HealthBar

Each segment of the health bar represents at most 100 health.

Health (also known as HP) is the a statistic referring to the amount of life a unit or structure has. Max health is the cap on life any unit can have. Current health is directly reduced by damage and is regained in many different ways.

Every unit and structure has their max health and current health displayed as a bar above their models. When displayed over a champion's model in game, the health meter is displayed as segmented bars.

HealthBar2

The green health bar on top, and the blue mana bar at the bottom.

Additionally, for your own champion, it is represented in the interface as a green bar with two numbers ( # / # ): the first one represents the actual life available at the moment, while the second is the maximum amount of health the champion can have. If a champion's health reaches zero and he doesn't have any abilities preventing it, death will occur. Max health scales additively with every bonus health point and increases with each level, meaning that each bonus point acquired directly affects the statistic.

At level 18 base health ranges from Kled's 1530 health to AlistarSquare Alistar's 2415 health. See here for the complete list.

Maximum health has a gold value of Gold 2.67 per point. Health regeneration has a gold value of Gold 36 per point. Health restored by potion has a gold value of Gold 0.233 per point.

Effective health

Effective burst health, commonly referred to just as effective health, describes the amount of raw burst damage a champion can receive before dying in such a short time span that he remains unaffected by any form of health restoration (even if the actual considered damage is of sustained form). It can however include any form of health gain (such as from NasusSquare Nasus' Fury of the Sands Fury of the Sands). Effective sustained health, on the other hand, would take into account also champion's health restoration.

Unless champion's resists aren't unnaturally reduced below zero, any effective health will always be more than or equal to a champion's displayed health in their health bar and it can be increased by buying items with extra health, armor and magic resistance.

Depending on the type of damage taken, we can also speak of physical effective health, magical effective health or mixed effective health. Depending on a behavior of such source of damage it is also possible to speak of effective health relative to given subject/source of damage, for example magical effective health versus poke. Many poke team compositions with mixed overall damage usually heavily rely on a poke consisting of prevalent magic damage. Maximizing primarily magical effective health thus might be a valuable counterstrategy to weaken their poking phase as teamfight initiation relies upon it.

Effective health is a measure of the durability of a champion, taking into account their health as well as their armor and magic resistance. 'Sheer' forms of effective health are defined as health plus 1% of health for every point of armor (or magic resistance). Contrary to their simple formulas, mixed effective health uses a bit more complex one. Because of this, mixed effective health is always subject to the damage source and the proportions between particular three damage composites (with pure damage being regarded as true damage). The formulae are as follows:

  • physical effective health = health  × (1 + 0.01 × armor)
  • magical effective health = health  × (1 + 0.01 × MR)
  • The formula for mixed effective health can be simply derived from the effective health : nominal health ratio which is always the same as ratio of damage dealt : damage taken (after application of resists):

\pagecolor{Black}\color{White}{\rm mixed\ effective\ health}={\it HP}\times{ {physical\ damage+true\ damage+magic\ damage}\over{ {physical\ damage\over{1+0.01\times{\it armor} } }+true\ damage+{magic\ damage\over{1+0.01\times{\it MR} } } } }

Note: One can include the penetrations in all of the above ideas by replacing penetration with a due amount of corresponding negative resist.

Physical effective health and magical effective health are effective against physical damage and magic damage, respectively. They correspond to the amount of damage that an enemy champion must output (not the amount you must take) to bring your health to 0.

Example: If you have 1000 health, then purchasing 90 armor will raise your physical effective health to 1900. Enemies will have to output 90% more physical damage than usual to kill you.

Health as a casting resource

A few champions also use their own health to cast abilities instead of mana:

Other champions' abilities

Health as scaling

Personal health

These use the champion's personal health pool to increase the magnitude of the ability. It may scale based on total health or only bonus health. By building health items you can receive more benefit and power from these abilities in most situations.

  • AatroxSquare Aatrox's Blood Thirst Blood Thirst heals him every third basic attack against non-structures for 30 / 45 / 60 / 75 / 90 (+ 6.5% of his missing health).
  • BraumSquare Braum's Winter's Bite Winter's Bite deals magic damage equal to 60 / 105 / 150 / 195 / 240 (+ 2.5% of maximum health).
  • CamilleSquare Camille's Adaptive Defenses Adaptive Defenses periodically enhances her basic attack to shield her from either exclusively physical or magic damage equal to 20% of her maximum health.
  • Cho'GathSquare Cho'Gath's Feast Feast deals true damage equal to 300 / 475 / 650 (+ 10% of his bonus health) (+ 50% AP).
  • DariusSquare Darius' Decimate Decimate heals him for 12% of his missing health for every enemy champion hit by the Blade, up to 36% of his missing health.
  • Dr. MundoSquare Dr. Mundo's Adrenaline Rush Adrenaline Rush receives bonus health regeneration per second equal to 0.3% of his maximum health.
    • Dr. MundoSquare Dr. Mundo's Masochism Masochism increases his attack damage by 30 / 50 / 70 / 90 / 110, increased by 1% for every 1% of his missing health.
    • Dr. MundoSquare Dr. Mundo's Masochism Masochism next attack deals bonus physical damage equal to 3 / 3.5 / 4 / 4.5 / 5% of his health.
    • Dr. MundoSquare Dr. Mundo's Sadism Sadism heals 40 / 50 / 60% of his maximum health over 12 seconds.
  • GalioSquare Galio's Shield of Durand Shield of Durand passively gains a shield that absorbs up to 8 / 11 / 14 / 17 / 20% of his health magic damage, refreshing after not taking damage for 12 seconds.
  • GangplankSquare Gangplank's Remove Scurvy Remove Scurvy heals him for 50 / 75 / 100 / 125 / 150 (+ 15% of his missing health) (+ 90% AP).
  • GarenSquare Garen's Perseverance Perseverance: Innate: Garen passively regenerates 「 0.2 / 0.8% maximum health every half-second 」「 2 / 8% maximum health every 5 seconds 」. This regeneration is interrupted for 9 / 4 seconds if he takes non-minion damage or if he is hit by an enemy ability.
    Regeneration increased to 「 0.4 / 1.6% maximum health every half-second 」「 4 / 16% maximum health every 5 seconds 」 while below 25 / 50% of his maximum health.
    At level 11, damage from non-epic monsters will no longer stop Perseverance.
  • GragasSquare Gragas' Happy Hour Happy Hour heals 6% of his maximum health instantly every time he uses an ability (8 second cooldown).
  • GnarSquare Gnar's Hop Hop deals physical damage equal to 20 / 60 / 100 / 140 / 180 (+ 6% of his maximum health).
  • IllaoiSquare Illaoi's Tentacle Smash Tentacle Smash makes her Prophet of an Elder God tentacle heals her for 5% of her missing health if it hits at least one champion.
  • Jarvan IVSquare Jarvan IV's Golden Aegis Golden Aegis shields him for 65 / 90 / 115 / 140 / 165 + 2 / 2.5 / 3 / 3.5 / 4% of Jarvan IV's maximum health for every champion hit.
  • KarmaSquare Karma's Renewal Renewal heals herself for 20% (+ 1% per 100 AP) of her missing health when she is tethered to the enemy champion, and another 20% (+ 1% per 100 AP) of her missing health if the tether persists for the whole duration.
  • KledSquare Kled's Skaarl the Cowardly Lizard Skaarl the Cowardly Lizard makes 100% of his bonus health apply to Skaarl instead.
  • LissandraSquare Lissandra's Frozen Tomb Frozen Tomb heals her for 100 / 150 / 200 (+ 30% AP), increased by 1% for every 1% of her missing health.
  • MalphiteSquare Malphite's Granite Shield Granite Shield grants him a shield equal to 10% of his maximum health which recharges if he hasn't been damaged for 10 / 8 / 6 seconds.
  • MaokaiSquare Maokai's Sap Magic Sap Magic: Innate: Each time Maokai casts an ability or is struck by an enemy's ability, Sap Magic's cooldown is reduced by 4 seconds.
    Periodically Maokai's next basic attack, after a 0.25-seconds delay, against a non-structure heals him for 5 - 65 (based on level) (+ 6% - 13% (based on level) maximum health).
    Sap Magic will not heal him if he's above 95% maximum health.
  • Master YiSquare Master Yi's Meditate Meditate heals him for 30 / 50 / 70 / 90 / 110 (+ 25% AP), increased by 1% for every 1% of his missing health.
  • MordekaiserSquare Mordekaiser's Iron Man Iron Man shields him for up to 25% of his maximum health.
  • NautilusSquare Nautilus' Titan's Wrath Titan's Wrath grants him a shield that blocks for 65 / 70 / 75 / 80 / 85 (+ 9 / 11 / 13 / 15 / 17% of maximum health).
  • NunuSquare Nunu's Consume Consume on a large monster grants him 2% maximum health, stacking up to 5 times for a maximum of 10% maximum health.
  • OlafSquare Olaf's Berserker Rage Berserker Rage increases his attack speed by 1% for every 1% of his missing health.
  • PoppySquare Poppy's Iron Ambassador Iron Ambassador grants her a shield upon picking up the buckler that blocks for 15 / 17.5 / 20% of her maximum health.
  • SejuaniSquare Sejuani's Winter's Wrath Winter's Wrath deals 20 / 25 / 30 / 35 / 40 (+ 1.5% maximum health) physical damage in a cone in the target direction and deals 30 / 65 / 100 / 135 / 170 (+ 4.5% maximum health) physical damage in a line.
  • ShenSquare Shen's Ki Barrier Ki Barrier shields himself from 50 - 101 (based on level) (+ 14% bonus health) damage for 2.5 seconds after using an ability.
    • ShenSquare Shen's Shadow Dash Shadow Dash deals physical damage equal to 50 / 75 / 100 / 125 / 150 (+ 12% bonus health).
  • SionSquare Sion's Soul Furnace Soul Furnace shields him for up to 30 / 55 / 80 / 105 / 130 (+ 8 / 9 / 10 / 11 / 12% of maximum health) (+ 40% AP) for up to 6 seconds.
  • SkarnerSquare Skarner's Crystalline Exoskeleton Crystalline Exoskeleton shields him for up to 10 / 11 / 12 / 13 / 14% of his maximum health (+ 80% AP) for 6 seconds.
  • Tahm KenchSquare Tahm Kench's An Acquired Taste An Acquired Taste makes his autoattacks and abilities deal 1 / 1.25 / 1.5% of his maximum health as bonus magic damage, stacking up to 3 times for a maximum bonus damage of 3 / 3.75 / 4.5% of his maximum health.
  • TaricSquare Taric's Starlight's Touch Starlight's Touch restores 30 (+ 20% AP) (+ 1% bonus health) health per charge up to maximum of 5 charges per cast, to himself and all nearby allied champions.
    • TaricSquare Taric's Bastion Bastion shields himself and a target allied champion for 8 / 9 / 10 / 11 / 12% of the targets maximum health damage for up to 2.5 seconds.
  • TryndamereSquare Tryndamere's Bloodlust Bloodlust increases his attack damage by 5 / 10 / 15 / 20 / 25 (+ 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of missing health).
  • UdyrSquare Udyr's Turtle Stance Turtle Stance heals him on his first basic attack and every third one after for 2.5% of his maximum health, increased by 1% for every 1% missing health, up to 5% of his maximum health
  • UrgotSquare Urgot's Purge Purge shields him for 60 / 90 / 120 / 150 / 180 (+ 30% bonus health).
  • VladimirSquare Vladimir's Crimson Pact Crimson Pact increases his ability power by 2.5% of his bonus health.
    • VladimirSquare Vladimir's Sanguine Pool Sanguine Pool deals 80 / 135 / 190 / 245 / 300 (+ 10% of bonus health) magic damage over 2 seconds.
    • VladimirSquare Vladimir's Tides of Blood Tides of Blood deals 30 / 45 / 60 / 75 / 90 (+ 2.5% of maximum health) (+ 35% AP) to 60 / 90 / 120 / 150 / 180 (+ 6% of maximum health) (+ 70% AP) magic damage based on how long he charges it.
  • ViSquare Vi's Blast Shield Blast Shield gives her a shield equal to 10% of her maximum health when she hits an enemy with one of her activated abilities with a cooldown of 18 / 13 / 8 seconds.
  • VolibearSquare Volibear's Chosen of the Storm Chosen of the Storm heals 30% of his maximum health over 6 seconds if he gets under 30% health.
    • VolibearSquare Volibear's Frenzy Frenzy deals 80 / 125 / 170 / 215 / 260 (+ 15% of bonus health) as physical damage.
  • ZacSquare Zac's Cell Division Cell Division sheds a chunk of himself each time he hits an enemy with an ability that can be reabsorbed to restore 4% of his maximum health. Upon taking fatal damage, Zac splits into 4 Cell Division Bloblets that attempt to recombine. Each Cell Division Bloblet has 12% of Zac's maximum health.

Scaling from enemy health

Maximum health

These abilities grant extra damage based on the target's maximum health, to scale against higher health enemies. This type of extra damage is usually capped against minions and monsters to prevent players dealing massive damage to high health pool monsters like Baron Nashor Baron.

  • AmumuSquare Amumu's Despair Despair harms nearby enemies for 8 / 12 / 16 / 20 / 24 (+ 1 / 1.5 / 2 / 2.5 / 3% (+ 1% per 100 AP) of their maximum health) magic damage per second.
  • BrandSquare Brand's Blaze Blaze causes his spells to debuffs the target, dealing 2% of their maximum health each second as magic damage for 4 seconds, capping at 80 against monsters.
  • EvelynnSquare Evelynn's Whiplash Whiplash deals magic damage based on target's maximum health.
  • EvelynnSquare Evelynn's Last Caress Last Caress deals double damage if the target is below 30% of their maximum health.
  • FioraSquare Fiora's Duelist's Dance Duelist's Dance, against Vitals, deals 2% (+ 4.5% per 100 bonus AD) of target's maximum health bonus true damage.
  • GnarSquare Gnar's Hyper Hyper deals 10 / 20 / 30 / 40 / 50 (+ 100% AP) (+ 6 / 8 / 10 / 12 / 14 % of target's maximum health) as magic damage each 3 hits or spells, capping at 100 / 150 / 200 / 250 / 300 against monsters.
  • GragasSquare Gragas' Drunken Rage Drunken Rage deals 20 / 50 / 80 / 110 / 140 (+ 30% AP) (+ 8% of the target's maximum health) magic damage, capping at 300 against monsters.
  • GarenSquare Garen's Demacian Justice Demacian Justice makes the enemy champion with the most recent kills the Villain. Garen's basic attacks and ticks of Judgment Judgment deal 1% target's maximum health as bonus true damage versus Villains.
  • JayceSquare Jayce's Thundering Blow Thundering Blow deals (8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of the target's maximum health) (+ 100% bonus AD) as bonus magic damage, capping at 200 / 300 / 400 / 500 / 600 / 700 against monsters.
  • KalistaSquare Kalista's Sentinel Sentinel deals 10 / 12.5 / 15 / 17.5 / 20% of the target's maximum health as magic damage, capping at 75 / 125 / 150 / 175 / 200 against monsters.
  • KindredSquare Kindred's Mounting Dread Mounting Dread deals 80 / 110 / 140 / 170 / 200 (+ 20% AD) (+ 5% of the target's maximum health) bonus physical damage on the third autoattack upon the crippled target.
  • KledSquare Kled's Violent Tendencies Violent Tendencies buffs his next 4 basic attacks, with the final attack dealing 20 / 30 / 40 / 50 / 60 (+ 4 / 5 / 6 / 7 / 8% of the target's maximum health) bonus physical damage.
    • KledSquare Kled's Chaaaaaaaarge!!! Chaaaaaaaarge!!! makes KledSquare Kled and Skaarl charge toward a target location, ramming into the nearest enemy champion, dealing up to 12 / 15 / 18% (+ 12% per 100 AD) of the target's maximum health.
  • Kog'MawSquare Kog'Maw's Bio-Arcane Barrage Bio-Arcane Barrage gives him a temporary buff to his autoattacks dealing 2% (+ 0.75% per 100 AP) of the target's maximum health as bonus magic damage, capping at 100 against minions and monsters.
    • Kog'MawSquare Kog'Maw's Living Artillery Living Artillery deals 140 / 220 / 300 (+ 130% bonus AD) (+ 50% AP) magic damage against enemies below 50% health and 210 / 330 / 450 (+ 195% bonus AD) (+ 75% AP) magic damage against enemies below 25% health.
  • MalzaharSquare Malzahar's Nether Grasp Nether Grasp creates a zone underneath his target that harms enemies standing on it for 5 / 7 / 9% (+ 1.5% per 100 AP) of their maximum health as magic damage per second, capping at 120 against minions and monsters.
  • MaokaiSquare Maokai's Twisted Advance Twisted Advance transforms him into a cloud of arcane energy that quickly travels to a target enemy, dealing 9 / 10 / 11 / 12 / 13% (+ 3% per 100 AP) of target's maximum health magic damage, capping at 300 against minions and monsters.
  • MordekaiserSquare Mordekaiser's Children of the Grave Children of the Grave deals to an enemy champion 25 / 30 / 35% (+ 4% per 100 AP) of the target's maximum health as magic damage to the target, dealing 25% of the damage initially and 75% over 10 seconds.
  • NasusSquare Nasus' Fury of the Sands Fury of the Sands empowers him for 15 seconds, dealing 3 / 4 / 5% (+ 1% per 100 AP) of nearby enemies maximum health magic damage per second for the duration, capping at 240 magic damage per second per enemy.
  • PantheonSquare Pantheon's Certain Death Certain Death causes his autoattacks and Spear Shot Spear Shot to automatically critically strike enemies below 15% health.
  • PoppySquare Poppy's Hammer Shock Hammer Shock deals 35 / 55 / 75 / 95 / 115 (+ 80% bonus AD) (+ 7% of target's maximum health) physical damage in an area and creates a zone that slows, then explodes after 1 second, dealing the same damage again.
  • ShenSquare Shen's Twilight Assault Twilight Assault makes his next 3 basic attacks within 8 seconds deal magic damage equal to 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's maximum health in a zone near to Spirit Blade; if the spirit blade collides with an enemy champion, the empowerment is enhanced, dealing 2% (+ 0.5% per 100 AP) of target's maximum health bonus magic damage and gain 50% bonus attack speed.
  • ShyvanaSquare Shyvana's Flame Breath Flame Breath hits enemies and marks them. Shyvana's basic attacks against marked enemies deal 2.5% of their maximum health bonus magic damage, capping at 100 against monsters.
  • SingedSquare Singed's Fling Fling deals 50 / 65 / 80 / 95 / 110 (+ 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health) (+ 75% AP) magic damage, capped at 300 against minions and monsters.
  • SionSquare Sion's Glory in Death Glory in Death makes his auto attacks deal 10% of target's maximum health as physical damage, capping at 75 bonus physical damage against minions and monsters.
    • SionSquare Sion's Soul Furnace Soul Furnace deals 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health) as magic damage. The health percent of the target damage is capped at 400 against minions and monsters.
  • Tahm KenchSquare Tahm Kench's Regurgitate Regurgitate deals 20 / 23 / 26 / 29 / 32% (+ 2% per 100 AP) of the target's maximum health magic damage, capped at 400 / 450 / 500 / 550 / 600 against monsters.
  • TrundleSquare Trundle's Subjugate Subjugate drains instantly to an enemy champion 10 / 13.75 / 17.5% (+ 1% per 100 AP) of the target's maximum health magic damage, and the same amount over 4 seconds.
  • UrgotSquare Urgot's Echoing Flames Echoing Flames make his next basic attack trigger a loaded shotgun in that direction, dealing 40 / 50 / 65 / 80 / 90 / 100% AD (+ 4.5 / 5.25 / 6 / 7 / 8% of target's maximum health) physical damage to all enemies hit within, up to 25 - 365 (based on level) against monsters.
  • VarusSquare Varus' Blighted Quiver Blighted Quiver adds marks through auto attacks which can be detonated via any of his other spells for 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 100 AP) of the target's maximum health magic damage per mark. Maximum 3 marks for 6 / 8.25 / 10.5 / 12.75 / 15% (+ 6% per 100 AP) of the target's maximum health magic damage, capping at 360 against monsters.
  • VayneSquare Vayne's Silver Bolts Silver Bolts adds marks after each spell or auto attack on her target. After 3 of these marks, the affected target will suffer (6 / 7.5 / 9 / 10.5 / 12% of the target's maximum health) true damage, with a minimum damage of 40 / 60 / 80 / 100 / 120, and capping at 200 against monsters.
  • ViSquare Vi's Denting Blows Denting Blows deals 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 35 bonus AD) of the target's maximum health additional physical damage on every 3rd attack on the same target, capping at 300 against minions and monsters.
  • WarwickSquare Warwick's Jaws of the Beast Jaws of the Beast deals 120% AD (+ 90% AP) magic damage and 6 / 7 / 8 / 9 / 10% of the target's maximum health magic damage.
  • YorickSquare Yorick's Eulogy of the Isles Eulogy of the Isles causes his basic attacks to deal 5 / 7.5 / 10% of the target's maximum health bonus magic damage against enemies targeted by the Maiden of the Mist.
  • ZacSquare Zac's Unstable Matter Unstable Matter deals 40 / 55 / 70 / 85 / 100 (+ 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of enemies' maximum health) magic damage to all nearby enemies. The health percent of the target damage is capped at 200 against minions and monsters.
  • ZedSquare Zed's Contempt for the Weak Contempt for the Weak causes his basic attack to deal 6 / 8 / 10% of the target's maximum health bonus magic damage whenever the target is below 50% health.

Current health

These abilities grant extra damage based on the target's current health. Typically, the more current health the target has, the more damage these abilities will deal. Building additional max health can reduce the effect of skills based on current health over a long fight, but has quickly diminshing returns.

  • Dr. MundoSquare Dr. Mundo's Infected Cleaver Infected Cleaver deals 80 / 130 / 180 / 230 / 280 magic damage or 15 / 17.5 / 21 / 22.5 / 25% of the target's current health magic damage (whichever is higher), capping at 300 / 350 / 400 / 450 / 500 against minions and monsters.
  • EliseSquare Elise's Neurotoxin Neurotoxin deals 40 / 75 / 110 / 145 / 180 (+ 4% (+ 3% per 100 AP) of the target's current health) magic damage. The percent health is capped at 75 / 100 / 125 / 150 / 175 against monsters.
  • Jarvan IVSquare Jarvan IV's Martial Cadence Martial Cadence causes his first attack on a target to deal 10% of their current health bonus physical damage, capping at 400.
  • KindredSquare Kindred's Mark of the Kindred Mark of the Kindred causes Lamb's auto-attacks to deal 1.25% of their current health bonus physical damage per stack, capped at 75 + (10 per stack) against monsters.
  • UrgotSquare Urgot's Fear Beyond Death Fear Beyond Death executes champions by dealing 100% current health as true damage at first, then true damage in powers of ten from 10 to 1,000,000.
  • Xin ZhaoSquare Xin Zhao's Crescent Guard Crescent Guard deals 75 / 175 / 275 (+ 100% bonus AD) (+ 15% of enemies' current health) physical damage to all nearby enemies. The health percent of the enemies' hit is capped at 600 against monsters.
  • YorickSquare Yorick's Mourning Mist Mourning Mist deals 15% of target's current health as magic damage to all enemies hit in an area, with a minimum damage of 70 / 105 / 140 / 175 / 210 magic damage.

Missing health

These abilities grant extra damage based on the target's missing health. The less current the target has (can be either a flat or percentage amount), the more damage these abilities will deal. These are often referred as "execute" abilities, as they work best on nearly dead targets.

  • EkkoSquare Ekko's Parallel Convergence Parallel Convergence passively makes Ekko's basic attacks deal 5% 「 (+ 2.22% per 100 AP) 」「 (+ 1% per 45 AP) 」 of target's missing health bonus magic damage versus targets below 30% of their maximum health, capping at 150 against minions and monsters.
  • EliseSquare Elise's Venomous Bite Venomous Bite deals 60 / 100 / 140 / 180 / 220 (+ 8% (+ 3% per 100 AP) of the target's missing health) magic damage. The percent health is capped at 75 / 100 / 125 / 150 / 175 against monsters.
  • GarenSquare Garen's Demacian Justice Demacian Justice deals to an enemy champion 175 / 350 / 525 (+ 28.57 / 33.33 / 40% of the target's missing health) magic damage.
  • JhinSquare Jhin's Whisper Whisper deals 15 / 20 / 25% of target's missing health bonus physical damage each 4 shots.
    • JhinSquare Jhin's Curtain Call Curtain Call deals 50 / 125 / 200 (+ 25% AD) physical damage, increased by 2% for every 1% of the target's missing health.
  • JinxSquare Jinx's Super Mega Death Rocket! Super Mega Death Rocket! deals between 25 / 35 / 45 (+ 15% bonus AD) (+ 25 / 30 / 35% of the target missing health) and 250 / 350 / 450 (+ 150% bonus AD) (+ 25 / 30 / 35% of the target's missing health). The percent health of the target is capped at 300 against minions and monsters.
  • Lee SinSquare Lee Sin's Resonating Strike Resonating Strike deals 50 / 80 / 110 / 140 / 170 (+ 90% bonus AD) (+ 8% of target's missing health) physical damage, capping at 400 against minions and monsters.
  • MorganaSquare Morgana's Tormented Soil Tormented Soil deals 0.5% increased damage for every 1% of the target's missing health. Going from 16 / 32 / 48 / 64 / 80 (+ 22% AP) to 24 / 48 / 72 / 96 / 120 (+ 33% AP) magic damage per second for 5 seconds.
  • NidaleeSquare Nidalee's Takedown Takedown deals 1 / 1.25 / 1.5 / 1.75% increased damage for every 1% of the target's missing health, capping at 150% increased damage. Going from 4 / 20 / 50 / 90 (+ 75% AD) (+ 36% AP) to 10 / 50 / 125 / 225 (+ 187.5% AD) (+ 90% AP) magic damage.
  • RivenSquare Riven's Wind Slash Wind Slash deals 2.67% increased damage for every 1% of an enemy's missing health, capping at 200% increased damage (at about 74.9% missing health). Going from 80 / 120 / 160 (+ 60% bonus AD) physical damage to 240 / 360 / 480 (+ 180% bonus AD) physical damage.
  • UrgotSquare Urgot's Fear Beyond Death Fear Beyond Death fires a chem-drill forward that impales the first enemy champion struck, dealing physical damage, leashing them for 4 seconds and Slow icon slowing them by 0% - 75% (based on target's missing health).
  • VolibearSquare Volibear's Frenzy Frenzy deals 1% increased damage for every 1% of the target's missing health, capping at 100% increased damage. Going from 80 / 125 / 170 / 215 / 260 (+ 15% of bonus health) physical damage to 160 / 250 / 340 / 430 / 520 (+ 30% of bonus health) physical damage.

Bonus health

These abilities grant extra damage based on the target's bonus health. Typically, the more bonus health the target has, the more damage these abilities will deal. Therefore, they are more powerful against tanks with a lot of health.

  • Lee SinSquare Lee Sin's Dragon's Rage Dragon's Rage deals 150 / 300 / 450 (+ 200% bonus AD) (+ 12 / 15 / 18% of kicked target's bonus health) physical damage to all enemies that the target collides with.
  • MordekaiserSquare Mordekaiser's Children of the Grave Children of the Grave grants Mordekaiser 25% of target's bonus health while the ghost is active.

Items

  • Blade of the Ruined King item Blade of the Ruined King: Passive: Unique: Basic attacks deal 8% of the target's current health (min 15) bonus on-hit physical damage (max 60 against minions and monsters).
  • Face of the Mountain item Face of the Mountain: Active: Unique: Grant a shield to yourself and an ally equal to 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes to Slow icon slow nearby enemies by 40% for 2 seconds (60 second cooldown).
  • Liandry's Torment item Liandry's Torment: Passive: Unique: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 2% of the target's current health per second for 3 seconds. This bonus damage is doubled to 4% of the target's current health against movement-impaired units and capped at 100 damage per second against monsters.
  • Sterak's Gage item Sterak's Gage: Passive: Unique – Lifeline: If you take 400 - 1800 (based on level) damage within 5 seconds, you gain a shield for 8 seconds equal to 75% bonus health that decays after 0.75 seconds (60 second cooldown). Passive: Triggering Lifeline grants Sterak's Fury.
  • Total Biscuit of Everlasting Will item Total Biscuit of Everlasting Will: Consume: Restores 15% of your missing health and 15% of your missing mana over 15 seconds. Manaless champions instead restore 20% of missing health.
  • Warmog's Armor item Warmog's Armor: Passive: Grants Warmog's Heart if you have at least 2750 maximum health. Passive: Unique – Warmog's Heart: Regenerate 「 2.5% maximum health every half-second 」「 25% maximum health every 5 seconds 」if damage has not been taken in the last 6 seconds (3 second for minions).
  • Zz'Rot Portal item Zz'Rot Portal: Active: Unique: Spawns a Void Gate at target location for 120 seconds. Every 4 seconds the gate makes a Voidspawn Voidspawn that travels down the nearest lane and decays over time. Voidspawn explodes when attacking structures. Voidspawn Voidspawn ignore champions and void targets. The first and every fourth voidspawn gain 15% of your maximum health as damage (120 second cooldown).

Runes

Health regeneration

A champion's health can be restored in several ways, for more details see health regeneration.

Increasing health

Items

Item Cost Amount Availability
Abyssal Mask item Abyssal Mask2900 Gold 350Common
Adaptive Helm item Adaptive Helm2800 Gold 350Common
Bami's Cinder item Bami's Cinder900 Gold 200Common
Catalyst of Aeons item Catalyst of Aeons1100 Gold 225Common
Juggernaut item Cinderhulk1500 Gold 300Classic
Crystalline Bracer item Crystalline Bracer650 Gold 200Common
Dead Man's Plate item Dead Man's Plate2900 Gold 425Common
Doran's Blade item Doran's Blade450 Gold 80Classic
Doran's Ring item Doran's Ring400 Gold 60Classic
Doran's Shield item Doran's Shield450 Gold 80Classic
Edge of Night item Edge of Night3100 Gold 250Common
Eye of the Equinox item Eye of the Equinox2300 Gold 500Summoner's Rift
Eye of the Oasis item Eye of the Oasis1900 Gold 200Summoner's Rift
Eye of the Watchers item Eye of the Watchers2200 Gold 200Summoner's Rift
Face of the Mountain item Face of the Mountain2200 Gold 450Classic
Forgefire Cape item Forgefire Cape3900 Gold 625Common
Frozen Mallet item Frozen Mallet3100 Gold 700Common
Giant's Belt item Giant's Belt1000 Gold 380Common
Guardian's Hammer item Guardian's Hammer950 Gold 150Howling Abyss
Guardian's Horn item Guardian's Horn950 Gold 150Howling Abyss
Orb of Winter item Guardian's Orb950 Gold 150Howling Abyss
Haunting Guise item Haunting Guise1500 Gold 200Common
Hextech GLP-800 item Hextech GLP-8003000 Gold 300Common
Hextech Protobelt-01 item Hextech Protobelt-012500 Gold 300Common
Infernal Mask item Infernal Mask3900 Gold 550Common
Jaurim's Fist item Jaurim's Fist1200 Gold 200Common
Kindlegem item Kindlegem800 Gold 200Common
Knight's Vow item Knight's Vow2200 Gold 250Common
Liandry's Torment item Liandry's Torment3100 Gold 300Common
Lord Van Damm's Pillager item Lord Van Damm's Pillager3000 Gold 300Twisted Treeline
Ohmwrecker item Ohmwrecker2650 Gold 300Summoner's Rift
Phage item Phage1250 Gold 200Common
Randuin's Omen item Randuin's Omen2900 Gold 400Common
Redemption item Redemption2100 Gold 200Summoner's Rift, Howling Abyss
Relic Shield item Relic Shield350 Gold 75Classic
Righteous Glory item Righteous Glory2650 Gold 400Common
Rod of Ages item Rod of Ages2700 Gold 300Classic
Rod of Ages (Crystal Scar) item Rod of Ages (Quick Charge)2700 Gold 300Crystal Scar
Ruby Crystal item Ruby Crystal400 Gold 150Common
Ruby Sightstone item Ruby Sightstone1600 Gold 500Summoner's Rift
Rylai's Crystal Scepter item Rylai's Crystal Scepter2600 Gold 300Common
Salvation item Salvation2600 Gold 300Summoner's Rift, Howling Abyss
Sightstone item Sightstone800 Gold 150Summoner's Rift
Spectre's Cowl item Spectre's Cowl1200 Gold 250Common
Spirit Visage item Spirit Visage2800 Gold 450Common
Sterak's Gage item Sterak's Gage3200 Gold 450Common
Sunfire Cape item Sunfire Cape2900 Gold 425Common
Targon's Brace item Targon's Brace850 Gold 175Classic
The Black Cleaver item The Black Cleaver3000 Gold 400Common
The Obsidian Cleaver item The Obsidian Cleaver4000 Gold 550Common
Thornmail item Thornmail2900 Gold 250Common
Titanic Hydra item Titanic Hydra3500 Gold 450Common
Trinity Force item Trinity Force3733 Gold 250Common
Trinity Fusion item Trinity Fusion4733 Gold 350Common
Warmog's Armor item Warmog's Armor2850 Gold 800Common
  • Elixir of Iron item Elixir of Iron: Consume: Grants the following effects for 3 minutes: +300 health, +25% Tenacity, increased champion size, and Path of Iron.
  • Gargoyle Stoneplate item Gargoyle Stoneplate: Active: Unique – Metallicize: Increases current and maximum health by 40%, as well as champion size, but reduces the damage you deal by 60% for 4 seconds. If Stone Skin is active, instead increases health by 100% (92 second cooldown). Current health percentage is conserved when the effect ends, as well.

Champion abilities

Note: Only the additional health effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Cho'GathSquare Cho'Gath's Feast Feast increases his maximum health by 80 / 120 / 160 when it kills a unit. This buff stacks infinitely, but no stacks can be gained from non-epic monsters or minions beyond 6 stacks.
  • GnarSquare Gnar's Rage Gene Rage Gene increases his maximum health by 30 + (40 × Gnar's level) when he transforms into Mega Gnar for 15 seconds.
  • KledSquare Kled's Skaarl the Cowardly Lizard Skaarl the Cowardly Lizard increases his maximum health by 400 - 1420 (based on level) + (100% bonus health).
  • LuluSquare Lulu's Wild Growth Wild Growth increases the maximum health of the targeted ally by 300 / 450 / 600 (+ 50% AP) for 7 seconds.
  • NasusSquare Nasus' Fury of the Sands Fury of the Sands increases his maximum health by 300 / 450 / 600 for 15 seconds.
  • NunuSquare Nunu's Consume Consume grants himself a stack of Well Fed if he consumes an enemy minion or monster, increasing his maximum health by 2% and stacking this buff up to 5 times (for a total increase of 10% maximum health)
  • RenektonSquare Renekton's Dominus Dominus increases his maximum health by 250 / 500 / 750 for 15 seconds.
  • ShyvanaSquare Shyvana's Dragon's Descent Dragon's Descent increases her maximum health by 150 / 250 / 350.
  • SionSquare Sion's Soul Furnace Soul Furnace increases his maximum health by 3 whenever he kills a unit, increased to 10 bonus health against large minions, large monsters, champion kills, and champion assists.
  • VladimirSquare Vladimir's Crimson Pact Crimson Pact increases his bonus health by 140% of his ability power.

Runes

List of champions' health

The highest and lowest base health champions.
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. TryndamereSquare Tryndamere 625.64 health 1. CaitlynSquare Caitlyn 475 health
2. GarenSquare Garen
2. TrundleSquare Trundle
616.28 health 2. AniviaSquare Anivia 480 health
3. ZacSquare Zac 615 health 3. SonaSquare Sona 482.36 health
4. AlistarSquare Alistar 613.36 health 4. EzrealSquare Ezreal 484.4 health
5. AmumuSquare Amumu 613.12 health 5. HeimerdingerSquare Heimerdinger 488 health
Level 18 1. GalioSquare Galio 2466 health 1. GnarSquare Gnar 1615 health
2. AlistarSquare Alistar 2415.36 health 2. JannaSquare Janna 1690 health
3. KayleSquare Kayle 2371 health 3. NamiSquare Nami 1747.32 health
4. TryndamereSquare Tryndamere 2291.64 health 4. LuluSquare Lulu 1783 health
5. DariusSquare Darius 2282.24 health 5. SionSquare Sion 1783.64 health

Trivia

Last updated: November 18, 2017, patch V7.22

Without using Grasp of the Undying rune Grasp of the Undying, Overgrowth rune Overgrowth, Cho'GathSquare Cho'Gath's Feast Feast, or SionSquare Sion's Soul Furnace Soul Furnace which potentially allows for infinite amounts of health, the largest amount of health is reached with a level 18 NunuSquare Nunu at 29840.471955 health. Still MordekaiserSquare Mordekaiser, with the Elder Dragon Elder Dragon, may have the most.

  • NunuSquare Nunu's health:
    • Items: = Warmog's Armor item 800 × 4 + Juggernaut item 300 = 3500 health
    • Runes: = Inspiration icon 145 + Celestial Body rune 100 = 245 health
    • Buffs = Wild Growth 1450.34025 + Elixir of Iron item 300 = 1750.34025 health
    • Maximum Health Multiplier = 1 + Consume 0.1 + Gargoyle Stoneplate item 1 = 2.1
    • Bonus Health Multiplier = 1 + Juggernaut item 0.2 + Gargoyle Stoneplate item 1 = 2.2
      • NunuSquare Nunu's health = (2120 + (245 + 3500 + 1750.34025) × 2.2) × 2.1 = 29840.471955 health

Last updated: November 18, 2017, patch V7.22

The most health any champion can obtain at level 1 with the Gold 500 is 1083.5, again being NunuSquare Nunu.