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Template:C-topTemplate:Champion info

Abilities

Techmaturgical Repair Bots

Techmaturgical Repair Bots

Heimerdinger grants nearby allied champions (excluding himself) and H-28G Evolution Turrets H-28G Evolution Turrets Error: Parameter '3' is not accepted. health regeneration per 5 seconds.

Allies continue to benefit from Techmaturgical Repair Bots for 5 seconds after leaving their effective range or upon Heimerdinger's death.

Info
  • No additional details.

H-28G Evolution Turret

H-28G Evolution Turret

Heimerdinger stores a Spare Part periodically, up to a maximum amount stored at once.

  • Spare Part Reserve: 1 / 1 / 2 / 2 / 3

Active: Heimerdinger deploys a H-28G Evolution Turret at the target location. Turrets have short-ranged basic attacks, prioritizing Heimerdinger's attack target if within range and then the closest enemy.

  • Magic Damage: 12 / 18 / 23 / 29 / 34 (+ 15% AP)

Additionally, each turret has a charge, gaining 6.25% of its maximum charge each second and an additional percentage on each basic attack. At full charge, if there are enemies in range, the turret consumes its charge to fire a long-ranged laser beam that deals magic damage to all enemies it passes through.

  • Beam Magic Damage: 40 / 60 / 80 / 105 / 130 (+ 55% AP)
  • On-Hit Charge Generation: 1 / 2 / 3 / 4 / 5%

Turrets deactivate if Heimerdinger moves far enough away from them for more than 8 seconds. Up to 3 turrets can be deployed at a time, and deploying a fourth turret destroys the oldest one.

H-28Q Apex Turret

H-28Q Apex Turret

UPGRADE!!! UPGRADE!!! - Active: Heimerdinger constructs the H-28Q Apex Turret, which lasts for 8 seconds. Its basic attacks splash to enemies around the main target, Template:Cctip affected enemies by 25% for 1 second and generate 20% beam charge per hit, and its beam attack is twice as wide.

Scales with ranks in UPGRADE!!! UPGRADE!!!

  • Magic Damage: 80 / 100 / 120 (+ 30% AP)
  • Beam Magic Damage: 200 / 270 / 340 (+ 70% AP)

The Apex Turret does not count toward Heimerdinger's turret limit.

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Hextech Micro-Rockets

Hextech Micro-Rockets

Active: Heimerdinger unleashes a wave of 5 rockets that converge to the target location and fan beyond it up to a maximum range, with each rocket dealing magic damage to the first enemy it hits.

  • Initial Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 45% AP)

Enemies can be hit by multiple missiles, with each rocket beyond the first dealing 20% damage against champions and monsters.

「 Additional Non-Minion Damage: 12 / 18 / 24 / 30 / 36 (+ 9% AP) 」「 Total Non-Minion Damage: 108 / 162 / 216 / 270 / 324 (+ 81% AP) 」

Hextech Rocket Swarm

Hextech Rocket Swarm

UPGRADE!!! UPGRADE!!! - Active: Heimerdinger launches 4 waves of rockets in quick succession.

Scales with ranks in UPGRADE!!! UPGRADE!!!

  • Initial Magic Damage: 135 / 180 / 225 (+ 45% AP)
「 Additional Non-Minion Damage: 27 / 36 / 45 (+ 9% AP) 」「 Total Non-Minion Damage: 648 / 864 / 1080 (+ 216% AP) 」

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CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade

Active: Heimerdinger hurls a grenade at the target location, dealing magic damage upon impact to all nearby enemies and Template:Cctip them by 35% for 2 seconds. Enemies close to the center of the grenade's impact are also Template:Cctip for 1.25 seconds.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)

CH-3X Lightning Grenade

CH-3X Lightning Grenade

UPGRADE!!! UPGRADE!!! - Active: Heimerdinger hurls a grenade that bounces up to 3 times, exploding each time in a larger area and Template:Cctip enemies hit by 80%.

Scales with ranks in UPGRADE!!! UPGRADE!!!

  • Magic Damage Per Bounce: 150 / 200 / 250 (+ 60% AP)

Enemy champions can only be damaged by the grenade once, but can be Template:Cctip and Template:Cctip multiple times if circumstances permit.

Template:Ability2


UPGRADE!!!

UPGRADE!!!

Active: Heimerdinger empowers his next basic ability, placing it on the same cooldown as its basic form but making it free to cast.

After Heimerdinger has had UPGRADE!!! active for 3 seconds without using another ability, he can reactivate it to cancel the empowerment and put it on a 3 second static cooldown. UPGRADE!!! only goes on its normal cooldown if Heimerdinger uses an empowered ability.

Info
  • No additional details.

Pets

H-28G Evolution Turret
ATTACK RANGE: 525 / 1100
GOLD: 5
EXP: 0
H-28G Evolution Turret
Magic damage See above
Ability power N/A
Attack speed 1.75
Health
125 + (25 × level) (+ 「 5 - 40% of Heimerdinger's AP 」「 Error: Parameter '3' is not accepted. of Heimerdinger's AP 」
Health regen. N/A
Mov. speed Static
Armor
Error: Parameter '3' is not accepted. / Error: Parameter '3' is not accepted.
Magic res.
Error: Parameter '3' is not accepted.
AoE mitigation N/A
File:Apex Turret.png
Ability Details

H-28G Evolution Turrets are static minions that attack nearby enemies.

  • Classified as a minion for targeting purposes.
  • The turret's basic attacks do not apply spell effects or on-hit effects.
  • The turret's basic attacks apply Rylai's Crystal Scepter Rylai's Crystal Scepter as a summoned minion (20% slow for 1 second).
  • The turret's laser beam applies spell effects as an area of effect ability.
  • Turrets take 40% increased damage from melee champion autoattacks.[1]
  • Turrets will prioritize Heimerdinger's attack target or enemies attacking Heimerdinger with its basic attack, and nearby enemy champions with its laser beam. An enemy champion that a turret is targeting or attempting to target will have a metal nut icon, even if they are outside the turret's range.
  • Turrets will try and attack the same target if within range.
  • Turrets are created with 70% charge, meaning they can fire their first beam after a maximum of 4.8 seconds (reduced by the turret's attacks.) The current charge is displayed as a bar below the turret's health bar.
  • The laser beam has a short wind-up time and the line-of-fire is telegraphed to both allies and enemies, similar to Zap! Zap!
  • A 8-second timer appears beneath the turret while Heimerdinger is out of range, representing the time until it goes offline (visually similar to Zac's Zac's healing chunks healing chunks and Yasuo's Yasuo's Sweeping Blade Sweeping Blade). The laser beam loses all current charge when it goes offline. Turrets will instantly come online the moment Heimerdinger moves back in range.
  • Offline turrets still grant sight, albeit over a reduced area (~200-radius).
  • PENDING FOR TEST: Counter Strike Counter Strike, Riposte Riposte, Aegis Protection Aegis Protection and Blind.
H-28Q Apex Turret
ATTACK RANGE: ?
GOLD: 25
EXP: 0
H-28Q Apex Turret
Magic damage See above
Ability power N/A
Attack speed 1.05
Health
550 × (50 × level) (+ 「 25-200% of Heimerdinger's AP based on level 」「 Error: Parameter '3' is not accepted. of Heimerdinger's AP 」)
Health regen. N/A
Mov. speed Static
Armor
Error: Parameter '3' is not accepted. / Error: Parameter '3' is not accepted.
Magic res.
Error: Parameter '3' is not accepted.
AoE mitigation N/A
File:Apex Turret.png
Ability Details

H-28Q Apex Turret will always prioritize attacking enemy champions if possible. The H-28Q Apex Turret are functionally identical H-28G Evolution Turret.


References

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