League of Legends Wiki

Heimerdinger

Comments3k
1,796pages on
this wiki

Redirected from Heimerdinger the Revered Inventor

Champion Background Strategy Skins & Trivia
HeimerdingerSquare Heimerdinger
the Revered Inventor
Cost: IP 3150 or RP 790
Primary: Mage Secondary: Support Release date 2009-10-10
20
60
80
40
Statistics
Health 350 (+75) Attack damage 53 (+2.7)
Health regen. 0 (+0.6) Attack speed 0.625 (+1.36%)
Mana 240 (+40) Armor 14 (+3)
Mana regen. 6 (+0.6) Magic res. 30 (+0)
Range 550 (Ranged) Mov. speed 340
Cecil B. Heimerdinger, the Revered Inventor is a champion in League of Legends.[1]

Abilities

Techmaturgical Repair Bots
  • Range: 1000
Techmaturgical Repair Bots

Heimerdinger grants himself, nearby allied  H-28G Evolution Turrets, and nearby allied champions 10 / 15 / 20 / 25 / 30 health regeneration per 5 seconds.

Additionally, the effects of Techmaturgical Repair Bots will remain on allies for 5 seconds after leaving range, even after Heimerdinger's death.

Ability Details
Techmaturgical Repair Bots is a passive aura.
Heimerdinger IVideo


H-28G Evolution Turret
  • Range: 450
  • Cooldown: 1
  • Cost: 20 mana + 1 turret kit
H-28G Evolution Turret

Active: Heimerdinger deploys a turret at the target location. Heimerdinger stores enough parts for a new turret every several seconds (affected by cooldown reduction) but can only keep a limited number of turrets in reserve. Up to 3 turrets can be deployed at a time and deploying a fourth turret destroys the oldest one.

  • Storage Time: 24 / 23 / 22 / 21 / 20
  • Max Turret Reserve: 1 / 1 / 2 / 2 / 3

Turrets have 525-range basic attacks and a 1100-range laser beam. The laser beam is a pass-through skill shot that fires upon reaching 100% charge. Charge generates passively and the turret's basic attacks will generate additional charge, with a maximum recharge time of 16 seconds. Turrets deactivate if Heimerdinger is more than 1000 units away for longer than 8 seconds.

  • On-Hit Magic Damage: 12 / 18 / 23 / 29 / 34 (+ 15% AP)
  • On-Hit Charge Generation: 1 / 2 / 3 / 4 / 5 %
  • Energy Blast Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 55% AP)
H-28Q Apex Turret
  • Range: 450
  • Cost: No cost
H-28Q Apex Turret

 UPGRADE!!! - Active: Heimerdinger constructs an Apex Turret that lasts for 8 seconds. The Apex Turret deals modified damage based on the rank in UPGRADE!!!, and its basic attacks deal 100% splash damage, apply a 25% movement speed slow and generate 20% beam charge per hit. The Apex Turret does not count toward Heimerdinger's turret limit, nor does it interact with his turret reserve.

  • On-Hit Magic Damage: 70 / 90 / 110 (+ 30% AP)
  • Energy Blast Magic Damage: 180 / 240 / 300 (+ 70% AP)
Ability Details
H-28G Evolution Turret and H-28Q Apex Turret are ground-target abilities that construct a static, autonomous unit.

Additional Information:


  • Leveling-up and ranking-up H-28G Evolution Turrets will not affect the stats of any existing turret.
  • A number of small cogs can be seen orbiting Heimerdinger's model to represent the number of turret kits he has available.
  • H-28Q Apex Turret can be cast even if Heimerdinger has no turret kits in his reserve. The 1 second cooldown still applies, however, if Heimerdinger has recently constructed a H-28G turret.
  • Please see below for information regarding the turrets.
Heimerdinger QVideo


Hextech Micro-Rockets
  • Range: 1100
  • Cooldown: 11
  • Cost: 70 / 80 / 90 / 100 / 110 mana
Hextech Micro-Rockets

Active: Heimerdinger unleashes a barrage of 5 rockets that converge on the target location and fan beyond it up to a maximum range, each rocket dealing magic damage to the first enemy it hits.

Enemy champions and neutral monsters that are hit by more than one rocket take 20% magic damage for each rocket beyond the first. Enemy minions take modified damage from each rocket.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 45% AP)
  • Maximum Damage to Single Target: 108 / 162 / 216 / 270 / 324 (+ 92% AP)
  • Magic Damage to Minions: 36 / 54 / 72 / 90 / 108 (+ 45% AP)
Hextech Rocket Swarm
  • Range: 1100
  • Cost: No cost
Hextech Rocket Swarm

 UPGRADE!!! - Active: Heimerdinger launches 4 waves of rockets in quick succession. Upgraded rockets deal modified damage based on the rank in UPGRADE!!!, up to a cap on individual enemies.

  • Magic Damage: 135 / 180 / 225 (+ 45% AP)
  • Maximum Damage to Single Target: 500 / 690 / 865 (+ 183% AP)
Ability Details
Hextech Micro-Rockets is made up of 5 linear, colliding skill shots.

Additional Information:


  • Hextech Micro-Rockets uses Quick Casting by default.
  • The cast-style for Hextech Micro-Rockets is similar to  Lulu's  Glitterlance in the sense that there are 5 mini skill-shots that start from slightly different points and are each aimed individually - allowing for V and X shapes.
Heimerdinger WVideo


CH-2 Electron Storm Grenade
  • Range: 925
  • Cooldown: 18 / 16 / 14 / 12 / 10
  • Cost: 85 mana
CH-1 Concussion Grenade

Active: Heimerdinger hurls a grenade at a targeted location, dealing magic damage and slowing enemies hit by 35% for 2 seconds. Enemies struck directly by the grenade are also stunned for 1.25 seconds.

  • Damage Radius: 210
  • Stun Radius: 135
  • Missile Speed: 1200
  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
CH-3X Lightning Grenade
  • Range: 925
  • Cost: No cost
CH-3X Lightning Grenade

 UPGRADE!!! - Active: Heimerdinger hurls a grenade that bounces up to 3 times, discharging on each bounce. Each discharge deals modified damage based on the rank in UPGRADE!!!, the slow is increased to 80% and the area of effect is larger. Enemy champions can only be damaged by the grenade once, but can be slowed and stunned multiple times if circumstances permit.

  • Damage Radius: 420
  • Stun Radius: 270
  • Missile Speed: 1200
  • Magic Damage Per Bounce: 150 / 200 / 250 (+ 60% AP)
  • Bounce Distance: 540
Ability Details
CH-2 Electron Storm Grenade is a ground-targeted area of effect that slows enemies hit and can stun them if close enough to the center of the blast.

Additional Information:


  • Unlike  Ziggs's  Bouncing Bomb, CH-3X Lighting Grenade does not use simulated physics. Each of the grenade's impacts will occur a fixed distance after the previous, regardless of how close or far the initial impact zone was to Heimerdinger.
Heimerdinger EVideo


UPGRADE!!!
  • Cooldown: 100 / 80 / 60
  • Cost: 100 mana
UPGRADE!!!

Active: Heimerdinger empowers his next basic ability, also making it free to cast. Empowered abilities share the same cooldown as their basic form.

After Heimerdinger has had UPGRADE!!! active for 3 seconds without using another ability, he can reactivate it to cancel the empowerment and put UPGRADE!!! on a 3 second static cooldown. UPGRADE!!! will only go on its normal cooldown if Heimerdinger used an empowered ability.

Ability Details
UPGRADE!!! is a self-targeted buff that empowers his abilities until he casts one.

Additional Information:


  • Unlike  Rengar's Ferocity, the two ability sets share a cooldown.
Heimerdinger RVideo


Pets

 H-28G Evolution Turret
  • Attack Range: 525
  • Gold: 5
  • Exp: 0
Magic damage See above
Attack speed 1.75
Health
125 + (25 * level) + (5-55% AP based on level)
Health regen. N/A
Mov. speed Static
Armor
10 / 15 / 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80
Magic res.
25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65
AoE mitigation N/A

EvolutionTurret

Pet Details
H-28G Evolution Turrets are static minions that attack nearby enemies.
  • Classified as a minion for targeting purposes.
  • The turret's basic attacks do not apply spell effects or on-hit effects.
  • The turret's laser beam applies spell effects as an area of effect ability.
  • Banner of Command will increase the magic damage dealt by a turret's basic attacks.
  • Turrets take 40% increased damage from champion melee autoattacks.[2]
  • Turrets will prioritize Heimerdinger's attack target or enemies attacking Heimerdinger with its basic attack, and nearby enemy champions with its laser beam.
  • Turrets will try and attack the same target if within range.
  • Turrets are created with 65% charge, meaning they can fire their first beam after a maximum of 5.6 seconds (reduced if the turret attacks). The current charge is displayed as a bar beneath the turret's health bar.
  • The laser beam has a short wind-up time and the line-of-fire is telegraphed to both allies and enemies, similar to  Zap!.
  • A 8-second timer appears beneath the turret while Heimerdinger is out of range, representing the time until it goes offline (visually similar to  Zac's  healing chunks and  Yasuo's  Sweeping Blade). The laser beam loses all current charge when it goes offline. Turrets will instantly come online the moment Heimerdinger moves back in range.
  • Offline turrets still grant sight, albeit over a reduced area (~200-radius).
  • PENDING FOR TEST  Counter Strike,  Riposte,  Aegis Protection and Blind.
  • The AP scaling on the turret's health is 5 / 8.5 / 12 / 15.5 / 19 / 22.5 / 26 / 29.5 / 33 / 36.5 / 40 %.


 H-28Q Apex Turret
  • Attack Range: ?
  • Gold: 25
  • Exp: 0
Magic damage See above
Attack speed 1.05
Health
750 + (50 * level)
Health regen. N/A
Mov. speed Static
Armor
 ?
Magic res.
 ?
AoE mitigation N/A

Apex Turret

Pet Details
H-28Q Apex Turrets are functionally identical H-28G Evolution Turrets.


Articles

Patch 4.4 influence on Heimerdinger [1]

References

Around Wikia's network

Random Wiki