"Science is on the march. Look out!" -
It is unusual to see
yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him.
The great academies of
Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress.
Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of
Valoran. Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states.
However, there is something strange about the Revered Inventor. In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously. It most certainly worked, but at an unusual cost - Heimerdinger's brain increased in size. His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head.
Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation. Heimerdinger believes that science is the key to saving the world. Much more, he has rolled up his sleeves and is out to prove this as a member of
the League of Legends - most definitely as the League's smartest champion!
1st Techmaturgical Repair Bots (I)
1st H-28G Evolution Turret (Q)
1st Hextech Micro-Rockets (W)
CH-1 Concussion Grenade (1st E)
Techmaturgical Repair Bots
Previous Champion Spotlight
Heimerdinger Champion Spotlight
"For great science!"
"I theorize... your defeat!"
"Back, you dirty ape! Back!"
"You are poorly designed for this!"
"The cosine of U-root, divided by... "
"Hmm... very interesting."
"I could help you do that better."
"Order, entropy; a never-ending cycle."
"Yes, yes, hurry, I have important work to get back to."
"And what did you expect from such a substandard intelligence?!"
"Why do chemists call helium, curium, and barium 'the medical elements'? Because, if you can't 'helium' or 'curium', you 'barium'!"
Previous Splash Art
1st Alien Invader Heimerdinger
2nd Alien Invader Heimerdinger
1st Blast Zone Heimerdinger
1st Piltover Customs Heimerdinger
Alien Invader Heimerdinger
Bug Fix: Must now actually fire a basic attack to command turrets to focus a target. Issuing an attack command and immediately cancelling it no longer triggers the redirect.
Bug Fix: Now properly charges nearby turret beam attacks even if it kills an enemy.
Removed: Turrets killed increasing the minion killed stat.
still increases the creep score.
Base health regeneration reduced to 7 from 11. 008.
Health regeneration growth reduced to 0. 55 from 1. 75.
Renamed to Hextech Affinity from Techmaturgical Repair Bots.
New Effect: Grants 20% bonus movement speed while near allied turrets (his and the map's) (300 range).
Removed: Heimerdinger grants nearby allied champions and his 10 / 15 / 20 / 25 / 30 health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range).
Amount of turrets held increased to 3 at all ranks from 1 / 2 / 2 / 3 / 3.
Cooldown reduced to 20 seconds at all ranks from 24 / 23 / 22 / 21 / 20.
Base damage reduced to 6 / 9 / 12 / 15 / 18 from 12 / 18 / 24 / 30 / 36.
AP ratio increased to 30% AP from 15% AP.
Beam attack base damage reduced to 40 / 60 / 80 / 100 / 120 from 60 / 80 / 100 / 120 / 140.
Removed: Turrets no longer prioritize nearby enemy champions or champions that attack them.
Removed: Turrets no longer briefly remain active after Heimerdinger leaves the area.
Beam attack generation rate per second reduced to 1. 11% from 6. 25%.
Beam attack charge time increased to 90 seconds from 16.
Removed: Turrets no longer gain 1 / 2 / 3 / 4 / 5% beam charge for each of their basic attacks.
Removed: Turrets no longer spawn with 70% beam charge.
New Effect: The charge bar is now white instead of dark blue.
Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 120.
Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 11 at all ranks.
New Effect: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit.
Cooldown changed to 12 seconds at all ranks from 18 / 16 / 14 / 12 / 10.
Grenade hitbox increased to 250 from 210. Stun hitbox is still 135.
New Effect: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge.
New Effect: Heimerdinger can now lob the grenade onto himself.
Base damage increased to 150 / 250 / 350 from 150 / 200 / 250.
AP ratio increased to 75% AP from 60% AP.
Magic resistance growth increased to 0. 5 from 0.
Bug Fix: Rockets beyond the first now deal reduced damage to the Poro King (he's now treated as a monster, rather than a minion).
Bug Fix: Fixed a bug where Heimerdinger's grenade was granting too much vision for the duration.
Base health regeneration increased to 11 per 5 seconds from 0.
Health regeneration growth increased to 1. 75 from 0. 6.
Removed: No longer affects Heimerdinger.
New Effect: Can be primed while disabled.
New particle for Heimerdinger when marking an opponent for turret targeting.
New particles for enemies being targeted and being attacked by turrets.
Base armor increased to 14 from 10.
Laser beam recharge time increased to 16 seconds.
Turret base damage reduced to 12 / 18 / 23 / 29 / 34 from 15 / 22 / 29 / 36 / 42
Turret AP ratio increased to 15% AP 12..
5% AP Laser beam base damage reduced to 40 / 60 / 80 / 105 / 130 from 50 / 75 / 100 / 125 / 150.
Laser beam AP ratio increased to 55% AP from 50% AP.
Basic attack AP ratio reduced to 30% AP from 33% AP.
Laser beam base damage reduced to 200 / 270 / 340 from 225 / 300 / 375.
Laser beam AP ratio reduced to 70% AP 80% AP.
Removed: Laser beam no longer recharges twice as fast.
Removed: No longer spawns with a fully-charged laser.
On-hit laser beam charge generation increased to 20%.
Visual update - new models and textures for all skins.
New ability icons.
Movement speed increased to 340 from 335.
New Effect: Turret health has a ratio.
5 - 40 (based on level)% AP New Effect: Turret basic attacks generate 1 / 2 / 3 / 4 / 5% laser beam charge.
Removed: Laser beam recharge time is no longer affected by cooldown reduction.
Removed: No longer benefits allied structures.
Removed: Turret types, respective on-hit effects, bonus stats, ammo charges.
New Effect: Heimerdinger constructs a turret at the target location equipped with a cannon that shoots nearby foes and a laser beam that tears through all enemies in a line.
Removed: Random targeting, random acquisition.
New Effect: Heimerdinger unleashes a barrage of rockets that converge on the target location and fan out past it, damaging the first enemies they hit.
Renamed from .
New Effect: Heimerdinger hurls a grenade that explodes at the target location, damaging and slowing enemies caught in the blast. Enemies hit directly are also stunned.
Removed: healing, extra projectiles, bonus range.
New Effect: Heimerdinger switches to an empowered selection of his abilities. UPGRADE!!! goes on cooldown after casting one of the following:
: Heimerdinger places an apex turret that has more health, shoots faster, gains an on-hit slow, and deals splash damage on its basic attacks.
: Heimerdinger launches 4 rocket waves in quick succession.
: Heimerdinger hurls a modified grenade that bounces 3 times, damaging and disabling enemies at each impact zone.
Bug Fix: Extremely high cooldown under certain conditions.
New Effect: Now displays timer for next turret stock.
New Effect: Turrets will attempt to prioritize enemies hit by Heimerdinger's basic attacks or by .
Movement speed increased to 335 from 310.
Bug Fix: Fixed a bug where they would survive when Heimerdinger died if they were being teleported to.
Bug Fix: Fixed a bug where turrets became invincible while Heimerdinger was dead if targeted by .
New Effect: Heimerdinger will now place Frost Turrets if he places a turret while is active.
Bug Fix: Fixed a bug where turrets could be moved by , , and .
Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 120 / 125 / 130 / 135 / 140.
Bug Fix: Fixed a bug where his turrets would not assist him if damage from an enemy champion was absorbed by shields.
Bug Fix: Providing less health regen than stated.
Turret AI improved to prioritize enemy champions attacking Heimerdinger.
New Effect: Turrets now use a stock system.
Stock cooldown: 25 seconds.
New Effect: Turret placement has a 1 second internal cooldown.
Green turrets moved to Rank 2 from Rank 3.
Double turret placement moved to Rank 3 from Rank 2.
Rank 4 bonus health increased to 125 from 100.
Health gain reduced to (+ 15 per level) from 21.
Turret magic resistance increased to 80 from 60.
Tooltip updated ('towers' replaced by 'turrets').
New Effect: fires 5 rockets for the duration.
New Effect: gains 250 bonus range for the duration.
Bug Fix: Affected not applying on-hit resistance reductions or area-of-effect damage.
Tooltip updated to display correct slow value (25 / 30 / 35% instead of 20 / 25 / 30%).
Maximum turrets changed to 1 / 2 / 2 / 2 / 2 from 1 / 2 / 2 / 3 / 3.
New Effect: At Rank 4 newly-placed turrets gain 100 bonus health.
Cooldown changed to 26 / 23 / 20 / 17 / 14 seconds from 24 / 22 / 20 / 18 / 16.
AP ratio increased to 60% AP from 55% AP.
Removed: No longer damages structures.
Base damage increased to 30 / 38 / 46 / 54 / 62 from 28 / 36 / 44 / 52 / 60.
AP ratio reduced to 20% AP from 25% AP.
Removed:Turrets no longer gain bonus attack damage based how many hits they have landed.
Bug Fix: Turrets dealing 100% damage to structures at ranks 2 and 3.
AP ratio reduced to 55% AP from 70% AP.
Range reduced to 925 from 1000.
Tooltip updated to indicate that turrets deal magic damage.
Damage to structures reduced to 50% from 100%.
Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
Damage to structures reduced to 50% from 100%.
Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
Bug Fix: Fixed a bug where turrets were targeting incorrectly.
Removed: Turret experience gain and upgrades.
New Effect: Green turrets spawn at Ranks 3 and 4.
Basic attacks reduce armor and magic resistance on-hit.
New Effect: Red turrets spawn at Rank 5.
Basic attacks deal on-hit, area-of-effect damage.
Turret base damage increased to 28 / 36 / 44 / 52 / 60 from 20 / 26 / 32 / 38 / 44.
New Effect: Turrets gain 50% bonus attack speed for the first 6 seconds after being placed.
Maximum turrets reduced to 1 / 2 / 2 / 3 / 3 from 2 / 3 / 4 / 5 / 6.
New basic attack particles for both green and red turrets.
Cooldown reduced to 10 seconds from 20.
Rockets increased to 3 at all ranks from 1 / 1 / 2 / 2 / 3.
New Effect: Rockets can target minions.
Base damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 150 / 210 / 270 / 330.
AP ratio reduced to 55% AP from 80% AP.
Removed: bonus stats and upgrades.
New Effect: Active heals all placed turrets for 100% their maximum health. For the next 10 seconds affected turret basic attacks apply a 20 / 25 / 30% slow on-hit.
Mana cost reduced to 90 from 100.
Cooldown: 120 / 105 / 90 seconds
Bug Fix: Fixed a bug that allowed him to place more turrets than the maximum.
Range reduced to 1000 from 1200.
Bug Fix: Fixed a bug that caused them to deal instant damage.
Basic attack projectile speed increased to 1400 from 1200.
Health per level increased to 75 from 70.
Damage per level increased to 3 from 2. 5.
Gold award reduced to 12 from 15.
Turret range increased to 575 from 550.
Rocket targeting and acquisition changed to one rocket at up to 1 / 1 / 2 / 2 / 3 random visible enemy champions from completely random at all times.
Cooldown reduced to 20 seconds from 23.
Mana cost reduced to 70 / 90 / 110 / 130 / 150 from 80 / 105 / 130 / 155 / 180.
Removed: Particle showing through fog of war.
Projectile speed increased to 750 from 650.
Mana cost reduced to 100 from 125.
Blind duration reduced to 1 / 1. 5 / 2 / 2. 5 / 3 seconds from 1. 5 / 2 / 2. 5 / 3 / 3. 5.
Turret magic resistance reduced to 100 from 120.
New Effect: Magic resistance will reduce damage dealt to turrets.
New Effect: Turrets detonate upon Heimerdinger's death.
Heimerdinger gives nearby allied turrets and champions 6 / 12 / 16 / 22 health regen per 5.
Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units, and can be upgraded.
Heimerdinger fires a number of champion seeking missiles that randomly target champions within range.
Heimerdinger lobs a grenade at a location, dealing damage to enemy units and structures, as well as stunning anyone directly hit and blinding nearby units.
Passive: cooldown reduction.
Active: Target an Evolution Turret to heal it, double its attack speed for 10 seconds, add 200 health, 10 damage, 10 armor, and upgrade it to:
Level 2: Ur'Anium Rounds - Basic attacks reduce armor & magic resist by 1.
Level 3: Explosive Cartridges - Basic attacks deal AoE damage.