Heimerdinger/Strategy
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< Heimerdinger
| Champion | Ability Details | Background | Strategy | Skins & Trivia |
|---|
Skill usage
Edit
- The
H-28G Evolution Turret can act as a ward, although it is not recommended since the turrets are not invisible, have a fairly high mana cost, and you can only place 2 of them at a time.
- Use them as such only if you find yourself repeatedly ganked.
- Good
H-28G Evolution Turret placement is crucial to their effectiveness. For example, placing one at the back end of your minion wave would make the turrets near useless (as the enemy minions are far away from the turret).
-
H-28G Evolution Turret, when set up before minions appear, can be used to disrupt the enemy jungler, forcing an earlier recall, and giving info on where the jungler has been. Note that setting a new turret in your lane before
H-28G Evolution Turret is at rank 3 will remove the old turret.
- The amount of damage dealt by your turrets is based on when you place them. Make sure you use all your elixirs, or if you have an ally such as
Sona to have them boost your ability power before placing them.
- Keeping turrets clustered is good against non-AoE based champions. Keeping them away from the minion path cuts down the AoE's effectiveness even more. A tight cluster can block skillshots such as
Dark Binding or
Mystic Shot, but are susceptible to AoE spells such as
Tormented Soil.
- Keeping turrets clustered is good against non-AoE based champions. Keeping them away from the minion path cuts down the AoE's effectiveness even more. A tight cluster can block skillshots such as
-
Hextech Micro-Rockets is an extremely powerful tool for harassment and zoning, due to its long range, functioning as Heimerdinger's main source of damage early game.
-
Hextech Micro-Rockets will hit the 3 closest enemy units, so a smart opponent will try to keep at least 3 minions in between you and him. To ensure a hit against a smart opponent, fire off your rockets right after the 3rd minion dies before they have the chance to back out.
-
CH-1 Concussion Grenade stun is difficult to land by itself; throwing it after allied disables have been placed guarantees success. Being closer to the target area is also helpful as it lessens the travel time.
- Using
UPGRADE!!! when your
H-28G Evolution Turrets are low on health can allow them to take a few more crucial hits.
- Catch an enemy champion offguard by stunning them with
CH-1 Concussion Grenade immediately followed up by
Hextech Micro-Rockets and quickly putting
H-28G Evolution Turret next to the target during the stun.
- You do not need to use
UPGRADE!!! just for your
H-28G Evolution Turret; it can be used to increase the number of
Hextech Micro-Rockets or increase the speed of
CH-1 Concussion Grenade for a kill.
- Since champions usually try to destroy your turrets upon sight, especially during early laning, use this to your advantage and punish them with
Hextech Micro-Rockets and
CH-1 Concussion Grenade.
- Try to defend them, as each turret has strong sustained damage and will drain your mana if you have to constantly replace them.
-
H-28G Evolution Turret allows
Heimerdinger to play defensively and hold a lane or push minions quickly.
- Holding the lane is highly recommended as it is where
Heimerdinger shines, being able to regenerate the turrets' health and himself.
- Since Heimerdinger can heal the turrets (not just his own), he can stand guard at the turret to regen its health when damaged, and also push the wave of minions with his turrets so they can weaken the enemies turret.
- Holding the lane is highly recommended as it is where
- If your lane partner is
Heimerdinger, try to maximize your health regen by staying in his aura, which persists after he dies, at his body's resting place.
Build usage
Edit
- Heimerdinger is naturally squishy, and a tankier build is suggested. Otherwise, he will be melted away in teamfights.
- Tanky AP items such as
Rylai's Crystal Scepter,
Abyssal Scepter,
Rod of Ages and
Zhonya's Hourglass will allow Heimerdinger to survive longer.
- Tanky AP items such as
- A build that provides good mana regeneration early game will allow you to maintain your
H-28G Evolution Turrets in the lane to assist with last hitting minions for gold. The mana regeneration will probably stem from a
Chalice of Harmony, because using
H-28G Evolution Turret will drain a lot of mana. In late game it can be built into
Athene's Unholy Grail.
- A high cooldown reduction build will allow you to harass the enemy champion(s) with
CH-1 Concussion Grenade and
Hextech Micro-Rockets.
- Remember that
UPGRADE!!! passively provides cooldown reduction, so you will need 20% reduction from items to reach the cap.
- Remember that
- A
Catalyst the Protector gives
Heimerdinger a good early game with some extra health and mana and with a great passive for the early game laning phase.
-
Heimerdinger benefits from an
Archangel's Staff greatly early game because of the mana/mp5/AP it provides.
Heimerdinger has little need for mana early game due to his high ability cooldowns, but spamming
H-28G Evolution Turret,
CH-1 Concussion Grenade, and
Hextech Micro-Rockets end game will drain your mana pool quickly.
-
Banner of Command's Valor passive has good synergy with
Techmaturgical Repair Bots, as the bonus damage applies to his
H-28G Evolution Turrets.
Recommended builds
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| Summoner's Rift recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | |||
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | | ||
| Consumables | | | | ||
| The Howling Abyss recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | | | |
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | | ||
| Consumables | | | |||
| The Crystal Scar recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | | | |
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | | ||
| Consumables | | | |||
| The Twisted Treeline recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | |||
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | |||
| Consumables | | | |||
Lane Tactics
Edit
General
Edit
- If you're being pressed against your tower, set up your turrets so that if the enemy champion tries to kill them, they have to come within the tower's range.
- This will allow you to continue gaining gold off of last hits from the turret, and you will be able to repair damage done to the tower through
Techmaturgical Repair Bots.
- This will allow you to continue gaining gold off of last hits from the turret, and you will be able to repair damage done to the tower through
1v1 Lane
Edit
- Once you have Rank 4 in
CH-1 Concussion Grenade and Rank 1
Hextech Micro-Rockets you can kill the
Wraith / Lesser Wraith spawn without leaving the lane. This will allow you to gain extra experience and gold to gain an advantage over your enemy.
- If you can keep the enemy champion pressed against his/her tower, you can gain a bigger gold / experience advantage by killing off their wraith spawn as well.
- Once you reach rank 3 turrets you can get the blue buff, which can save you from purchasing mana regen items too early or taking a long trip back to base.
2v2 Lane
Edit
- Your
H-28G Evolution Turret can serve as wards to maintain control over brush.
-
CH-1 Concussion Grenade can be used to reveal a large area. This combined with its long range make it excel at scouting brush or jungle areas.
- Leaving a lane to buy items can be more beneficial to your lane if you have the summoner spell
Teleport. By placing your turrets in a bush out of sight and recalling within the sight of your enemies then buying items and using
Teleport back to the hidden turret can cause your lane enemies to over extend trying to kill your partner when you come out of the bush and kill them.
- Before leaving a lane, place both turrets and then
Teleport back to one of your turrets being attacked since it will be invulnerable during the teleport time.
1v2 Lane
Edit
-
Heimerdinger's success in a 1v2 lane comes from keeping the enemy at his tower.
- This allows any damage done to the tower to be repaired by
Techmaturgical Repair Bots.
- This allows any damage done to the tower to be repaired by
- Using
CH-1 Concussion Grenade,
Hextech Micro-Rockets and
H-28G Evolution Turret, you should easily wipe out attacking minions.
- Maxing
Hextech Micro-Rockets will allow you to spike enemy champions whenever their minion wave dies down to give you a guaranteed hit on them.
- Having at least rank 1
CH-1 Concussion Grenade gives you a stun that you can use whenever an enemy champion comes in range of the tower / your turrets.
- Use your
CH-1 Concussion Grenade to reveal areas in bushes and to allow use of
Hextech Micro-Rockets when a target is located in a bush.
- Switch to a more defensive playstyle when facing pushers in your lane. (e.g
Master Yi,
Nunu)
Jungle
Edit
- Heimerdinger can be a surpirisingly good jungler. His
CH-1 Concussion Grenade can be used for fast clears and his
H-28G Evolution Turret can absorb a lot of the damage from the monsters.
- For ganks, try to set up your
H-28G Evolution Turret in the enemy's escape route. As they run past it, stun them with
CH-1 Concussion Grenade and slow them with
UPGRADE (if available).
- As noted in the "1v1 Lane" section, the blue buff allows you to purchase other items without worrying too much about mana regen.
- However, you might want to buy some mana regen items (such as
Chalice of Harmony or
Archangel's Staff) evenually, to help with mana when you don't have the buff. Plus,
Archangel's Staff gives ability power, and
Chalice of Harmony can be built into an
Athene's Unholy Grail, which gives Heimerdinger much-needed AP and CDR.
Countering
Edit
-
Heimerdinger is a strong pusher because of his
H-28G Evolution Turret. Make sure you play safe when laning against him.
- Work with your allies to take down his
H-28G Evolution Turret before engaging him.
- Work with your allies to take down his
-
Heimerdinger's abilities all deal magic damage. Stack magic resistance items to mitigate his damage.
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Heimerdinger has very strong lane sustain thanks to his passive making him more prone to shorter cooldown pokes, instead of long cooldown bursts, as he will be able to regenerate during their cooldowns.
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CH-1 Concussion Grenade will only stun when you are in the center of the AoE. Avoid the spell missile to avoid the stun.
-
CH-1 Concussion Grenade missile speed is slow. If you see the spell coming, sidestep it.
- When playing as a DPS who relies on auto-attack, avoid
CH-1 Concussion Grenade so it will not blind you.
-
- Avoid
Heimerdinger when
UPGRADE!!! is active as it strengthen all of his spells.
CH-1 Concussion Grenade, in particular, can be dangerous during the spell as it solves its main problem, the projectile's slow speed. This turns it into something really fast like
Resolute Smite and that is hard to avoid
- If Heimerdinger throws a
CH-1 Concussion Grenade into a bush he gains vision of you, so it is useless to continue hiding, either leave the bush or attack him.
Heimerdinger is an incredibly squishy champion if caught out. Take any and all opportunities to attack him if he separates from his turrets or attempts to roam.
- Additionally,
Heimerdinger is weak in team fights if he has no chance to set up turrets. If a team fight begins and he is without his weaponry, have your team stick on him and melt him as quickly as possible.
- If he is able , the splash damage + stacking -magic resist buff will bring down you while team quickly , a fed
Heimerdinger who is able to set up turrets is one of the most powerful opponents in the game.
- Additionally,
- If all your abilities are on cooldown, don't chase him around his turrets, as the turret damage and resistance shred will quickly add up.
- Unlike most mages Heimerdinger can bring down Fighters alone thanks to his turrets , if you engage him , it can be even more effective to attack the turrets instead oh him if he can't replace them ( watch for a debuff that says that Heim has turrets , if the debuff has a 0 on it he has no weaponly).
- If you fight Heimerdinger for too long the turrets will destroy your resistances if they dont kill you first , he is known for finishing escaping opponents with
Hextech Micro-Rockets , as the ability will deal massive damage , as your MR is likely to be under 0 if you haven't build on it.
- Try not to push
Heimerdinger to his turret, as his passive allow him to hold it for an extremely long period of time while farming easily.
- His turrets will also be hard to take down when near a (real) turret.
-
Heimerdinger turrets have very high mana costs; continuously destroying them will bring his mana down very quickly. However, this may come at the cost of damage to yourself as he will be able to punish you with
CH-1 Concussion Grenade,
Hextech Micro-Rockets, auto attacks, and the turret itself.
-
Hextech Micro-Rockets will hit the 3 closest enemy units. Keeping a few minions in between you and Heimerdinger will negate most of his harass ability.
- A good Heimerdinger will fire the missiles in the instant only 2 minions are left( it can be done half a second after the third minion dies , if the Heim is really good) , so who have to be extremely keen about it.
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