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Health Regeneration (also known as HP5) is a stat similar to mana regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, masteries, runes and neutral buffs, as detailed below. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.

Gold Value

Gold Value

  • Flat Health Regeneration has a gold value of 36 Gold 36 per point.
  • Percentage Health Regeneration has a gold value of 3 Gold 3 per point.

Increasing Health Regeneration

Items

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Outta Time! Emote
"Time doesn't heal all wounds."
This article is outdated. Please update this article to reflect recent events or newly available information.
This article was last edited by Tylobic on 22-Nov-2016 23:31.
  • Athene's Unholy Grail Athene's Unholy Grail: Passive: Unique – Dissonance: Gain 5 ability power for every additional 25% base mana regeneration. Disables Harmony on your other items.
  • Chalice of Harmony Chalice of Harmony: Passive: Unique – Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration.
  • Corrupting Potion Corrupting Potion: Consume: Consumes a charge to Health regeneration icon regenerate 4.166 health and 3.125 mana every 0.5 seconds over 12 seconds, for a total of 100 health and 75 mana. During this time, damaging basic attacks and ability damage against enemy champions burn them, dealing 15 bonus magic damage over 3 seconds, increased to 20 while the user cannot regenerate mana. Bonus damage is halved if applied by area of effect or damage over time.
  • Doran's Shield Doran's Shield: Passive: Unique – Enduring Focus: After taking damage from a champion or large monster, gain health regeneration equal to 0 − 45 (based on current missing health) health over 8 seconds. Reduced to「 66% effectiveness 」「 0 − 29.7 (based on current missing health) 」 if owned by Ranged role ranged champions or when triggered by area of effect, damage over time, or proc.
    Basic attacks deal 5 bonus physical damage on-hit against minions.
  • Guardian's Horn Guardian's Horn: Passive: Unique – Undaunted: Reduces all sources of incoming champion damage by 15 (3.75 against damage over time abilities).
  • Health Potion Health Potion: Consume: Health regeneration icon Restores 4 health every 0.5 seconds over 15 seconds, restoring a total of 120 health.
  • Hunter's Potion Hunter's Potion: Consume: Regenerates 3.75 health and 2.18 mana every 0.5 seconds over 8 seconds, restoring a total of 60 health and 35 mana.
  • Mikael's Crucible Mikael's Crucible:
  • Spectre's Cowl Spectre's Cowl:
  • Spirit Visage Spirit Visage: Passive: Unique – Boundless Vitality: Increases all Heal power icon healing and Hybrid resistances icon shielding received as well as Health regeneration icon health regeneration by 25%.
  • Total Biscuit of Rejuvenation Total Biscuit of Rejuvenation: Consume: Restores 15 health and 15 mana upon consumption, and regenerates 5 health every 0.5 seconds over 16.5 seconds, restoring a total of 165 health.
  • Refillable Potion Refillable Potion: Consume: Consumes a charge to Health regeneration icon restore 4.166 health every 0.5 seconds over 12 seconds, restoring a total of 100 health.
  • Warmog's Armor Warmog's Armor: Passive: Unique – Warmog's Heart: Health regeneration icon Regenerate「 2.5% maximum health every 0.5 seconds 」「 25% maximum health every 5 seconds 」and gain 10% bonus movement speed if damage has not been taken in the last 6 seconds (3 seconds for damage from non-champions).

Champion Abilities

  • Dr Dr. Mundo's Adrenaline Rush Adrenaline Rush regenerates 0.3% of his maximum health each second.
  • Dr Dr. Mundo's Sadism Sadism causes him to regenerate 40 / 50 / 60% of his maximum health over 12 seconds.
  • Garen's Garen's Perseverance Perseverance allows him to regenerate Error: Parameter '3' is not accepted.% of his maximum health per second after not taking damage (excluding minions) for Error: Parameter '3' is not accepted. seconds.
  • Heimerdinger's Heimerdinger's Techmaturgical Repair Bots Techmaturgical Repair Bots increases the health regeneration of nearby evolution turrets and allied champions by Error: Parameter '3' is not accepted..
  • Olaf's Olaf's Vicious Strikes Vicious Strikes grants 0.5% enhanced healing from all sources, including health regeneration, for every 1% of his missing health for 6 seconds.
  • Singed's Singed's Insanity Potion Insanity Potion increases his health regeneration by 35 / 50 / 80 for 25 seconds.
  • Trundle's Trundle's Frozen Domain Frozen Domain increases his healing and health regeneration by 20% in a target area for 8 seconds.
  • Vladimir's Vladimir's Tides of Blood Tides of Blood increases his healing and regeneration by 4 / 5 / 6 / 7 / 8%. This buff lasts for 10 seconds and stacks up to 4 times.
  • Volibear's Volibear's Chosen of the Storm Chosen of the Storm can regenerate 30% of his maximum health over 6 seconds once every two minutes when his health drops below 30%.

Masteries

Runes

Type Tier 3 % of Highest Price
Health Regeneration
Hp5 seal 3 Seal 0.56 62% 820 IP Influence Point
Hp5 glyph 3 Glyph 0.27 30% 820 IP Influence Point
Hp5 quint 3 Quintessence 2.7 100% 2050 IP Influence Point
Scaling Health Regeneration
Scaling Hp5 seal 3 Seal 0.11 per level
(1.98)
100% 410 IP Influence Point
Scaling Hp5 quint 3 Quintessence 0.28 per level
(5.04)
85% 2050 IP Influence Point

Neutral buffs

  • The Crest of Cinders Crest of Cinders buff grants health regeneration equal to 1 / 3 / 9% of your maximum health per 5 seconds for 90 seconds (except the first time that last 120 seconds).
  • The Template:Moi buff grants health regeneration equal to 4 / 8 / 12% of your missing health per 5 seconds if not damaged by a champion or tower in the last 8 seconds.

Notes

  • Spirit Visage Spirit Visage, Olaf's Olaf's Vicious Strikes Vicious Strikes, and Trundle's Trundle's Frozen Domain Frozen Domain increases the effectiveness of all sources of health regeneration (champions stats, abilities, buffs, items, runes, & masteries).
  • Health regeneration stacks additively and has no cap.
  • Healing reduction effects reduce the effectiveness of regeneration. Such effects do not stack, though they will refresh the duration. All such effects (except Crystal Scar's Aura) halve the effectiveness of healing, health regeneration, life steal, and spell vamp.
  • See Template:Cctip for more information.

List of champions' Health Regeneration

The highest and lowest base health regeneration champions
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Heimerdinger Heimerdinger 11.005 hp5 1. Gnar Gnar 2.5 hp5
1. Soraka Soraka
2. Sion Sion 10.18 hp5 2. Mordekaiser Mordekaiser 4.0 hp5
3. Darius Darius 9.845 hp5 3. Sivir Sivir 5.17 hp5
4. Evelynn Evelynn 9.82 hp5 4 Ryze Ryze 5.27 hp5
5. Illaoi Illaoi 9.5 hp5 5. Riven Riven 5.34 hp5
Level 18 1. Heimerdinger Heimerdinger 40.8 hp5 1. Mordekaiser Mordekaiser 9.1 hp5
2. Darius Darius 26.0 hp5 2. Gnar Gnar 11.0 hp5
2. Soraka Soraka
3. Braum Braum 25.2 hp5 3. Riven Riven 13.8 hp5
4. Ekko Ekko 24.3 hp5 4. Zilean Zilean 13.9 hp5
4. Nasus Nasus
4. Vi Vi
5. Olaf Olaf 23.8 hp5 5. Gragas Gragas 14.0 hp5
5. Sion Sion
5. Tryndamere Tryndamere

Trivia

(Last updated 25/05/2016 on patch 6.10)

  • What may be the highest health regeneration attainable is 8021.650032 HP per 5 seconds, with Dr Dr. Mundo's passive Adrenaline Rush Adrenaline Rush, and his ultimate Sadism Sadism, which both scale with maximum health.
  • Dr Dr. Mundo's health regeneration:
    • Base = 20.5
    • Items = 200% × 4 200% × 4 + 200% 200% = 1000% health regeneration
    • Mast. & Buffs = 25% max health 25% max health + Template:Moi + 9% max health 9% max health + 1 1.5% max health + 30 30 + 30 + Recovery mastery 2016 2 + Perseverance mastery 2016 200% = 53.4982% max health health regen + 62 health reneration + 200% health regeneration
    • Health Reneration Amplification = Runic Armor mastery 2016 8% × 25% 25% = 1.35 = 35% health regeneration
      • Dr Dr. Mundo's Health Regeneration = (20.5 × (1 + 10 + 2) + 62 + 10492.80721 × 0.534982) × 1.35 = 8021.650032 health regeneration
        • Or 1604.330006 health per second.


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