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Heimerdinger/Strategy

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Champion Background Strategy Skins & Trivia


Skill usage

  • The strength of HeimerdingerSquare.png Heimerdinger lies in his ability to hold lanes safely using his H-28G Evolution Turret.png H-28G Evolution Turrets and keep enemies at a distance with the threat of his Hextech Micro-Rockets.png Hextech Micro-Rockets and CH-1 Concussion Grenade.png CH-1 Concussion Grenade. This along with his deceptive amount of sustained damage can catch enemies unaware.
  • A H-28G Evolution Turret.png H-28G Evolution Turret can act as a ward, though this is not recommended since they cannot stealth, and auto acquire enemies thereby revealing them, and offline turrets only give the sight range equivalent to that of a Noxious Trap.png Noxious Trap.
    • Use them as such only if you find yourself repeatedly ganked.
  • Good H-28G Evolution Turret.png H-28G Evolution Turret placement is crucial to their effectiveness. For example, placing one at the back end of your minion wave would make the turrets near useless (as the enemy minions are far away from the turret).
  • HeimerdingerSquare.png Heimerdinger is capable of stagnating the mid lane and taking a turret without ever becoming aggressive. Coordinate with your jungler and attempt to ward all possible paths to mid so that you can be aware of ganks, then handle laning phase by maxing H-28G Evolution Turret.png H-28G Evolution Turret and focusing on maintaining a 3-turret spread that will "catch" and vaporize every minion wave and cause your minions to shove to the enemy turret. This does 3 very important things. Firstly, it shrinks the lane down to less than half of its normal length. As a result, the enemy will have to CS under their turret for almost the entire game and you will have some soft gank protection. Second, the turret formation (and maxed turret level) makes it too hard for the enemy to simply wipe away the turrets. They will focus spells and damage on taking one down, and you can instantly rebuild and punish them with a burst combo. Third, the constant lane shoving will inevitably cause your minions to chip away at the enemy mid turret. It is possible to bring an enemy mid turret down without ever forcing your opponent out of lane or using basic attacks against the turret.
  • H-28G Evolution Turret.png H-28G Evolution Turret, when set up before minions appear, can be used to disrupt the enemy jungler, forcing an earlier recall, and giving info on where the enemy jungler has been.
  • Keeping turrets clustered is good against non-AoE based champions. Keeping them away from the minion path cuts down the AoE's effectiveness even more. A tight cluster can block skillshots such as Dark Binding.png Dark Binding or Mystic Shot.png Mystic Shot, but are susceptible to AoE spells such as Tormented Soil.png Tormented Soil.
  • Hextech Micro-Rockets.png Hextech Micro-Rockets is an extremely powerful tool for harassment and zoning, due to its long range and high concentrated damage, functioning as Heimerdinger's main source of damage early game.
  • Hextech Micro-Rockets.png Hextech Micro-Rockets will hit the first enemy it makes contact with, so try to catch your opponent in an open area before using it for maximum effectiveness.
  • CH-1 Concussion Grenade.png CH-1 Concussion Grenade  stun is difficult to land by itself; throwing it after allied disables have been placed guarantees success. Being closer to the target area is also helpful as it lessens the travel time.
  • Catch an enemy champion off-guard by stunning them with CH-1 Concussion Grenade.png CH-1 Concussion Grenade immediately followed up by Hextech Micro-Rockets.png Hextech Micro-Rockets and quickly putting H-28G Evolution Turret.png H-28G Evolution Turret next to the target during the stun.
  • Since champions usually try to destroy your turrets upon sight, especially during early laning, use this to your advantage and punish them with Hextech Micro-Rockets.png Hextech Micro-Rockets and CH-1 Concussion Grenade.png CH-1 Concussion Grenade.
    • Try to defend them, as each turret has strong sustained damage. However, since the rework, getting turrets destroyed is no longer as detrimental to Heimerdinger due to the lower mana cost.
  • H-28G Evolution Turret.png H-28G Evolution Turret allows HeimerdingerSquare.png Heimerdinger to play defensively and hold a lane or push minions quickly.
    • Holding the lane is highly recommended as it is where HeimerdingerSquare.png Heimerdinger shines, being able to regenerate the turrets' health and himself.
    • Keep in mind that Techmaturgical Repair Bots.png Techmaturgical Repair Bots no longer affects allied turrets, but rather only HeimerdingerSquare.png Heimerdinger, his turrets, and allied champions.
  • HeimerdingerSquare.png Heimerdinger's UPGRADE!!!.png UPGRADE!!! greatly buffs the next skill he casts, each with a preferred usage point:

Build usage

Recommended builds

Summoner's Rift
Starting Health Potion item2 Doran's Ring item Warding Totem item
Essential Sorcerer's Shoes item Zhonya's Hourglass item Morellonomicon item
Offensive Rabadon's Deathcap item Deathfire Grasp item Void Staff item
Defensive Athene's Unholy Grail item Rylai's Crystal Scepter item Abyssal Scepter item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
Starting Boots of Speed item Tear of the Goddess item Faerie Charm item Health Potion item4
Essential Sorcerer's Shoes item Athene's Unholy Grail item Archangel's Staff item
Offensive Rabadon's Deathcap item Void Staff item Liandry's Torment item
Defensive Rylai's Crystal Scepter item Zhonya's Hourglass item Banner of Command item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Tear of the Goddess item Faerie Charm item Health Potion item3
Essential Sorcerer's Shoes item Athene's Unholy Grail item Wooglet's Witchcap item
Offensive Archangel's Staff item Void Staff item Blackfire Torch item
Defensive Rylai's Crystal Scepter item Rod of Ages item Abyssal Scepter item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Ring item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Tear of the Goddess item
Offensive Archangel's Staff item Void Staff item Blackfire Torch item
Defensive Athene's Unholy Grail item Abyssal Scepter item
Consumables Health Potion item Mana Potion item

Lane Tactics

General

  • If you're being pressed against your tower, set up your turrets so that if the enemy champion tries to kill them, they have to come within the tower's range.
    • This will allow you to continue gaining gold on last hits from the turret.

1v1 Lane

  • Once you have Rank 4 in CH-1 Concussion Grenade.png CH-1 Concussion Grenade and Rank 1 Hextech Micro-Rockets.png Hextech Micro-Rockets you can kill the WraithSquare.png Wraith / Lesser Wraith spawn without leaving the lane. This will allow you to gain extra experience and gold to gain an advantage over your enemy.
  • If you can keep the enemy champion pressed against his/her tower, you can gain a bigger gold / experience advantage by killing off their wraith spawn as well.
  • Having turrets ready can make it easier getting the blue buff, giving Heimerdinger a good amount of mana regen and CDR to spam his Hextech Micro-Rockets.png Hextech Micro-Rockets.

2v2 Lane

  • Your H-28G Evolution Turret.png H-28G Evolution Turret can serve as wards to maintain control over brush.
  • CH-1 Concussion Grenade.png CH-1 Concussion Grenade can be used to reveal a large area. This combined with its long range make it excel at scouting brush or jungle areas.
  • Leaving a lane to buy items can be more beneficial to your lane if you have the summoner spell Teleport.png Teleport. By placing your turrets in a bush out of sight and recalling within the sight of your enemies then buying items and using Teleport.png Teleport back to the hidden turret can cause your lane enemies to over extend trying to kill your partner when you come out of the bush and kill them.
  • Before leaving a lane, place both turrets and then Teleport.png Teleport back to one of your turrets being attacked since it will be invulnerable during the teleport time.

1v2 Lane

Jungle

Countering

  • HeimerdingerSquare.png Heimerdinger is a strong pusher because of his turrets. Make sure you play safe when laning against him.
  • HeimerdingerSquare.png Heimerdinger's abilities all deal magic damage. Stack magic resistance items to mitigate his damage.
  • HeimerdingerSquare.png Heimerdinger has very strong lane sustain thanks to his passive, making him more prone to shorter cooldown pokes, instead of long cooldown bursts, as he will be able to regenerate during the period.
    • However, if you commit to fighting him, he must go down quickly as his turrets will burn through your health faster than you may expect. If possible, try to destroy his turrets beforehand.
  • CH-1 Concussion Grenade.png CH-1 Concussion Grenade will only stun when you are in the center of the AoE. Avoid the spell missile to avoid the stun.
    • CH-1 Concussion Grenade.png CH-1 Concussion Grenade missile speed is slow. If you see the spell coming, sidestep it.
    • Beware that even if the missile doesn't stun, getting hit by the AoE will still slow you a significant amount.
  • Be careful when HeimerdingerSquare.png Heimerdinger uses UPGRADE!!!.png UPGRADE!!! as it allows him to use an empowered ability. His Hextech Micro-Rockets.png Hextech Micro-Rockets has incredible damage potential if all of the rockets manage to hit you.
  • If Heimerdinger throws a CH-1 Concussion Grenade.png CH-1 Concussion Grenade into a bush, he gains vision of it regardless of whether it hits something or not. It isn't recommended to stay in the bush if he spots you in this manner.
  • HeimerdingerSquare.png Heimerdinger is an incredibly squishy champion if caught out. Take any and all opportunities to attack him if he separates from his turrets or attempts to roam.
    • Additionally, HeimerdingerSquare.png Heimerdinger is weak in team fights if he has no chance to set up turrets. If a team fight begins and he is without his weaponry, have your team stick on him and melt him as quickly as possible.
    • If he is allowed to, a HeimerdingerSquare.png Heimerdinger with his turrets set up and UPGRADE!!!.png UPGRADE!!! ready can be difficult to penetrate, as a fed HeimerdingerSquare.png Heimerdinger who is able to set up turrets is one of the most powerful opponents in the game.
  • If all your abilities are on cooldown, don't chase him around his turrets, as the turret damage will quickly add up.
  • Unlike most mages, Heimerdinger can bring down fighters alone by kiting them around his turrets and landing a good CH-1 Concussion Grenade.png CH-1 Concussion Grenade.
  • Try not to push HeimerdingerSquare.png Heimerdinger to his turret, as his passive allow him to hold it for an extremely long period of time while farming easily.
    • His turrets will also be hard to take down when near a (real) turret.
  • HeimerdingerSquare.png Heimerdinger turrets have a low mana cost, so destroying them will not affect his mana much, but they are easier to destroy. Be wary when eliminating them as he may be able to punish you with CH-1 Concussion Grenade.png CH-1 Concussion Grenade, Hextech Micro-Rockets.png Hextech Micro-Rockets, auto attacks, and the turret itself.
  • Hextech Micro-Rockets.png Hextech Micro-Rockets will hit the first enemy unit in its path. Keeping a few minions in between you and Heimerdinger will negate most of his harass ability.
    • The rockets slightly arc onto their point of convergence or can spread out from it depending on where HeimerdingerSquare.png Heimerdinger chooses to fire them.
  • SyndraSquare.png Syndra, NunuSquare.png Nunu, MasterYiSquare.png Master Yi, and other champions with minion-specific abilities can use those abilities on HeimerdingerSquare.png Heimerdinger's H-28G Evolution Turret.png H-28G Evolution Turret. In particular, SyndraSquare.png Syndra can neutralize Heimerdinger's turrets by throwing them out of the lane.
  • Veigar can be considered a good counter to Heimerdinger when they meet in a 1v1 lane. Veigar can gain AP from Heimerdinger's turrets by farming his Q, both of them have similar mobility, Veigar can land his stun more easily, his W can one-shot H-28G Evolution Turrets in the mid game, and Veigar, in the early game, isn't a pusher. Also, Veigar's ultimate can finish off Heimerdinger before he can use his UPGRADE!!! if he can land his combo in time.

Champion Spotlight

Heimerdinger Champion Spotlight05:16

Heimerdinger Champion Spotlight

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