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Hecarim/History

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Previous Lore

"You don't understand... the shadows will consume us all... " - Former Demacian Commander

Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia.

In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of Onslaught of Shadows.png spectral cavalrymen; others still believed him to be the creation of some hateful necromancer.

One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim. The commander led his soldiers to stand in Hecarim's path and braced for his assault.

As the apparition bore down on them, an overwhelming sensation of Spirit of Dread.png dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan Devastating Charge.png ran them down, Rampage.png tearing them apart and trampling them beneath Warpath.png his iron hooves.

Hecarim turned to the crippled, cowering commander and uttered a chilling statement: "This is merely the beginning. No mortal army can withstand the might of the Shadow Isles". With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman.

While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.

Previous Splash Art



Patch History

V6.15
  • Stats
    • Attack damage reduced to 58 from 61.37.
  • Rampage.png Rampage
    • Base damage reduced to 50 / 85 / 120 / 155 / 190 from 60 / 95 / 130 / 165 / 200.
V6.14
  • General
    • Bug Fix: Headless Hecarim's smoke effects no longer stutter.
V6.12
V6.5
  • Devastating Charge.png Devastating Charge
    • Bonus movement speed stacking changed to multiplicative from additive
    • New Effect: While active knockback distance increases with distance traveled
      • Knockback distance changed to 250 - 450 from 300
    • New Effect: Buff bar displays knockback level and speed
    • Bug Fix: Moving Hecarim while rooted
V6.2
V5.24
  • Stats
    • Health reduced to 580 from 599
    • Health growth reduced to 90 from 95
  • Warpath.png Warpath
    • Removed: Ghosting
  • Devastating Charge.png Devastating Charge
    • New Effect: While active Hecarim becomes ghosted
V5.23
  • Stats
    • Mana reduced to 277.2 from 327.2
    • Mana growth increased to 40 from 37
V5.22
  • Stats
    • Mana increased to 327.2 from 277.2
    • Mana growth reduced to 37 from 40
V5.11
  • Warpath.png Warpath
    • Bonus attack damage value check increased to every 0.25 seconds from every 1
  • Devastating Charge.png Devastating Charge
    • Bonus movement speed stacking changed to additive from multiplicative
V5.9
  • Rampage.png Rampage
    • Damage to monsters increased to 100% from 66
    • Cost increased to 32 / 34 / 36 / 38 / 40 from 20 / 23 / 26 / 29 / 32
V5.7
  • Stats
    • Health regen reduced to 7 from 9.25
    • Mana regen reduced to 6.5 from 7.5
V5.1
  • Rampage.png Rampage
    • Cost reduced to 20 / 23 / 26 / 29 / 32 from 24 / 26 / 28 / 30 / 32
  • Spirit of Dread.png Spirit of Dread
    • Maximum healing from minions/monsters increased to 90 / 120 / 150 / 180 / 210 from 60 / 90 / 120 / 150 / 180
V4.13
  • Warpath.png Warpath
    • Bonus attack damage increased to 15 / 17.5 / 20 / 22.5 / 25 / 27.5% of bonus movement speed from 10 / 12.5 / 15 / 17.5 / 20 / 22.5
  • Rampage.png Rampage
    • Cost reduced to 24 / 26 / 28 / 30 / 32 from 24 / 28 / 32 / 36 / 40
V4.5
  • Stats
    • Armor increased to 20 from 16
V4.1
  • Spirit of Dread.png Spirit of Dread
    • Bug Fix: Heal amount (10 / 15 / 20 / 25 / 30% instead of the intended 20)
V3.9
  • Rampage.png Rampage
    • Cost changed to 24 / 28 / 32 / 36 / 40 from 25 at all ranks
V3.8
  • Devastating Charge.png Devastating Charge
    • New Effect: If the target is beyond narrow terrain Hecarim will leap over it to reach them
  • Onslaught of Shadows.png Onslaught of Shadows
    • Removed: Dealing 50 / 125 / 200 (+ 40% AP) damage at end location
    • Spectral rider damage increased to 150 / 250 / 350 (+ 100% AP) from 100 / 200 / 300 (+ 40% AP)
V3.5 (Balance Updates)
  • Spirit of Dread.png Spirit of Dread
    • Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 18 / 17 / 16 / 15 / 14
V3.03
  • Rampage.png Rampage
    • Damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190
  • Spirit of Dread.png Spirit of Dread
    • Healing changed to 20% at all ranks from 10 / 15 / 20 / 25 / 30
    • Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 14 at all ranks
    • Bug Fix: Tooltip displaying higher, incorrect damage values
V1.0.0.152
  • Stats
    • Movement speed increased to 345 from 320
    • Attack damage increased to 59 from 56
    • Attack damage growth increased to 3.2 from 3
V1.0.0.149
  • Devastating Charge.png Devastating Charge
    • Bug Fix: Enemy turrets immediately targeting Hecarim when he collided with them
V1.0.0.144
  • Devastating Charge.png Devastating Charge
    • Collision updated to be more responsive when hitting enemies
    • Initial bonus movement speed increased to 25% from 0
      • Maximum bonus movement speed and distance required unchanged
  • Onslaught of Shadows.png Onslaught of Shadows
    • New Effect: Flee speed increases based on how close to Hecarim affected enemies are
V1.0.0.140
V1.0.0.138
  • Added

References

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