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HealthBar

Each health bar represents at most 100 health.

Health (commonly known as HP, an abbreviation for Health/Hit Points) is the amount of life a unit or structure has. Max health is the cap on life any unit can have. Current health is directly reduced by damage and is regained in many different ways.

Every unit and structure has their max and current health displayed as a bar above their models. When displayed over a champion's model in game, the health meter is displayed as segmented bars.

HealthBar2

The green health bar on top, and the blue mana Bar at the bottom.

Additionally, for your own champion, it is represented in the interface as a green bar with two numbers ( # / # ): the first one represents the actual life available at the moment, while the second is the maximum amount of health the champion can have. If a champion's health reaches zero and he doesn't have any abilities preventing it, death will occur. Max health scales additively with every bonus health point and increases with each level, meaning that each bonus point acquired directly affects the statistic.

At level 18 base health ranges from Gnar's Gnar's 1645 health to Alistar's Alistar's 2347.4 health. See here for the complete list.

Maximum health has a gold value of 2 2.67 per point. Health regen has a gold value of 36 Gold 36 per point. Health restored by potion has a gold value of 0 0.233 per point.

Effective Health

Effective health is a measure of the durability of a champion, taking into account their health as well as their armor and magic resist. It is defined as health plus 1% of health for every point of armor (or magic resistance). The formula is as follows:

  • Physical effective health = Health × (1 + Armor / 100)
  • Magical effective health = Health × (1 + MR / 100)

Physical and magical effective health are effective against physical and magical damage, respectively. They correspond to the amount of damage that an enemy champion must output (not the amount you must take) to bring your health to 0.

If you have 1000 health, then purchasing 90 armor will raise your physical effective health to 1900. Enemies will have to output 90% more physical damage than usual to kill you.

Health as a casting resource

A few champions also use their own health to cast abilities instead of mana:

Other champions' abilities

Health as scaling

Personal health

Outta Time! Emote
"Time doesn't heal all wounds."
This article is outdated. Please update this article to reflect recent events or newly available information.

These use the champion's personal health pool to increase the magnitude of the ability. It could involve total or extra health. By building health items you can receive more benefit and power from these abilities in most situations.

  • Braum's Braum's Winter's Bite Winter's Bite deals magic damage equal to 60 / 105 / 150 / 195 / 240 + (2.5% of maximum health).
  • Darius' Darius' Decimate Decimate heals him for 15% of his missing health for every enemy champion hit by the Blade, up to 30% of his missing health.
  • Dr Dr. Mundo's Adrenaline Rush Adrenaline Rush receives bonus health regeneration per second equal to 0.3% of his maximum health.
  • Gangplank's Gangplank's Remove Scurvy Remove Scurvy heals him for 50 / 75 / 100 / 125 / 150 + (15% of his missing health) + (90% AP).
  • Garen's Garen's Perseverance Perseverance regenerates Error: Parameter '3' is not accepted.% of his maximum health per second if he has not been hit with an enemy ability or taken damage from any source (excluding minions) in the last Error: Parameter '3' is not accepted. seconds.
  • Gragas' Gragas' Happy Hour Happy Hour heals 4% of his maximum health instantly every time he uses an ability with a cooldown of 8 seconds.
  • Gnar's Gnar's Hop Hop deals physical damage equal to 20/60100/140/180 + 6% of his maximum health
  • Karma's Karma's Renewal Renewal heals herself for 20% + (1% per 100 AP) of her missing health when she is tethered to the enemy champion, and another 20% + (1% per 100 AP) of her missing health if the tether persists for the whole duration.
  • Lissandra's Lissandra's Frozen Tomb Frozen Tomb heals her for 100 / 150 / 200 + (30% AP), increased by 1% for every 1% of her missing health.
  • Malphite's Malphite's Granite Shield Granite Shield grants him a shield equal to 10% of his maximum health which recharges if he hasn't been damaged for Error: Parameter '3' is not accepted. seconds.
  • Maokai's Maokai's Sap Magic Sap Magic heals Error: Parameter '3' is not accepted.% of his maximum health when he attacks with 5 magical sap stacks.
  • Mordekaiser's Mordekaiser's Iron Man Iron Man shields him for up to 25% of his maximum health.
  • Nautilus' Nautilus' Titan's Wrath Titan's Wrath grants him a shield that blocks for 65 / 70 / 75 / 80 / 85 + (9 / 11 / 13 / 15 / 17% of maximum health).
  • Nunu's Nunu's Consume Consume increases his maximum health by 10% for 120 / 150 / 180 / 210 / 240 seconds if he consumes a golem golem.
  • Olaf's Olaf's Berserker Rage Berserker Rage increases his attack speed by 1% for every 1% of his missing health.
  • Sejuani's Sejuani's Flail of the Northern Winds Flail of the Northern Winds deals 40 / 70 / 100 / 130 / 160 + (4 / 6 / 8 / 10 / 12% of maximum health) + (60% AP) over 4 seconds.
  • Shen's Shen's Ki Strike Ki Strike makes his autoattacks deals 4 + (4 × level) + (10% of bonus health) as bonus magic damage with a 9 second cooldown.
    • Shen's Shen's Vorpal Blade Vorpal Blade heals allied champions that damage a life-tapped enemy by 6 / 10 / 14 / 18 / 22 + (1.5% of maximum health) over 3 seconds.
  • Sion's Sion's Soul Furnace Soul Furnace shields him for up to 30 / 55 / 80 / 105 / 130 + (6 / 7 / 8 / 9 / 10% of maximum health) + (40% AP) for up to 6 seconds.
  • Skarner's Skarner's Crystalline Exoskeleton Crystalline Exoskeleton shields him for up to 10 / 11 / 12 / 13 / 14% of his maximum health + (80% AP) for 6 seconds.
  • Taric's Taric's Imbue Imbue heals a target allied champion for 60 / 100 / 140 / 180 / 220 + (30% AP) + (5% of bonus health), or 84 / 140 / 196 / 252 / 308 + (42% AP) + (7% of bonus health) if he targets himself.
  • Tryndamere's Tryndamere's Bloodlust Bloodlust increases his attack damage by 5 / 10 / 15 / 20 / 25 + 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of missing health.
  • Vladimir's Vladimir's Crimson Pact Crimson Pact increases his ability power equal to 2.5% of his bonus health.
  • Vi's Vi's Blast Shield Blast Shield gives her a shield equal to 10% of her maximum health when she hits an enemy with one of her activated abilities with a cooldown of Error: Parameter '3' is not accepted. seconds.
  • Volibear's Volibear's Chosen of the Storm Chosen of the Storm heals 30% of his maximum health over 6 seconds if he gets under 30% health.
    • Volibear's Volibear's Frenzy Frenzy deals 80 / 125 / 170 / 215 / 260 + (15% of bonus health) as physical damage.
  • Zac's Zac's Cell Division Cell Division sheds a chunk of himself each time he hits an enemy with an ability that can be reabsorbed to restore 4% of his maximum health. Upon taking fatal damage, Zac splits into 4 Bloblets Bloblets that attempt to recombine. Each Bloblets Bloblets has 12% of Zac's maximum health.

Scaling from enemy health

Maximum health

These abilities grant extra damage based on the target's maximum health. Typically, the more maximum health the target has, the more damage these abilities will deal. Therefore, they are more powerful against high-health targets, but their effect against low-health targets should not be ignored. Also note this type of extra damage is always capped against minions and monsters to prevent players dealing massive damage to high health pool monsters like Baron Baron.

  • Amumu's Amumu's Despair Despair harms nearby enemies for 8 / 12 / 16 / 20 / 24 + (1 / 1.5 / 2 / 2.5 / 3% (+ 1% per 100 AP) of their maximum health) magic damage per second.
  • Brand's Brand's Blaze Blaze causes his spells to debuffs the target, dealing 2% of their maximum health each second as magic damage for 4 seconds, capping at 80 against monsters.
  • Fiora's Fiora's Duelist's Dance Duelist's Dance, against Vitals, deals 3% (+2.8% – 4.5% per 100 bonus AD) of target's maximum health bonus true damage.
  • Gnar's Gnar's Hyper Hyper deals 10 / 20 / 30 / 40 / 50 + (100% AP) + (6 / 8 / 10 / 12 / 14 % of target's maximum health) as magic damage each 3 hits or spells, capping at 100 / 150 / 200 / 250 / 300 against monsters.
  • Gragas' Gragas' Drunken Rage Drunken Rage deals 20 / 50 / 110 / 140 + (30% AP) + (8 / 9 / 10 / 11 / 12% of the target's maximum health) magic damage, capping at 300 against monsters.
  • Garen's Garen's Demacian Justice Demacian Justice makes the enemy champion with the most recent kills the Villain. Garen's basic attacks and ticks of Judgment Judgment deal 1% target's maximum health as bonus true damage versus Villains.
  • Jayce's Jayce's Thundering Blow Thundering Blow deals (8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of the target's maximum health) + (100% bonus AD) as bonus magic damage, capping at 200 / 300 / 400 / 500 / 600 / 700 against monsters.
  • Kalista's Kalista's Sentinel Sentinel deals 12 / 14 / 16 / 18 / 20% of the target's maximum health as magic damage, capping at 75 / 125 / 150 / 175 / 200 against monsters.
  • Kog'Maw's Kog'Maw's Bio-Arcane Barrage Bio-Arcane Barrage gives him a temporary buff to his autoattacks dealing 2 / 3 / 4 / 5 / 6% (+ 1% per 100 AP) of the target's maximum health as bonus magic damage, capping at 100 against minions and monsters.
  • Malzahar's Malzahar's Null Zone Null Zone harms enemies within an area for 4 / 5 / 6 / 7 / 8% (+ 1% per 100 AP) of their maximum health as magic damage per second, capping at 120 against minions and monsters.
  • Maokai's Maokai's Twisted Advance Twisted Advance transforms him into a cloud of arcane energy that quickly travels to a target enemy, dealing 9 / 10 / 11 / 12 / 13% (+ 3% per 100 AP) of target's maximum health magic damage, capping at 300 against minions and monsters.
  • Mordekaiser's Mordekaiser's Children of the Grave Children of the Grave deals to an enemy champion 25 / 30 / 35% (+ 4% per 100 AP) of the target's maximum health as magic damage to the target, dealing half the damage initially and the other half over 10 seconds.
  • Nasus' Nasus' Fury of the Sands Fury of the Sands empowers him for 15 seconds, dealing 3 / 4 / 5% (+ 1% per 100 AP) of nearby enemies maximum health magic damage per second for the duration, capping at 240 magic damage per second per enemy.
  • Poppy's Poppy's Devastating Blow Devastating Blow deals 20 / 40 / 60 / 80 / 100 + (8% of target's maximum health) bonus magic damage on her next basic attack, capping at 75 / 150 / 225 / 300 / 375 + (100% AD) + (60% AP) bonus magic damage.
  • Sejuani's Sejuani's Flail of the Northern Winds Flail of the Northern Winds deals 4 / 4.5 / 5 / 5.5 / 6% (+ 3% per 100 AP) of the target's maximum health bonus magic damage on her next basic attack.
  • Shyvana's Shyvana's Flame Breath Flame Breath hit enemies and marks then. Shyvana's basic attacks against marked enemies deal 2.5% of their maximum health bonus magic damage, capping at 100 against monsters.
  • Sion's Sion's Glory in Death Glory in Death makes his auto attacks deal 10% of target's maximum health as physical damage, capping at 75 bonus physical damage against minions and monsters.
    • Sion's Sion's Soul Furnace Soul Furnace deals 40 / 65 / 90 / 115 / 140 + (40% AP) + (10 / 11 / 12 / 13 / 14% of target's maximum health) as magic damage. The health percent of the target damage is capped at 400 against minions and monsters.
  • Trundle's Trundle's Subjugate Subjugate drains instantly to an enemy champion 10 / 13.75 / 17.5% (+ 1% per 100 AP) of the target's maximum health magic damage, and the same amount over 4 seconds.
  • Varus' Varus' Blighted Quiver Blighted Quiver adds marks through auto attacks which can be detonated via any of his other spells for 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 100 AP) of the target's maximum health magic damage per mark. Maximum 3 marks for 6 / 8.25 / 10.5 / 12.75 / 15% (+ 6% per 100 AP) of the target's maximum health magic damage, capping at 360 against monsters.
  • Vayne's Vayne's Silver Bolts Silver Bolts adds marks after each spell or auto attack on her target. After 3 of these marks, the affected target will suffer 20 / 30 / 40 / 50 / 60 + (4 / 5 / 6 / 7 / 8% of the target's maximum health) true damage, capping at 200 against monsters.
  • Vi's Vi's Denting Blows Denting Blows deals 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 35 bonus AD) of the target's maximum health additional physical damage on every 3rd attack on the same target, capping at 300 against minions and monsters.
  • Warwick's Warwick's Hungering Strike Hungering Strike deals 75 / 125 / 175 / 225 / 275 + (100% AP) magic damage or 8 / 10 / 12 / 14 / 16% of the target's maximum health + (100% AP) (whichever is higher).
  • Zac's Zac's Unstable Matter Unstable Matter deals 40 / 55 / 70 / 85 / 100 + (4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of enemies' maximum health) magic damage to all nearby enemies. The health percent of the target damage is capped at 200 against minions and monsters.
  • Zed's Zed's Contempt for the Weak Contempt for the Weak causes his basic attack to deal Error: Parameter '3' is not accepted.% of the target's maximum health bonus magic damage whenever the target is below 50% health.

Current health

These abilities grant extra damage based on the target's current health. Typically, the more current health the target has, the more damage these abilities will deal. Building additional max health can reduce the effect of skills based on current health over a long fight, but has quickly diminshing returns.

  • Dr Dr. Mundo's Infected Cleaver Infected Cleaver deals 80 / 130 / 180 / 230 / 280 magic damage or 15 / 18 / 21 / 23 / 25% of the target's current health magic damage (whichever is higher), capping at 300 / 400 / 500 / 600 / 700 against minions and monsters.
  • Elise's Elise's Neurotoxin Neurotoxin deals 40 / 75 / 110 / 145 / 180 + 4% (+ 3% per 100 AP) of the target's current health. The percent health is capped at 75 / 100 / 125 / 150 / 175 against monsters.
  • Evelynn's Evelynn's Agony's Embrace Agony's Embrace impales all enemy champions in the targeted area, dealing 15 / 20 / 25% (+ 1% per 100 AP) of enemies' current health magic damage.
  • Jarvan IV's Jarvan IV's Martial Cadence Martial Cadence causes his first attack on a target to deal 10% of their current health bonus physical damage, capping at 400.
  • Xin Zhao's Xin Zhao's Crescent Sweep Crescent Sweep deals 75 / 175 / 275 + (100% bonus AD) + (15% of enemies' current health) physical damage to all nearby enemies. The health percent of the enemies' hit is capped at 600 against monsters.

Missing health

These abilities grant extra damage based on the target's missing health. The less current health the target has (can be either a flat or percentage amount), the more damage these abilities will deal. These are often referred as "execute" abilities, as they work best on nearly dead targets.

  • Ekko's Ekko's Parallel Convergence Parallel Convergence passively makes Ekko's basic attacks deal 5% 「 (+ 2.22% per 100 AP) 」「 (+ 1% per 45 AP) 」 of target's missing health bonus magic damage versus targets below 30% of their maximum health, capping at 150 against minions and monsters.
  • Elise's Elise's Venomous Bite Venomous Bite deals 60 / 100 / 140 / 180 / 220 + 8% (+ 3% per 100 AP) of the target's missing health. The percent health is capped at 75 / 100 / 125 / 150 / 175 against monsters.
  • Fizz's Fizz's Seastone Trident Seastone Trident passively makes Fizz's basic attacks deal 20 / 30 / 40 / 50 / 60 + (45% AP) + (4 / 5 / 6 / 7 / 8% of the target's missing health) magic damage on-hit over 3 seconds.
  • Garen's Garen's Demacian Justice Demacian Justice deals to a enemy champion 175 / 350 / 525 + (28.57 / 33.33 / 40% of the target's missing health) magic damage.
  • Jinx's Jinx's Super Mega Death Rocket! Super Mega Death Rocket! deals between 25 / 35 / 45 + (10% bonus AD) + (25 / 30 / 35% of the target missing health) and 250 / 350 / 450 + (100% bonus AD) + (25 / 30 / 35% of the target's missing health). The percent health of the target is capped at 300 against minions and monsters.
  • Lee Sin's Lee Sin's Resonating Strike Resonating Strike deals 50 / 80 / 110 / 140 / 170 + (90% bonus AD) + (8% of target's missing health) physical damage, capping at 400 against minions and monsters.
  • Nidalee's Nidalee's Takedown Takedown deals 1.5% increased damage for every 1% of the target's missing health, capping at 150% increased damage. Going from 4 / 20 / 50 / 90 + (75% AD) + (36% AP) to 10 / 50 / 125 / 225 + (187.5% AD) + (90% AP).
  • Quinn's Quinn's Skystrike Skystrike deals 1% increased damage for every 1% of the target's missing health, capping at 100% increased damage. Going from 100 / 150 / 200 + (50% bonus AD) to 200 / 300 / 400 + (100% bonus AD).
  • Riven's Riven's Wind Slash Wind Slash deals 2.67% increased damage for every 1% of an enemy's missing health, capping at 200% increased damage (at about 74.9% missing health). Going from 80 / 120 / 160 + (60% bonus AD) to 240 / 360 / 480 + (180% bonus AD).
  • Volibear's Volibear's Frenzy Frenzy deals 1% increased damage for every 1% of the target's missing health, capping at 100% increased damage. Going from 80 / 125 / 170 / 215 / 260 + (15% of bonus health) to 160 / 250 / 340 / 430 / 520 + (30% of bonus health).

Bonus health

These abilities grant extra damage based on the target's bonus health. Typically, the more bonus health the target has, the more damage these abilities will deal. Therefore, they are more powerful against tanks with a lot of health.

  • Lee Sin's Lee Sin's Dragon's Rage Dragon's Rage deals 200 / 400 / 600 + (200% bonus AD) + (12 / 15 / 18% of kicked target's bonus health) physical damage to all enemies that the target collides with.


Items

  • Blade of the Ruined King Blade of the Ruined King makes autoattacks deal 8% of the target's current health bonus physical damage, capping at 60 against minions and monsters. Unique Active: Deals 10% of target champion's maximum health (min. 100) physical damage, heals for the same amount and steals 25% of the target's movement speed for 3 seconds (90 second cooldown) (550 range).
  • Face of the Mountain Face of the Mountain: Unique Passive – Spoils of War: Melee basic attacks execute minions below 400 + (100% AD) health. Killing a minion by any means heals yourself and the nearest allied champion for 50 + (1% of your maximum health) health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges. Unique Active: Shield target ally for 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes, dealing (100% of the target's AD) + (30% of the target's AP) magic damage, regardless of if the shield remained intact (60 second cooldown). You may only be in possession of 1 Gold Income item.
  • Liandry's Torment Liandry's Torment dealing spell damage applies a damage-over-time effect for 3 seconds that deal 2% of target's current health bonus magic damage per second. This bonus damage is doubled against movement-impared units and capped at 100 damage per second vs. monsters.
  • Mikael's Crucible Mikael's Crucible heals an allied champion for 150 + (10% of the target's maximum health) (180 second cooldown).
  • Warmog's Armor Warmog's Armor, once having Warmog's Heart, restores 15% of maximum health every 5 seconds if damage hasn't been taken within 8 seconds.
  • Zz'Rot Portal's Zz'Rot Portal's first and every fourth voidspawn gain 15% of maximum health as damage (150 second cooldown).

Ways to restore health

A champion's health can be restored in several ways:

Increasing health

Outta Time! Emote
"Time doesn't heal all wounds."
This article is outdated. Please update this article to reflect recent events or newly available information.

Items

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Variable Availability

Champion abilities

Note: Only the additional health effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Cho'Gath's Cho'Gath's Feast Feast increases his maximum health by 90 / 120 / 150 when it kills a unit. This buff stacks up to 6 times. Cho'Gath loses half his current stacks (rounded up) upon death.
  • Gnar's Gnar's Rage Gene Rage Gene increases his maximum health by 30 + (40 × Gnar's level) when he transforms into Mega Gnar for 15 seconds.
  • Lulu's Lulu's Wild Growth Wild Growth increases the maximum health of the targeted ally by 300 / 450 / 600 + (50% AP) for 7 seconds.
  • Nasus' Nasus' Fury of the Sands Fury of the Sands increases his maximum health by 300 / 450 / 600 for 15 seconds.
  • Nunu's Nunu's Consume Consume increases his maximum health by 10% for 120 / 150 / 180 / 210 / 240 seconds if he consumes a golem golem.
  • Renekton's Renekton's Dominus Dominus increases his maximum health by 200 / 400 / 800 for 15 seconds.
  • Singed's Singed's Empowered Bulwark Empowered Bulwark increases his maximum health by 25% of his maximum mana.
  • Sion's Sion's Soul Furnace Soul Furnace increases his maximum health by 2 whenever he kills a unit, increased to 10 bonus health against large minions, large monsters, champion kills, and champion assists.
  • Vladimir's Vladimir's Crimson Pact Crimson Pact increases his bonus health by 140% of his ability power.

Masteries

  • Juggernaut mastery 2014 Juggernaut increases your champion's maximum health by 3%.
  • Veteran's Scars mastery 2014 Veteran's Scars increases your champion's health by 12 / 24 / 36.

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Health Mark

GMarks (2)

X X 3.47

410 IP Influence Point

Seal

GSeals (3)

4.48

5 IP Influence Point

6.24

35 IP Influence Point

8

820 IP Influence Point

Glyph

GGlyphs (3)

X X 2.67

410 IP Influence Point

Quintessence

GQuintessences (3)

14.5

15 IP Influence Point

20

100 IP Influence Point

26

2050 IP Influence Point

Health, Scaling

(Health per level)

Mark

GMarks (4)

X X 0.54 per level (9.72)

820 IP Influence Point

Seal

GSeals (2)

X X 1.33 per level (24)

410 IP Influence Point

Glyph

GGlyphs (4)

X X 0.54 per level (9.72)

820 IP Influence Point

Quintessence

GQuintessences (4)

X X 2.7 per level (48.6)

2050 IP Influence Point

Percentage Health Mark X X X
Seal

GSeals (3)

X X 0.5 %

820 IP Influence Point

Glyph X X X
Quintessence

GQuintessences (3)

X X 1.5 %

2050 IP Influence Point

List of champions' health

The Highest and Lowest Health Champions (Base Health)
Champion Level Top 5 Champions Bottom 5 Champions
Level 1 1. Gangplank Gangplank 521.91 hp 1. Anivia Anivia 486.98 hp
2. Tryndamere Tryndamere 622.02 hp 2. Heimerdinger Heimerdinger 488.815 hp
3. Taric Taric 577.185 hp 3. Lux Lux 512.185 hp
4. Garen Garen 622.87 hp 4. Zyra Zyra 510.295 hp
5. Trundle Trundle 574.65 hp 5. Sona Sona 487.665 hp
Level 18 1. Alistar Alistar 2571.4 hp 1. Gnar Gnar 1781.88 hp
2. Tryndamere Tryndamere 2393.76 hp 2. Anivia Anivia 1996.24 hp
3. Darius Darius 2444.08 hp 3. Zilean Zilean 2083.12 hp
4. Udyr Udyr 2110.24 hp 4. Zyra Zyra 2035.96 hp
5. Warwick Warwick 2176.28 hp 5. Nami Nami 1943.36 hp

Trivia

[Last updated 30/8/2015 on patch 5.16]

Aside from Sion Sion, who may obtain any amount of health due to the passive effect of his Soul Furnace Soul Furnace ; the most health any champion can obtain is 11555.0793, being a level 18 Nunu Nunu, Nunu Nunu must:

Relevant mathematics:
Lulu Lulu AP = (16.02 + 6 + 1.8 × 9 + 1.8 × 9 + 3.06 × 9 + 7.74 × 3 + 40 + 180 + 120 + 221.072 + 100 × 3 + 40 + 35) × (1.05 × 1.12 × 1.35 × 1.20) = 1983.71001024
Nunu Nunu Health = (((9.72 × 9 + 9.72 × 9 + 36 + 5 × 800 + 400 + 250 + 600 + 1983.71001024 × 0.5) × 1.15) + 2128) × (1.09 × 1.03 × 1.10) = 11792.749840504

The most health any champion can obtain at level 1 with the 475 starting gold is 1120.83158, again being Nunu Nunu with all tier 3 flat health runes, Veteran's Scars mastery 2014 Veteran's Scars and Juggernaut mastery 2014 Juggernaut, a Ruby Crystal Ruby Crystal and using Consume Consume on a golem jungle creep.

Relevant mathematics:
Nunu Nunu Health = (3.47 × 9 + 8 × 92.67 × 9 + 26 × 3 + 36 + 150 + 598) × (1.03 × 1.10) = 1120.83158


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