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Hecarim

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Champion Ability Details Background Strategy Skins & Trivia
Hecarim Cost: IP ? or RP ?
Release date TBA
100
100
100
100
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed N/A
Mana N/A Armor N/A
Mana regen. N/A Magic res. N/A
Range N/A Mov. speed N/A

Hecarim, the Shadow of War is a champion in League of Legends.[1]

Abilities

Patch V1.0.0.140

Warpath
(Innate): Hecarim ignores unit collision and gains attack damage equal to 10 / 12.5 / 15 / 17.5 / 20 / 22.5 / 25% of his bonus movement speed.


Ability Description Leveling up

Rampage
(Active): Hecarim cleaves nearby enemies, dealing physical damage. This skill deals only 66% damage to minions and monsters.

If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.

  • Cost: 25 mana
  • Cooldown: 4 seconds
  • Diameter of AoE: 350

Physical Damage: 50 / 85 / 120 / 155 / 190 (+0.6 per bonus attack damage)

Physical Damage to Minions: 33.33 / 56.66 / 80 / 103.33 / 126.66 (+0.4 per bonus attack damage)


Spirit of Dread
(Active): Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach. Additionally, Hecarim is healed for a percentage of the damage enemies within the area take from any source. Healing from damage dealt to minions is capped per cast.
  • Cooldown: 14 seconds
  • Diameter of AoE: 525

Cost: 50 / 60 / 70 / 80 / 90 mana

Magic Damage Per Second: 20 / 31.25 / 42.5 / 53.75 / 65 (+0.2 per ability power)

Maximum Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)

Damage to Heal Ratio: 10 / 15 / 20 / 25 / 30 %

Minions Healing Cap: 60 / 90 / 120 / 150 / 180


Devastating Charge
(Active): Hecarim gains 75% movement speed, starting with initial 25% upon cast, over the course of three seconds, ending one second afterward. His next attack knocks the target back, dealing physical damage based on how far Hecarim has traveled during Devastating Charge's duration.
  • Cost: 60 mana

Cooldown: 24 / 22 / 20 / 18 / 16 seconds

Minimum Damage: 40 / 75 / 110 / 145 / 180 (+0.5 per bonus attack damage)

Maximum Damage: 80 / 150 / 220 / 290 / 360 (+1.0 per bonus attack damage)


Onslaught of Shadows
(Active): Hecarim summons spectral riders and charges forward, dealing magic damage to anyone they strike.

Hecarim releases a shockwave when he finishes his charge, dealing additional magic damage and causing nearby enemies to flee in terror away from Hecarim for 1 second.

  • Cost: 100 mana
  • Range: 1000

Cooldown: 140 / 120 / 100 seconds

Initial Magic Damage: 100 / 200 / 300 (+0.8 per ability power)

Shockwave Damage: 50 / 125 / 200 (+0.4 per ability power)

References

  1. Hecarim Champion Profile at leagueoflegends.com
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