League of Legends Wiki

Health Potion

2,888pages on
this wiki
Add New Page
Comments56 Share
Health Potion is a consumable item in League of Legends.[1]

Consuming a Health Potion item.png Health Potion will restore 150 health over 15 seconds after being used. It is a very useful item for nearly every champion early game due to its affordability but loses its effectiveness as champions' levels increase. The maximum health will be too substantial for it to be significant and any damage received would be too great.

It used to be highly recommended to buy multiple Health Potion item.png Health Potions when jungling as it provided increased early-game survivability. The % health gain from jungling creeps reduces their utility.

Similar items


  • You can use multiple Health Potion item.png Health Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks).
  • You cannot have more than 5 health potions in your inventory at a time.
  • Using a Health Potion item.png Health Potion, as with all other activated items (with the exception of Entropy item.png Entropy), does not interrupt channelling. This is particularly useful if jungling as Fiddlesticks Fiddlesticks, as it will not interrupt Drain.png Drain. It also won't interrupt Recall.png Recall.
  • Health Potion item.png Health Potion is one of the cheapest item in League of Legends.
  • Using a Health Potion item.png Health Potion can counter the damage from damage over time spells such as Mordekaiser Mordekaiser's Children of the Grave.png Children of the Grave or Ignite.png Ignite (keeping in mind, of course, the reduced effectiveness from Ignite's effect).
  • Health Potion item.png Health Potion cannot be used at full health.
  • When used Health Potion item.png Health Potion gives an additional 10 health regen/second for 15 seconds, which can be improved by Spirit Visage item.png Spirit Visage, resulting in 12 health regen/second or a total amount of 180 health restored (as compared to 150).
  • If you're having trouble sustaining in lane, usually either top or mid as AD, do not rush Vampiric Scepter item.png Vampiric Scepter - at Gold 900 and only 10% lifesteal, given low (sub 150) total AD values, you usually won't be able to sustain enough from trading and lane minions. Note that Gold 900 is 18 health potions - or 2700 total health from regen. Consider either Doran's Blade item.png Doran's Blades or Health Potion item.png Health Potions.


  • During seasonal events, the Health Potion item.png Health Potion has been replaced by seasonal items with the same effect, but different names/pictures.

Patch History


  • Cost increased to Gold 50 from Gold 35
  • new limitation: Limited to one type of Healing Potion.


  • Icon updated


  • Health Potion item.png Health Potions now restore 150 health over 15 seconds instead of 200 health over 20 seconds.


  • You can now use multiple Health Potion item.png Health or Mana Potion item.png Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)


  • Effect will now no longer be removed upon reaching full health, and remain for its intended duration.

April 25, 2009 Patch:

  • Cost increased to 35 from 30.

Alpha Week 2:

  • Reduced the Health regeneration.
  • Fixed some tooltip typos.


  1. Itemlist on leagueoflegends.com

List of Items

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.