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Health Regeneration (also known as HP5) is a statistic similar to Mana Regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, masteries, runes and neutral buffs, as detailed below. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.

Gold Value

Gold Value

  • Flat Health Regeneration has a gold value of 36 Gold 36 per point.
  • Percentage Health Regeneration has a gold value of 3 Gold 3 per point.

Increasing Health Regeneration

Outta Time! Emote
"Time doesn't heal all wounds."
This article is outdated. Please update this article to reflect recent events or newly available information.
This article was last edited by Tylobic on 25-May-2016 21:01.

Items

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Variable Availability

Champion Abilities

  • Dr Dr. Mundo's Adrenaline Rush Adrenaline Rush regenerates 0.3% of his maximum health each second.
  • Dr Dr. Mundo's Sadism Sadism causes him to regenerate 40 / 50 / 60% of his maximum health over 12 seconds.
  • Garen's Garen's Perseverance Perseverance allows him to regenerate Error: Parameter '3' is not accepted.% of his maximum health per second after not taking damage (excluding minions) for Error: Parameter '3' is not accepted. seconds.
  • Heimerdinger's Heimerdinger's Techmaturgical Repair Bots Techmaturgical Repair Bots increases the health regeneration of nearby evolution turrets and allied champions by Error: Parameter '3' is not accepted..
  • Olaf's Olaf's Vicious Strikes Vicious Strikes grants 0.5% enhanced healing from all sources, including health regeneration, for every 1% of his missing health for 6 seconds.
  • Singed's Singed's Insanity Potion Insanity Potion increases his health regeneration by 35 / 50 / 80 for 25 seconds.
  • Trundle's Trundle's Frozen Domain Frozen Domain increases his healing and health regeneration by 20% in a target area for 8 seconds.
  • Vladimir's Vladimir's Tides of Blood Tides of Blood increases his healing and regeneration by 4 / 5 / 6 / 7 / 8%. This buff lasts for 10 seconds and stacks up to 4 times.
  • Volibear's Volibear's Chosen of the Storm Chosen of the Storm can regenerate 30% of his maximum health over 6 seconds once every two minutes when his health drops below 30%.

Masteries

  • Recovery mastery 2016 Recovery grants 0.4 / 0.8 / 1.2 / 1.6 / 2 health regeneration.
  • Runic Armor mastery 2016 Runic Armor grants 1.6 / 3.2 / 4.8 / 6.4 / 8% stronger shields, healing, health regeneration, and lifesteal on you.
  • Perseverance mastery 2016 Perseverance grants you +50% base health regeneration, increased to +200% when below 25% health.

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Health Regeneration

(Health Regen / 5 sec)

Mark X X X
Seal

GSeals (1)

0.31

N/A

0.43

1 IP Influence Point

0.56

820 IP Influence Point

Glyph

GGlyphs (1)

X X 0.27

820 IP Influence Point

Quintessence

GQuintessences (1)

X X 2.7

2050 IP Influence Point

Health Regeneration, Scaling

(Health Regen / 5 sec per level)

Mark X X X
Seal

GSeals (2)

X X 0.11 per level (1.98)

410 IP Influence Point

Glyph X X X
Quintessence

GQuintessences (2)

X X 0.28 per level (5.04)

2050 IP Influence Point

Neutral buffs

  • The Crest of Cinders Crest of Cinders buff grants health regeneration equal to 1 / 3 / 9% of your maximum health per 5 seconds for 90 seconds (except the first time that last 120 seconds).
  • The Heart of Oceans buff grants health regeneration equal to 4 / 8 / 12% of your missing health per 8 seconds if not damaged by a champion or tower in the last 5 seconds.

Notes

See Healing for more information.

List of champions' Health Regeneration

The highest and lowest base health regeneration champions
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Heimerdinger Heimerdinger 11.005 hp5 1. Gnar Gnar 2.5 hp5
1. Soraka Soraka
2. Sion Sion 10.18 hp5 2. Riven Riven 3.34 hp5
3. Darius Darius 9.845 hp5 3. Mordekaiser Mordekaiser 4.0 hp5
4. Evelynn Evelynn 9.82 hp5 4 Rengar Rengar 4.27 hp5
5. Illaoi Illaoi 9.5 hp5 5. Katarina Katarina 4.5 hp5
Level 18 1. Heimerdinger Heimerdinger 40.8 hp5 1. Mordekaiser Mordekaiser 9.1 hp5
2. Darius Darius 26.0 hp5 2. Gnar Gnar 11.0 hp5
2. Soraka Soraka
3. Braum Braum 25.2 hp5 3. Rengar Rengar 11.1 hp5
4. Ekko Ekko 24.3 hp5 4. Riven Riven 11.8 hp5
4. Nasus Nasus
4. Vi Vi
5. Trundle Trundle 23.9 hp5 5. Katarina Katarina 13.9 hp5
5. Zilean Zilean


Trivia

(Last updated 25/05/2016 on patch 6.10)

  • What may be the highest health regeneration attainable is 8021.650032 HP per 5 seconds, with Dr Dr. Mundo's passive Adrenaline Rush Adrenaline Rush, and his ultimate Sadism Sadism, which both scale with maximum health.
  • Dr Dr. Mundo's health regeneration:
    • Base = 20.5
    • Items = 200% × 4 200% × 4 + 200% 200% = 1000% health regeneration
    • Mast. & Buffs = 25% max health 25% max health + Template:Moi + 9% max health 9% max health + 1 1.5% max health + 30 30 + 30 + 2 2 + 200% 200% = 53.4982% max health health regen + 62 health reneration + 200% health regeneration
    • Health Reneration Amplification = 8% 8% × 25% 25% = 1.35 = 35% health regeneration
      • Dr Dr. Mundo's Health Regeneration = (20.5 × (1 + 10 + 2) + 62 + 10492.80721 × 0.534982) × 1.35 = 8021.650032 health regeneration
        • Or 1604.330006 health per second.


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