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Health regeneration

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Health Regeneration (also known as HP5) is a stat similar to mana regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, masteries, runes and neutral buffs, as detailed below. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.

Gold Value

Gold Value

  • Flat Health Regeneration has a gold value of 36 Gold per point.
  • Percentage Health Regeneration has a gold value of Gold per point.

Increasing Health Regeneration

Items

Item Cost Amount Availability
Banshee's Veil item.png Banshee's Veil2450 Gold100 %Common
Crystalline Bracer item.png Crystalline Bracer650 Gold50 %Common
Eye of the Equinox item.png Eye of the Equinox2200 Gold200 %Summoner's Rift
Eye of the Oasis item.png Eye of the Oasis1900 Gold100 %Summoner's Rift
Face of the Mountain item.png Face of the Mountain2200 Gold100 %Common
Knight's Vow item.png Knight's Vow2400 Gold100 %Common
Nomad's Medallion item.png Nomad's Medallion850 Gold25 %Common
Ohmwrecker item.png Ohmwrecker2650 Gold150 %Summoner's Rift
Raptor Cloak item.png Raptor Cloak1200 Gold125 %Summoner's Rift
Ravenous Hydra item.png Ravenous Hydra3500 Gold100 %Common
Redemption item.png Redemption2100 Gold75 %Summoner's Rift, Howling Abyss
Rejuvenation Bead item.png Rejuvenation Bead150 Gold50 %Common
Righteous Glory item.png Righteous Glory2500 Gold100 %Common
Spirit Visage item.png Spirit Visage2800 Gold200 %Common
Talisman of Ascension item.png Talisman of Ascension2400 Gold150 %Common
Targon's Brace item.jpg Targon's Brace850 Gold50 %Common
Tiamat item.png Tiamat1200 Gold50 %Common
Titanic Hydra item.png Titanic Hydra3500 Gold100 %Common
Warmog's Armor item.png Warmog's Armor2850 Gold200 %Common
Zz'Rot Portal item.png Zz'Rot Portal2700 Gold125 %Summoner's Rift
  • Athene's Unholy Grail item.png Athene's Unholy Grail: Passive: Unique – Harmony: Gain +25% base health regeneration for every +25% base mana regeneration.
  • Chalice of Harmony item.png Chalice of Harmony: Passive: Unique – Harmony: Gain +25% base health regeneration for every +25% base mana regeneration.
  • Corrupting Potion item.png Corrupting Potion: Consume: For 12 seconds, regenerates 5.20 health and 3.125 mana every half-second for a total of 125 health and 75 mana as well as grants Touch of Corruption.
  • Doran's Shield item.png Doran's Shield: Passive: + 6 flat health regeneration per 5 seconds
  • Guardian's Horn item.png Guardian's Horn: Passive: + 20 flat health regeneration per 5 seconds
  • Health Potion item.png Health Potion: Consume: Regenerates 5 health every half-second for 15 seconds, restoring a total of 150 health.
  • Hunter's Potion item.png Hunter's Potion: Consume: Regenerates 3.75 health and 2.18 mana every half-second for 8 seconds, restoring a total of 60 health and 35 mana.
  • Mikael's Crucible item.png Mikael's Crucible: Passive: Unique – Harmony: Gain +25% base health regeneration for every +25% base mana regeneration.
  • Spectre's Cowl item.png Spectre's Cowl: Passive: Unique: Grants 150% base health regeneration for 10 seconds after taking damage from an enemy champion.
  • Spirit Visage item.png Spirit Visage: Passive: Unique: Increases effectiveness of all sources of health restoration by 25% (including health regeneration, life steal and spell vamp).
  • Total Biscuit of Rejuvenation item.png Total Biscuit of Rejuvenation: Consume: Restores 15 health and 15 mana on consumption, and regenerates 5 health every half-second for 16.5 seconds, restoring a total of 165 health.
  • Refillable Potion item.png Refillable Potion: Consume: Regenerates 5.21 health every half-second for 12 seconds, restoring a total of 125 health.
  • Warmog's Armor item.png Warmog's Armor: Passive: Unique – Warmog's Heart: Regenerate 「 1.5% maximum health every half-second 」「 15% maximum health every 5 seconds 」if damage has not been taken in the last 8 seconds.

Champion Abilities

  • Dr. Mundo Dr. Mundo's Adrenaline Rush.png Adrenaline Rush regenerates 0.3% of his maximum health each second.
  • Dr. Mundo Dr. Mundo's Sadism.png Sadism causes him to regenerate 40 / 50 / 60% of his maximum health over 12 seconds.
  • Garen Garen's Perseverance.png Perseverance allows him to regenerate 0.4 / 0.8 / 2.0% of his maximum health per second after not taking damage (excluding minions) for 9 / 6 / 4 seconds.
  • Heimerdinger Heimerdinger's Techmaturgical Repair Bots.png Techmaturgical Repair Bots increases the health regeneration of nearby evolution turrets and allied champions by 10 / 15 / 20 / 25 / 30.
  • Olaf Olaf's Vicious Strikes.png Vicious Strikes grants 0.5% enhanced healing from all sources, including health regeneration, for every 1% of his missing health for 6 seconds.
  • Singed Singed's Insanity Potion.png Insanity Potion increases his health regeneration by 35 / 50 / 80 for 25 seconds.
  • Trundle Trundle's Frozen Domain.png Frozen Domain increases his healing and health regeneration by 20% in a target area for 8 seconds.
  • Vladimir Vladimir's Tides of Blood.png Tides of Blood increases his healing and regeneration by 4 / 5 / 6 / 7 / 8%. This buff lasts for 10 seconds and stacks up to 4 times.
  • Volibear Volibear's Chosen of the Storm.png Chosen of the Storm can regenerate 30% of his maximum health over 6 seconds once every two minutes when his health drops below 30%.

Masteries

Runes

Type Tier 3 % of Highest Price
Health Regeneration
Hp5 seal 3 Seal 0.56 62% 820 IP
Hp5 glyph 3 Glyph 0.27 30% 820 IP
Hp5 quint 3 Quintessence 2.7 100% 2050 IP
Scaling Health Regeneration
Scaling Hp5 seal 3 Seal 0.11 per level
(1.98)
100% 410 IP
Scaling Hp5 quint 3 Quintessence 0.28 per level
(5.04)
85% 2050 IP

Neutral buffs

  • The Crest of Cinders.png Crest of Cinders buff grants health regeneration equal to 1 / 3 / 9% of your maximum health per 5 seconds for 90 seconds (except the first time that last 120 seconds).
  • The Ocean Drake Heart of Oceans buff grants health regeneration equal to 4 / 8 / 12% of your missing health per 5 seconds if not damaged by a champion or tower in the last 8 seconds.

Notes

List of champions' Health Regeneration

The highest and lowest base health regeneration champions
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Heimerdinger Heimerdinger 11.005 hp5 1. Gnar Gnar 2.5 hp5
1. Soraka Soraka
2. Sion Sion 10.18 hp5 2. Mordekaiser Mordekaiser 4.0 hp5
3. Darius Darius 9.845 hp5 3. Sivir Sivir 5.17 hp5
4. Evelynn Evelynn 9.82 hp5 4 Ryze Ryze 5.27 hp5
5. Illaoi Illaoi 9.5 hp5 5. Riven Riven 5.34 hp5
Level 18 1. Heimerdinger Heimerdinger 40.8 hp5 1. Mordekaiser Mordekaiser 9.1 hp5
2. Darius Darius 26.0 hp5 2. Gnar Gnar 11.0 hp5
2. Soraka Soraka
3. Braum Braum 25.2 hp5 3. Riven Riven 13.8 hp5
4. Ekko Ekko 24.3 hp5 4. Zilean Zilean 13.9 hp5
4. Nasus Nasus
4. Vi Vi
5. Olaf Olaf 23.8 hp5 5. Gragas Gragas 14.0 hp5
5. Sion Sion
5. Tryndamere Tryndamere

Trivia

(Last updated 25/05/2016 on patch 6.10)

  • What may be the highest health regeneration attainable is 8021.650032 HP per 5 seconds, with Dr. Mundo Dr. Mundo's passive Adrenaline Rush.png Adrenaline Rush, and his ultimate Sadism.png Sadism, which both scale with maximum health.
  • Dr. Mundo Dr. Mundo's health regeneration:
    • Base = 20.5
    • Items = Warmog's Armor item.png 200% × 4 + Spirit Visage item.png 200% = 1000% health regeneration
    • Mast. & Buffs = Sadism.png 25% max health + Ocean Drake 17.9982% max health + Crest of Cinders.png 9% max health + Adrenaline Rush.png 1.5% max health + Techmaturgical Repair Bots.png 30 + 30 + Recovery mastery s4.png 2 + Perseverance mastery s4.png 200% = 53.4982% max health health regen + 62 health reneration + 200% health regeneration
    • Health Reneration Amplification = Adaptive Armor mastery s4.png 8% × Spirit Visage item.png 25% = 1.35 = 35% health regeneration
      • Dr. Mundo Dr. Mundo's Health Regeneration = (20.5 × (1 + 10 + 2) + 62 + 10492.80721 × 0.534982) × 1.35 = 8021.650032 health regeneration
        • Or 1604.330006 health per second.


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