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< Heimerdinger

Champion Background Strategy Skins & Trivia

Skill usage

  • The strength of  Heimerdinger lies in his ability to hold lanes safely using his  H-28G Evolution Turrets and keep enemies at a distance with the threat of his  Hextech Micro-Rockets and  CH-1 Concussion Grenade. This along with his deceptive amount of sustained damage can catch enemies unawares.
  • A  H-28G Evolution Turret can act as a ward, though this is not recommended since they cannot stealth, and auto acquire enemies thereby revealing them, and offline turrets only give the sight range equivalent to that of a  Noxious Trap.
    • Use them as such only if you find yourself repeatedly ganked.
  • Good  H-28G Evolution Turret placement is crucial to their effectiveness. For example, placing one at the back end of your minion wave would make the turrets near useless (as the enemy minions are far away from the turret).
  •  Heimerdinger is capable of stagnating the mid lane and taking a turret without ever becoming aggressive. Coordinate with your jungler and attempt to ward all possible paths to mid so that you can be aware of ganks, then handle laning phase by maxing  H-28G Evolution Turret and focusing on maintaining a 3-turret spread that will "catch" and vaporize every minion wave and cause your minions to shove to the enemy turret. This does 3 very important things. Firstly, it shrinks the lane down to less than half of its normal length. As a result, the enemy will have to CS under their turret for almost the entire game and you will have some soft gank protection. Second, the turret formation (and maxed turret level) makes it too hard for the enemy to simply wipe away the turrets. They will focus spells and damage on taking one down, and you can instantly rebuild and punish them with a burst combo. Third, the constant lane shoving will inevitably cause your minions to chip away at the enemy mid turret. It is possible to bring an enemy mid turret down without ever forcing your opponent out of lane or using basic attacks against the turret.
  •  H-28G Evolution Turret, when set up before minions appear, can be used to disrupt the enemy jungler, forcing an earlier recall, and giving info on where the enemy jungler has been.
  • The amount of damage dealt by your turrets is based on when you place them. Make sure you use all your elixirs, or if you have an ally such as  Sona to have them boost your ability power before placing them.
    • Keeping turrets clustered is good against non-AoE based champions. Keeping them away from the minion path cuts down the AoE's effectiveness even more. A tight cluster can block skillshots such as  Dark Binding or  Mystic Shot, but are susceptible to AoE spells such as  Tormented Soil.
  •  Hextech Micro-Rockets is an extremely powerful tool for harassment and zoning, due to its long range and high concentrated damage, functioning as Heimerdinger's main source of damage early game.
  •  Hextech Micro-Rockets will hit the first enemy it makes contact with, so try to catch your opponent in an open area before using it for maximum effectiveness.
  •  CH-1 Concussion Grenade  stun is difficult to land by itself; throwing it after allied disables have been placed guarantees success. Being closer to the target area is also helpful as it lessens the travel time.
  • Catch an enemy champion off-guard by stunning them with  CH-1 Concussion Grenade immediately followed up by  Hextech Micro-Rockets and quickly putting  H-28G Evolution Turret next to the target during the stun.
  • Since champions usually try to destroy your turrets upon sight, especially during early laning, use this to your advantage and punish them with  Hextech Micro-Rockets and  CH-1 Concussion Grenade.
    • Try to defend them, as each turret has strong sustained damage. However, since the rework, getting turrets destroyed is no longer as detrimental to Heimerdinger due to the lower mana cost.
  •  H-28G Evolution Turret allows  Heimerdinger to play defensively and hold a lane or push minions quickly.
    • Holding the lane is highly recommended as it is where  Heimerdinger shines, being able to regenerate the turrets' health and himself.
    • Keep in mind that  Techmaturgical Repair Bots no longer affects allied turrets, but rather only  Heimerdinger, his turrets, and allied champions.
  •  Heimerdinger's  UPGRADE!!! greatly buffs the next skill he casts, each with a preferred usage point:

Build usage

Recommended builds

Summoner's Rift
Starting Health Potion item2 Doran's Ring item Warding Totem item
Essential Sorcerer's Shoes item Zhonya's Hourglass item Morellonomicon item
Offensive Rabadon's Deathcap item Deathfire Grasp item Void Staff item
Defensive Athene's Unholy Grail item Rylai's Crystal Scepter item Abyssal Scepter item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
Starting Boots of Speed item Tear of the Goddess item Faerie Charm item Health Potion item4
Essential Sorcerer's Shoes item Athene's Unholy Grail item Archangel's Staff item
Offensive Rabadon's Deathcap item Void Staff item Liandry's Torment item
Defensive Rylai's Crystal Scepter item Zhonya's Hourglass item Banner of Command item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Tear of the Goddess item Faerie Charm item Health Potion item3
Essential Sorcerer's Shoes item Athene's Unholy Grail item Wooglet's Witchcap item
Offensive Archangel's Staff item Void Staff item Blackfire Torch item
Defensive Rylai's Crystal Scepter item Rod of Ages item Abyssal Scepter item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Ring item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Tear of the Goddess item
Offensive Archangel's Staff item Void Staff item Blackfire Torch item
Defensive Athene's Unholy Grail item Abyssal Scepter item
Consumables Health Potion item Mana Potion item

Lane Tactics


  • If you're being pressed against your tower, set up your turrets so that if the enemy champion tries to kill them, they have to come within the tower's range.
    • This will allow you to continue gaining gold on last hits from the turret.

1v1 Lane

  • Once you have Rank 4 in  CH-1 Concussion Grenade and Rank 1  Hextech Micro-Rockets you can kill the  Wraith / Lesser Wraith spawn without leaving the lane. This will allow you to gain extra experience and gold to gain an advantage over your enemy.
  • If you can keep the enemy champion pressed against his/her tower, you can gain a bigger gold / experience advantage by killing off their wraith spawn as well.
  • Having turrets ready can make it easier getting the blue buff, giving Heimerdinger a good amount of mana regen and CDR to spam his  Hextech Micro-Rockets.

2v2 Lane

  • Your  H-28G Evolution Turret can serve as wards to maintain control over brush.
  •  CH-1 Concussion Grenade can be used to reveal a large area. This combined with its long range make it excel at scouting brush or jungle areas.
  • Leaving a lane to buy items can be more beneficial to your lane if you have the summoner spell Teleport. By placing your turrets in a bush out of sight and recalling within the sight of your enemies then buying items and using Teleport back to the hidden turret can cause your lane enemies to over extend trying to kill your partner when you come out of the bush and kill them.
  • Before leaving a lane, place both turrets and then Teleport back to one of your turrets being attacked since it will be invulnerable during the teleport time.

1v2 Lane



  •  Heimerdinger is a strong pusher because of his turrets. Make sure you play safe when laning against him.
  •  Heimerdinger's abilities all deal magic damage. Stack magic resistance items to mitigate his damage.
  •  Heimerdinger has very strong lane sustain thanks to his passive, making him more prone to shorter cooldown pokes, instead of long cooldown bursts, as he will be able to regenerate during the period.
    • However, if you commit to fighting him, he must go down quickly as his turrets will burn through your health faster than you may expect. If possible, try to destroy his turrets beforehand.
  •  CH-1 Concussion Grenade will only stun when you are in the center of the AoE. Avoid the spell missile to avoid the stun.
    •  CH-1 Concussion Grenade missile speed is slow. If you see the spell coming, sidestep it.
    • Beware that even if the missile doesn't stun, getting hit by the AoE will still slow you a significant amount.
  • Be careful when  Heimerdinger uses  UPGRADE!!! as it allows him to use an empowered ability. His  Hextech Micro-Rockets has incredible damage potential if all of the rockets manage to hit you.
  • If Heimerdinger throws a  CH-1 Concussion Grenade into a bush, he gains vision of it regardless of whether it hits something or not. It isn't recommended to stay in the bush if he spots you in this manner.
  •  Heimerdinger is an incredibly squishy champion if caught out. Take any and all opportunities to attack him if he separates from his turrets or attempts to roam.
    • Additionally,  Heimerdinger is weak in team fights if he has no chance to set up turrets. If a team fight begins and he is without his weaponry, have your team stick on him and melt him as quickly as possible.
    • If he is allowed to, a  Heimerdinger with his turrets set up and  UPGRADE!!! ready can be difficult to penetrate, as a fed  Heimerdinger who is able to set up turrets is one of the most powerful opponents in the game.
  • If all your abilities are on cooldown, don't chase him around his turrets, as the turret damage will quickly add up.
  • Unlike most mages, Heimerdinger can bring down fighters alone by kiting them around his turrets and landing a good  CH-1 Concussion Grenade.
  • Try not to push  Heimerdinger to his turret, as his passive allow him to hold it for an extremely long period of time while farming easily.
    • His turrets will also be hard to take down when near a (real) turret.
  •  Heimerdinger turrets have a low mana cost, so destroying them will not affect his mana much, but they are easier to destroy. Be wary when eliminating them as he may be able to punish you with  CH-1 Concussion Grenade,  Hextech Micro-Rockets, auto attacks, and the turret itself.
  •  Hextech Micro-Rockets will hit the first enemy unit in its path. Keeping a few minions in between you and Heimerdinger will negate most of his harass ability.
    • The rockets slightly arc onto their point of convergence or can spread out from it depending on where  Heimerdinger chooses to fire them.
  •  Syndra,  Nunu,  Master Yi, and other champions with minion-specific abilities can use those abilities on  Heimerdinger's  H-28G Evolution Turret. In particular,  Syndra can neutralize Heimerdinger's turrets by throwing them out of the lane.

Champion Spotlight

Heimerdinger Champion Spotlight05:16

Heimerdinger Champion Spotlight

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