Health Regeneration (also known as HP5) is a statistic similar to Mana Regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, masteries, runes and neutral buffs, as detailed below. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.
Gold Value
- Flat Health Regeneration has a gold value of 36 per point.
- Percentage Health Regeneration has a gold value of 3 per point.
Increasing Health Regeneration
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Items
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Variable Availability
- Summoner's Rift, Twisted Treeline, Howling Abyss Template:Ile
- Summoner's Rift, Twisted Treeline Template:Ile
- Summoner's Rift Template:Ile
- Summoner's Rift Template:Ile
- Howling Abyss Template:Ile
- Summoner's Rift, Twisted Treeline Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Summoner's Rift Template:Ile
- Howling Abyss Template:Ile
- Item availability needs updating. Template:Ile
- Summoner's Rift Template:Ile
- Summoner's Rift, Twisted Treeline Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Summoner's Rift Template:Ile
Champion Abilities
- 0.3% of his maximum health each second. regenerates
- 40 / 50 / 60% of his maximum health over 12 seconds. causes him to regenerate
- Error: Parameter '3' is not accepted.% of his maximum health per second after not taking damage (excluding minions) for Error: Parameter '3' is not accepted. seconds. allows him to regenerate
- increases the health regeneration of nearby evolution turrets and allied champions by Error: Parameter '3' is not accepted..
- 1% of his missing health for 6 seconds. grants 0.5% enhanced healing from all sources, including health regeneration, for every
- increases his health regeneration by 35 / 50 / 80 for 25 seconds.
- increases his healing and health regeneration by 20% in a target area for 8 seconds.
- increases his healing and regeneration by 4 / 5 / 6 / 7 / 8%. This buff lasts for 10 seconds and stacks up to 4 times.
- 30% of his maximum health over 6 seconds once every two minutes when his health drops below 30%. can regenerate
Masteries
- grants 0.4 / 0.8 / 1.2 / 1.6 / 2 health regeneration.
- shields, healing, health regeneration, and lifesteal on you. grants 1.6 / 3.2 / 4.8 / 6.4 / 8% stronger
- below 25% health. grants you +50% base health regeneration, increased to +200% when
Runes
Name | Type | Tier 1 (Lesser) | Tier 2 (Normal) | Tier 3 (Greater) |
---|---|---|---|---|
Health Regeneration
(Health Regen / 5 sec) |
Mark | X | X | X |
Seal | 0.31
N/A |
0.43 | 0.56 | |
Glyph | X | X | 0.27 | |
Quintessence | X | X | 2.7 | |
Health Regeneration, Scaling
(Health Regen / 5 sec per level) |
Mark | X | X | X |
Seal | X | X | 0.11 per level (1.98) | |
Glyph | X | X | X | |
Quintessence | X | X | 0.28 per level (5.04) |
Neutral buffs
- The 1 / 3 / 9% of your maximum health per 5 seconds for 90 seconds (except the first time that last 120 seconds). buff grants health regeneration equal to
- The Heart of Oceans buff grants health regeneration equal to 4 / 8 / 12% of your missing health per 8 seconds if not damaged by a champion or tower in the last 5 seconds.
Notes
- , , , and increases the effectiveness of all sources of health regeneration (champions stats, abilities, buffs, items, runes, & masteries).
- Health regeneration stacks additively and has no cap.
- Healing reduction effects reduce the effectiveness of regeneration. Such effects do not stack, though they will refresh the duration. All such effects (except Crystal Scar's Aura) halve the effectiveness of healing, health regeneration, life steal, and spell vamp.
- See Healing for more information.
List of champions' Health Regeneration
- Main article: List of champions' health regeneration
Champion Level | Top 5 champions | Bottom 5 champions | |||
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Level 1 | 1. | 11.005 hp5 | 1. | 2.5 hp5 | |
1. | |||||
2. | 10.18 hp5 | 2. | 3.34 hp5 | ||
3. | 9.845 hp5 | 3. | 4.0 hp5 | ||
4. | 9.82 hp5 | 4 | 4.27 hp5 | ||
5. | 9.5 hp5 | 5. | 4.5 hp5 | ||
Level 18 | 1. | 40.8 hp5 | 1. | 9.1 hp5 | |
2. | 26.0 hp5 | 2. | 11.0 hp5 | ||
2. | |||||
3. | 25.2 hp5 | 3. | 11.1 hp5 | ||
4. | 24.3 hp5 | 4. | 11.8 hp5 | ||
4. | |||||
4. | |||||
5. | 23.9 hp5 | 5. | 13.9 hp5 | ||
5. |
Trivia
(Last updated 25/05/2016 on patch 6.10)
- What may be the highest health regeneration attainable is 8021.650032 HP per 5 seconds, with maximum health. passive , and his ultimate , which both scale with
- Base stats: +2096 health, and +20.5 health regeneration
- Runes:
- 9 × Scaling Marks of Health (+9 × 9.72 health)
- 9 × Scaling Glyphs of Health (+9 × 9.72 health)
- 9 × Percent Seals of Health (+9 × 0.5% maximum health)
- 3 × Percent Quintessences of Health (+3 × 1.5% maximum health)
- Masteries:
- 5 points in (+2 health regeneration)
- 5 points in (+8% total health regeneration)
- 1 point in (+200% base health regeneration)
- 1 point in (+300 health)
- Items:
- 4 (+4 × (800 health + 200% health regeneration))
- 1 (+500 health, +200% health regeneration, +25% total health regeneration)
- 1 15% maximum health) (+400 health, +
- Buffs:
- 9% maximum health health regeneration) (+
- Template:Moi (+17.9982% maximum health health regeneration)
- 0.01% of his maximum health is at
- 1.5% maximum health health regeneration) (+
- 25% maximum health health regeneration) (+
- ability power (+1823.729435 health) with the maximum amount of
- (+300 health)
- (+30 health regeneration)
- Template:IioTemplate:IioTemplate:Iio Tooth and Nail (+30 health regeneration)
- A cannot be consumed because will be full stuffed.
- Relevant mathematics:
- AP:
- health:
- Base = 20.5
- Items = 1000% health regeneration + =
- Mast. & Buffs = Template:Moi + + + + 30 + 2 2 + 200% 200% = 53.4982% max health health regen + 62 health reneration + 200% health regeneration +
- Health Reneration Amplification = 8% 8% × = 1.35 = 35% health regeneration
- 10 + 2) + 62 + 10492.80721 × 0.534982) × 1.35 = 8021.650032 health regeneration
- Or 1604.330006 health per second.
Health Regeneration = (20.5 × (1 +
- 10 + 2) + 62 + 10492.80721 × 0.534982) × 1.35 = 8021.650032 health regeneration
health regeneration: