Health Regeneration (also known as HP5) is a stat similar to mana regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, runes and neutral buffs, as detailed below. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.

Gold Value

Gold Value

  • Flat Health Regeneration has a gold value of Gold 36 per point.
  • Percentage Health Regeneration has a gold value of Gold 3 per point.

Increasing health regeneration

Items

Item Cost Amount Availability
Adaptive Helm item Adaptive Helm2800 Gold 100 %Common
Banner of Command item Banner of Command2200 Gold 125 %Summoner's Rift
Crystalline Bracer item Crystalline Bracer650 Gold 50 %Common
Eye of the Equinox item Eye of the Equinox2300 Gold 200 %Summoner's Rift
Eye of the Oasis item Eye of the Oasis1900 Gold 125 %Summoner's Rift
Face of the Mountain item Face of the Mountain2200 Gold 100 %Classic
Nomad's Medallion item Nomad's Medallion850 Gold 50 %Classic
Ohmwrecker item Ohmwrecker2650 Gold 150 %Summoner's Rift
Raptor Cloak item Raptor Cloak900 Gold 125 %Summoner's Rift, Howling Abyss
Ravenous Hydra item Ravenous Hydra3500 Gold 100 %Common
Redemption item Redemption2100 Gold 50 %Summoner's Rift, Howling Abyss
Rejuvenation Bead item Rejuvenation Bead150 Gold 50 %Common
Righteous Glory item Righteous Glory2650 Gold 100 %Common
Salvation item Salvation2600 Gold 150 %Summoner's Rift, Howling Abyss
Spirit Visage item Spirit Visage2800 Gold 100 %Common
Talisman of Ascension item Talisman of Ascension2200 Gold 175 %Classic
Targon's Brace item Targon's Brace850 Gold 50 %Classic
Tiamat item Tiamat1200 Gold 50 %Common
Titanic Hydra item Titanic Hydra3500 Gold 100 %Common
Warmog's Armor item Warmog's Armor2850 Gold 200 %Common
Zz'Rot Portal item Zz'Rot Portal2700 Gold 125 %Summoner's Rift
  • Abyssal Mask item Abyssal Mask: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
  • Catalyst of Aeons item Catalyst of Aeons: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 15 per cast (toggle spells heal for up to 15 per second).
  • Chalice of Harmony item Chalice of Harmony: Passive: Unique – Harmony: Gain +25% base health regeneration for every additional 25% base mana regeneration.
  • Corrupting Potion item Corrupting Potion: Consume: For 12 seconds, regenerates 5.20 health and 3.125 mana every half-second for a total of 125 health and 75 mana as well as grants Touch of Corruption.
  • Doran's Shield item Doran's Shield: Passive: +6 flat health regeneration per 5 seconds. Passive: Unique: Restores 20 health over 10 seconds after taking damage from an enemy champion.
  • Guardian's Horn item Guardian's Horn: Passive: +20 flat health regeneration per 5 seconds.
  • Health Potion item Health Potion: Consume: Regenerates 5 health every half-second for 15 seconds, restoring a total of 150 health.
  • Hextech GLP-800 item Hextech GLP-800: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of the cost as health, up to 25 per spell cast.
  • Hunter's Potion item Hunter's Potion: Consume: Regenerates 3.75 health and 2.18 mana every half-second for 8 seconds, restoring a total of 60 health and 35 mana.
  • Mikael's Crucible item Mikael's Crucible: Passive: Unique – Harmony: Gain +25% base health regeneration for every additional 25% base mana regeneration.
  • Rod of Ages item Rod of Ages: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
  • Spectre's Cowl item Spectre's Cowl: Passive: Unique: Grants 150% base health regeneration for 10 seconds after taking damage from an enemy champion.
  • Spirit Visage item Spirit Visage: Passive: Unique: Increases effectiveness of all sources of health restoration by 30% (including health regeneration, life steal and spell vamp).
  • Total Biscuit of Everlasting Will item Total Biscuit of Everlasting Will: Consume: Restores 15% of your missing health and 15% of your missing mana over 15 seconds. Manaless champions instead restore 20% of missing health.
  • Refillable Potion item Refillable Potion: Consume: Regenerates 5.21 health every half-second for 12 seconds, restoring a total of 125 health.
  • Warmog's Armor item Warmog's Armor: Passive: Unique – Warmog's Heart: Regenerate 「 2.5% maximum health every half-second 」「 25% maximum health every 5 seconds 」if damage has not been taken in the last 6 seconds (3 second for minions).

Champion abilities

  • Dr. MundoSquare Dr. Mundo's Adrenaline Rush Adrenaline Rush regenerates 0.3% of his maximum health each second.
  • Dr. MundoSquare Dr. Mundo's Sadism Sadism causes him to regenerate 40 / 50 / 60% of his maximum health over 12 seconds.
  • GarenSquare Garen's Perseverance Perseverance regenerates 0.2 / 0.8% maximum health every half-second if he has not taken non-minion damage in the last 9 / 4 seconds. Regeneration increased to 0.4 / 1.6% maximum health every half-second while below 25 / 50% of his maximum health. At level 11, damage from non-epic monsters will no longer stop Perseverance.
  • OlafSquare Olaf's Vicious Strikes Vicious Strikes grants 0.5% enhanced healing from all sources, including health regeneration, for every 1% of his missing health for 6 seconds.
  • SingedSquare Singed's Insanity Potion Insanity Potion regenerates 7 / 12 / 17 health per second for 25 seconds.
  • TrundleSquare Trundle's Frozen Domain Frozen Domain increases his healing and health regeneration by 25% in a target area for 8 seconds.
  • VolibearSquare Volibear's Chosen of the Storm Chosen of the Storm can regenerate 30% of his maximum health over 6 seconds once every two minutes when his health drops below 30%.

Summoner's spells

  • Smite Smite: Smiting a large monster restores 70 (+ 10% of maximum health).

Runes

Neutral buffs

  • The Crest of Cinders.png Crest of Cinders buff grants health regeneration equal to 1 / 3 / 9% of your maximum health per 5 seconds for 120 seconds.
  • The Ocean Drake Heart of Oceans buff grants health regeneration equal to 4 / 8 / 12% of your missing health per 5 seconds if not damaged by a champion or tower in the last 8 seconds.

Other ways to restore health

A champion's health can be restored in several ways other than health regeneration:

General
  • Through life steal, spell vamp and healing.
  • Returning to the spawning pool, which restores a percentage of your maximum health per second.
  • Leveling up will restore some maximum health, and some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.
  • Slaying a large jungle monster.

Decreasing health regeneration

A champion's health restoration can be reduced in following ways (the list does not include internal spell mechanics or scalings):

  • Grievous Wounds icon Grievous Wounds debuff reduces all health restoration on target by 40%.
  • Murder Bridge map reduces all outsourced health restoration by 50%.

Notes

  • Spirit Visage item Spirit Visage, OlafSquare Olaf's Vicious Strikes Vicious Strikes, and TrundleSquare Trundle's Frozen Domain Frozen Domain increases the effectiveness of all sources of health regeneration (champions stats, abilities, buffs, items, and runes).
  • Health regeneration stacks additively and has no cap.
  • Healing reduction effects reduce the effectiveness of regeneration. Such effects do not stack, though they will refresh the duration. All such effects (except Crystal Scar's Aura) halve the effectiveness of healing, health regeneration, life steal, and spell vamp.

List of champions' Health Regeneration

The highest and lowest base health regeneration champions.
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. SionSquare Sion 10.18 hp5 1. SorakaSquare Soraka 2.5 hp5
2. DariusSquare Darius 9.846 hp5 2. WarwickSquare Warwick 3.75 hp5
3. IllaoiSquare Illaoi 9.5 hp5 3. MordekaiserSquare Mordekaiser 4 hp5
4. NasusSquare Nasus
4. ViSquare Vi
9.012 hp5 4. GnarSquare Gnar 4.5 hp5
5. EkkoSquare Ekko
5. OrnnSquare Ornn
9 hp5 5. MaokaiSquare Maokai
5. NunuSquare Nunu
5. RakanSquare Rakan
5 hp5
Level 18 1. GnarSquare Gnar 34.25 hp5 1. MordekaiserSquare Mordekaiser 9.1 hp5
2. DariusSquare Darius 25.996 hp5 2. SorakaSquare Soraka 11 hp5
3. BraumSquare Braum 25.18 hp5 3. RakanSquare Rakan 13.5 hp5
4. EkkoSquare Ekko
4. NasusSquare Nasus
4. ViSquare Vi
24.3 hp5 4. RivenSquare Riven 13.84 hp5
5. OlafSquare Olaf
5. SionSquare Sion
5. TryndamereSquare Tryndamere
23.812 hp5 5. ZileanSquare Zilean 13.94 hp5

Trivia

Last updated: 06/03/2017, patch V7.4

  • What may be the highest health regeneration attainable is 7615 HP per 5 seconds, with Dr. MundoSquare Dr. Mundo's, thanks to his passive Adrenaline Rush Adrenaline Rush, and his ultimate Sadism Sadism, which both scale with maximum health.
  • Dr. MundoSquare Dr. Mundo's health regeneration:
    • Base = 20.5
    • Items = Warmog's Armor item 200% × 4 + Spirit Visage item 200% = 1000% base health regeneration
    • Mast. & Buffs = Sadism 25% max health + Ocean Drake 17.9982% max health + Crest of Cinders.png 9% max health + Adrenaline Rush 1.5% max health + Hextech Affinity 30 + 30 + Recovery mastery 2016.png 2 + Perseverance mastery 2016.png 200% = 53.4982% max health health regen + 62 health reneration + 200% health regeneration
    • Health Reneration Amplification = Runic Armor mastery 2016.png 8% × Spirit Visage item 25% = 1.35 = 35% health regeneration
      • Dr. MundoSquare Dr. Mundo's Health Regeneration = (20.5 × (1 + 10 + 2) + 62 + (9929.890743175 × 0.534982)) × 1.35 = 7615.0972929130845975 health regeneration
        • Or 1523.0194585826 health per second.
  • In the same situation, Dr. MundoSquare Dr. Mundo is at 0.01% maximum health so he has currently about 99 health.
    • It would take him 6.52 seconds to recover all his missing health.