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Previous Lore

"You don't understand... the shadows will consume us all... " - Former Demacian Commander

Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as HecarimSquare Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia.

In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of Onslaught of Shadows spectral cavalrymen; others still believed him to be the creation of some hateful necromancer.

One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim. The commander led his soldiers to stand in Hecarim's path and braced for his assault.

As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan Devastating Charge ran them down, Rampage tearing them apart and trampling them beneath his iron Warpath hooves.

Hecarim turned to the crippled, cowering commander and uttered a chilling statement: "This is merely the beginning. No mortal army can withstand the might of the Shadow Isles". With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman.

While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.

Previous Splash Art



Patch History

V7.22
  • Stats
    • Base attack damage increased to 66 from 58.
    • Base armor increased to 36 from 26.72.
  • Rampage Rampage
    • Base damage increased to 55 / 90 / 125 / 160 / 195 from 50 / 85 / 120 / 155 / 190.
  • Devastating Charge Devastating Charge
    • Base damage increased to 45 / 80 / 115 / 150 / 185 from 40 / 75 / 110 / 145 / 180.
V7.17
V7.11
  • Devastating Charge Devastating Charge
    • Bug Fix: Stomp can no longer be reused if his initial target dies during the stomp animation.
V7.1
V6.20
V6.15
  • Stats
    • Base attack damage reduced to 58 from 61.37.
  • Rampage Rampage
    • Base damage reduced to 50 / 85 / 120 / 155 / 190 from 60 / 95 / 130 / 165 / 200.
V6.14
  • General
    • Bug Fix: Headless Hecarim's smoke effects no longer stutter.
V6.12
V6.5
  • Devastating Charge Devastating Charge
    • Bonus movement speed stacking changed to multiplicative from additive.
    • New Effect: Airborne icon Knock back distance increases with the distance traveled by Hecarim over the duration.
      • Knockback distance changed to 250 - 450 from 300.
    • New Effect: Buff bar displays knockback level and speed.
    • Bug Fix: Fixed a bug where Devastating Charge would move Hecarim while rooted.
V6.2
V5.24
V5.23
  • Stats
    • Base mana reduced to 277.2 from 327.2.
    • Mana growth increased to 40 from 37.
V5.22
  • Stats
    • Base mana increased to 327.2 from 277.2.
    • Mana growth reduced to 37 from 40.
V5.11
  • Warpath Warpath
    • Bonus attack damage value check frequency increased to every 0.25 seconds from every 1.
  • Devastating Charge Devastating Charge
    • Bonus movement speed stacking changed to additive from multiplicative.
V5.9
  • Rampage Rampage
    • Damage to monsters increased to 100% from 66
    • Mana cost increased to 32 / 34 / 36 / 38 / 40 from 20 / 23 / 26 / 29 / 32.
V5.7
  • Stats
    • Base health regen reduced to 7 from 9.25.
    • Base mana regen reduced to 6.5 from 7.5.
V5.1
  • Rampage Rampage
    • Mana cost reduced to 20 / 23 / 26 / 29 / 32 from 24 / 26 / 28 / 30 / 32.
  • Spirit of Dread Spirit of Dread
    • Healing cap against minions/monsters increased to 90 / 120 / 150 / 180 / 210 from 60 / 90 / 120 / 150 / 180.
V4.13
  • Warpath Warpath
    • Bonus attack damage increased to 15 / 17.5 / 20 / 22.5 / 25 / 27.5% of bonus movement speed from 10 / 12.5 / 15 / 17.5 / 20 / 22.5%.
  • Rampage Rampage
    • Mana cost reduced to 24 / 26 / 28 / 30 / 32 from 24 / 28 / 32 / 36 / 40.
V4.5
  • Stats
    • Base armor increased to 20 from 16.
V4.1
  • Spirit of Dread Spirit of Dread
    • Bug Fix: Amount healed is now correctly 20% instead of 10 / 15 / 20 / 25 / 30%.
V3.9
  • Rampage Rampage
    • Mana cost changed to 24 / 28 / 32 / 36 / 40 from 25 at all ranks.
V3.8
  • Devastating Charge Devastating Charge
    • New Effect: If the target is beyond narrow terrain Hecarim will leap over it to reach them.
  • Onslaught of Shadows Onslaught of Shadows
    • Removed: Dealing 50 / 125 / 200 + 40% AP damage at end location.
    • Spectral rider base damage increased to 150 / 250 / 350 from 100 / 200 / 300
    • Spectral rider AP ratio increased to 100% AP from 40% AP.
V3.5 (Balance update)
  • Spirit of Dread Spirit of Dread
    • Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 18 / 17 / 16 / 15 / 14.
V3.03
  • Rampage Rampage
    • Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
  • Spirit of Dread Spirit of Dread
    • Healing changed to 20% at all ranks from 10 / 15 / 20 / 25 / 30.
    • Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 14 at all ranks.
    • Bug Fix: Fixed a tooltip error that displayed more damage was actually dealt.
V1.0.0.152
  • Stats
    • Movement speed increased to 345 from 320.
    • Base attack damage increased to 59 from 56.
    • Attack damage per level increased to 3.2 from 3.
V1.0.0.149
  • Devastating Charge Devastating Charge
    • Bug Fix: Fixed a bug where colliding with enemy turrets would take aggro.
V1.0.0.144
  • Devastating Charge Devastating Charge
    • Collision updated to be more responsive when hitting enemies.
    • Initial bonus movement speed increased to 25% from 0%.
      • Maximum bonus movement speed and distance required unchanged.
  • Onslaught of Shadows Onslaught of Shadows
    • New Effect: Flee speed increases based on how close enemies are to Hecarim.
V1.0.0.140
V1.0.0.138
  • Warpath Warpath (Innate)
    • Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
  • Rampage Rampage (Q)
    • Hecarim cleaves nearby enemies, dealing physical damage.
  • Spirit of Dread Spirit of Dread (W)
    • Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
  • Devastating Charge Devastating Charge (E)
    • Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
  • Onslaught of Shadows Onslaught of Shadows (Ultimate)
    • Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies, causing them to flee in terror.

References