Health Regeneration (also known as HP5) is a stat similar to mana regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, masteries, runes and neutral buffs, as detailed below. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.
Gold Value
- Flat Health Regeneration has a gold value of 36 per point.
- Percentage Health Regeneration has a gold value of 3 per point.
Increasing Health Regeneration
Items
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- Unique – Dissonance: Gain 5 ability power for every additional 25% base mana regeneration. Disables Harmony on your other items. : Passive:
- Unique – Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration. : Passive:
- regenerate 4.166 health and 3.125 mana every 0.5 seconds over 12 seconds, for a total of 100 health and 75 mana. During this time, damaging basic attacks and ability damage against enemy champions burn them, dealing 15 bonus magic damage over 3 seconds, increased to 20 while the user cannot regenerate mana. Bonus damage is halved if applied by area of effect or damage over time. : Consume: Consumes a charge to
- Unique – Enduring Focus: After taking damage from a champion or large monster, gain health regeneration equal to 0 − 45 (based on current missing health) health over 8 seconds. Reduced to「 66% effectiveness 」「 0 − 29.7 (based on current missing health) 」 if owned by ranged champions or when triggered by area of effect, damage over time, or proc.
Basic attacks deal 5 bonus physical damage on-hit against minions.
: Passive: - Unique – Undaunted: Reduces all sources of incoming champion damage by 15 (3.75 against damage over time abilities). : Passive:
- Restores 4 health every 0.5 seconds over 15 seconds, restoring a total of 120 health. : Consume:
- 3.75 health and 2.18 mana every 0.5 seconds over 8 seconds, restoring a total of 60 health and 35 mana. : Consume: Regenerates
- :
- :
- Unique – Boundless Vitality: Increases all healing and shielding received as well as health regeneration by 25%. : Passive:
- 15 health and 15 mana upon consumption, and regenerates 5 health every 0.5 seconds over 16.5 seconds, restoring a total of 165 health. : Consume: Restores
- restore 4.166 health every 0.5 seconds over 12 seconds, restoring a total of 100 health. : Consume: Consumes a charge to
- Unique – Warmog's Heart: Regenerate「 2.5% maximum health every 0.5 seconds 」「 25% maximum health every 5 seconds 」and gain 10% bonus movement speed if damage has not been taken in the last 6 seconds (3 seconds for damage from non-champions). : Passive:
Champion Abilities
- 0.3% of his maximum health each second. regenerates
- 40 / 50 / 60% of his maximum health over 12 seconds. causes him to regenerate
- Error: Parameter '3' is not accepted.% of his maximum health per second after not taking damage (excluding minions) for Error: Parameter '3' is not accepted. seconds. allows him to regenerate
- increases the health regeneration of nearby evolution turrets and allied champions by Error: Parameter '3' is not accepted..
- 1% of his missing health for 6 seconds. grants 0.5% enhanced healing from all sources, including health regeneration, for every
- increases his health regeneration by 35 / 50 / 80 for 25 seconds.
- increases his healing and health regeneration by 20% in a target area for 8 seconds.
- 30% of his maximum health over 6 seconds once every two minutes when his health drops below 30%. can regenerate
Masteries
- below 25% health. : Grants +50% base health regeneration, increased to +200% while
- : Grants 0.4 / 0.8 / 1.2 / 1.6 / 2 health regeneration per 5 seconds.
- shields and health restoration on you (includes life steal, spell vamp and health regeneration). : Grants 1.6 / 3.2 / 4.8 / 6.4 / 8% stronger
Runes
Neutral buffs
- The 1 / 3 / 9% of your maximum health per 5 seconds for 90 seconds (except the first time that last 120 seconds). buff grants health regeneration equal to
- The Template:Moi buff grants health regeneration equal to 4 / 8 / 12% of your missing health per 5 seconds if not damaged by a champion or tower in the last 8 seconds.
Notes
- , , and increases the effectiveness of all sources of health regeneration (champions stats, abilities, buffs, items, runes, & masteries).
- Health regeneration stacks additively and has no cap.
- Healing reduction effects reduce the effectiveness of regeneration. Such effects do not stack, though they will refresh the duration. All such effects (except Crystal Scar's Aura) halve the effectiveness of healing, health regeneration, life steal, and spell vamp.
- See Template:Cctip for more information.
List of champions' Health Regeneration
- Main article: List of champions' health regeneration
Champion Level | Top 5 champions | Bottom 5 champions | |||
---|---|---|---|---|---|
Level 1 | 1. | 11.005 hp5 | 1. | 2.5 hp5 | |
1. | |||||
2. | 10.18 hp5 | 2. | 4.0 hp5 | ||
3. | 9.845 hp5 | 3. | 5.17 hp5 | ||
4. | 9.82 hp5 | 4 | 5.27 hp5 | ||
5. | 9.5 hp5 | 5. | 5.34 hp5 | ||
Level 18 | 1. | 40.8 hp5 | 1. | 9.1 hp5 | |
2. | 26.0 hp5 | 2. | 11.0 hp5 | ||
2. | |||||
3. | 25.2 hp5 | 3. | 13.8 hp5 | ||
4. | 24.3 hp5 | 4. | 13.9 hp5 | ||
4. | |||||
4. | |||||
5. | 23.8 hp5 | 5. | 14.0 hp5 | ||
5. | |||||
5. | |||||
Trivia
Last updated: 06/03/2017, patch V7.4
- What may be the highest health regeneration attainable is 7615 HP per 5 seconds, with , thanks to his passive , and his ultimate , which both scale with maximum health.
- Base stats: +2096 health, and +20.5 health regeneration
- Runes:
- 9 × Scaling Marks of Health (+9 × 9.72 health)
- 9 × Scaling Glyphs of Health (+9 × 9.72 health)
- 9 × Percent Seals of Health (+9 × 0.5% maximum health)
- 3 × Percent Quintessences of Health (+3 × 1.5% maximum health)
- Masteries:
- 5 points in (+2 health regeneration)
- 5 points in (+8% total health regeneration)
- 1 point in (+200% base health regeneration)
- Items:
- 4 (+4 × (800 health + 200% health regeneration))
- 1 (+500 health, +200% health regeneration, +25% total health regeneration)
- 1 15% maximum health) (+400 health, +
- Buffs:
- 9% maximum health health regeneration) (+
- Template:Moi (+17.9982% maximum health health regeneration)
- 0.01% of his maximum health is at
- 1.5% maximum health health regeneration) (+
- 25% maximum health health regeneration) (+
- ability power (+1524.16305 health) with the maximum amount of
- (+300 health)
- (+30 health regeneration)
- Tooth and Nail (+30 health regeneration)
- A cannot be consumed because will be full stuffed.
- Relevant mathematics:
- AP:
- health:
- Base = 20.5
- Items = 1000% base health regeneration + =
- Mast. & Buffs = Template:Moi + + + + 30 + + = 53.4982% max health health regen + 62 health reneration + 200% health regeneration +
- Health Reneration Amplification = 35% health regeneration
- 10 + 2) + 62 + (9929.890743175 × 0.534982)) × 1.35 = 7615.0972929130845975 health regeneration
- Or 1523.0194585826 health per second.
Health Regeneration = (20.5 × (1 +
× = 1.35 = - 10 + 2) + 62 + (9929.890743175 × 0.534982)) × 1.35 = 7615.0972929130845975 health regeneration
health regeneration:
- In the same situation, 0.01% maximum health so he has currently about 99 health.
- It would take him 6.52 seconds to recover all his missing health.
is at