Health Regeneration (also known as HP5) is a stat similar to mana regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, masteries, runes and neutral buffs, as detailed below. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.

Gold Value

Gold Value

  • Flat Health Regeneration has a gold value of Gold 36 per point.
  • Percentage Health Regeneration has a gold value of Gold 3 per point.

Increasing health regeneration

Items

Item Cost Amount Availability
Adaptive Helm item.png Adaptive Helm2800 Gold 100 %Common
Banner of Command item.png Banner of Command2200 Gold 125 %Common
Crystalline Bracer item.png Crystalline Bracer650 Gold 50 %Common
Eye of the Equinox item.png Eye of the Equinox2300 Gold 200 %Summoner's Rift
Eye of the Oasis item.png Eye of the Oasis1900 Gold 125 %Summoner's Rift
Face of the Mountain item.png Face of the Mountain2200 Gold 100 %Classic
Nomad's Medallion item.png Nomad's Medallion850 Gold 50 %Classic
Ohmwrecker item.png Ohmwrecker2650 Gold 150 %Summoner's Rift
Raptor Cloak item.png Raptor Cloak900 Gold 125 %Summoner's Rift, Howling Abyss
Ravenous Hydra item.png Ravenous Hydra3500 Gold 100 %Common
Redemption item.png Redemption2100 Gold 50 %Summoner's Rift, Howling Abyss
Rejuvenation Bead item.png Rejuvenation Bead150 Gold 50 %Common
Righteous Glory item.png Righteous Glory2500 Gold 100 %Common
Salvation item.png Salvation2600 Gold 150 %Summoner's Rift, Howling Abyss
Spirit Visage item.png Spirit Visage2800 Gold 100 %Common
Talisman of Ascension item.png Talisman of Ascension2200 Gold 175 %Classic
Targon's Brace item.png Targon's Brace850 Gold 50 %Classic
Tiamat item.png Tiamat1200 Gold 50 %Common
Titanic Hydra item.png Titanic Hydra3500 Gold 100 %Common
Warmog's Armor item.png Warmog's Armor2850 Gold 200 %Common
Zz'Rot Portal item.png Zz'Rot Portal2700 Gold 125 %Summoner's Rift
  • Abyssal Mask item.png Abyssal Mask: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
  • Ardent Censer item.png Ardent Censer: +10% (Unique) heal and shield power. Passive: Unique: Heals and shields on allied champions (excluding yourself) enhance their basic attacks for 6 seconds. Granting them +25% attack speed and 25 bonus on-hit magic damage healing them for the same amount.
  • Catalyst of Aeons item.png Catalyst of Aeons: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 15 per cast (toggle spells heal for up to 15 per second).
  • Chalice of Harmony item.png Chalice of Harmony: Passive: Unique – Harmony: Gain +25% base health regeneration for every additional 25% base mana regeneration.
  • Corrupting Potion item.png Corrupting Potion: Consume: For 12 seconds, regenerates 5.20 health and 3.125 mana every half-second for a total of 125 health and 75 mana as well as grants Touch of Corruption.
  • Doran's Shield item.png Doran's Shield: Passive: +6 flat health regeneration per 5 seconds. Passive: Unique: Restores 20 health over 10 seconds after taking damage from an enemy champion.
  • Forbidden Idol item.png Forbidden Idol: +8% (Unique) heal and shield power.
  • Guardian's Horn item.png Guardian's Horn: Passive: + 20 flat health regeneration per 5 seconds
  • Health Potion item.png Health Potion: Consume: Regenerates 5 health every half-second for 15 seconds, restoring a total of 150 health.
  • Hextech GLP-800 item.png Hextech GLP-800: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of the cost as health, up to 25 per spell cast.
  • Hunter's Potion item.png Hunter's Potion: Consume: Regenerates 3.75 health and 2.18 mana every half-second for 8 seconds, restoring a total of 60 health and 35 mana.
  • Mikael's Crucible item.png Mikael's Crucible: +20% (Unique) heal and shield power. Passive: Unique – Harmony: Gain +25% base health regeneration for every additional 25% base mana regeneration.
  • Rod of Ages item.png Rod of Ages: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
  • Spectre's Cowl item.png Spectre's Cowl: Passive: Unique: Grants 150% base health regeneration for 10 seconds after taking damage from an enemy champion.
  • Spirit Visage item.png Spirit Visage: Passive: Unique: Increases effectiveness of all sources of health restoration by 30% (including health regeneration, life steal and spell vamp).
  • Total Biscuit of Rejuvenation item.png Total Biscuit of Rejuvenation: Consume: Restores 15 health and 15 mana on consumption, and regenerates 5 health every half-second for 16.5 seconds, restoring a total of 165 health.
  • Redemption item.png Redemption: +10% (Unique) heal and shield power.
  • Refillable Potion item.png Refillable Potion: Consume: Regenerates 5.21 health every half-second for 12 seconds, restoring a total of 125 health.
  • Salvation item.png Salvation: +10% (Unique) heal and shield power.
  • Warmog's Armor item.png Warmog's Armor: Passive: Unique – Warmog's Heart: Regenerate 「 2.5% maximum health every half-second 」「 25% maximum health every 5 seconds 」if damage has not been taken in the last 6 seconds (3 second for minions).

Champion abilities

  • Dr. Mundo Dr. Mundo's Adrenaline Rush.png Adrenaline Rush regenerates 0.3% of his maximum health each second.
  • Dr. Mundo Dr. Mundo's Sadism.png Sadism causes him to regenerate 40 / 50 / 60% of his maximum health over 12 seconds.
  • Garen Garen's Perseverance.png Perseverance regenerates 0.2 / 0.8% maximum health every half-second if he has not taken non-minion damage in the last 9 / 4 seconds. Regeneration increased to 0.4 / 1.6% maximum health every half-second while below 25 / 50% of his maximum health. At level 11, damage from non-epic monsters will no longer stop Perseverance.
  • Olaf Olaf's Vicious Strikes.png Vicious Strikes grants 0.5% enhanced healing from all sources, including health regeneration, for every 1% of his missing health for 6 seconds.
  • Singed Singed's Insanity Potion.png Insanity Potion regenerates 7 / 12 / 17 health per second for 25 seconds.
  • Trundle Trundle's Frozen Domain.png Frozen Domain increases his healing and health regeneration by 25% in a target area for 8 seconds.
  • Volibear Volibear's Chosen of the Storm.png Chosen of the Storm can regenerate 30% of his maximum health over 6 seconds once every two minutes when his health drops below 30%.

Masteries

  • Dangerous Game mastery 2016.png Dangerous Game: Champion kills and assists restore 5% of missing health and 5% of missing mana.
  • Feast mastery 2016.png Feast: Killing a unit restores 20 health. (30 second cooldown)
  • Perseverance mastery 2016.png Perseverance: Grants +50% base health regeneration, increased to +200% while below 25% health.
  • Recovery mastery 2016.png Recovery: Grants 0.4 / 0.8 / 1.2 / 1.6 / 2 health regeneration per 5 seconds.
  • Runic Armor mastery 2016.png Runic Armor: Grants 1.6 / 3.2 / 4.8 / 6.4 / 8% stronger shields and health restoration on you (includes life steal, spell vamp and health regeneration).
  • Stoneborn Pact mastery 2017.png Stoneborn Pact: Grants 5% maximum health as bonus health. Your crowd control effects brand enemy champions with an Earthen Rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 (+ 2.5% of your maximum health) over 2 seconds (halved to 2.5 (+ 1.25% of your maximum health) if you are ranged).
  • Windspeaker's Blessing mastery 2016.png Windspeaker's Blessing: Your heals and shields are 10% stronger. Additionally, heals and shields on allies increase your target's armor by 5 - 22 (based on level) and magic resistance by 2.5 - 11 (based on level) for 3 seconds.

Summoner's spells

  • Smite.png Smite: Smiting a large monster restores 70 (+ 10% of maximum health).

Runes

Type Tier 3 % of Highest Price
Health Regeneration
Hp5 seal 3 Seal 0.56 62% 820 IP
Hp5 glyph 3 Glyph 0.27 30% 820 IP
Hp5 quint 3 Quintessence 2.7 100% 2050 IP
Scaling Health Regeneration
Scaling Hp5 seal 3 Seal 0.11 per level
(1.98)
100% 410 IP
Scaling Hp5 quint 3 Quintessence 0.28 per level
(5.04)
85% 2050 IP

Neutral buffs

  • The Crest of Cinders.png Crest of Cinders buff grants health regeneration equal to 1 / 3 / 9% of your maximum health per 5 seconds for 120 seconds.
  • The Ocean Drake Heart of Oceans buff grants health regeneration equal to 4 / 8 / 12% of your missing health per 5 seconds if not damaged by a champion or tower in the last 8 seconds.

Other ways to restore health

A champion's health can be restored in several ways other than health regeneration:

General
  • Through life steal, spell vamp and healing.
  • Returning to the spawning pool, which restores a percentage of your maximum health per second.
  • Leveling up will restore some maximum health, and some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.
  • Slaying a large jungle monster.

Decreasing health regeneration

A champion's health restoration can be reduced in following ways (the list does not include internal spell mechanics or scalings):

  • Grievous Wounds debuff reduces all health restoration on target by 40%.
  • Murder Bridge map reduces all outsourced health restoration by 50%.

Notes

  • Spirit Visage item.png Spirit Visage, Olaf Olaf's Vicious Strikes.png Vicious Strikes, and Trundle Trundle's Frozen Domain.png Frozen Domain increases the effectiveness of all sources of health regeneration (champions stats, abilities, buffs, items, runes, & masteries).
  • Health regeneration stacks additively and has no cap.
  • Healing reduction effects reduce the effectiveness of regeneration. Such effects do not stack, though they will refresh the duration. All such effects (except Crystal Scar's Aura) halve the effectiveness of healing, health regeneration, life steal, and spell vamp.

List of champions' Health Regeneration

The highest and lowest base health regeneration champions
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Sion Sion 10.18 hp5 1. Soraka Soraka 2.5 hp5
2. Darius Darius 9.845 hp5 2. Warwick Warwick 3.75 hp5
3. Evelynn Evelynn 9.82 hp5 3. Mordekaiser Mordekaiser 4.0 hp5
4. Illaoi Illaoi 9.5 hp5 4 Gnar Gnar 4.5 hp5
5. Nasus Nasus 9.5 hp5 5. Maokai Maokai 5.0 hp5
5. Vi Vi 5. Rakan Rakan
Level 18 1. Gnar Gnar 34.3 hp5 1. Mordekaiser Mordekaiser 9.1 hp5
2. Darius Darius 26.0 hp5 2. Soraka Soraka 11.0 hp5
3. Braum Braum 25.2 hp5 3. Rakan Rakan 13.5 hp5
4. Ekko Ekko 24.3 hp5 4. Riven Riven 13.8 hp5
4. Nasus Nasus
4. Vi Vi
5. Olaf Olaf 23.8 hp5 5. Zilean Zilean 13.9 hp5
5. Sion Sion
5. Tryndamere Tryndamere

Trivia

Last updated: 06/03/2017, patch V7.4

  • What may be the highest health regeneration attainable is 7615 HP per 5 seconds, with Dr. Mundo Dr. Mundo's, thanks to his passive Adrenaline Rush.png Adrenaline Rush, and his ultimate Sadism.png Sadism, which both scale with maximum health.
  • Dr. Mundo Dr. Mundo's health regeneration:
    • Base = 20.5
    • Items = Warmog's Armor item.png 200% × 4 + Spirit Visage item.png 200% = 1000% base health regeneration
    • Mast. & Buffs = Sadism.png 25% max health + Ocean Drake 17.9982% max health + Crest of Cinders.png 9% max health + Adrenaline Rush.png 1.5% max health + Hextech Affinity.png 30 + 30 + Recovery mastery 2016.png 2 + Perseverance mastery 2016.png 200% = 53.4982% max health health regen + 62 health reneration + 200% health regeneration
    • Health Reneration Amplification = Runic Armor mastery 2016.png 8% × Spirit Visage item.png 25% = 1.35 = 35% health regeneration
      • Dr. Mundo Dr. Mundo's Health Regeneration = (20.5 × (1 + 10 + 2) + 62 + (9929.890743175 × 0.534982)) × 1.35 = 7615.0972929130845975 health regeneration
        • Or 1523.0194585826 health per second.
  • In the same situation, Dr. Mundo Dr. Mundo is at 0.01% maximum health so he has currently about 99 health.
    • It would take him 6.52 seconds to recover all his missing health.