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Health regeneration

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Health Regeneration (also known as HP5) is a statistic similar to Mana Regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, masteries, runes and neutral buffs, as detailed below. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.

Gold Value

Gold Value

  • Flat Health Regeneration has a gold value of 36 Gold per point.
  • Percentage Health Regeneration has a gold value of Gold per point.

Increasing Health Regeneration

Items

Item Cost Amount Availability
Aegis of the Legion item.png Aegis of the Legion1500 Gold100 %Common
Banner of Command item.png Banner of Command2900 Gold100 %Common
Banshee's Veil item.png Banshee's Veil2450 Gold100 %Common
Crystalline Bracer item.png Crystalline Bracer650 Gold50 %Common
Eye of the Equinox item.png Eye of the Equinox2200 Gold100 %Summoner's Rift
Eye of the Oasis item.png Eye of the Oasis2200 Gold150 %Summoner's Rift
Face of the Mountain item.png Face of the Mountain2200 Gold100 %Common
Locket of the Iron Solari item.png Locket of the Iron Solari2500 Gold100 %Summoner's Rift
Martyr's Gambit item.png Martyr's Gambit1850 Gold100 %Black Market Brawlers
Nomad's Medallion item.png Nomad's Medallion850 Gold25 %Common
Ohmwrecker item.png Ohmwrecker2650 Gold150 %Summoner's Rift
Puppeteer item.png Puppeteer2200 Gold50 %Black Market Brawlers
Raptor Cloak item.png Raptor Cloak1200 Gold125 %Summoner's Rift
Ravenous Hydra item.png Ravenous Hydra3500 Gold100 %Common
Rejuvenation Bead item.png Rejuvenation Bead150 Gold50 %Common
Righteous Glory item.png Righteous Glory2500 Gold100 %Common
Spirit Visage item.png Spirit Visage2800 Gold200 %Common
Talisman of Ascension item.png Talisman of Ascension2500 Gold150 %Common
Targon's Brace item.jpg Targon's Brace850 Gold50 %Common
Tiamat item.png Tiamat1200 Gold50 %Common
Titanic Hydra item.png Titanic Hydra3500 Gold100 %Common
Warmog's Armor item.png Warmog's Armor2850 Gold200 %Common
Zz'Rot Portal item.png Zz'Rot Portal2700 Gold125 %Summoner's Rift
  • Athene's Unholy Grail item.png Athene's Unholy Grail: Unique Passive - Harmony: Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage
    . +25 magic resistance, +75% base mana regeneration, +40 ability power, +20% cooldown reduction. Unique Passive - Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount. 2250 Gold
  • Chalice of Harmony item.png Chalice of Harmony: Unique Passive - Harmony: Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage
    . +25 magic resistance, +50% base mana regeneration. 900 Gold
  • Doran's Shield item.png Doran's Shield: Passive: Restores 6 health every 5 seconds
    . +80 health. Unique Passive: Blocks 8 damage from single target attacks and spells from champions. 450 Gold
  • Health Potion item.png Health Potion: Consumable: Regenerates 150 health over 15 seconds
    . 50 Gold
  • Spectre's Cowl item.png Spectre's Cowl: Unique Passive: Grants 150% base health regeneration for up to 10 seconds after taking damage from an enemy champion
    . +200 health, +35 magic resistance. 1100 Gold
  • Spirit Visage item.png Spirit Visage: +200% base health regeneration. Unique Passive: Increases effectiveness of all sources of healing including self-healing, health regen, life steal and spell vamp by 25%
    . +500 health, +55 magic resistance, +10% cooldown reduction. 2800 Gold
  • Total Biscuit of Rejuvenation item.png Total Biscuit of Rejuvenation: Consumable: Regenerates 15 health and 15 mana on consumption, and 150 health over 15 seconds
    ; 50 Gold

Variable Availability

  • Classic Corrupting Potion item.png Corrupting Potion: Consumable: Regenerates 150 health and 50 mana over 12 seconds
    . Holds up to 3 charges that refill upon visiting the store. Passive - Touch of Corruption: Abilities and basic attacks apply a burn that damages enemy champions for 15 - 30 (based on level) bonus magic damage over 3 seconds. Bonus damage is halved for area of effect and damage over time effects. 500 Gold
  • Classic Hunter's Potion item.png Hunter's Potion: Consumable: Regenerates 60 health and 35 mana over 8 seconds
    . Holds up to 5 charges that refill upon visiting the store. Killing large monsters grants one charge. 400 Gold
  • Summoner's Rift, Howling Abyss Mikael's Crucible item.png Mikael's Crucible: Unique Passive - Harmony: Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage
    . +35 magic resistance, +150% base mana regeneration, +10% cooldown reduction. Unique Active - Removes all stuns, roots, taunts, fears, silences and slows on an allied champion and heals for 150 + (10% of the target's maximum health) (180 second cooldown. 750 range). 2300 Gold
  • Howling Abyss Overlord's Bloodmail item.png Overlord's Bloodmail: +100% base health regeneration. Unique Passive: Upon champion kill or assist, restores 300 health over 5 seconds
    . +800 health. 2550 Gold
  • Classic Refillable Potion item.png Refillable Potion: Consumable: Regenerates 125 health over 12 seconds
    . Holds up to 2 charges that refill upon visiting the store. 150 Gold
  • Summoner's Rift, Howling Abyss Warmog's Armor item.png Warmog's Armor: Unique Passive: Grants Warmog's Heart if you have at least 3000 maximum health. Warmog's Heart: Restores 15% of maximum health every 5 seconds if damage hasn't been taken within 8 seconds. +200% base health regeneration,
    +850 health 2850 Gold

Champion Abilities

  • Dr. Mundo Dr. Mundo's Adrenaline Rush.png Adrenaline Rush regenerates 0.3% of his maximum health each second.
  • Dr. Mundo Dr. Mundo's Sadism.png Sadism causes him to regenerate 40 / 50 / 60% of his maximum health over 12 seconds.
  • Garen Garen's Perseverance.png Perseverance allows him to regenerate 0.4 / 0.8 / 2.0% of his maximum health per second after not taking damage (excluding minions) for 9 / 6 / 4 seconds.
  • Heimerdinger Heimerdinger's Techmaturgical Repair Bots.png Techmaturgical Repair Bots increases the health regeneration of nearby evolution turrets and allied champions by 10 / 15 / 20 / 25 / 30.
  • Olaf Olaf's Vicious Strikes.png Vicious Strikes grants 0.5% enhanced healing from all sources, including health regeneration, for every 1% of his missing health for 6 seconds.
  • Singed Singed's Insanity Potion.png Insanity Potion increases his health regeneration by 35 / 50 / 80 for 25 seconds.
  • Trundle Trundle's Frozen Domain.png Frozen Domain increases his healing and health regeneration by 20% in a target area for 8 seconds.
  • Vladimir Vladimir's Tides of Blood.png Tides of Blood increases his healing and regeneration by 4 / 5 / 6 / 7 / 8%. This buff lasts for 10 seconds and stacks up to 4 times.
  • Volibear Volibear's Chosen of the Storm.png Chosen of the Storm can regenerate 30% of his maximum health over 6 seconds once every two minutes when his health drops below 30%.

Masteries

  • Recovery mastery s4.png Recovery grants 0.4 / 0.8 / 1.2 / 1.6 / 2 health regeneration.
  • Adaptive Armor mastery s4.png Runic Armor grants 1.6 / 3.2 / 4.8 / 6.4 / 8% stronger shields, healing, health regeneration, and lifesteal on you.
  • Perseverance mastery s4.png Perseverance grants you +50% base health regeneration, increased to +200% when below 25% health.

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Health Regeneration

(Health Regen / 5 sec)

Mark X X X
Seal

GSeals (1)

0.31

N/A

0.43

1 IP

0.56

820 IP

Glyph

GGlyphs (1)

X X 0.27

820 IP

Quintessence

GQuintessences (1)

X X 2.7

2050 IP

Health Regeneration, Scaling

(Health Regen / 5 sec per level)

Mark X X X
Seal

GSeals (2)

X X 0.11 per level (1.98)

410 IP

Glyph X X X
Quintessence

GQuintessences (2)

X X 0.28 per level (5.04)

2050 IP

Neutral buffs

  • The Crest of Cinders.png Crest of Cinders buff grants health regeneration equal to 1 / 3 / 9% of your maximum health per 5 seconds for 90 seconds (except the first time that last 120 seconds).
  • The Heart of Oceans buff grants health regeneration equal to 4 / 8 / 12% of your missing health per 5 seconds if not damaged by a champion or tower in the last 8 seconds.

Notes

See Healing for more information.

List of champions' Health Regeneration

The highest and lowest base health regeneration champions
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Heimerdinger Heimerdinger 11.005 hp5 1. Gnar Gnar 2.5 hp5
1. Soraka Soraka
2. Sion Sion 10.18 hp5 2. Mordekaiser Mordekaiser 4.0 hp5
3. Darius Darius 9.845 hp5 3. Rengar Rengar 4.27 hp5
4. Evelynn Evelynn 9.82 hp5 4 Katarina Katarina 4.5 hp5
5. Illaoi Illaoi 9.5 hp5 5. Sivir Sivir 5.17 hp5
Level 18 1. Heimerdinger Heimerdinger 40.8 hp5 1. Mordekaiser Mordekaiser 9.1 hp5
2. Darius Darius 26.0 hp5 2. Gnar Gnar 11.0 hp5
2. Soraka Soraka
3. Braum Braum 25.2 hp5 3. Rengar Rengar 11.1 hp5
4. Ekko Ekko 24.3 hp5 4. Riven Riven 13.8 hp5
4. Nasus Nasus
4. Vi Vi
5. Olaf Olaf 23.8 hp5 5. Katarina Katarina 13.9 hp5
5. Sion Sion 5. Zilean Zilean
5. Tryndamere Tryndamere


Trivia

(Last updated 25/05/2016 on patch 6.10)

  • What may be the highest health regeneration attainable is 8021.650032 HP per 5 seconds, with Dr. Mundo Dr. Mundo's passive Adrenaline Rush.png Adrenaline Rush, and his ultimate Sadism.png Sadism, which both scale with maximum health.
  • Dr. Mundo Dr. Mundo's health regeneration:
    • Base = 20.5
    • Items = Warmog's Armor item.png 200% × 4 + Spirit Visage item.png 200% = 1000% health regeneration
    • Mast. & Buffs = Sadism.png 25% max health + Ocean Drake 17.9982% max health + Crest of Cinders.png 9% max health + Adrenaline Rush.png 1.5% max health + Techmaturgical Repair Bots.png 30 + 30 + Recovery mastery s4 2 + Perseverance mastery s4 200% = 53.4982% max health health regen + 62 health reneration + 200% health regeneration
    • Health Reneration Amplification = Adaptive Armor mastery s4 8% × Spirit Visage item.png 25% = 1.35 = 35% health regeneration
      • Dr. Mundo Dr. Mundo's Health Regeneration = (20.5 × (1 + 10 + 2) + 62 + 10492.80721 × 0.534982) × 1.35 = 8021.650032 health regeneration
        • Or 1604.330006 health per second.


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