Health Potion is a consumable item in League of Legends.[1] Consuming a will restore 150 health over 15 seconds after being used. It is a very useful item for nearly every champion early game due to its affordability but loses its effectiveness as champions' levels increase. The maximum health will be too substantial for it to be significant and any damage received would be too great.
It used to be highly recommended to buy multiple jungling as it provided increased early-game survivability. The % health gain from jungling creeps reduces their utility.
whenSimilar items
Notes
- You can use multiple while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks).
- You cannot have more than 5 health potions in your inventory at a time.
- Using a Dominion. , as with all other activated items (with the exception of ), does not interrupt channelling. This is particularly useful if jungling as , as it will not interrupt . It also won't interrupt Recall or point-capturing in
- and are currently two of the cheapest items in League of Legends.
- Using a damage over time spells such as or (keeping in mind, of course, the reduced effectiveness from Ignite's effect). can counter the damage from
- cannot be used at full health.
- When used gives an additional 10 health regen/second for 15 seconds, which can be improved by , resulting in 12 health regen/second or a total amount of 180 health restored (as compared to 150).
- If you have a charge of being used, you cannot use either a health or mana potion at the same time - the game won't proc both regen effects.
- If you're having trouble sustaining in lane, usually either top or mid as AD, do not rush - at 800 gold and only 8% lifesteal, given low (sub 150) total AD values, you usually won't be able to sustain enough from trading and lane minions. Note that 800 gold is 22.857 health potions - or 3300 total health from regen. Consider either s or s.
Trivia
- During seasonal events, the
- The 2009 Snowdown Showdown, 2010 Snowdown Showdown, and 2011 Snowdown Showdown celebrations. was a seasonal item that replaced the Health Potion during the
- The 2010 and 2011 Harrowing events. was a seasonal item that replaced the Health Potion during the
- The Lunar Revel celebration. was another seasonal item that replaced the Health Potion during the
has been replaced by seasonal items with the same effect, but different names/pictures.
Patch History
V4.1:
- Icon updated
- now restore 150 health over 15 seconds instead of 200 health over 20 seconds.
- You can now use multiple or while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
- Effect will now no longer be removed upon reaching full health, and remain for its intended duration.
- Cost increased to 35 from 30.
- Reduced the Health regeneration.
- Fixed some tooltip typos.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items