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Health Potion

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Health Potion
Health Potion
Availability
Common
Tier Consumable
Consume Restores 150 health over 15 seconds.
Menu Consumables
Item cost 35g
Sell value 14g
Item Code 2003

Health Potion is a consumable item in League of Legends.[1] Consuming a Health Potion will restore 150 health over 15 seconds after being used. It is a very useful item for nearly every champion early game due to its affordability but loses its effectiveness as champions' levels increase. The maximum health will be too substantial for it to be significant and any damage received would be too great.

It used to be highly recommended to buy multiple Health Potions when jungling as it provided increased early-game survivability. The % health gain from jungling creeps reduces their utility.

Similar items

Notes

  • You can use multiple Health Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks).
  • Using a Health Potion, as with all other activated items (with the exception of Entropy), does not interrupt channelling. This is particularly useful if jungling as  Fiddlesticks, as it will not interrupt  Drain. It also won't interrupt Recall or point-capturing in Dominion.
  • Health Potion and Mana Potion are currently two of the cheapest items in League of Legends.
  • Using a Health Potion can counter the damage from damage over time spells such as  Mordekaiser's  Children of the Grave or Ignite (keeping in mind, of course, the reduced effectiveness from Ignite's effect).
  • Health Potion can not be used at full health.
  • when used Health Potion gives an additional 10 healthregen/second for 15 seconds, which can be improved by Spirit Visage, resulting in 12 healthregen/second or a total amount of 180 health restored.

Trivia

Patch History

V4.1:

  • Icon updated

V1.0.0.130:

  • Health Potions now restore 150 health over 15 seconds instead of 200 health over 20 seconds.

V1.0.0.125:

  • You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)

V1.0.0.79:

  • Effect will now no longer be removed upon reaching full health, and remain for its intended duration.

April 25, 2009 Patch:

  • Cost increased to 35 from 30.

Alpha Week 2:

  • Reduced the Health regeneration.
  • Fixed some tooltip typos.

References

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