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Heimerdinger

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 476 (+75) Attack damage 55.536 (+2.7)
Health regen. 11.005 (+1.75) Attack speed [*] 0.625 (+1.36%)
Mana 307.2 (+40) Armor 19.04 (+3)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Range 550 (Ranged) Mov. speed 340

Abilities

Techmaturgical Repair Bots
RANGE: 1000
Techmaturgical Repair Bots

Heimerdinger grants nearby allied champions and H-28G Evolution Turret.png H-28G Evolution Turrets 10 / 15 / 20 / 25 / 30 health regeneration per 5 seconds.

The effects of Techmaturgical Repair Bots will remain on allies for 5 seconds after leaving range and even after Heimerdinger's death.

Ability Details
Techmaturgical Repair Bots is a passive aura.
H-28G Evolution Turret
RANGE: 450
COST: 20 mana + 1 charge
COOLDOWN: 1
Recharge Time: 24 / 23 / 22 / 21 / 20
H-28G Evolution Turret

Heimerdinger stores enough parts for a new turret every several seconds, but can only keep a limited number of turrets in reserve.

  • Max Turret Reserve: 1 / 1 / 2 / 2 / 3

Turrets deactivate if Heimerdinger is more than 1000-units away for longer than 8 seconds, up to 3 turrets can be deployed at a time and deploying a fourth turret destroys the oldest one.

Active: Heimerdinger deploys a turret at the target location. Turrets have 525-range basic attacks and a 1100-range laser beam. The laser beam is a pass-through skill shot that fires upon reaching 100% charge. Charge generates passively and the turret's basic attacks will generate additional charge, with a maximum recharge time of 16 seconds.

  • On-Hit Magic Damage: 12 / 18 / 23 / 29 / 34 (+ 15% AP)
  • Laser Beam Magic Damage: 40 / 60 / 80 / 105 / 130 (+ 55% AP)
  • On-Hit Charge Generation: 1 / 2 / 3 / 4 / 5 %
H-28Q Apex Turret
RANGE: 450
H-28Q Apex Turret

UPGRADE!!!.png UPGRADE!!! - Active: Heimerdinger constructs an Apex Turret that lasts for 8 seconds.

The Apex Turret deals modified damage based on the rank in UPGRADE!!!.png UPGRADE!!!, and its basic attacks deal 100% splash damage, apply a 25% movement speed slow, and generate 20% beam charge per hit. The beam attack is also twice as wide.

  • On-Hit Magic Damage: 70 / 90 / 110 (+ 30% AP)
  • Laser Beam Magic Damage: 180 / 240 / 300 (+ 70% AP)

The Apex Turret does not count toward Heimerdinger's turret limit, nor does it interact with his turret reserve.

Ability Details
H-28G Evolution Turret and H-28Q Apex Turret are ground-target abilities that construct a static, autonomous unit.

Additional Information:

  • Leveling-up and ranking-up H-28G Evolution Turrets will not affect the stats of any existing Turret.
  • A number of small metal nuts can be seen orbiting Heimerdinger's model to represent the number of turret kits he has available.
  • H-28Q Apex Turret can be cast even if Heimerdinger has no turret kits in his reserve. The 1 second cooldown still applies, however, if Heimerdinger has recently constructed a H-28G Turret.
Hextech Micro-Rockets
RANGE: 1100
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 11
Hextech Micro-Rockets

Active: Heimerdinger unleashes a barrage of 5 rockets that converge on the target location and fan beyond it up to a maximum range, each rocket dealing magic damage to the first enemy it hits.

  • First rocket's Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 45% AP)

Enemy champions and neutral monsters that are hit by more than one rocket take 20% magic damage for each rocket beyond the first. Enemy minions that are hit by more than one rocket take 100% magic damage for each rocket beyond the first.

  • Extra Damage to Champion or monster: 12 / 18 / 24 / 30 / 36 (+ 9% AP)
  • Maximum Damage to Single Champion or monster: 108 / 162 / 216 / 270 / 324 (+ 81% AP)
Hextech Rocket Swarm
RANGE: 1100
Hextech Rocket Swarm

UPGRADE!!!.png UPGRADE!!! - Active: Heimerdinger launches 4 waves of rockets in quick succession. Upgraded rockets deal modified damage based on the rank in UPGRADE!!!.png UPGRADE!!!.

  • First rocket's Magic Damage: 135 / 180 / 225 (+ 45% AP)

Enemy champions and neutral monsters that are hit by more than one rocket take 20% magic damage for each rocket beyond the first. Enemy minions that are hit by more than one rocket take 100% magic damage for each rocket beyond the first.

  • Extra Damage to Champion or Monster: 27 / 36 / 45 (+ 9% AP)
  • Maximum Damage to Single Champion or monster: 648 / 864 / 1180 (+ 216% AP)
Ability Details
Hextech Micro-Rockets is made up of 5 linear, colliding skill shots.

Additional Information:

  • The cast-style for Hextech Micro-Rockets is similar to that of Glitterlance.png Glitterlance in the sense that there are 5 mini skill-shots that start from slightly different points and are each aimed individually, allowing for V and X shapes.
CH-2 Electron Storm Grenade
RANGE: 925
COST: 85 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
CH-1 Concussion Grenade

Active: Heimerdinger hurls a grenade at a targeted location, dealing magic damage and slowing enemies hit within 210-range by 35% for 2 seconds. Enemies within 135-range of the grenade's impact are also stunned for 1.25 seconds.

  • Missile Speed: 1200
  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
CH-3X Lightning Grenade
RANGE: 925
CH-3X Lightning Grenade

UPGRADE!!!.png UPGRADE!!! - Active: Heimerdinger hurls a grenade that bounces 540-units up to 3 times, discharging with each bounce modified damage based on the rank in UPGRADE!!!.png UPGRADE!!!, slowing enemies hit within 420-range by 80% for 2 seconds. Enemies within 270-range of the grenades' impact are also stunned for 1.25 seconds.

  • Missile Speed: 1200
  • Magic Damage Per Bounce: 150 / 200 / 250 (+ 60% AP)

Enemy champions can only be damaged by the grenade once, but can be slowed and stunned multiple times if circumstances permit.

Ability Details
CH-2 Electron Storm Grenade is a ground-targeted area of effect that slows enemies hit and can stun them if close enough to the center of the blast.

Additional Information:

  • Unlike Bouncing Bomb.png Bouncing Bomb, CH-3X Lighting Grenade does not use simulated physics. Each of the grenade's impacts will occur a fixed distance after the previous, regardless of how close or far the initial impact zone was to Heimerdinger.
UPGRADE!!!
COST: 100 mana
COOLDOWN: 100 / 80 / 60
UPGRADE!!!

Active: Heimerdinger empowers his next basic ability, also making it free to cast. Empowered abilities share the same cooldown as their basic form.

After Heimerdinger has had UPGRADE!!! active for 3 seconds without using another ability, he can reactivate it to cancel the empowerment and put UPGRADE!!! on a 3 second static cooldown. UPGRADE!!! will only go on its normal cooldown if Heimerdinger uses an empowered ability.

Ability Details
UPGRADE!!! is a self-targeted buff that empowers his abilities until he casts one.

Additional Information:

Pets

H-28G Evolution Turret
ATTACK RANGE: 525
GOLD: 5
EXP: 0
H-28G Evolution Turret
Magic damage See above
Attack speed 1.75
Health
125 + (25 * level) + (5-40% AP based on level)
Health regen. N/A
Mov. speed Static
Armor
10 / 15 / 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80
Magic res.
25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65
AoE mitigation N/A
EvolutionTurret
Ability Details

H-28G Evolution Turrets are static minions that attack nearby enemies.

  • Classified as a minion for targeting purposes.
  • The turret's basic attacks do not apply spell effects or on-hit effects.
  • The turret's laser beam applies spell effects as an area of effect ability.
  • Banner of Command item.png Banner of Command will increase the magic damage dealt by a turret's basic attacks.
  • Turrets take 40% increased damage from melee champion autoattacks[2].
  • Turrets will prioritize Heimerdinger's attack target or enemies attacking Heimerdinger with its basic attack, and nearby enemy champions with its laser beam. An enemy champion that a turret is targeting or attempting to target will have a metal nut icon, even if they are outside the turret's range.
  • Turrets will try and attack the same target if within range.
  • Turrets are created with 70% charge, meaning they can fire their first beam after a maximum of 11.2 seconds (reduced by the turret's attacks.) The current charge is displayed as a bar below the turret's health bar.
  • The laser beam has a short wind-up time and the line-of-fire is telegraphed to both allies and enemies, similar to Zap!.png Zap!
  • A 8-second timer appears beneath the turret while Heimerdinger is out of range, representing the time until it goes offline (visually similar to ZacSquare.png Zac's Cell Division.png healing chunks and YasuoSquare.png Yasuo's Sweeping Blade.png Sweeping Blade). The laser beam loses all current charge when it goes offline. Turrets will instantly come online the moment Heimerdinger moves back in range.
  • Offline turrets still grant sight, albeit over a reduced area (~200-radius).
  • PENDING FOR TEST Counter Strike.png Counter Strike, Riposte.png Riposte, Aegis Protection.png Aegis Protection and Blind.
H-28Q Apex Turret
ATTACK RANGE: ?
GOLD: 25
EXP: 0
H-28Q Apex Turret
Magic damage See above
Attack speed 1.05
Health
550 + (50 * level) + (25-200% AP based on level)
Health regen. N/A
Mov. speed Static
Armor
10 / 15 / 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80
Magic res.
25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65
AoE mitigation N/A
Apex Turret
Ability Details

H-28Q Apex Turret will always prioritize attacking enemy champions if possible. The H-28Q Apex Turret are functionally identical H-28G Evolution Turret.

References

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