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Heimerdinger/Abilities

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Techmaturgical Repair Bots
RANGE: 1000
Techmaturgical Repair Bots

Heimerdinger grants nearby allied champions (excluding himself) and his H-28G Evolution Turret.png turrets 10 / 15 / 20 / 25 / 30 health regeneration per 5 seconds.

Allies continue to benefit from Techmaturgical Repair Bots for 5 seconds after leaving their effective range or upon Heimerdinger's death.

Ability Details
Techmaturgical Repair Bots is a passive aura.


H-28G Evolution Turret
RANGE: 450 / 1000
COST: 20 Mana + 1 Spare Part
COOLDOWN: 1
Recharge Time: 24 / 23 / 22 / 21 / 20
H-28G Evolution Turret

Heimerdinger stores a Spare Part periodically, up to a maximum amount stored at once.

  • Spare Part Reserve: 1 / 1 / 2 / 2 / 3

Active: Heimerdinger deploys a H-28G Evolution Turret at the target location. Turrets have short-ranged basic attacks, prioritizing Heimerdinger's attack target if within range and then the closest enemy.

  • Magic Damage: 12 / 18 / 23 / 29 / 34 (+ 15% AP)

Additionally, each turret has a charge, gaining 6.25% of its maximum charge each second and an additional percentage on each basic attack. At full charge, if there are enemies in range, the turret consumes its charge to fire a long-ranged laser beam that deals magic damage to all enemies it passes through.

  • Beam Magic Damage: 40 / 60 / 80 / 105 / 130 (+ 55% AP)
  • On-Hit Charge Generation: 1 / 2 / 3 / 4 / 5%

Turrets deactivate if Heimerdinger moves far enough away from them for more than 8 seconds. Up to 3 turrets can be deployed at a time, and deploying a fourth turret destroys the oldest one.

H-28Q Apex Turret
RANGE: 450
H-28Q Apex Turret

UPGRADE!!!.png UPGRADE!!! - Active: Heimerdinger constructs the H-28Q Apex Turret, which lasts for 8 seconds. Its basic attacks splash to enemies around the main target, Slow icon slow affected enemies by 25% for 1 second, and generate 20% beam charge per hit with the beam attack being twice as wide.

Scales with UPGRADE!!!.png UPGRADE!!!'s rank

  • Magic Damage: 80 / 100 / 120 (+ 30% AP)
  • Beam Magic Damage: 200 / 270 / 340 (+ 70% AP)

The Apex Turret does not count toward Heimerdinger's turret limit.

Ability Details
  • H-28G Evolution Turret is a ground-targeted summon.
  • H-28Q Apex Turret is a ground-targeted, temporary summon.

Additional Information:

  • Leveling-up and ranking-up H-28G Evolution Turrets will not affect the stats of any existing one.
  • Available Spare Parts for turrets are represented as small metal nuts orbiting Heimerdinger.
  • H-28Q Apex Turret can be cast even if Heimerdinger has no Spare Parts in reserve.
    • The 1 second cooldown still applies if Heimerdinger has recently constructed an H-28G Evolution Turret.


Hextech Micro-Rockets
RANGE: 1100
COST: 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN: 11
Hextech Micro-Rockets

Active: Heimerdinger unleashes a wave of 5 rockets that converge to the target location and fan beyond it up to a maximum range, with each rocket dealing magic damage to the first enemy it hits.

  • Initial Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 45% AP)

Enemies can be hit by multiple rockets, with each one beyond the first dealing 20% damage against champions and monsters.

「 Additional Non-Minion Damage: 12 / 18 / 24 / 30 / 36 (+ 9% AP) 」「 Total Non-Minion Damage: 108 / 162 / 216 / 270 / 324 (+ 81% AP) 」
Hextech Rocket Swarm
RANGE: 1100
Hextech Rocket Swarm

UPGRADE!!!.png UPGRADE!!! - Active: Heimerdinger launches 4 waves of rockets in quick succession.

Scales with UPGRADE!!!.png UPGRADE!!!'s rank

  • Initial Magic Damage: 135 / 180 / 225 (+ 45% AP)
「 Additional Non-Minion Damage: 27 / 36 / 45 (+ 9% AP) 」「 Total Non-Minion Damage: 648 / 864 / 1080 (+ 216% AP) 」
Ability Details

Additional Information:

  • Aiming Hextech Micro-Rockets is done in the same fashion as Glitterlance.png Glitterlance, allowing for custom spread.


CH-2 Electron Storm Grenade
RANGE: 925 / 210 / 135
COST: 85 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
CH-1 Concussion Grenade

Active: Heimerdinger hurls a grenade at the target location, dealing magic damage upon impact to all nearby enemies and Slow icon slowing them by 35% for 2 seconds. Enemies close to the center of the grenade's impact are also Stun icon stunned for 1.25 seconds.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
CH-3X Lightning Grenade
RANGE: 925 / 540 / 420 / 270
SPEED: 1200
CH-3X Lightning Grenade

UPGRADE!!!.png UPGRADE!!! - Active: Heimerdinger hurls a grenade that bounces up to 3 times, exploding each time in a larger area and Slow icon slowing enemies hit by 80%.

Scales with UPGRADE!!!.png UPGRADE!!!'s rank

  • Magic Damage Per Bounce: 150 / 200 / 250 (+ 60% AP)

Enemy champions can only be damaged by the grenade once, but can be Slow icon slowed and Stun icon stunned multiple times if circumstances permit.

Ability Details

Additional Information:

  • Unlike Bouncing Bomb.png Bouncing Bomb CH-3X Lighting Grenade does not use simulated physics, so each impact will occur at a fixed distance regardless of how close or far the initial impact zone was to Heimerdinger.


UPGRADE!!!
COST: 100 Mana
COOLDOWN: 100 / 80 / 60
UPGRADE!!!

Active: Heimerdinger empowers his next basic ability, placing it on the same cooldown as its basic form but making it free-to-cast.

After Heimerdinger has had UPGRADE!!! active for 3 seconds without using another ability, he can reactivate it to cancel the empowerment and put it on a 3 seconds static cooldown. UPGRADE!!! only goes on its normal cooldown if Heimerdinger uses an empowered ability.

Ability Details
UPGRADE!!! is a self-buff.

Additional Information:

  • Unlike Rengar Rengar's Unseen Predator.png Ferocity the cooldown is shared between Heimerdinger's basic abilities and their empowered counterparts.
  • UPGRADE!!! can be cast while Heimerdinger is disabled.


Pets

Control type Basic attacks will prioritize Heimerdinger's attack target or enemies attacking him, while the laser beam will prioritize nearby enemy champions.
  • Enemy champions being targeted or in the process of being so will have a metal nut icon above them even if they are out of the turret's range.
    • Turrets will try and attack the same target if they are in range.
Target type Minion
Spell effects Basic attacks do not apply spell effects but will apply Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter's Icy as pet damage.
  • The laser beam applies spell effects as an area-of-effect ability.
Protection

Attacks cannot be mitigated by Counter Strike.png Counter Strike, Riposte.png Riposte, Aegis Protection.png Aegis Protection, or Blind icon Blind.

Abilities

  • Takes 40% increased damage from melee champion basic attacks.[1]
  • Turrets are created with 70% charge and as such can fire their first beam after a maximum of 4.8 seconds (reduced by the turret's attacks)
    • The current charge is displayed as a bar below the turret's health bar.
      • The laser beam has a short wind-up time and, like Zap!.png Zap!, the line of fire is telegraphed to both allies and enemies.
  • An 8 seconds timer appears beneath the turret while Heimerdinger is out of range.
    • Once the timer expires turrets go offline (like Cell Division.png Cell Division and Sweeping Blade.png Sweeping Blade)
      • When the turret goes offline its laser beam loses all current charge.
        • Offline turrets still grant sight over a reduced radius (~200 units)
          • Turrets will instantly come online the moment Heimerdinger moves back in range.


Control type Will always prioritize attacking enemy champions if possible.
Target type Minion
Spell effects Applies spell effects as an area-of-effect ability.
Protection

Attacks cannot be mitigated by Counter Strike.png Counter Strike, Riposte.png Riposte, Aegis Protection.png Aegis Protection, or Blind icon Blind.

Abilities

Functionally identical to H-28G Evolution Turret.png H-28G Evolution Turret.


References

References

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