kalista Kalista's Sentinel.png Sentinel deals 10 / 12.5 / 15 / 17.5 / 20% of the target's maximum health as magic damage, capping at 75 / 125 / 150 / 175 / 200 against monsters.
  • Kindred Kindred's Mounting Dread.png Mounting Dread deals 80 / 110 / 140 / 170 / 200 + (20% AD) + (5% of the target's maximum health) bonus physical damage on the third autoattack upon the crippled target.
  • Kog'Maw Kog'Maw's Bio-Arcane Barrage.png Bio-Arcane Barrage gives him a temporary buff to his autoattacks dealing 2% (+ 0.75% per 100 AP) of the target's maximum health as bonus magic damage, capping at 100 against minions and monsters.
    • Kog'Maw Kog'Maw's Living Artillery.png Living Artillery deals 140 / 220 / 300 + (130% bonus AD) + (50% AP) magic damage against enemies below 50% health and 210 / 330 / 450 + (195% bonus AD) + (75% AP) magic damage against enemies below 25% health.
  • Malzahar Malzahar's Null Zone.png Null Zone harms enemies within an area for 4 / 4.5 / 5 / 5.5 / 6% (+ 1% per 100 AP) of their maximum health as magic damage per second, capping at 120 against minions and monsters.
  • Maokai Maokai's Twisted Advance.png Twisted Advance transforms him into a cloud of arcane energy that quickly travels to a target enemy, dealing 9 / 10 / 11 / 12 / 13% (+ 3% per 100 AP) of target's maximum health magic damage, capping at 300 against minions and monsters.
  • Mordekaiser Mordekaiser's Children of the Grave.png Children of the Grave deals to an enemy champion 25 / 30 / 35% (+ 4% per 100 AP) of the target's maximum health as magic damage to the target, dealing half the damage initially and the other half over 10 seconds.
  • Nasus Nasus's Fury of the Sands.png Fury of the Sands empowers him for 15 seconds, dealing 3 / 4 / 5% (+ 1% per 100 AP) of nearby enemies maximum health magic damage per second for the duration, capping at 240 magic damage per second per enemy.
  • Pantheon Pantheon's Certain Death.png Certain Death causes his autoattacks and Spear Shot.png Spear Shot to automatically critically strike enemies below 15% health.
  • Poppy Poppy's Hammer Shock.png Hammer Shock deals 40 / 70 / 100 / 130 / 160 + (65% bonus AD) + (6% of target's maximum health) physical damage in an area and creates a zone that slows, then explodes after 1 second, dealing 40 / 70 / 100 / 130 / 160 + (65% bonus AD) + (6% of target's maximum health) physical damage. Hammer Shock deals 80% damage against minions.
  • Sejuani Sejuani's Flail of the Northern Winds.png Flail of the Northern Winds deals 4 / 4.5 / 5 / 5.5 / 6% (+ 3% per 100 AP) of the target's maximum health bonus magic damage on her next basic attack. Upon attacking or reactivating, Sejuani deals 10 / 17.5 / 25 / 32.5 / 40 + (1 / 1.5 / 2 / 2.5 / 3% of the target's maximum health) + (15% AP) damage around her per second for 4 seconds.
  • Shen Shen's Twilight Assault.png Twilight Assault makes his next 3 basic attacks within 8 seconds deal magic damage equal to 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's max. Health in a zone near to Spirit Blade; if the spirit blade collides with an enemy champion, the empowerment is enhanced, dealing 2% (+ 0.5% per 100 AP) of target's max. health bonus damage and gain 50% bonus attack speed.
  • Shyvana Shyvana's Flame Breath.png Flame Breath hit enemies and marks then. Shyvana's basic attacks against marked enemies deal 2.5% of their maximum health bonus magic damage, capping at 100 against monsters.
  • Singed Singed's Fling.png Fling deals 50 / 65 / 80 / 95 / 110 + (6 / 6.5 / 7 / 7.5 / 8% of target's maximum health) + (75% AP) magic damage, capped at 300 against minions and monsters.
  • Sion Sion's Glory in Death.png Glory in Death makes his auto attacks deal 10% of target's maximum health as physical damage, capping at 75 bonus physical damage against minions and monsters.
    • Sion Sion's Soul Furnace.png Soul Furnace deals 40 / 65 / 90 / 115 / 140 + (40% AP) + (10 / 11 / 12 / 13 / 14% of target's maximum health) as magic damage. The health percent of the target damage is capped at 400 against minions and monsters.
  • Tahm Kench Tahm Kench's Regurgitate.png Regurgitate deals 20 / 23 / 26 / 29 / 32% (+ 2% per 100 AP) of the target's maximum health magic damage, capped at 400 / 450 / 500 / 550 / 600 against monsters.
  • Trundle Trundle's Subjugate.png Subjugate drains instantly to an enemy champion 10 / 13.75 / 17.5% (+ 1% per 100 AP) of the target's maximum health magic damage, and the same amount over 4 seconds.
  • Varus Varus's Blighted Quiver.png Blighted Quiver adds marks through auto attacks which can be detonated via any of his other spells for 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 100 AP) of the target's maximum health magic damage per mark. Maximum 3 marks for 6 / 8.25 / 10.5 / 12.75 / 15% (+ 6% per 100 AP) of the target's maximum health magic damage, capping at 360 against monsters.
  • Vayne Vayne's Silver Bolts.png Silver Bolts adds marks after each spell or auto attack on her target. After 3 of these marks, the affected target will suffer 20 / 30 / 40 / 50 / 60 + (4 / 5 / 6 / 7 / 8% of the target's maximum health) true damage, capping at 200 against monsters.
  • Vi Vi's Denting Blows.png Denting Blows deals 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 35 bonus AD) of the target's maximum health additional physical damage on every 3rd attack on the same target, capping at 300 against minions and monsters.
  • Warwick Warwick's Hungering Strike.png Hungering Strike deals 75 / 125 / 175 / 225 / 275 + (100% AP) magic damage or 8 / 10 / 12 / 14 / 16% of the target's maximum health + (100% AP) (whichever is higher).
  • Zac Zac's Unstable Matter.png Unstable Matter deals 40 / 55 / 70 / 85 / 100 + (4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of enemies' maximum health) magic damage to all nearby enemies. The health percent of the target damage is capped at 200 against minions and monsters.
  • Zed Zed's Contempt for the Weak.png Contempt for the Weak causes his basic attack to deal 6 / 8 / 10% of the target's maximum health bonus magic damage whenever the target is below 50% health.

Current health

These abilities grant extra damage based on the target's current health. Typically, the more current health the target has, the more damage these abilities will deal. Building additional max health can reduce the effect of skills based on current health over a long fight, but has quickly diminshing returns.

  • Dr. Mundo Dr. Mundo's Infected Cleaver.png Infected Cleaver deals 80 / 130 / 180 / 230 / 280 magic damage or 15 / 17.5 / 21 / 22.5 / 25% of the target's current health magic damage (whichever is higher), capping at 300 / 350 / 400 / 450 / 500 against minions and monsters.
  • Elise Elise's Neurotoxin.png Neurotoxin deals 40 / 75 / 110 / 145 / 180 + 4% (+ 3% per 100 AP) of the target's current health. The percent health is capped at 75 / 100 / 125 / 150 / 175 against monsters.
  • Evelynn Evelynn's Agony's Embrace.png Agony's Embrace impales all enemy champions in the targeted area, dealing 15 / 20 / 25% (+ 1% per 100 AP) of enemies' current health magic damage.
  • Jarvan IV Jarvan IV's Martial Cadence.png Martial Cadence causes his first attack on a target to deal 10% of their current health bonus physical damage, capping at 400.
  • Kindred Kindred's Mark of the Kindred.png Mark of the Kindred causes Lamb's auto-attacks to deal 1.25% of their current health bonus physical damage per stack, capped at 75 + (10 per stack) against monsters.
  • Xin Zhao Xin Zhao's Crescent Sweep.png Crescent Sweep deals 75 / 175 / 275 + (100% bonus AD) + (15% of enemies' current health) physical damage to all nearby enemies. The health percent of the enemies' hit is capped at 600 against monsters.

Missing health

These abilities grant extra damage based on the target's missing health. The less current health the target has (can be either a flat or percentage amount), the more damage these abilities will deal. These are often referred as "execute" abilities, as they work best on nearly dead targets.

  • Ekko Ekko's Parallel Convergence.png Parallel Convergence passively makes Ekko's basic attacks deal 5% 「 (+ 2.22% per 100 AP) 」「 (+ 1% per 45 AP) 」 of target's missing health bonus magic damage versus targets below 30% of their maximum health, capping at 150 against minions and monsters.
  • Elise Elise's Venomous Bite.png Venomous Bite deals 60 / 100 / 140 / 180 / 220 + 8% (+ 3% per 100 AP) of the target's missing health. The percent health is capped at 75 / 100 / 125 / 150 / 175 against monsters.
  • Fizz Fizz's Seastone Trident.png Seastone Trident passively makes Fizz's basic attacks deal 20 / 30 / 40 / 50 / 60 + (45% AP) + (4 / 5 / 6 / 7 / 8% of the target's missing health) magic damage on-hit over 3 seconds.
  • Garen Garen's Demacian Justice.png Demacian Justice deals to a enemy champion 175 / 350 / 525 + (28.57 / 33.33 / 40% of the target's missing health) magic damage.
  • Jhin Jhin's Whisper.png Whisper deals 15 / 20 / 25% of target's missing health bonus physical damage each 4 shots.
    • Jhin Jhin's Curtain Call.png Curtain Call deals 50 / 125 / 200 (+ 25% AD), increased by 2% for every (1% of the target's missing health)
  • Jinx Jinx's Super Mega Death Rocket!.png Super Mega Death Rocket! deals between 25 / 35 / 45 + (10% bonus AD) + (25 / 30 / 35% of the target missing health) and 250 / 350 / 450 + (100% bonus AD) + (25 / 30 / 35% of the target's missing health). The percent health of the target is capped at 300 against minions and monsters.
  • Lee Sin Lee Sin's Resonating Strike.png Resonating Strike deals 50 / 80 / 110 / 140 / 170 + (90% bonus AD) + (8% of target's missing health) physical damage, capping at 400 against minions and monsters.
  • Morgana Morgana's Tormented Soil.png Tormented Soil deals 0.5% increased damage for every 1% of the target's missing health. Going from 16 / 32 / 48 / 64 / 80 + (22% AP) to 24 / 48 / 72 / 96 / 120 + (33% AP) magic damage per second for 5 seconds.
  • Nidalee Nidalee's Takedown.png Takedown deals 1.5% increased damage for every 1% of the target's missing health, capping at 150% increased damage. Going from 4 / 20 / 50 / 90 + (75% AD) + (36% AP) to 10 / 50 / 125 / 225 + (187.5% AD) + (90% AP).
  • Riven Riven's Wind Slash.png Wind Slash deals 2.67% increased damage for every 1% of an enemy's missing health, capping at 200% increased damage (at about 74.9% missing health). Going from 80 / 120 / 160 + (60% bonus AD) to 240 / 360 / 480 + (180% bonus AD).
  • Volibear Volibear's Frenzy.png Frenzy deals 1% increased damage for every 1% of the target's missing health, capping at 100% increased damage. Going from 80 / 125 / 170 / 215 / 260 + (15% of bonus health) to 160 / 250 / 340 / 430 / 520 + (30% of bonus health).

Bonus health

These abilities grant extra damage based on the target's bonus health. Typically, the more bonus health the target has, the more damage these abilities will deal. Therefore, they are more powerful against tanks with a lot of health.

  • Lee Sin Lee Sin's Dragon's Rage.png Dragon's Rage deals 200 / 400 / 600 + (200% bonus AD) + (12 / 15 / 18% of kicked target's bonus health) physical damage to all enemies that the target collides with.
  • Mordekaiser Mordekaiser's Children of the Grave.png Children of the Grave grants Mordekaiser 25% of target's bonus health while the ghost is active.


Items

  • Blade of the Ruined King item.png Blade of the Ruined King makes autoattacks deal 6% of the target's current health bonus physical damage, capping at 60 against minions and monsters. Unique Active: Deals 10% of target champion's maximum health (min. 100) physical damage, heals for the same amount and steals 25% of the target's movement speed for 3 seconds (90 second cooldown) (550 range).
  • Face of the Mountain item.png Face of the Mountain: Unique Active: Shield target ally for 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes to slow nearby enemies by 40% for 2 seconds (60 second cooldown).
  • Liandry's Torment item.png Liandry's Torment dealing spell damage applies a damage-over-time effect for 3 seconds that deal 2% of target's current health bonus magic damage per second. This bonus damage is doubled against movement-impared units and capped at 100 damage per second vs. monsters.
  • Mikael's Crucible item.png Mikael's Crucible heals an allied champion for 150 + (10% of the target's maximum health) (180 second cooldown).
  • Sterak's Gage item.png Sterak's Gage: Unique Passive : Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain Sterak's Fury for 8 seconds (45 second cooldown). Sterak's Fury: Grow in size and strenght, gaining increased size, +25% additional base attack damage, and a rapidly decaying shield for 30% of your maximum health.
  • Warmog's Armor item.png Warmog's Armor grants Warmog's Heart, which restores 15% of maximum health every 5 seconds if damage hasn't been taken within 8 seconds.
  • Zz'Rot Portal item.png Zz'Rot Portal's first and every fourth voidspawn gain 15% of maximum health as damage (150 second cooldown).

Ways to restore health

A champion's health can be restored in several ways:

Increasing health

Items

  • Aegis of the Legion item.png Aegis of the Legion: +200 health

    , +100% base health regen, +20 magic resistance. Unique Aura – Legion: Grants nearby allies +10 magic resistance.
    1500Gold
    .
  • Dead Man's Plate item.png Dead Man's Plate: +500 health

    , +50 armor. Unique Passive – Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under any other form of crowd control, and slowly decays while slowed. Unique Passive Crushing Blow: Basic attacks discharge all Momentum, dealing 1 bonus physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled to +100 and the target is slowed by 50% decaying over 1 second (melee only).
    2900Gold
    .
  • Doran's Shield item.png Doran's Shield: +80 health

    . Passive: +6 health regeneration. Unique Passive: Blocks 8 damage from champion basic attacks.
    450Gold
    .
  • Face of the Mountain item.png Face of the Mountain: +450 health

    , +100% base health regeneration, +10% cooldown reduction, +2 gold per 10 seconds. Unique Passive – Spoils of War: Melee basic attacks execute minions below 400 + (100% AD) health. Killing a minion by any means heals yourself and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges. Unique Active: Shield target ally for 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes to slow nearby enemies by 40% for 2 seconds (60 second cooldown). You may only be in possession of 1 Gold Income item.
    2200Gold
    .
  • Frozen Mallet item.png Frozen Mallet: +650 health

    , +40 attack damage. Unique Passive – Icy: Basic attacks reduce the target's movement speed by 40% (30% slow for ranged attacks) for 1.5 seconds.
    3100Gold
    .
  • Kindlegem item.png Kindlegem: +200 health

    . Unique Passive: +10% cooldown reduction.
    800Gold
    .
  • Liandry's Torment item.png Liandry's Torment: +300 health

    , +80 ability power. Unique Passive – Eyes of Pain: +15 magic penetration. Unique Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deal 2% of target's current health bonus magic damage per second. This bonus damage is doubled against movement-impared units and capped at 100 damage per second vs. monsters.
    3200Gold
    .
  • Locket of the Iron Solari item.png Locket of the Iron Solari: +400 health

    , +100% base health regen, +20 magic resistance, +10% cooldown reduction. Unique Aura – Legion: Grants nearby allies +15 magic resistance. Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 75 + (15 × level) damage (60 second cooldown).
    2500Gold
    .
  • Phage item.png Phage: +200 health

    , +15 attack damage. Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. This movement speed bonus is halved for ranged champions.
    1250Gold
    .
  • Randuin's Omen item.png Randuin's Omen: +500 health

    , +60 armor, -10% damage taken from critical strikes. Unique Passive – Cold Steel: When hit by basic attacks, reduces the attacker's attack speed by 15% for 1 second. Unique Active: Slows the movement speed of nearby enemy units by 35% for 4 seconds (60 second cooldown) (500 range).
    2900Gold
    .
  • Relic Shield item.png Relic Shield: +75 health

    , +2 gold per 10 seconds. Unique Passive – Spoils of War: Melee autoattacks execute minions below 200 + (100% AD) health. Killing a minion by any means heals you and the nearest allied champion for 40 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 60 seconds. Max 2 charges. You may only be in possession of 1 Gold Income item.
    350Gold
    .
  • Righteous Glory item.png Righteous Glory: +500 health

    , +300 mana, +100% base health regeneration. Unique Active: Grants +60% movement speed to nearby allies when moving towards ennemies or enemy turrets for 3 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion movement speed by 80% for 1 second. This effect may be reactivated early to instantly release the shockwave (90 second cooldown).
    2600Gold
    .
  • Rod of Ages item.png Rod of Ages: +300 health. Passive: Grants +20 health, +40 mana, and +4 ability power every minute / 40 seconds (maximum +200 health, +400 mana, and +40 ability power)

    . +400 mana, +80 ability power. Unique Passive – Valor's Reward: Upon leveling up, restores 150 health and 200 mana over 8 seconds.
    3000Gold
    .
  • Spirit Visage item.png Spirit Visage: +500 health

    , +70 magic resistance, +150% base health regeneration, +10% cooldown reduction. Unique Passive: Increases all sources of healing including self-healing, health regen, life steal, and spell vamp effects by 20%.
    2800Gold
    .
  • Spectre's Cowl item.png Spectre's Cowl: +200 health

    , +35 magic resistance. Unique Passive: Grants 150% base health regen for up to 10 seconds after taking damage from an enemy champion.
    1100Gold
    .
  • Sterak's Gage item.png Sterak's Gage: +500 health

    , +25% base attack damage. Unique Passive : Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain Sterak's Fury for 8 seconds (45 second cooldown). Sterak's Fury: Grow in size and strenght, gaining increased size, +25% additional base attack damage, and a rapidly decaying shield for 30% of your maximum health.
    2700Gold
    .
  • Sunfire Cape item.png Sunfire Cape: +500 health

    , +50 armor. Unique Passive – Immolate: Deals 25 + (1 × level) magic damage per second to nearby enemies (400 range).
    2700Gold
    .
  • Targon's Brace item.jpg Targon's Brace: +175 health

    , +50% base health regeneration, +2 gold per 10 seconds. Unique Passive – Spoils of War: Melee autoattacks execute minions below 240 + (100% AD) health. Killing a minion by any means heals yourself and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 3 charges. You may only be in possession of 1 Gold Income item.
    850Gold
    .
  • The Black Cleaver item.png The Black Cleaver: +300 health

    , +55 attack damage, +20% cooldown reduction. Unique Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds (stacks up to 6 times, up to 30%). Unique Passive – Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists or kills on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved for ranged champions.
    3500Gold
    .
  • Titanic Hydra item.png Titanic Hydra: +450 health

    , +50 attack damage, +100% base health regen. Unique Passive – Cleave: Basic attacks deal 5 + (1% of your maximum health) as bonus physical damage to your target and 40 + (2.5% of your maximum health) as physical damage to other enemies in a cone on hit. Unique Active – Crescent: Cleave damage to all targets is increased to 40 + (10% of your maximum health) as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).
    3600Gold
    .
  • Trinity Force item.png Trinity Force: +250 health

    , +25 attack damage, +20% critical strike chance, +15% attack speed, +10% cooldown reduction, +5% movement speed, +250 mana. Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. This movement speed bonus is halved for ranged champions. Unique Passive – Spellblade: After using an ability, the next basic attack deals 200% base AD bonus physical damage (1.5 second cooldown).
    3800Gold
    .


Variable Availability

  • STH Banshee's Veil item.png Banshee's Veil: +500 health

    , +70 magic resistance, +100% base health regeneration. Unique Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
    2900Gold
    .
  • STH Doran's Blade item.png Doran's Blade: +80 health

    , +8 attack damage, +3% life steal.
    450Gold
    .
  • STH Doran's Ring item.png Doran's Ring: +60 health

    , +15 ability power, +50% base mana regeneration. Passive: Restores 4 mana upon killing a unit.
    400Gold
    .
  • STH Elixir of Iron item.png Elixir of Iron: Grants +300 health

    , +25% increased size, tenacity and Path of Iron for 3 minutes. Path of Iron – Moving leaves a path behind that boosts allied champion's movement speed by 15%.
    500Gold
    .
  • CH Entropy item.png Entropy: +275 health

    , +55 attack damage. Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. This movement speed bonus is halved for ranged champions. Unique Active: For 5 seconds, basic attacks reduces the target's movement speed by 30% and deal 80 true damage over 2.5 seconds (60 second cooldown).
    2600Gold
    .
  • H Guardian's Horn item.png Guardian's Horn: +200 health

    , +125% base health regeneration. Unique Passive: Nearby enemy spellcasts reduce the cooldown of Battle Cry by 1 second. Unique Active – Battle Cry: Gain 30% movement speed, 20 armor and 20 magic resistance for 3 seconds (25 second cooldown).
    1000Gold
    .
  • CH Hextech Sweeper item.png Hextech Sweeper: +225 health

    , +250 mana, +25 armor, +20% cooldown reduction. Unique Passive – Trap Detection: Nearby stealthed enemy traps are revealed. Unique Active: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).
    2150Gold
    .
  • ST Juggernaut item.png Cinderhulk: +400 health, +15% bonus health

    . Unique Passive – Immolate: Deals 15 + (0.6 × level) magic damage a second to nearby enemies. Deals 100% bonus damage to monsters.
    1575Gold
    .
  • C Odyn's Veil item.png Odyn's Veil: +350 health

    , +350 mana, +50 magic resistance. Unique Passive: Reduces and stores 10% of magic damage received. Unique Active: Deals 200 + (stored magic damage – max 200) magic damage to nearby enemy units (90 second cooldown).
    2400Gold
    .
  • S Ohmwrecker item.png Ohmwrecker: +300 health

    , +50 armor, +150% base health regen, +10% cooldown reduction. Unique Active: Prevents the closest enemy tower from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds. Unique Passive – Point Runner: Build up to +20% movement speed over 2 second while near turrets and fallen turrets.
    2650Gold
    .
  • T Overlord's Bloodmail item.png Overlord's Bloodmail: +800 health

    , +100% base health regeneration. Unique Passive: Upon champion kill or assist, restores 300 health over 5 seconds.
    2550Gold
    .
  • S Ruby Sightstone item.png Ruby Sightstone: +500 health

    . Unique Passive: Item active cooldowns are reduced by 10%. Unique Active – Warding: Consumes a charge to place Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop. A player may only have 3 stealth ward on the map at one time.
    1800Gold
    .
  • S Sightstone item.png Sightstone: +150 health

    . Unique Active – Warding: Consumes a charge to place Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges and refills when visiting the shop. A player may only have 3 stealth ward on the map at one time.
    800Gold
    .
  • SH Warmog's Armor item.png Warmog's Armor: +850 health

    , +200% base health regen. Unique Passive: Grants Warmog's Heart if you have at least 3000 maximum health. Warmog's Heart: Restores 15% of maximum health every 5 seconds if damage hasn't been taken within 8 seconds.
    2850Gold
    .


Champion abilities

Note: Only the additional health effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Cho'Gath Cho'Gath's Feast.png Feast increases his maximum health by 90 / 120 / 150 when it kills a unit. This buff stacks up to 6 times. Cho'Gath loses half his current stacks (rounded up) upon death.
  • Gnar Gnar's Rage Gene.png Rage Gene increases his maximum health by 30 + (40 × Gnar's level) when he transforms into Mega Gnar for 15 seconds.
  • Lulu Lulu's Wild Growth.png Wild Growth increases the maximum health of the targeted ally by 300 / 450 / 600 + (50% AP) for 7 seconds.
  • Nasus Nasus's Fury of the Sands.png Fury of the Sands increases his maximum health by 300 / 450 / 600 for 15 seconds.
  • Nunu Nunu's Consume.png Consume increases his maximum health by 10% for 120 / 150 / 180 / 210 / 240 seconds if he consumes a golem golem.
  • Renekton Renekton's Dominus.png Dominus increases his maximum health by 200 / 400 / 800 for 15 seconds.
  • Singed Singed's Empowered Bulwark.png Empowered Bulwark increases his maximum health by 25% of his maximum mana.
  • Sion Sion's Soul Furnace.png Soul Furnace increases his maximum health by 2 whenever he kills a unit, increased to 10 bonus health against large minions, large monsters, champion kills, and champion assists.
  • Vladimir Vladimir's Crimson Pact.png Crimson Pact increases his bonus health by 140% of his ability power.

Masteries

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Health Mark

GMarks (2)

X X 3.47

410 IP

Seal

GSeals (3)

4.48

5 IP

6.24

35 IP

8

820 IP

Glyph

GGlyphs (3)

X X 2.67

410 IP

Quintessence

GQuintessences (3)

14.5

15 IP

20

100 IP

26

2050 IP

Health, Scaling

(Health per level)

Mark

GMarks (4)

X X 0.54 per level (9.72)

820 IP

Seal

GSeals (2)

X X 1.33 per level (24)

410 IP

Glyph

GGlyphs (4)

X X 0.54 per level (9.72)

820 IP

Quintessence

GQuintessences (4)

X X 2.7 per level (48.6)

2050 IP

Percentage Health Mark X X X
Seal

GSeals (3)

X X 0.5 %

820 IP

Glyph X X X
Quintessence

GQuintessences (3)

X X 1.5 %

2050 IP

List of champions' health

The Highest and Lowest Health Champions (Base Health)
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Tryndamere Tryndamere 625.64 hp 1. Anivia Anivia 467.6 hp
2. Taric Taric 575 hp 2. Heimerdinger Heimerdinger 476 hp
3. Garen Garen 616.28 hp 3. Lux Lux 477.72 hp
3. Trundle Trundle
4. Zac Zac 614.6 hp 4. Zyra Zyra 479.32 hp
5. Alistar Alistar 613.36 hp 5. Sona Sona 482.36 hp
Level 18 1. Alistar Alistar 2415.36 hp 1. Gnar Gnar 1645 hp
2. Tryndamere Tryndamere 2291.64 hp 2. Anivia Anivia 1657.6 hp
3. Darius Darius 2282.24 hp 3. Zilean Zilean 1706.28 hp
4. Udyr Udyr 2276.32 hp 4. Zyra Zyra 1737.32 hp
5. Warwick Warwick 2258.64 hp 5. Nami Nami 1747.32 hp

Trivia

[Last updated 30/8/2015 on patch 5.16]

Aside from Sion Sion, who may obtain any amount of health due to the passive effect of his Soul Furnace.png Soul Furnace ; the most health any champion can obtain is 11555.0793, being a level 18 Nunu Nunu, though with the new Elder Dragon, Mordekaiser may have the most, Nunu Nunu must:

Relevant mathematics:
Lulu Lulu AP = (16.02 + 6 + 1.8 × 9 + 1.8 × 9 + 3.06 × 9 + 7.74 × 3 + 40 + 180 + 120 + 221.072 + 100 × 3 + 40 + 35) × (1.05 × 1.12 × 1.35 × 1.20) = 1983.71001024
Nunu Nunu Health = (((9.72 × 9 + 9.72 × 9 + 36 + 5 × 800 + 400 + 250 + 600 + 1983.71001024 × 0.5) × 1.15) + 2128) × (1.09 × 1.03 × 1.10) = 11792.749840504

The most health any champion can obtain at level 1 with the 475 starting gold is 1120.83158, again being Nunu Nunu with all tier 3 flat health runes, Veteran's Scars mastery s4.png Veteran's Scars and Juggernaut mastery s4.png Juggernaut, a Ruby Crystal item.png Ruby Crystal and using Consume.png Consume on a golem jungle creep.

Relevant mathematics:
Nunu Nunu Health = (3.47 × 9 + 8 × 92.67 × 9 + 26 × 3 + 36 + 150 + 598) × (1.03 × 1.10) = 1120.83158


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