"Science is on the march. Look out!" -
It is unusual to see
yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him.
The great academies of
Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress.
Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of
Valoran. Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states.
However, there is something strange about the Revered Inventor. In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously. It most certainly worked, but at an unusual cost - Heimerdinger's brain increased in size. His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head.
Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation. Heimerdinger believes that science is the key to saving the world. Much more, he has rolled up his sleeves and is out to prove this as a member of
the League of Legends - most definitely as the League's smartest champion!
1st Techmaturgical Repair Bots (I)
1st H-28G Evolution Turret (Q)
1st Hextech Micro-Rockets (W)
CH-1 Concussion Grenade (1st E)
Previous Champion Spotlight
Heimerdinger Champion Spotlight
"For great science!"
"I theorize... your defeat!"
"Back, you dirty ape! Back!"
"You are poorly designed for this!"
"The cosine of U-root, divided by... "
"Hmm... very interesting."
"I could help you do that better."
"Order, entropy; a never-ending cycle."
"Yes, yes, hurry, I have important work to get back to."
"And what did you expect from such a substandard intelligence?!"
"Why do chemists call helium, curium, and barium 'the medical elements'? Because, if you can't 'helium' or 'curium', you 'barium'!"
Previous Splash Art
1st Alien Invader Heimerdinger
2nd Alien Invader Heimerdinger
1st Blast Zone Heimerdinger
1st Piltover Customs Heimerdinger
Alien Invader Heimerdinger
Bug Fix: Rockets beyond the first now deal reduced damage to the Poro King (he's now treated as a monster, rather than a minion).
Bug Fix: Fixed a bug where Heimerdinger's grenade was granting too much vision for the duration.
Health regen increased to 11 from 0.
Health regen growth increased to 1. 75 from 0. 6.
Removed: Affecting Heimerdinger.
New Effect: Can be primed while disabled.
New particle for Heimerdinger when marking an opponent for turret targeting.
New particles for enemies being targeted and being attacked by turrets.
Armor increased to 14 from 10.
Laser beam recharge time increased to 16 seconds.
Turret damage changed to 12 / 18 / 23 / 29 / 34 (+ 15% AP) from 15 / 22 / 29 / 36 / 42 (+ 12..
5% AP) Laser beam damage changed to 40 / 60 / 80 / 105 / 130 (+ 55% AP) from 50 / 75 / 100 / 125 / 150 (+ 50% AP).
Basic attack AP ratio reduced to (+ 30% AP) from (+ 33% AP).
Laser beam damage reduced to 200 / 270 / 340 (+ 70% AP) from 225 / 300 / 375 (+ 80% AP).
Removed: Laser beam recharging twice as fast.
Removed: Fully-charged laser beam on-cast.
On-hit laser beam charge generation increased to 20%.
New models and textures for all skins.
New ability icons.
Movement speed increased to 340 from 335.
New Effect: Turret health has a (+ ratio.
5 - 40 (based on level)% AP) New Effect: Turret basic attacks generate 1 / 2 / 3 / 4 / 5% laser beam charge.
Removed: Laser beam recharge time being affected by cooldown reduction.
Removed: Affecting allied structures.
Removed: Turret types, respective on-hit effects, bonus stats, ammo charges.
New Effect: Heimerdinger constructs a turret at the target location equipped with a cannon that shoots nearby foes and a laser beam that tears through all enemies in a line.
Removed: Random targeting, random acquisition.
New Effect: Heimerdinger unleashes a barrage of rockets that converge on the target location and fan out past it, damaging the first enemies they hit.
Renamed from .
New Effect: Heimerdinger hurls a grenade that explodes at the target location, damaging and slowing enemies caught in the blast. Enemies hit directly are also stunned.
Removed: healing, extra projectiles, bonus range.
New Effect: Heimerdinger switches to an empowered selection of his abilities. UPGRADE!!! goes on cooldown after casting one of the following:
: Heimerdinger places an apex turret that has more health, shoots faster, gains an on-hit slow, and deals splash damage on its basic attacks.
: Heimerdinger launches 4 rocket waves in quick succession.
: Heimerdinger hurls a modified grenade that bounces 3 times, damaging and disabling enemies at each impact zone.
Bug Fix: Extremely high cooldown under certain conditions.
New Effect: Timer for next ammo charge.
New Effect: Turrets will attempt to prioritize enemies hit by Heimerdinger's basic attacks or by .
Movement speed increased to 335 from 310.
Bug Fix: Turrets not being destroyed after Heimerdinger died if targeted by .
Bug Fix: Turrets not being destroyed while Heimerdinger is dead if targeted by .
New Effect: Turrets placed while is active will apply the on-hit slow.
Bug Fix: Turrets being moved by , , and .
Cost reduced to 70 / 80 / 90 / 100 / 110 from 120 / 125 / 130 / 135 / 140.
Bug Fix: Turrets not assisting Heimerdinger if affected by a shield when attacked.
Bug Fix: Providing less health regen than stated.
Turret AI updated to prioritize enemy champions attacking Heimerdinger.
New Effect: Turrets use an ammo system.
Ammo cooldown: 25 seconds.
New Effect: Turret placement has a 1 second internal cooldown.
Green turrets moved to Rank 2 from Rank 3.
Double turret placement moved to Rank 3 from Rank 2.
Rank 4 bonus health increased to 125 from 100.
Health gain reduced to (+ 15 per level) from 21.
Turret magic resistance increased to 80 from 60.
Tooltip updated ('towers' replaced by 'turrets').
New Effect: fires 5 rockets for the duration.
New Effect: gains 250 bonus range for the duration.
Bug Fix: Affected not applying on-hit resistance reductions or area-of-effect damage.
Tooltip updated to display correct slow value (25 / 30 / 35% instead of the intended 20 / 25 / 30).
Maximum turrets changed to 1 / 2 / 2 / 2 / 2 from 1 / 2 / 2 / 3 / 3.
New Effect: At Rank 4 newly-placed turrets gain 100 bonus health.
Cooldown changed to 26 / 23 / 20 / 17 / 14 seconds from 24 / 22 / 20 / 18 / 16.
AP ratio increased to (+ 60% AP) from (+ 55% AP).
Removed: Damage to structures.
Damage increased to 30 / 38 / 46 / 54 / 62 from 28 / 36 / 44 / 52 / 60.
AP ratio reduced to (+ 20% AP) from (+ 25% AP).
Removed: Bonus attack damage based on hits landed.
Bug Fix: Turrets dealing 100% damage to structures on Ranks 2 and 3.
AP ratio reduced to (+ 55% AP) from (+ 70% AP).
Range reduced to 925 from 1000.
Tooltip updated to indicate turrets deal magic damage.
Damage to structures reduced to 50% from 100%.
Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
Damage to structures reduced to 50% from 100%.
Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
Bug Fix: Incorrect targeting.
Removed: Turret experience gain and upgrades.
New Effect: Green turrets spawn at Ranks 3 and 4.
Basic attacks reduce armor and magic resistance on-hit.
New Effect: Red turrets spawn at Rank 5.
Basic attacks deal on-hit, area-of-effect damage.
Turret damage increased to 28 / 36 / 44 / 52 / 60 from 20 / 26 / 32 / 38 / 44.
New Effect: Turrets gain 50% bonus attack speed after 6 seconds of having been placed.
Maximum turrets reduced to 1 / 2 / 2 / 3 / 3 from 2 / 3 / 4 / 5 / 6.
New basic attack particles for both green and red turrets.
Cooldown reduced to 10 seconds from 20.
Rockets increased to 3 at all ranks from 1 / 1 / 2 / 2 / 3.
New Effect: Rockets can target minions.
Damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 150 / 210 / 270 / 330.
AP ratio reduced to (+ 55% AP) from (+ 80% AP).
Removed: bonus stats and upgrades.
New Effect: Active heals all placed turrets for 100% their maximum health. For the next 10 seconds affected turret basic attacks apply a 20 / 25 / 30% slow on-hit.
Cost reduced to 90 from 100.
Cooldown: 120 / 105 / 90
Ability tooltips updated.
Bug Fix: Heimerdinger exceeding allowed maximum turret placements.
Range reduced to 1000 from 1200.
Bug Fix: Dealing instant damage.
Basic attack projectile speed increased to 1400 from 1200.
Health growth increased to 75 from 70.
Attack damage growth increased to 3 from 2. 5.
Bounty gold reduced to 12 from 15.
Turret range increased to 575 from 550.
Rocket targeting and acquisition changed to one rocket at up to 1 / 1 / 2 / 2 / 3 random visible enemy champions from completely random at all times.
Cooldown reduced to 20 seconds from 23.
Cost reduced to 70 / 90 / 110 / 130 / 150 from 80 / 105 / 130 / 155 / 180.
Removed: Particle showing through fog of war.
Projectile speed increased to 750 from 650.
Cost reduced to 100 from 125.
Blind duration reduced to 1 / 1. 5 / 2 / 2. 5 / 3 seconds from 1. 5 / 2 / 2. 5 / 3 / 3. 5
Turret magic resistance reduced to 100 from 120
New Effect: Magic resistance will reduce damage dealt to turrets
New Effect: Turrets detonate upon Heimerdinger's death