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Health Potion is a consumable item in League of Legends.[1] Consuming a Health Potion Health Potion will restore 150 health over 15 seconds after being used. It is a very useful item for nearly every champion early game due to its affordability but loses its effectiveness as champions' levels increase. The maximum health will be too substantial for it to be significant and any damage received would be too great.

It used to be highly recommended to buy multiple Health Potions Health Potions when jungling as it provided increased early-game survivability. The % health gain from jungling creeps reduces their utility.

Similar items

Notes

  • You can use multiple Health Potions Health Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks).
  • You cannot have more than 5 health potions in your inventory at a time.
  • Using a Health Potion Health Potion, as with all other activated items (with the exception of Entropy Entropy), does not interrupt channelling. This is particularly useful if jungling as Fiddlesticks Fiddlesticks, as it will not interrupt Drain Drain. It also won't interrupt Recall or point-capturing in Dominion.
  • Health Potion Health Potion and Mana Potion Mana Potion are currently two of the cheapest items in League of Legends.
  • Using a Health Potion Health Potion can counter the damage from damage over time spells such as Mordekaiser's Mordekaiser's Children of the Grave Children of the Grave or Ignite Ignite (keeping in mind, of course, the reduced effectiveness from Ignite's effect).
  • Health Potion Health Potion cannot be used at full health.
  • When used Health Potion Health Potion gives an additional 10 health regen/second for 15 seconds, which can be improved by Spirit Visage Spirit Visage, resulting in 12 health regen/second or a total amount of 180 health restored (as compared to 150).
  • If you have a charge of Crystalline Flask Crystalline Flask being used, you cannot use either a health or mana potion at the same time - the game won't proc both regen effects.
  • If you're having trouble sustaining in lane, usually either top or mid as AD, do not rush Vampiric Scepter Vampiric Scepter - at 800 gold and only 8% lifesteal, given low (sub 150) total AD values, you usually won't be able to sustain enough from trading and lane minions. Note that 800 gold is 22.857 health potions - or 3300 total health from regen. Consider either Doran's Blade Doran's Blades or Health Potion Health Potions.

Trivia

  • During seasonal events, the Health Potion Health Potion has been replaced by seasonal items with the same effect, but different names/pictures.

Patch History

V4.1:

  • Icon updated

V1.0.0.130:

  • Health Potions Health Potions now restore 150 health over 15 seconds instead of 200 health over 20 seconds.

V1.0.0.125:

  • You can now use multiple Health Health or Mana Potions Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)

V1.0.0.79:

  • Effect will now no longer be removed upon reaching full health, and remain for its intended duration.

April 25, 2009 Patch:

  • Cost increased to 35 from 30.

Alpha Week 2:

  • Reduced the Health regeneration.
  • Fixed some tooltip typos.

References

List of Items

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