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Heimerdinger

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Redirected from Heimerdinger the Revered Inventor

Champion Ability Details Background Strategy Skins & Trivia
Heimerdinger
the Revered Inventor
Cost: IP 3150 or RP 790
Mage, Pusher, Ranged Release date 10 October 2009
20
60
80
40
Statistics
Health 350 (+75) Attack damage 49.24 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+1.21%)
Mana 240 (+65) Armor 7 (+3)
Mana regen. 7.0 (+0.65) Magic res. 30 (+0)
Range 550 Mov. speed 325

Heimerdinger, the Revered Inventor is a champion in League of Legends.[1]

Abilities

Techmaturgical Repair Bots
  • Range: 800
Techmaturgical Repair Bots

Heimerdinger gives himself and nearby allied structures and units 10 / 15 / 20 / 25 health regeneration per 5 seconds.

H-28G Evolution Turret
  • Range: 250
  • Cooldown: 1
  • Cost: 70 / 80 / 90 / 100 / 110 mana
H-28G Evolution Turret

Active: Heimerdinger constructs a Turret with 260 + (15 × level) health that fires at nearby enemies, dealing magic damage with its attacks (half damage to towers and inhibitors). Heimerdinger stores enough parts for a new turret every 25 seconds (affected by cooldown reduction). Turrets attack 50% faster for the first 6 seconds after placement. Turrets disappear automatically when Heimerdinger dies. Turrets receive upgrades and transform with every ability rank.

  • Turret range: 525
  • Turret attack speed: 1.25
  • Sight Radius: 625
  • Magic Damage: 30 / 38 / 46 / 54 / 62 (+ 20% AP)
  • Rank 1: Yellow turret.
  • Rank 2: Green turret: reduces armor & magic resist by 1 for two seconds every hit (max 50).
  • Rank 3: Green turrets: max turrets increased to 2.
  • Rank 4: Green turrets: gain an additional 125 health.
  • Rank 5: Red turrets: now apply 50% splash damage.
Hextech Micro-Rockets
  • Range: 1000
  • Cooldown: 10
  • Cost: 65 / 85 / 105 / 125 / 145 mana
Hextech Micro-Rockets

Active: Heimerdinger fires long range rockets that target and deal magic damage to the 3 enemy units closest to him.

  • Magic Damage: 85 / 135 / 185 / 235 / 285 (+ 55% AP)
CH-1 Concussion Grenade
  • Range: 925
  • Cooldown: 13 / 12 / 11 / 10 / 9
  • Cost: 80 / 90 / 100 / 110 / 120 mana
CH-1 Concussion Grenade

Active: Heimerdinger lobs a grenade at a target location, dealing magic damage to enemy units and blinding them. Enemies who are directly hit are stunned for 1.5 seconds.

  • Projectile speed: 750
  • Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 60% AP)
  • Blind Duration: 1 / 1.5 / 2 / 2.5 / 3
  • Diameter: 500
  • Stun diameter: 100 (approximate)
UPGRADE!!!
  • Cooldown: 120 / 105 / 90
  • Cost: 90 mana
UPGRADE!!!

Passive: Heimerdinger gains cooldown reduction.

  • Cooldown Reduction: 10% / 15% / 20%

Active: All active Evolution Turrets are healed for 100% of their maximum health. Also for the next 6 seconds all of his abilities are improved. His turrets turn blue and start to fire slowing frost shots. Newly created turrets also have this property. He now fires 5 Hextech Micro-Rockets instead of 3 and the missile speed on CH-1 Concussion Grenade is increased from 750 to 1000.

  • Actual Cooldown: 108 / 89 / 72
  • Turret Slow: 20% / 25% / 30%

References

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