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Heimerdinger

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 476 (+75) Attack damage 55.536 (+2.7)
Health regen. 11.005 (+1.75) Attack speed [*] 0.625 (+1.36%)
Mana 307.2 (+40) Armor 19.04 (+3)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 550 Mov. speed 340


Abilities

Techmaturgical Repair Bots
RANGE: 1000
Techmaturgical Repair Bots

Heimerdinger grants nearby allied champions and H-28G Evolution Turret.png H-28G Evolution Turrets 10 / 15 / 20 / 25 / 30 health regeneration per 5 seconds.

Allies continue to benefit from Techmaturgical Repair Bots for 5 seconds after leaving their effective range or upon Heimerdinger's death.

Ability Details
Techmaturgical Repair Bots is a passive aura.


H-28G Evolution Turret
RANGE: 450 / 525 / 1100 / 1000
COST: 20 mana + 1 Spare Part
COOLDOWN: 1
Recharge Time: 24 / 23 / 22 / 21 / 20
H-28G Evolution Turret

Heimerdinger stores a Spare Part periodically, up to a maximum amount stored at once.

  • Spare Part Reserve: 1 / 1 / 2 / 2 / 3

Active: Heimerdinger deploys a H-28G Evolution Turret at the target location. Turrets have short-ranged basic attacks, prioritizing Heimerdinger's attack target if within range and then the closest enemy.

  • Magic Damage: 12 / 18 / 23 / 29 / 34 (+ 15% AP)

Additionally, each turret has a charge, gaining 6.25% of its maximum charge each second and an additional percentage on each basic attack. At full charge, if there are enemies in range, the turret consumes its charge to fire a long-ranged laser beam that deals magic damage to all enemies it passes through.

  • Beam Magic Damage: 40 / 60 / 80 / 105 / 130 (+ 55% AP)
  • On-Hit Charge Generation: 1 / 2 / 3 / 4 / 5%

Turrets deactivate if Heimerdinger moves far enough away from them for more than 8 seconds. Up to 3 turrets can be deployed at a time, and deploying a fourth turret destroys the oldest one.

H-28Q Apex Turret
RANGE: 450
H-28Q Apex Turret

UPGRADE!!!.png UPGRADE!!! - Active: Heimerdinger constructs the H-28Q Apex Turret, which lasts for 8 seconds. Its basic attacks splash to enemies around the main target, Slow icon slow affected enemies by 25% for 1 second and generate 20% beam charge per hit, and its beam attack is twice as wide.

Scales with ranks in UPGRADE!!!.png UPGRADE!!!

  • Magic Damage: 70 / 90 / 110 (+ 30% AP)
  • Beam Magic Damage: 180 / 240 / 300 (+ 70% AP)

The Apex Turret does not count toward Heimerdinger's turret limit.

Ability Details
H-28G Evolution Turret and H-28Q Apex Turret are ground-target abilities that construct a static, autonomous unit.

Additional Information:

  • Leveling-up and ranking-up H-28G Evolution Turrets will not affect the stats of any existing Turret.
  • A number of small metal nuts can be seen orbiting Heimerdinger's model to represent the number of turret kits he has available.
  • H-28Q Apex Turret can be cast even if Heimerdinger has no turret kits in his reserve. The 1 second cooldown still applies, however, if Heimerdinger has recently constructed a H-28G Turret.


Hextech Micro-Rockets
RANGE: 1100
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 11
Hextech Micro-Rockets

Active: Heimerdinger unleashes a wave of 5 rockets that converge to the target location and fan beyond it up to a maximum range, with each rocket dealing magic damage to the first enemy it hits.

  • Initial Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 45% AP)

Enemies can be hit by multiple missiles, with each rocket beyond the first dealing 20% damage against champions and monsters.

「 Additional Non-Minion Damage: 12 / 18 / 24 / 30 / 36 (+ 9% AP) 」「 Maximum Non-Minion Damage: 108 / 162 / 216 / 270 / 324 (+ 81% AP) 」
Hextech Rocket Swarm
RANGE: 1100
Hextech Rocket Swarm

UPGRADE!!!.png UPGRADE!!! - Active: Heimerdinger launches 4 waves of rockets in quick succession.

Scales with ranks in UPGRADE!!!.png UPGRADE!!!

  • Initial Magic Damage: 135 / 180 / 225 (+ 45% AP)
「 Additional Non-Minion Damage: 27 / 36 / 45 (+ 9% AP) 」「 Maximum Non-Minion Damage: 648 / 864 / 1180 (+ 216% AP) 」
Ability Details
Hextech Micro-Rockets is made up of 5 linear, colliding skill shots.

Additional Information:

  • The cast-style for Hextech Micro-Rockets is similar to that of Glitterlance.png Glitterlance in the sense that there are 5 mini skill-shots that start from slightly different points and are each aimed individually, allowing for V and X shapes.


CH-2 Electron Storm Grenade
RANGE: 925 / 210 / 135
COST: 85 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
CH-1 Concussion Grenade

Active: Heimerdinger hurls a grenade at the target location, dealing magic damage upon impact to all nearby enemies and Slow icon slowing them by 35% for 2 seconds. Enemies close to the center of the grenade's impact are also Stun icon stunned for 1.25 seconds.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
CH-3X Lightning Grenade
RANGE: 925 / 540 / 420 / 270
CH-3X Lightning Grenade

UPGRADE!!!.png UPGRADE!!! - Active: Heimerdinger hurls a grenade that bounces up to 3 times, exploding each time in a larger area and Slow icon slowing enemies hit by 80%.

Scales with ranks in UPGRADE!!!.png UPGRADE!!!

  • Magic Damage Per Bounce: 150 / 200 / 250 (+ 60% AP)

Enemy champions can only be damaged by the grenade once, but can be Slow icon slowed and Stun icon stunned multiple times if circumstances permit.

Ability Details
CH-2 Electron Storm Grenade is a ground-targeted area of effect that slows enemies hit and can stun them if close enough to the center of the blast.

Additional Information:

  • Unlike Bouncing Bomb.png Bouncing Bomb, CH-3X Lighting Grenade does not use simulated physics. Each of the grenade's impacts will occur a fixed distance after the previous, regardless of how close or far the initial impact zone was to Heimerdinger.


UPGRADE!!!
COST: 100 mana
COOLDOWN: 100 / 80 / 60
UPGRADE!!!

Active: Heimerdinger empowers his next basic ability, placing it on the same cooldown as its basic form but making it free to cast.

After Heimerdinger has had UPGRADE!!! active for 3 seconds without using another ability, he can reactivate it to cancel the empowerment and put it on a 3 second static cooldown. UPGRADE!!! only goes on its normal cooldown if Heimerdinger uses an empowered ability.

Ability Details
UPGRADE!!! is a self-targeted buff that empowers his abilities until he casts one.

Additional Information:


Pets

H-28G Evolution Turret
ATTACK RANGE: 525
GOLD: 5
EXP: 0
H-28G Evolution Turret
Magic damage See above
Ability power N/A
Attack speed 1.75
Health
125 + (25 × level) (+ 「 5 - 40% of Heimerdinger's AP 」「 5 / 8.5 / 12 / 15.5 / 19 / 22.5 / 26 / 29.5 / 33 / 36.5 / 40% of Heimerdinger's AP 」
Health regen. N/A
Mov. speed Static
Armor
10 / 15 / 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80
Magic res.
25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65
AoE mitigation N/A
Apex Turret
Ability Details

H-28G Evolution Turrets are static minions that attack nearby enemies.

  • Classified as a minion for targeting purposes.
  • The turret's basic attacks do not apply spell effects or on-hit effects.
  • The turret's laser beam applies spell effects as an area of effect ability.
  • Turrets take 40% increased damage from melee champion autoattacks.[2]
  • Turrets will prioritize Heimerdinger's attack target or enemies attacking Heimerdinger with its basic attack, and nearby enemy champions with its laser beam. An enemy champion that a turret is targeting or attempting to target will have a metal nut icon, even if they are outside the turret's range.
  • Turrets will try and attack the same target if within range.
  • Turrets are created with 70% charge, meaning they can fire their first beam after a maximum of 4.8 seconds (reduced by the turret's attacks.) The current charge is displayed as a bar below the turret's health bar.
  • The laser beam has a short wind-up time and the line-of-fire is telegraphed to both allies and enemies, similar to Zap!.png Zap!
  • A 8-second timer appears beneath the turret while Heimerdinger is out of range, representing the time until it goes offline (visually similar to ZacSquare.png Zac's Cell Division.png healing chunks and YasuoSquare.png Yasuo's Sweeping Blade.png Sweeping Blade). The laser beam loses all current charge when it goes offline. Turrets will instantly come online the moment Heimerdinger moves back in range.
  • Offline turrets still grant sight, albeit over a reduced area (~200-radius).
  • PENDING FOR TEST Counter Strike.png Counter Strike, Riposte.png Riposte, Aegis Protection.png Aegis Protection and Blind.
H-28Q Apex Turret
ATTACK RANGE: ?
GOLD: 25
EXP: 0
H-28Q Apex Turret
Magic damage See above
Ability power N/A
Attack speed 1.05
Health
550 × (50 × level) (+ 「 25-200% of Heimerdinger's AP based on level 」「 25 / 42.5 / 60 / 77.5 / 95 / 112.5 / 130 / 147.5 / 165 / 182.5 / 200% of Heimerdinger's AP 」)
Health regen. N/A
Mov. speed Static
Armor
10 / 15 / 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80
Magic res.
25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65
AoE mitigation N/A
Apex Turret
Ability Details

H-28Q Apex Turret will always prioritize attacking enemy champions if possible. The H-28Q Apex Turret are functionally identical H-28G Evolution Turret.


References

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