Heimerdinger is a champion in League of Legends.[1]
Abilities[]
- Notes
- Deals spell damage on basic attacks and area damage on the beam.
- The H-28G Evolution Turret's stats update every second to reflect rank ups, level ups, and changes in Heimerdinger's ability power.
- The Turret Kit buff will visually represent the recharge rate cooldown, and how many H-28G Evolution Turret's that Heimerdinger has stored. This is visible to both allies and enemies.
- The recharge rate of H-28G Evolution Turret is affected by ability haste.
- The H-28G Evolution Turret has a sight radius of 585 while active and 227.5 while dormant.
- The amount of Turret Kit charges Heimerdinger has is indicated by small nuts orbiting him.
- Notes
- The H-28Q Apex Turret has a sight radius of 900.
- The H-28Q Apex Turret's stats update every second to reflect rank ups, level ups, and changes in Heimerdinger's ability power.
- Notes
- Hextech Micro-Rockets' direction-targeting allows for custom spread.
- This ability will cast from wherever the caster is at the end of the cast time.
- Notes
- Hextech Rocket Swarm's direction-targeting allows for custom spread.
- Heimerdinger can move once Hextech Rocket Swarm has been cast, even if the projectiles are still spawning or haven't even started to move yet.
- Hextech Micro-Rockets will cast from wherever Heimerdinger is at the end of the cast time.
- Notes
- This ability will cast from wherever the caster is at the end of the cast time.
- Notes
- No additional details.
- Toggle abilities do not count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- Consuming the buff for an empowered basic ability does.
- No compensations for mana are made if UPGRADE!!! is recast.
Pets[]
Control type | Heimerdinger's basic attacks and abilities apply a refreshing, high-priority mark for 3 seconds that the H-28G Evolution Turret will attack. Enemy champions who attack Heimerdinger will be targeted secondarily, and the H-28G Evolution Turret will otherwise attack the closest target to itself. H-28G Evolution Turrets are static. |
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Target type | Minion, does not count towards the minion kill tracking score |
On-hit effects | Attacks can be mitigated by block, dodge, and blind, as well as stopped by Disarm. |
Spell effects | Basic attacks deal spell damage and the beams deal area damage. |
Abilities
The H-28G Evolution Turret spawns with 0% charge, displayed below its health bar and generates 1.11‾% charge per second. At 100% charge, if there are targets within 900 units range, H-28G Evolution Turret fires a beam in their direction after a short wind-up, prioritizing enemy champions, and dealing 40 / 60 / 80 / 100 / 120 (+ 55% AP) magic damage to all enemies it passes through.
The H-28G Evolution Turret initiates an 8-second timer while Heimerdinger is out of range. If the timer completes, it deactivates, loses all current charge, and has its sight range reduced from 585 to 227.5 units. H-28G Evolution Turret instantly reactivates once Heimerdinger moves back into range.
Damage dealt to the H-28G Evolution Turret does not benefit from life steal nor spell vamp.
The H-28G Evolution Turret updates its stats every second to reflect changes in gameplay. |
Control type | H-28Q Apex Turrets prioritize attacking enemy champions whenever possible. They are static. |
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Target type | Minion |
On-hit effects | Attacks cannot be mitigated by block or dodge. |
Spell effects | Basic attacks and beam apply spell effects as area damage. |
Abilities
H-28Q Apex Turret's basic attacks deal damage to nearby enemies around its target and slows affected targets by 25% for 1 second.
H-28Q Apex Turret spawns with 0% charge, displayed below its health bar, generates 12.5% charge per second, and an additional 20% per basic attack. At 100% charge, if there are targets in range, H-28Q Apex Turret fires a beam in their direction after a short wind-up, prioritizing enemy champions, and dealing 100 / 140 / 180 (+ 70% AP) magic damage to all enemies it passes through.
Damage dealt to the H-28Q Apex Turret does not benefit from life steal nor spell vamp.
The H-28Q Apex Turret updates its stats every second to reflect changes in gameplay. |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Heimerdinger (Collection).
Patch history[]
- For the expanded patch notes, see here.
- New Effect: Now updates its stats every 1 second in order to reflect level ups, rank ups, and the caster's changes in ability power.
- Bug Fix: and no longer improperly slow their attack speed.
- New Effect: Now updates its stats every 1 second in order to reflect level ups, rank ups, and the caster's changes in ability power.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Attack windup reduced to 20% from 20.078125%.
- Base health changed to 725 − 1525 (based on level) from 850 − 1450 (based on level).
- Health AP ratio changed to 50% AP at all levels from 25% − 200% (based on level) AP.
- Armor increased to 30 − 90 (based on level) from 10 − 80 (based on level).
- Magic resistance increased to 30 − 90 (based on level) from 25 − 65 (based on level).
- Bug introduced affecting Q Recharge on Spawn, and Q Charge Display
- Previously, Heimerdinger began the game with all 3 turret charges.
- Now, Heimerdinger begins the game with 1 turret charge, but 3 charges displayed on the 'buff' icon, with the number of charges on his Q button de-synced from the number shown floating around him and on the buff/debuff GUI.
- When Heimerdinger accrues 3 turrets (as tracked on his Q button counter AND the buff bar counter), they will match until his next death.
- After death / respawn, the counter on the buff bar will reset to 3 (as in prior patches, Heimerdinger would always respawn with a full 3 turrets).
- After death / respawn, Heimerdinger will actually have however many turrets would have accrued naturally since his last life, with no reset on death. This means that he may use all 3 of his turrets in lane, die, and not have any more to put down after teleporting in to lane for quite a while, which is different behavior than in prior patches.
- When Heimerdinger uses his R (even when canceled) his turret counter on the ability is set to 3.
- The number of floating 'Nuts' or bolts (Or Dragon Eggs, depending on skin) is synced up with the count on the buff bar, not on his Q. This is misleading if you are used to quickly glancing at your character (or an enemy Heimerdinger) to track his turret count, as many times throughout the game he may visually appear to have 3 turrets ready but not actually have all 3 available.
- Undocumented change - No longer automatically refreshes the cooldowns of Hextech Micro-Rockets or Electron Stun Grenade when cast. If you previously used these abilities, and then cast UPGRADE!!! , you will now be unable to cast the upgraded form of Hextech Micro-Rockets or Electron Stun Grenade until their cooldown timer has elapsed.
- Previously, you could exploit UPGRADE!!! by flexing it on and off each 3 seconds to renew the cooldowns on these two abilities indefinitely.
- Undocumented change - No longer automatically refreshes the cooldowns of Hextech Micro-Rockets or Electron Stun Grenade when cast. If you previously used these abilities, and then cast UPGRADE!!! , you will now be unable to cast the upgraded form of Hextech Micro-Rockets or Electron Stun Grenade until their cooldown timer has elapsed.
- Turret base health reduced to 130 − 640 (based on level) from 175 − 700 (based on level).
- Turret health AP ratio increased to 5% − 45% (based on level) AP from 5% − 40% (based on level) AP.
- Initial rocket base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150.
- Initial rocket AP ratio increased to 55% AP from 45% AP.
- V12.21 - November 2nd Hotfix
- Bug Fix: Casting the ability no longer improperly resets the cooldowns of and if they were already on cooldown.
- Turret base damage increased to 7 / 11 / 15 / 19 / 23 from 6 / 9 / 12 / 15 / 18.
- Turret base health increased to 175 − 700 (based on level) from 150 − 575 (based on level).
- Cooldown reduced to 11 seconds from 12.
- Stats
- Base health increased to 558 from 488.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Deactivation sound effects have been restored for several of his skins.
- Bug Fix: Explosion sound effects no longer play multiple times upon hitting an enemy.
- Initial rocket base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
- Additional rocket base damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 16 / 22 / 28 / 34.
- Maximum base damage reduced to 90 / 135 / 180 / 225 / 270 from 90 / 144 / 198 / 252 / 306.
- Initial rocket base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
- Stats
- Base attack damage increased to 56 from 55.536.
- Base armor reduced to 19 from 19.04.
- Bug Fix: Turret now properly triggers .
- Bug Fix: Approaching and triggering his turrets no longer triggers .
- Initial rocket base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
- AP ratio reduced to 60% AP from 75% AP.
- Bug Fix: Tooltip no longer mentions that his slow is improved to 80%.
- Turret basic attack AP ratio increased to 35% AP from 30% AP.
- Turret basic attack AP ratio increased to 35% AP from 30% AP.
- Stun duration increased to 1.5 seconds from 1.25.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). Turret lasers, ult turrets shots, and ult turret lasers are classified as AoE effects, too.
- New Effect: Can now ping the number of turrets available or time until next turret if none are available.
- V8.24 - December 5th Hotfix
- Bug Fix: Dying while third turret charge is stockpiling no longer allows him to get a fourth charge.
- Bug Fix: Once again shares a cooldown with .
- Bug Fix: Stun duration has been fixed.
- Bug Fix: Stun duration has been fixed.
- Bug Fix: Can no longer cast it immediately after if timed exactly.
- Turret beam attack cooldown now actually scales with cooldown reduction.
- Turret stats have been moved into the expanded tooltip (hold SHIFT). Expanded tooltip now indicates that turret health scales off Heimerdinger's ability power.
- Now states the actual damage rockets deal to minions instead of "60%" (which was lower than actual damage dealt due to additional AP scaling).
- Maximum base damage increased to 503 / 697.5 / 892 from 499 / 687 / 862.
- Missiles 2 to 5 base damage increased to 32 / 45 / 58 from 28 / 39 / 49.
- Missiles 6 to 20 base damage reduced to 16 / 22.5 / 29 from 16.8 / 23.4 / 29.4.
-
- Bug Fix: No longer has redundant death SFX.
- Bug Fix: Is no longer missing dance SFX.
- Stats
- Base mana increased to 385 from 307.2.
- Mana growth reduced to 20 from 40.
- Base mana regeneration increased to 8 from 6.
- Beam base damage reduced to 100 / 140 / 180 from 200 / 270 / 340.
- Stats
- Base health increased to 488 from 476.
- Health growth increased to 87 from 75.
- Bug Fix: Beam attack no longer breaks for the rest of its duration if its target walks out of range during the beam attack's wind-up.
- Bug Fix: Now correctly do reduced damage after the first hit to .
- Bug Fix: Sweeping a ward no longer plays the sound effects to it when he is in the game.
- Bug Fix: No longer has the old AP ratio of 60% for the second and third bounces.
- General
- Bug Fix: Must now actually fire a basic attack to command turrets to focus a target. Issuing an attack command and immediately cancelling it no longer triggers the redirect.
- Bug Fix: Now properly charges nearby turret beam attacks even if it kills an enemy.
- Removed: Turrets killed increasing the minion killed stat. still increases the creep score.
- Stats
- Base health regeneration reduced to 7 from 11.008.
- Health regeneration growth reduced to 0.55 from 1.75.
- Renamed to Hextech Affinity from Techmaturgical Repair Bots.
- New Effect: Grants 20% bonus movement speed while near allied turrets (his and the map's) (300 range).
- Removed: Heimerdinger grants nearby allied champions and his 10 / 15 / 20 / 25 / 30 (based on level) health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range).
- Amount of turrets held increased to 3 at all ranks from 1 / 2 / 2 / 3 / 3.
- Cooldown reduced to 20 seconds at all ranks from 24 / 23 / 22 / 21 / 20.
- Base damage reduced to 6 / 9 / 12 / 15 / 18 from 12 / 18 / 24 / 30 / 36.
- AP ratio increased to 30% AP from 15% AP.
- Beam attack base damage reduced to 40 / 60 / 80 / 100 / 120 from 60 / 80 / 100 / 120 / 140.
- Removed: Turrets no longer prioritize nearby enemy champions or champions that attack them.
- Removed: Turrets no longer briefly remain active after Heimerdinger leaves the area.
- Beam attack generation rate per second reduced to 1.11% from 6.25%.
- Beam attack charge time increased to 90 seconds from 16.
- Removed: Turrets no longer gain 1 / 2 / 3 / 4 / 5% beam charge for each of their basic attacks.
- Removed: Turrets no longer spawn with 70% beam charge.
- New Effect: The charge bar is now white instead of dark blue.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 120.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 11 at all ranks.
- New Effect: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit.
- Cooldown changed to 12 seconds at all ranks from 18 / 16 / 14 / 12 / 10.
- Grenade hitbox increased to 250 from 210. Stun hitbox is still 135.
- New Effect: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge.
- New Effect: Heimerdinger can now lob the grenade onto himself.
- Base damage increased to 150 / 250 / 350 from 150 / 200 / 250.
- AP ratio increased to 75% AP from 60% AP.
Trivia[]
- Heimerdinger is a portmanteau of J. Robert Oppenheimer and Erwin Schrödinger's last names.
- His given name Cecil comes from Caecilius, a Roman surname, from caecus "one-eyed > blind".[2]
- His dance references the Headspin, a breakdance move.
- A side-by-side comparison can be seen here.
- Heimerdinger's alternate/old walk is referred to as 'derpy'.
- Using any Emotes, or activating Heimerdinger's passive will make Heimerdinger alternate between his regular walk and his 'derpy' walk.
- While 'Harder, Better, Faster, Stronger'. is active, Heimerdinger gains a cosmetic buff that reads
- If Heimerdinger scores a Pentakill, he will gain the cosmetic buff
- This buff references Archimedes' sudden revelation, only in Heimerdinger's case his own came after the mass murder of the enemy team.
- Heimerdinger is the sixth champion to have more than four abilities, the others being , , , , , and .
- The icon for Teamfight Tactics item . is reused for the
- In the now-removed official League of Legends forums, the original icon of was used to represent the "Help & Support" section.
See also[]
References[]
- ↑ Heimerdinger's profile page at LeagueOfLegends.com
- ↑ DeVaan, > Etymological Dictionary of Latin & other Italic languages, p. 79