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Health

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HealthBar

Each health bar represents at most 100 health.

Health (commonly known as HP, an abbreviation for Health/Hit Points) is the amount of life a unit or structure has. Max health is the cap on life any unit can have. Current health is directly reduced by damage and is regained in many different ways.

Every unit and structure has their max and current health displayed as a bar above their models. When displayed over a champion's model in game, the health meter is displayed as segmented bars.

HealthBar2

The green health bar on top, and the blue mana Bar at the bottom.

Additionally, for your own champion, it is represented in the interface as a green bar with two numbers ( # / # ): the first one represents the actual life available at the moment, while the second is the maximum amount of health the champion can have. If a champion's health reaches zero and he doesn't have any abilities preventing it, death will occur. Max health scales additively with every bonus health point and increases with each level, meaning that each bonus point acquired directly affects the statistic.

At level 18 base health ranges from Gnar Gnar's 1645 health to Alistar Alistar's 2347.4 health. See here for the complete list.

Maximum health has a gold value of 2.67 Gold per point. Health regen has a gold value of 36 Gold per point. Health restored by potion has a gold value of 0.233 Gold per point.

Effective Health

Effective health is a measure of the durability of a champion, taking into account their health as well as their armor and magic resist. It is defined as health plus 1% of health for every point of armor (or magic resistance). The formula is as follows:

  • Physical effective health = Health × (1 + (Armor / 100))
  • Magical effective health = Health × (1 + (MR / 100))

Physical and magical effective health are effective against physical and magical damage, respectively. They correspond to the amount of damage that an enemy champion must output (not the amount you must take) to bring your health to 0.

If you have 1000 health, then purchasing 90 armor will raise your physical effective health to 1900. Enemies will have to output 90% more physical damage than usual to kill you.

Health as a casting resource

A few champions also use their own health to cast abilities instead of mana:

Other champions' abilities

Health as scaling

Personal health

These use the champion's personal health pool to increase the magnitude of the ability. It could involve total or extra health. By building health items you can receive more benefit and power from these abilities in most situations.

  • Azir Azir's Shifting Sands.png Shifting Sands grants him a shield that blocks for 15% of his bonus health.
  • Braum Braum's Winter's Bite.png Winter's Bite deals magic damage equal to 70 / 115 / 160 / 205 / 250 + (2.5% of maximum health).
  • Darius Darius's Decimate.png Decimate heals him for 12% of his missing health for every enemy champion hit by the Blade, up to 36% of his missing health.
  • Dr. Mundo Dr. Mundo's Adrenaline Rush.png Adrenaline Rush receives bonus health regeneration per second equal to 0.3% of his maximum health.
    • Dr. Mundo Dr. Mundo's Masochism.png Masochism increases his attack damage by 40 / 55 / 70 / 85 / 100, increased by 1% for every 1% of his missing health.
    • Dr. Mundo Dr. Mundo's Masochism.png Masochism next attack deals bonus physical damage equals to 3 / 3.5 / 4 / 4.5 / 5% of his health.
    • Dr. Mundo Dr. Mundo's Sadism.png Sadism heals 40 / 50 / 60% of his maximum health over 12 seconds.
  • Gangplank Gangplank's Remove Scurvy.png Remove Scurvy heals him for 50 / 75 / 100 / 125 / 150 + (15% of his missing health) + (90% AP).
  • Garen Garen's Perseverance.png Perseverance regenerates 0.4 / 0.8 / 2.0% of his maximum health per second if he has not been hit with an enemy ability or taken damage from any source (excluding minions) in the last 9 / 6 / 4 seconds.
  • Gragas Gragas's Happy Hour.png Happy Hour heals 4% of his maximum health instantly every time he uses an ability (8 second cooldown).
  • Gnar Gnar's Hop.png Hop deals physical damage equal to 20/60100/140/180 + 6% of his maximum health
  • Illaoi Illaoi's Tentacle Smash.png Tentacle Smash makes her Prophet of an Elder God.png tentacle heals her for 5% of her missing health if it hits at least one champion.
  • Karma Karma's Renewal.png Renewal heals herself for 20% + (1% per 100 AP) of her missing health when she is tethered to the enemy champion, and another 20% + (1% per 100 AP) of her missing health if the tether persists for the whole duration.
  • Lissandra Lissandra's Frozen Tomb.png Frozen Tomb heals her for 100 / 150 / 200 + (30% AP), increased by 1% for every 1% of her missing health.
  • Malphite Malphite's Granite Shield.png Granite Shield grants him a shield equal to 10% of his maximum health which recharges if he hasn't been damaged for 10 / 8 / 6 seconds.
  • Maokai Maokai's Sap Magic.png Sap Magic heals 5 / 6 / 7% of his maximum health when he attacks with 5 magical sap stacks.
  • Master Yi Master Yi's Meditate.png Meditate heals him for 30 / 50 / 70 / 90 / 110 + (15% AP), increased by 1% for every 1% of his missing health.
  • Mordekaiser Mordekaiser's Iron Man.png Iron Man shields him for up to 25% of his maximum health.
  • Nautilus Nautilus's Titan's Wrath.png Titan's Wrath grants him a shield that blocks for 65 / 70 / 75 / 80 / 85 + (9 / 11 / 13 / 15 / 17% of maximum health).
  • Nunu Nunu's Consume.png Consume increases his maximum health by 10% for 120 / 150 / 180 / 210 / 240 seconds if he consumes Rough Rock Candy. Nunu Nunu's Consume.png Consume makes his autoattacks and abilities deal 1% of his maximum health as bonus damage for 120 / 150 / 180 / 210 / 240 seconds if he consumes Ornery Monster Tails
  • Olaf Olaf's Berserker Rage.png Berserker Rage increases his attack speed by 1% for every 1% of his missing health.
    • Olaf Olaf's Vicious Strikes.png Vicious Strikes provides 0.5% enhanced healing from all sources for every 1% missing health.
  • Poppy Poppy's Iron Ambassador.png Iron Ambassador grants her a shield upon picking up the buckler that blocks for 15% of her maximum health.
  • Rengar Rengar's Empowered Battle Roar.png Empowered Battle Roar heals him for 8 + (4 × level), increased by (6.25% + 1% of his missing health).
  • Sejuani Sejuani's Flail of the Northern Winds.png Flail of the Northern Winds deals 40 / 70 / 100 / 130 / 160 + (4 / 6 / 8 / 10 / 12% of maximum health) + (60% AP) over 4 seconds.
  • Shen Shen's Ki Barrier.png Ki Barrier shields himself from 52 - 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds after using an ability.
    • Shen Shen's Shadow Dash.png Shadow Dash deals physical damage equal to 50/75/100/125/150 (+ 12% bonus health).
  • Sion Sion's Soul Furnace.png Soul Furnace shields him for up to 30 / 55 / 80 / 105 / 130 + (6 / 7 / 8 / 9 / 10% of maximum health) + (40% AP) for up to 6 seconds.
  • Skarner Skarner's Crystalline Exoskeleton.png Crystalline Exoskeleton shields him for up to 10 / 11 / 12 / 13 / 14% of his maximum health + (80% AP) for 6 seconds.
  • Sona Sona's Aria of Perseverance.png Aria of Perseverance heals her for 30 / 50 / 70 / 90 / 110 + (20% AP), increased by 0.5% for every 1% of her missing health.
  • Soraka Soraka's Starcall.png Starcall heals her for 25 / 35 / 45 / 55 / 65 + (40% AP) for every enemy champion hit, increased by 1% for every 1% of her missing health.
  • Tahm Kench Tahm Kench's An Acquired Taste.png An Acquired Taste makes his autoattacks and abilities deal 1 / 1.25 / 1.5% of his maximum health as bonus magic damage, stacking up to 3 times for a maximum bonus damage of 3 / 3.75 / 4.5% of his maximum health.
  • Taric Taric's Imbue.png Imbue heals a target allied champion for 60 / 100 / 140 / 180 / 220 + (30% AP) + (5% of bonus health), or 84 / 140 / 196 / 252 / 308 + (42% AP) + (7% of bonus health) if he targets himself.
  • Tryndamere Tryndamere's Bloodlust.png Bloodlust increases his attack damage by 5 / 10 / 15 / 20 / 25 + 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of missing health.
  • Vladimir Vladimir's Crimson Pact.png Crimson Pact increases his ability power equal to 2.5% of his bonus health.
  • Vi Vi's Blast Shield.png Blast Shield gives her a shield equal to 10% of her maximum health when she hits an enemy with one of her activated abilities with a cooldown of 18 / 13 / 8 seconds.
  • Volibear Volibear's Chosen of the Storm.png Chosen of the Storm heals 30% of his maximum health over 6 seconds if he gets under 30% health.
    • Volibear Volibear's Frenzy.png Frenzy deals 80 / 125 / 170 / 215 / 260 + (15% of bonus health) as physical damage.
  • Zac Zac's Cell Division.png Cell Division sheds a chunk of himself each time he hits an enemy with an ability that can be reabsorbed to restore 4% of his maximum health. Upon taking fatal damage, Zac splits into 4 Cell Division Bloblets that attempt to recombine. Each Cell Division Bloblets has 12% of Zac's maximum health.

Scaling from enemy health

Maximum health

These abilities grant extra damage based on the target's maximum health. Typically, the more maximum health the target has, the more damage these abilities will deal. Therefore, they are more powerful against high-health targets, but their effect against low-health targets should not be ignored. Also note this type of extra damage is always capped against minions and monsters to prevent players dealing massive damage to high health pool monsters like Baron Nashor Baron.

  • Amumu Amumu's Despair.png Despair harms nearby enemies for 8 / 12 / 16 / 20 / 24 + (1 / 1.5 / 2 / 2.5 / 3% (+ 1% per 100 AP) of their maximum health) magic damage per second.
  • Brand Brand's Blaze.png Blaze causes his spells to debuffs the target, dealing 2% of their maximum health each second as magic damage for 4 seconds, capping at 80 against monsters.
  • Fiora Fiora's Duelist's Dance.png Duelist's Dance, against Vitals, deals 2% (+ 4.5% per 100 bonus AD) of target's maximum health bonus true damage.
  • Gnar Gnar's Hyper.png Hyper deals 10 / 20 / 30 / 40 / 50 + (100% AP) + (6 / 8 / 10 / 12 / 14 % of target's maximum health) as magic damage each 3 hits or spells, capping at 100 / 150 / 200 / 250 / 300 against monsters.
  • Gragas Gragas's Drunken Rage.png Drunken Rage deals 20 / 50 / 80 / 110 / 140 + (30% AP) + (8% of the target's maximum health) magic damage, capping at 300 against monsters.
  • Garen Garen's Demacian Justice.png Demacian Justice makes the enemy champion with the most recent kills the Villain. Garen's basic attacks and ticks of Judgment.png Judgment deal 1% target's maximum health as bonus true damage versus Villains.
  • Jayce Jayce's Thundering Blow.png Thundering Blow deals (8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of the target's maximum health) + (100% bonus AD) as bonus magic damage, capping at 200 / 300 / 400 / 500 / 600 / 700 against monsters.
  • Kalista Kalista's Sentinel.png Sentinel deals 10 / 12.5 / 15 / 17.5 / 20% of the target's maximum health as magic damage, capping at 75 / 125 / 150 / 175 / 200 against monsters.
  • Kindred Kindred's Mounting Dread.png Mounting Dread deals 80 / 110 / 140 / 170 / 200 + (20% AD) + (5% of the target's maximum health) bonus physical damage on the third autoattack upon the crippled target.
  • Kog'Maw Kog'Maw's Bio-Arcane Barrage.png Bio-Arcane Barrage gives him a temporary buff to his autoattacks dealing 2% (+ 0.75% per 100 AP) of the target's maximum health as bonus magic damage, capping at 100 against minions and monsters.
    • Kog'Maw Kog'Maw's Living Artillery.png Living Artillery deals 140 / 220 / 300 + (130% bonus AD) + (50% AP) magic damage against enemies below 50% health and 210 / 330 / 450 + (195% bonus AD) + (75% AP) magic damage against enemies below 25% health.
  • Malzahar Malzahar's Null Zone.png Null Zone harms enemies within an area for 4 / 4.5 / 5 / 5.5 / 6% (+ 1% per 100 AP) of their maximum health as magic damage per second, capping at 120 against minions and monsters.
  • Maokai Maokai's Twisted Advance.png Twisted Advance transforms him into a cloud of arcane energy that quickly travels to a target enemy, dealing 9 / 10 / 11 / 12 / 13% (+ 3% per 100 AP) of target's maximum health magic damage, capping at 300 against minions and monsters.
  • Mordekaiser Mordekaiser's Children of the Grave.png Children of the Grave deals to an enemy champion 25 / 30 / 35% (+ 4% per 100 AP) of the target's maximum health as magic damage to the target, dealing 25% of the damage initially and 75% over 10 seconds.
  • Nasus Nasus's Fury of the Sands.png Fury of the Sands empowers him for 15 seconds, dealing 3 / 4 / 5% (+ 1% per 100 AP) of nearby enemies maximum health magic damage per second for the duration, capping at 240 magic damage per second per enemy.
  • Pantheon Pantheon's Certain Death.png Certain Death causes his autoattacks and Spear Shot.png Spear Shot to automatically critically strike enemies below 15% health.
  • Poppy Poppy's Hammer Shock.png Hammer Shock deals 40 / 70 / 100 / 130 / 160 + (65% bonus AD) + (6% of target's maximum health) physical damage in an area and creates a zone that slows, then explodes after 1 second, dealing 40 / 70 / 100 / 130 / 160 + (65% bonus AD) + (6% of target's maximum health) physical damage. Hammer Shock deals 80% damage against minions.
  • Sejuani Sejuani's Flail of the Northern Winds.png Flail of the Northern Winds deals 4 / 4.5 / 5 / 5.5 / 6% (+ 3% per 100 AP) of the target's maximum health bonus magic damage on her next basic attack. Upon attacking or reactivating, Sejuani deals 10 / 17.5 / 25 / 32.5 / 40 + (1 / 1.5 / 2 / 2.5 / 3% of the target's maximum health) + (15% AP) damage around her per second for 4 seconds.
  • Shen Shen's Twilight Assault.png Twilight Assault makes his next 3 basic attacks within 8 seconds deal magic damage equal to 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's max. Health in a zone near to Spirit Blade; if the spirit blade collides with an enemy champion, the empowerment is enhanced, dealing 2% (+ 0.5% per 100 AP) of target's max. health bonus damage and gain 50% bonus attack speed.
  • Shyvana Shyvana's Flame Breath.png Flame Breath hit enemies and marks then. Shyvana's basic attacks against marked enemies deal 2.5% of their maximum health bonus magic damage, capping at 100 against monsters.
  • Singed Singed's Fling.png Fling deals 50 / 65 / 80 / 95 / 110 + (6 / 6.5 / 7 / 7.5 / 8% of target's maximum health) + (75% AP) magic damage, capped at 300 against minions and monsters.
  • Sion Sion's Glory in Death.png Glory in Death makes his auto attacks deal 10% of target's maximum health as physical damage, capping at 75 bonus physical damage against minions and monsters.
    • Sion Sion's Soul Furnace.png Soul Furnace deals 40 / 65 / 90 / 115 / 140 + (40% AP) + (10 / 11 / 12 / 13 / 14% of target's maximum health) as magic damage. The health percent of the target damage is capped at 400 against minions and monsters.
  • Tahm Kench Tahm Kench's Regurgitate.png Regurgitate deals 20 / 23 / 26 / 29 / 32% (+ 2% per 100 AP) of the target's maximum health magic damage, capped at 400 / 450 / 500 / 550 / 600 against monsters.
  • Trundle Trundle's Subjugate.png Subjugate drains instantly to an enemy champion 10 / 13.75 / 17.5% (+ 1% per 100 AP) of the target's maximum health magic damage, and the same amount over 4 seconds.
  • Varus Varus's Blighted Quiver.png Blighted Quiver adds marks through auto attacks which can be detonated via any of his other spells for 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 100 AP) of the target's maximum health magic damage per mark. Maximum 3 marks for 6 / 8.25 / 10.5 / 12.75 / 15% (+ 6% per 100 AP) of the target's maximum health magic damage, capping at 360 against monsters.
  • Vayne Vayne's Silver Bolts.png Silver Bolts adds marks after each spell or auto attack on her target. After 3 of these marks, the affected target will suffer 20 / 30 / 40 / 50 / 60 + (4 / 5 / 6 / 7 / 8% of the target's maximum health) true damage, capping at 200 against monsters.
  • Vi Vi's Denting Blows.png Denting Blows deals 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 35 bonus AD) of the target's maximum health additional physical damage on every 3rd attack on the same target, capping at 300 against minions and monsters.
  • Warwick Warwick's Hungering Strike.png Hungering Strike deals 75 / 125 / 175 / 225 / 275 + (100% AP) magic damage or 8 / 10 / 12 / 14 / 16% of the target's maximum health + (100% AP) (whichever is higher).
  • Zac Zac's Unstable Matter.png Unstable Matter deals 40 / 55 / 70 / 85 / 100 + (4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of enemies' maximum health) magic damage to all nearby enemies. The health percent of the target damage is capped at 200 against minions and monsters.
  • Zed Zed's Contempt for the Weak.png Contempt for the Weak causes his basic attack to deal 6 / 8 / 10% of the target's maximum health bonus magic damage whenever the target is below 50% health.

Current health

These abilities grant extra damage based on the target's current health. Typically, the more current health the target has, the more damage these abilities will deal. Building additional max health can reduce the effect of skills based on current health over a long fight, but has quickly diminshing returns.

  • Dr. Mundo Dr. Mundo's Infected Cleaver.png Infected Cleaver deals 80 / 130 / 180 / 230 / 280 magic damage or 15 / 17.5 / 21 / 22.5 / 25% of the target's current health magic damage (whichever is higher), capping at 300 / 350 / 400 / 450 / 500 against minions and monsters.
  • Elise Elise's Neurotoxin.png Neurotoxin deals 40 / 75 / 110 / 145 / 180 + 4% (+ 3% per 100 AP) of the target's current health. The percent health is capped at 75 / 100 / 125 / 150 / 175 against monsters.
  • Evelynn Evelynn's Agony's Embrace.png Agony's Embrace impales all enemy champions in the targeted area, dealing 15 / 20 / 25% (+ 1% per 100 AP) of enemies' current health magic damage.
  • Jarvan IV Jarvan IV's Martial Cadence.png Martial Cadence causes his first attack on a target to deal 10% of their current health bonus physical damage, capping at 400.
  • Kindred Kindred's Mark of the Kindred.png Mark of the Kindred causes Lamb's auto-attacks to deal 1.25% of their current health bonus physical damage per stack, capped at 75 + (10 per stack) against monsters.
  • Xin Zhao Xin Zhao's Crescent Sweep.png Crescent Sweep deals 75 / 175 / 275 + (100% bonus AD) + (15% of enemies' current health) physical damage to all nearby enemies. The health percent of the enemies' hit is capped at 600 against monsters.

Missing health

These abilities grant extra damage based on the target's missing health. The less current health the target has (can be either a flat or percentage amount), the more damage these abilities will deal. These are often referred as "execute" abilities, as they work best on nearly dead targets.

  • Ekko Ekko's Parallel Convergence.png Parallel Convergence passively makes Ekko's basic attacks deal 5% 「 (+ 2.22% per 100 AP) 」「 (+ 1% per 45 AP) 」 of target's missing health bonus magic damage versus targets below 30% of their maximum health, capping at 150 against minions and monsters.
  • Elise Elise's Venomous Bite.png Venomous Bite deals 60 / 100 / 140 / 180 / 220 + 8% (+ 3% per 100 AP) of the target's missing health. The percent health is capped at 75 / 100 / 125 / 150 / 175 against monsters.
  • Fizz Fizz's Seastone Trident.png Seastone Trident passively makes Fizz's basic attacks deal 20 / 30 / 40 / 50 / 60 + (45% AP) + (4 / 5 / 6 / 7 / 8% of the target's missing health) magic damage on-hit over 3 seconds.
  • Garen Garen's Demacian Justice.png Demacian Justice deals to a enemy champion 175 / 350 / 525 + (28.57 / 33.33 / 40% of the target's missing health) magic damage.
  • Jhin Jhin's Whisper.png Whisper deals 15 / 20 / 25% of target's missing health bonus physical damage each 4 shots.
    • Jhin Jhin's Curtain Call.png Curtain Call deals 50 / 125 / 200 (+ 25% AD), increased by 2% for every (1% of the target's missing health)
  • Jinx Jinx's Super Mega Death Rocket!.png Super Mega Death Rocket! deals between 25 / 35 / 45 + (10% bonus AD) + (25 / 30 / 35% of the target missing health) and 250 / 350 / 450 + (100% bonus AD) + (25 / 30 / 35% of the target's missing health). The percent health of the target is capped at 300 against minions and monsters.
  • Lee Sin Lee Sin's Resonating Strike.png Resonating Strike deals 50 / 80 / 110 / 140 / 170 + (90% bonus AD) + (8% of target's missing health) physical damage, capping at 400 against minions and monsters.
  • Morgana Morgana's Tormented Soil.png Tormented Soil deals 0.5% increased damage for every 1% of the target's missing health. Going from 16 / 32 / 48 / 64 / 80 + (22% AP) to 24 / 48 / 72 / 96 / 120 + (33% AP) magic damage per second for 5 seconds.
  • Nidalee Nidalee's Takedown.png Takedown deals 1 / 1.25 / 1.5 / 1.75% increased damage for every 1% of the target's missing health, capping at 150% increased damage. Going from 4 / 20 / 50 / 90 + (75% AD) + (36% AP) to 10 / 50 / 125 / 225 + (187.5% AD) + (90% AP).
  • Riven Riven's Wind Slash.png Wind Slash deals 2.67% increased damage for every 1% of an enemy's missing health, capping at 200% increased damage (at about 74.9% missing health). Going from 80 / 120 / 160 + (60% bonus AD) to 240 / 360 / 480 + (180% bonus AD).
  • Volibear Volibear's Frenzy.png Frenzy deals 1% increased damage for every 1% of the target's missing health, capping at 100% increased damage. Going from 80 / 125 / 170 / 215 / 260 + (15% of bonus health) to 160 / 250 / 340 / 430 / 520 + (30% of bonus health).

Bonus health

These abilities grant extra damage based on the target's bonus health. Typically, the more bonus health the target has, the more damage these abilities will deal. Therefore, they are more powerful against tanks with a lot of health.

  • Lee Sin Lee Sin's Dragon's Rage.png Dragon's Rage deals 200 / 400 / 600 + (200% bonus AD) + (12 / 15 / 18% of kicked target's bonus health) physical damage to all enemies that the target collides with.
  • Mordekaiser Mordekaiser's Children of the Grave.png Children of the Grave grants Mordekaiser 25% of target's bonus health while the ghost is active.

Items

  • Blade of the Ruined King item.png Blade of the Ruined King makes autoattacks deal 6% of the target's current health bonus physical damage, capping at 60 against minions and monsters. Unique Active: Deals 10% of target champion's maximum health (min. 100) physical damage, heals for the same amount and steals 25% of the target's movement speed for 3 seconds (90 second cooldown) (550 range).
  • Face of the Mountain item.png Face of the Mountain: Unique Active: Shield target ally for 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes to slow nearby enemies by 40% for 2 seconds (60 second cooldown).
  • Liandry's Torment item.png Liandry's Torment dealing spell damage applies a damage-over-time effect for 3 seconds that deal 2% of target's current health bonus magic damage per second. This bonus damage is doubled against movement-impared units and capped at 100 damage per second vs. monsters.
  • Mikael's Crucible item.png Mikael's Crucible heals an allied champion for 150 + (10% of the target's maximum health) (180 second cooldown).
  • Sterak's Gage item.png Sterak's Gage: Unique Passive : Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain Sterak's Fury for 8 seconds (45 second cooldown). Sterak's Fury: Grow in size and strenght, gaining increased size, +25% additional base attack damage, and a rapidly decaying shield for 30% of your maximum health.
  • Warmog's Armor item.png Warmog's Armor grants Warmog's Heart, which restores 15% of maximum health every 5 seconds if damage hasn't been taken within 8 seconds.
  • Zz'Rot Portal item.png Zz'Rot Portal's first and every fourth voidspawn gain 15% of maximum health as damage (150 second cooldown).

Ways to restore health

A champion's health can be restored in several ways:

Increasing health

Items

Item Cost Amount Availability
Aegis of the Legion item.png Aegis of the Legion1500 Gold200Common
Hextech Sweeper item.png Arcane Sweeper2150 Gold225Howling Abyss
Bami's Cinder item.png Bami's Cinder1100 Gold280Common
Banner of Command item.png Banner of Command2900 Gold200Common
Banshee's Veil item.png Banshee's Veil2450 Gold300Common
Catalyst of Aeons item.png Catalyst of Aeons1100 Gold225Common
Juggernaut item.png Cinderhulk1625 Gold400Classic
Crystalline Bracer item.png Crystalline Bracer650 Gold200Common
Dead Man's Plate item.png Dead Man's Plate2900 Gold500Common
Doran's Blade item.png Doran's Blade450 Gold80Classic
Doran's Ring item.png Doran's Ring400 Gold60Classic
Doran's Shield item.png Doran's Shield450 Gold80Common
Entropy item.png Guardian's Hammer950 Gold150Howling Abyss
Eye of the Equinox item.png Eye of the Equinox2200 Gold500Summoner's Rift
Eye of the Oasis item.png Eye of the Oasis2200 Gold200Summoner's Rift
Eye of the Watchers item.png Eye of the Watchers2200 Gold200Summoner's Rift
Face of the Mountain item.png Face of the Mountain2200 Gold450Common
Frozen Mallet item.png Frozen Mallet3100 Gold650Common
Giant's Belt item.png Giant's Belt1000 Gold380Common
Guardian's Horn item.png Guardian's Horn950 Gold150Howling Abyss
Haunting Guise item.png Haunting Guise1600 Gold200Common
Hextech GLP-800 item.png Hextech GLP-8003000 Gold300Common
Hextech Protobelt-01 item.png Hextech Protobelt-012500 Gold300Common
Jaurim's Fist item.png Jaurim's Fist1200 Gold150Common
Kindlegem item.png Kindlegem800 Gold200Common
Liandry's Torment item.png Liandry's Torment3200 Gold300Common
Locket of the Iron Solari item.png Locket of the Iron Solari2500 Gold400Summoner's Rift
Lord Van Damm's Pillager item.png Lord Van Damm's Pillager3300 Gold400Twisted Treeline
Martyr's Gambit item.png Martyr's Gambit1850 Gold400Black Market Brawlers
Odyn's Veil item.png Odyn's Veil2450 Gold350Howling Abyss
Ohmwrecker item.png Ohmwrecker2650 Gold300Summoner's Rift
Orb of Winter item.png Guardian's Orb950 Gold150Howling Abyss
Overlord's Bloodmail item.png Overlord's Bloodmail2550 Gold800Twisted Treeline
Phage item.png Phage1250 Gold200Common
Puppeteer item.png Puppeteer2200 Gold250Black Market Brawlers
Randuin's Omen item.png Randuin's Omen2900 Gold500Common
Relic Shield item.png Relic Shield350 Gold75Common
Righteous Glory item.png Righteous Glory2500 Gold500Common
Rod of Ages item.png Rod of Ages2700 Gold300Common
Rod of Ages (3029) item.png Rod of Ages (Crystal Scar)2600 Gold300Crystal Scar
Ruby Crystal item.png Ruby Crystal400 Gold150Common
Ruby Sightstone item.png Ruby Sightstone1600 Gold500Summoner's Rift
Rylai's Crystal Scepter item.png Rylai's Crystal Scepter3200 Gold400Common
Sightstone item.png Sightstone800 Gold150Summoner's Rift
Spectre's Cowl item.png Spectre's Cowl1200 Gold250Common
Spirit Visage item.png Spirit Visage2800 Gold500Common
Sterak's Gage item.png Sterak's Gage2700 Gold400Common
Sunfire Cape item.png Sunfire Cape2900 Gold500Common
Targon's Brace item.jpg Targon's Brace850 Gold175Common
The Black Cleaver item.png The Black Cleaver3100 Gold300Common
Titanic Hydra item.png Titanic Hydra3500 Gold450Common
Trickster's Glass item.png Trickster's Glass2115 Gold400Black Market Brawlers
Trinity Force item.png Trinity Force3733 Gold250Common
Warmog's Armor item.png Warmog's Armor2850 Gold800Common

Champion abilities

Note: Only the additional health effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Cho'Gath Cho'Gath's Feast.png Feast increases his maximum health by 90 / 120 / 150 when it kills a unit. This buff stacks up to 6 times. Cho'Gath loses half his current stacks (rounded up) upon death.
  • Gnar Gnar's Rage Gene.png Rage Gene increases his maximum health by 30 + (40 × Gnar's level) when he transforms into Mega Gnar for 15 seconds.
  • Lulu Lulu's Wild Growth.png Wild Growth increases the maximum health of the targeted ally by 300 / 450 / 600 + (50% AP) for 7 seconds.
  • Nasus Nasus's Fury of the Sands.png Fury of the Sands increases his maximum health by 300 / 450 / 600 for 15 seconds.
  • Nunu Nunu's Consume.png Consume increases his maximum health by 10% for 120 / 150 / 180 / 210 / 240 seconds if he consumes a golem golem.
  • Renekton Renekton's Dominus.png Dominus increases his maximum health by 250 / 500 / 750 for 15 seconds.
  • Singed Singed's Empowered Bulwark.png Empowered Bulwark increases his maximum health by 25% of his maximum mana.
  • Sion Sion's Soul Furnace.png Soul Furnace increases his maximum health by 2 whenever he kills a unit, increased to 10 bonus health against large minions, large monsters, champion kills, and champion assists.
  • Vladimir Vladimir's Crimson Pact.png Crimson Pact increases his bonus health by 140% of his ability power.

Masteries

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Health Mark

GMarks (2)

X X 3.47

410 IP

Seal

GSeals (3)

4.48

N/A

6.24

1 IP

8

820 IP

Glyph

GGlyphs (3)

X X 2.67

410 IP

Quintessence

GQuintessences (3)

14.5

N/A

20

1 IP

26

2050 IP

Health, Scaling

(Health per level)

Mark

GMarks (4)

X X 0.54 per level (9.72)

820 IP

Seal

GSeals (2)

X X 1.33 per level (24)

410 IP

Glyph

GGlyphs (4)

X X 0.54 per level (9.72)

820 IP

Quintessence

GQuintessences (4)

X X 2.7 per level (48.6)

2050 IP

Percentage Health Mark X X X
Seal

GSeals (3)

X X 0.5 %

820 IP

Glyph X X X
Quintessence

GQuintessences (3)

X X 1.5 %

2050 IP

List of champions' health

The Highest and Lowest Health Champions (Base Health)
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Tryndamere Tryndamere 625.64 hp 1. Anivia Anivia 467.6 hp
2. Taric Taric 575 hp 2. Heimerdinger Heimerdinger 476 hp
3. Garen Garen 616.28 hp 3. Lux Lux 477.72 hp
3. Trundle Trundle
4. Zac Zac 614.6 hp 4. Zyra Zyra 499 hp
5. Alistar Alistar 613.36 hp 5. Sona Sona 482.36 hp
Level 18 1. Alistar Alistar 2415.36 hp 1. Gnar Gnar 1645 hp
2. Tryndamere Tryndamere 2291.64 hp 2. Anivia Anivia 1657.6 hp
3. Darius Darius 2282.24 hp 3. Zilean Zilean 1706.28 hp
4. Udyr Udyr 2276.32 hp 4. Zyra Zyra 1757 hp
5. Warwick Warwick 2258.64 hp 5. Nami Nami 1747.32 hp

Trivia

(Last updated 25/05/2016 on patch 6.10)

  • Aside from Sion Sion, who may obtain any amount of health due to the passive effect of his Soul Furnace.png Soul Furnace ; the most health any champion can obtain is 11840.19118, being a level 18 Nunu Nunu, though with the new Elder Dragon Elder Dragon, Mordekaiser Mordekaiser may have the most.

The most health any champion can obtain at level 1 with the 500 Gold is 1038.286, again being Nunu Nunu.


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