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Heimerdinger/Abilities

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Techmaturgical Repair Bots
RANGE: 1000
Techmaturgical Repair Bots

Heimerdinger grants nearby allied champions and his H-28G Evolution Turret.png turrets 10 / 15 / 20 / 25 / 30 health regeneration, persisting for 5 seconds after they move out of range or his death.

Ability Details
Techmaturgical Repair Bots is an aura.


H-28G Evolution Turret
RANGE: 450
COST: 20 Mana + 1 Spare Part
COOLDOWN: 1
Recharge Time: 24 / 23 / 22 / 21 / 20
H-28G Evolution Turret

Heimerdinger stores a Spare Part periodically, up to a maximum amount stored at once.

  • Spare Part Reserve: 1 / 1 / 2 / 2 / 3

Active: Heimerdinger deploys a H-28G Evolution Turret at the target location.

Up to 3 H-28G Evolution Turrets can be deployed at a time, and deploying a fourth destroys the oldest one.

H-28Q Apex Turret

UPGRADE!!!.png UPGRADE!!! - H-28Q Apex Turret: Heimerdinger deploys a H-28Q Apex Turret at the target location, which lasts for 8 seconds.

H-28Q Apex Turret.png H-28Q Apex Turret scales with UPGRADE!!!.png UPGRADE!!!'s rank
Ability Details

Additional Information:

  • Leveling up and ranking up H-28G Evolution Turret will not affect the stats of any existing one.
  • Available Spare Parts for turrets are represented as small metal nuts orbiting Heimerdinger.


Hextech Micro-Rockets
RANGE: 1100
COST: 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN: 11
Hextech Micro-Rockets

Active: Heimerdinger unleashes a wave of 5 rockets that converge to the target location and fan beyond it up to a maximum range, with each rocket dealing magic damage to the first enemy it hits.

  • Initial Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 45% AP)

Enemies can be hit by multiple rockets, with each one beyond the first dealing 20% damage against champions and monsters.

「 Additional Non-Minion Damage: 12 / 18 / 24 / 30 / 36 (+ 9% AP) 」「 Total Non-Minion Damage: 108 / 162 / 216 / 270 / 324 (+ 81% AP) 」
Hextech Rocket Swarm

UPGRADE!!!.png UPGRADE!!! - Hextech Rocket Swarm: Heimerdinger launches 4 waves of rockets in quick succession.

Hextech Rocket Swarm.png Hextech Rocket Swarm scales with UPGRADE!!!.png UPGRADE!!!'s rank

  • Initial Magic Damage: 135 / 180 / 225 (+ 45% AP)
「 Additional Non-Minion Damage: 27 / 36 / 45 (+ 9% AP) 」「 Total Non-Minion Damage: 648 / 864 / 1080 (+ 216% AP) 」
Ability Details

Additional Information:

  • Aiming Hextech Micro-Rockets is done in the same fashion as Glitterlance.png Glitterlance, allowing for custom spread.



CH-2 Electron Storm Grenade
RANGE: 925
SPEED: 1200
COST: 85 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
CH-1 Concussion Grenade

Active: Heimerdinger hurls a grenade at the target location, dealing magic damage upon impact to all nearby enemies and Slow icon slowing them by 35% for 2 seconds.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)

Enemies at the center of the grenade's impact are also Stun icon stunned for 1.25 seconds.

CH-3X Lightning Grenade

UPGRADE!!!.png UPGRADE!!! - CH-3X Lightning Grenade: CH-1 Concussion Grenade.png CH-2 Electron Storm Grenade bounces a fixed distance 3 times, exploding each time at twice the radius, with its Slow icon slow increased to 80%.

CH-3X Lightning Grenade.png CH-3X Lightning Grenade scales with UPGRADE!!!.png UPGRADE!!!'s rank

  • Magic Damage: 150 / 200 / 250 (+ 60% AP)

Enemy champions can only be damaged once per cast, but can be Slow icon slowed and Stun icon stunned multiple times if circumstances permit.

Ability Details


UPGRADE!!!
COST: 100 Mana
COOLDOWN: 100 / 80 / 60
UPGRADE!!!

Active: Heimerdinger empowers his next basic ability, placing it on the same cooldown as its basic form, modifying its damage and making it free to cast.

After Heimerdinger has had UPGRADE!!! active for 3 seconds without using another ability, he can reactivate it to cancel the empowerment and put it on a 3-second static cooldown. UPGRADE!!! only goes on its normal cooldown if Heimerdinger uses an empowered ability.

Ability Details
UPGRADE!!! is a self-targeted buff.

Additional Information:

  • UPGRADE!!! can be cast while Heimerdinger is disabled.


Pets

Control type Heimerdinger's basic attacks apply a refreshing, high-priority mark for 3 seconds, and H-28G Evolution Turret will otherwise try to focus the same target as its counterparts if they are in range.
Target type Minion
Spell effects Basic attacks do not apply spell effects, but apply Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter's Icy as pet damage. Beam attacks apply spell effects as an area-of-effect ability.
Protection

Attacks cannot be mitigated by Counter Strike.png Counter Strike, Aegis Protection.png Aegis Protection, or Blind icon Blind.

Abilities

Beam Attack

H-28G Evolution Turret spawns with 70% charge, displayed below its health bar, generates 6.25% charge per second, and an additional 1 / 2 / 3 / 4 / 5% per basic attack. At 100% charge, if there are targets in range, H-28G Evolution Turret fires a beam in their direction after a short wind-up, prioritizing enemy champions, and dealing 40 / 60 / 80 / 105 / 130 (+ 55% AP) magic damage to all enemies it passes through.

Deactivation

H-28G Evolution Turret initiates an 8-second timer while Heimerdinger is out of range. If the timer completes, it deactivates, loses all current charge, and has its Sight icon sight range reduced. H-28G Evolution Turret instantly reactivates once Heimerdinger moves back in range.


Control type Always prioritizes attacking enemy champions if possible.
Target type Minion
Spell effects Applies spell effects as an area-of-effect ability.
Protection

Attacks cannot be mitigated by Counter Strike.png Counter Strike, Riposte.png Riposte, Aegis Protection.png Aegis Protection, or Blind icon Blind.

Abilities

Apex Shots

H-28Q Apex Turret's basic attacks deal splash damage and Slow icon slow affected targets by 25% for 1 second.

Apex Beam

H-28Q Apex Turret spawns with 70% charge, displayed below its health bar, and generates 20% charge with every basic attack. At 100% charge, if there are targets in range, H-28Q Apex Turret fires a beam in their direction after a short wind-up, prioritizing enemy champions, and dealing 200 / 270 / 340 (+ 70% AP) magic damage to all enemies it passes through.

Disable Immunity

H-28Q Apex Turret is immune to crowd control.


References

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