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Lore

Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.

The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: "This is merely the beginning. No mortal army can withstand the might of the Shadow Isles." With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.

"You don't understand... the shadows will consume us all..."
Former Demacian Commander
Separator

Hecarim is a towering, armored specter whose name is whispered fearfully across the length and breadth of Runeterra. He patrols the Shadow Isles, running down anyone foolish enough to set foot upon its cursed soil. As the vanguard of undeath, Hecarim rides forth from the Black Mist, laughing mockingly as he tramples the living beneath his iron-shod hooves.

Quotes

Upon Selection

Attacking
Movement
Joke

Hecarim skips around his weapon.

Taunt
Laugh
Upon using Spirit of Dread Spirit of Dread
Upon using Onslaught of Shadows Onslaught of Shadows

Twisted Treeline Altar Responses

If Hecarim Hecarim captures the Altars on Twisted Treeline, the Altars may give the following unique responses:

West Altar
East Altar

Development

Champion Sneak Peek

Announcement made by NeeksNaman:[2]

File:Hecarim Teaser.jpg

Hecarim teaser artwork

"We here at Riot Games make every effort to ensure that our stable of champions is as diverse as possible. Still, even after the addition of Sejuani to the League of Legends, there are those cavalry enthusiasts out there who would contend that the greatest warriors ride horses. For you purists, we'd like to propose an alternative point of view. It is our opinion that the most epic warriors are themselves at least 50% equine. And as evidence of this theory it is our pleasure to present Hecarim, the Shadow of War.

So if you enjoy leveling your lance and charging headlong into the brunt of the enemy ranks leaving only the trampled corpses of lesser foes in your wake, we're pretty sure that Hecarim, the Shadow of War will have you chomping at the bit come next patch!"

Patch History

V4.13:

  • Warpath Warpath
    • Bonus attack damage increased to 15/17.5/20/22.5/25/27.5/30% of bonus movement speed from 10/12.5/15/17.5/20/22.5/25%.
  • Rampage Rampage
    • Mana cost reduced to 24/26/28/30/32 from 24/28/32/36/40.

V4.5:

  • Stats
    • Base armor increased to 20 from 16.

V4.1:

  • Spirit of Dread Spirit of Dread
    • Bug fix: Amount healed is now correctly 20% instead of 10 / 15 / 20 / 25 / 30%.

V3.9:

  • Rampage Rampage
    • Mana cost changed to 24 / 28 / 32 / 36 / 40 from 25.

V3.8:

  • Devastating Charge Devastating Charge
    • If Hecarim's target is beyond narrow terrain, Hecarim will now leap over the terrain to the target.
  • Onslaught of Shadows Onslaught of Shadows
    • No longer deals damage at the end location. Previously 50 / 125 / 200 (+0.4 AP).
    • Rider damage increased to 150 / 250 / 350 (+1 AP) from 100 / 200 / 300 (+0.4 AP).

V3.5 (Balance Updates):

  • Spirit of Dread Spirit of Dread
    • Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 18 / 17 / 16 / 15 / 14.

V3.03:

  • Rampage Rampage
    • Damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190
  • Spirit of Dread Spirit of Dread
    • Healing adjusted to 20% at all ranks from 10 / 15 / 20 / 25 / 30%.
    • Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 14 at all ranks.
    • Fixed a bug where Spirit of Dread was stating it dealt more damage than it actually was.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 345 from 320.
    • Base attack damage increased to 59 from 56.
    • Attack damage per level increased to 3.2 from 3.

V1.0.0.149:

  • Devastating Charge Devastating Charge
    • Fixed a bug where using it on an enemy tower causes it to redirect aggro onto Hecarim.

V1.0.0.144:

  • Devastating Charge Devastating Charge
    • Now more responsive when colliding with opponents.
    • Initial movement speed bonus increased to 25% from 0% (still reaches max speed at the same time).
  • Onslaught of Shadows Onslaught of Shadows
    • Enemy flee speed is now higher based on how close the enemy is to Hecarim.

V1.0.0.140:

  • Rampage Rampage
    • Damage to minions increased to 66% from 50%.
  • Devastating Charge Devastating Charge
    • Now requires less distance traveled to get the full effect.

V1.0.0.138: Added

  • Warpath Warpath (Innate)
    • Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
  • Rampage Rampage (Q)
    • Hecarim cleaves nearby enemies, dealing physical damage.
  • Spirit of Dread Spirit of Dread (W)
    • Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
  • Devastating Charge Devastating Charge (E)
    • Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
  • Onslaught of Shadows Onslaught of Shadows (Ultimate)
    • Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies, causing them to flee in terror.

References

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