Template:C-topTemplate:Champion info
Abilities
References
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Template:C-topTemplate:Champion info
Innate: Hecarim gains Error: Parameter '3' is not accepted. of his bonus movement speed as bonus attack damage.
Active: Hecarim cleaves nearby enemies, dealing physical damage. Minions take 66% damage.
「 Physical Damage: 60 / 95 / 130 / 165 / 200 (+ 60% bonus AD) 」「 Minion damage: 40 / 63.3 / 86.7 / 110 / 133.3 (+ 40% bonus AD) 」 |
If Hecarim damages at least one enemy with Rampage, he reduces its base cooldown on subsequent casts by 1 second for 8 seconds, stacking up to twice for a minimum cooldown of 2 seconds.
Active: Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach.
「 Magic Damage Per Second: 20 / 30 / 40 / 50 / 60 (+ 20% AP) 」「 Total Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 80% AP) 」 |
Active: Hecarim is temporarily Template:Cctip and gains bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over 3 seconds.
While Hecarim is charging, his next basic attack gains bonus attack range, Template:Cctip his target, and deals physical damage. The damage and knock back is increased based on how far Hecarim traveled during Devastating Charge's duration, ending its effects in the process.
「 Minimum Physical Damage: 40 / 75 / 110 / 145 / 180 (+ 50% bonus AD) 」「 Maximum Physical Damage: 80 / 150 / 220 / 290 / 360 (+ 100% bonus AD) 」 |
If Hecarim's target is beyond narrow terrain, Hecarim dashes over it to reach his target.
Active: Hecarim summons spectral riders and dashes forth with them in a line, becoming immune to crowd control while charging and dealing magic damage to all enemies in their path. Enemies within range of where Hecarim stops also Template:Cctip from him for 1 second.
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The wave of spectral riders travels through Onslaught of Shadows's full length, regardless of where Hecarim himself stops.
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