League of Legends Wiki

Heimerdinger

Comments3k
1,835pages on
this wiki

Redirected from Heimerdinger the Revered Inventor

Champion Background Strategy Skins & Trivia
HeimerdingerSquare Heimerdinger
the Revered Inventor
Cost: IP 3150 or RP 790
Primary: Mage Secondary: Support Release date 2009-10-10
Attackpower.png 20
Defensepower.png 60
Abilitypower.png 80
Difficulty.png 80
Statistics
Health 350 (+75) Attack damage 53 (+2.7)
Health regen. 0 (+0.6) Attack speed 0.625 (+1.36%)
Mana 240 (+40) Armor 14 (+3)
Mana regen. 6 (+0.6) Magic res. 30 (+0)
Range 550 (Ranged) Mov. speed 340
Cecil B. Heimerdinger, the Revered Inventor is a champion in League of Legends [1].

Abilities

Techmaturgical Repair Bots
RANGE: 1000
Techmaturgical Repair Bots

Heimerdinger grants himself, nearby allied H-28G Evolution Turret.png H-28G Evolution Turrets, and nearby allied champions 10 / 15 / 20 / 25 / 30 health regeneration per 5 seconds.

The effects of Techmaturgical Repair Bots will remain on allies for 5 seconds after leaving range and even after Heimerdinger's death.

Ability Details
Techmaturgical Repair Bots is a passive aura.


H-28G Evolution Turret
RANGE: 450
COST: 20 mana + 1 turret kit
COOLDOWN: 1
H-28G Evolution Turret

Active: Heimerdinger deploys a turret at the target location. Heimerdinger stores enough parts for a new turret every several seconds (affected by cooldown reduction) but can only keep a limited number of turrets in reserve. Up to 3 turrets can be deployed at a time and deploying a fourth turret destroys the oldest one.

  • Storage Time: 24 / 23 / 22 / 21 / 20
  • Max Turret Reserve: 1 / 1 / 2 / 2 / 3

Turrets have 525-range basic attacks and a 1100-range laser beam. The laser beam is a pass-through skill shot that fires upon reaching 100% charge. Charge generates passively and the turret's basic attacks will generate additional charge, with a maximum recharge time of 16 seconds. Turrets deactivate if Heimerdinger is more than 1000 units away for longer than 8 seconds.

  • On-Hit Magic Damage: 12 / 18 / 23 / 29 / 34 (+ 15% AP)
  • On-Hit Charge Generation: 1 / 2 / 3 / 4 / 5 %
  • Laser Beam Magic Damage: 40 / 60 / 80 / 105 / 130 (+ 55% AP)
H-28Q Apex Turret
RANGE: 450
H-28Q Apex Turret

UPGRADE!!!.png UPGRADE!!! - Active: Heimerdinger constructs an Apex Turret that lasts for 8 seconds. The Apex Turret deals modified damage based on the rank in UPGRADE!!!, and its basic attacks deal 100% splash damage, apply a 25% movement speed slow, and generate 20% beam charge per hit. The beam attack is also twice as wide. The Apex Turret does not count toward Heimerdinger's turret limit, nor does it interact with his turret reserve.

  • On-Hit Magic Damage: 70 / 90 / 110 (+ 30% AP)
  • Laser Beam Magic Damage: 180 / 240 / 300 (+ 70% AP)
Ability Details
H-28G Evolution Turret and H-28Q Apex Turret are ground-target abilities that construct a static, autonomous unit.

Additional Information:

  • Leveling-up and ranking-up H-28G Evolution Turrets will not affect the stats of any existing Turret.
  • A number of small metal nuts can be seen orbiting Heimerdinger's model to represent the number of turret kits he has available.
  • H-28Q Apex Turret can be cast even if Heimerdinger has no turret kits in his reserve. The 1 second cooldown still applies, however, if Heimerdinger has recently constructed a H-28G Turret.


Hextech Micro-Rockets
RANGE: 1100
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 11
Hextech Micro-Rockets

Active: Heimerdinger unleashes a barrage of 5 rockets that converge on the target location and fan beyond it up to a maximum range, each rocket dealing magic damage to the first enemy it hits.

  • First rocket's Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 45% AP)
  • Extra rocket's damage to Champion or monster: 12 / 18 / 24 / 30 / 36 (+ 12% AP)
  • Maximum Damage to Single Champion or monster: 108 / 162 / 216 / 270 / 324 (+ 93% AP)

Enemy champions and neutral monsters that are hit by more than one rocket take >20% magic damage for each rocket beyond the first. Enemy minions that are hit by more than one rocket take >60% magic damage for each rocket beyond the first.

  • Extra rocket's Damage to Minions: 36 / 54 / 72 / 90 / 108 (+ 36% AP)
Hextech Rocket Swarm
RANGE: 1100
Hextech Rocket Swarm

UPGRADE!!!.png UPGRADE!!! - Active: Heimerdinger launches 4 waves of rockets in quick succession. Upgraded rockets deal modified damage based on the rank in UPGRADE!!!, up to a cap on individual enemies.

  • First rocket's Magic Damage: 135 / 180 / 225 (+ 45% AP)
  • Extra rocket's damage to champion or monster: 28 / 39 / 49 (+ 12% AP)
  • Maximum Damage to Single Champion or monster: 667 / 921 / 1156 (+ 273% AP)

Enemy champions and neutral monsters that are hit by more than one rocket take >20% magic damage for each rocket beyond the first. Enemy minions that are hit by more than one rocket take 100% magic damage for each rocket beyond the first.

  • Extra rocket's Damage to Minions: 135 / 180 / 225 (+ 45% AP)
Ability Details
Hextech Micro-Rockets is made up of 5 linear, colliding skill shots.

Additional Information:

  • The cast-style for Hextech Micro-Rockets is similar to that of Glitterlance.png Glitterlance in the sense that there are 5 mini skill-shots that start from slightly different points and are each aimed individually, allowing for V and X shapes.


CH-2 Electron Storm Grenade
RANGE: 925
COST: 85 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
CH-1 Concussion Grenade

Active: Heimerdinger hurls a grenade at a targeted location, dealing magic damage and slowing enemies hit by 35% for 2 seconds. Enemies struck directly by the grenade are also stunned for 1.25 seconds.

  • Damage Radius: 210
  • Stun Radius: 135
  • Missile Speed: 1200
  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
CH-3X Lightning Grenade
RANGE: 925
CH-3X Lightning Grenade

UPGRADE!!!.png UPGRADE!!! - Active: Heimerdinger hurls a grenade that bounces up to 3 times, discharging on each bounce. Each discharge deals modified damage based on the rank in UPGRADE!!!, the slow is increased to 80% and the area of effect is larger. Enemy champions can only be damaged by the grenade once, but can be slowed and stunned multiple times if circumstances permit.

  • Damage Radius: 420
  • Stun Radius: 270
  • Missile Speed: 1200
  • Magic Damage Per Bounce: 150 / 200 / 250 (+ 60% AP)
  • Bounce Distance: 540
Ability Details
CH-2 Electron Storm Grenade is a ground-targeted area of effect that slows enemies hit and can stun them if close enough to the center of the blast.

Additional Information:

  • Unlike Bouncing Bomb.png Bouncing Bomb, CH-3X Lighting Grenade does not use simulated physics. Each of the grenade's impacts will occur a fixed distance after the previous, regardless of how close or far the initial impact zone was to Heimerdinger.


UPGRADE!!!
COST: 100 mana
COOLDOWN: 100 / 80 / 60
UPGRADE!!!

Active: Heimerdinger empowers his next basic ability, also making it free to cast. Empowered abilities share the same cooldown as their basic form.

After Heimerdinger has had UPGRADE!!! active for 3 seconds without using another ability, he can reactivate it to cancel the empowerment and put UPGRADE!!! on a 3 second static cooldown. UPGRADE!!! will only go on its normal cooldown if Heimerdinger uses an empowered ability.

Ability Details
UPGRADE!!! is a self-targeted buff that empowers his abilities until he casts one.

Additional Information:


Pets

H-28G Evolution Turret.png H-28G Evolution Turret
ATTACK RANGE: 525
GOLD: 5
EXP: 0
Champion
Magic damage See above
Attack speed 1.75
Health
125 + (25 * level) + (5-40% AP based on level)
Health regen. N/A
Mov. speed Static
Armor
10 / 15 / 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80
Magic res.
25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65
AoE mitigation N/A
EvolutionTurret
Ability Details

H-28G Evolution Turrets are static minions that attack nearby enemies.

  • Classified as a minion for targeting purposes.
  • The turret's basic attacks do not apply spell effects or on-hit effects.
  • The turret's laser beam applies spell effects as an area of effect ability.
  • Banner of Command item.png Banner of Command will increase the magic damage dealt by a turret's basic attacks.
  • Turrets take 40% increased damage from melee champion autoattacks[2].
  • Turrets will prioritize Heimerdinger's attack target or enemies attacking Heimerdinger with its basic attack, and nearby enemy champions with its laser beam. An enemy champion that a turret is targeting or attempting to target will have a metal nut icon, even if they are outside the turret's range.
  • Turrets will try and attack the same target if within range.
  • Turrets are created with 70% charge, meaning they can fire their first beam after a maximum of 11.2 seconds (reduced by the turret's attacks.) The current charge is displayed as a bar below the turret's health bar.
  • The laser beam has a short wind-up time and the line-of-fire is telegraphed to both allies and enemies, similar to Zap!.png Zap!
  • A 8-second timer appears beneath the turret while Heimerdinger is out of range, representing the time until it goes offline (visually similar to ZacSquare.png Zac's Cell Division.png healing chunks and YasuoSquare.png Yasuo's Sweeping Blade.png Sweeping Blade). The laser beam loses all current charge when it goes offline. Turrets will instantly come online the moment Heimerdinger moves back in range.
  • Offline turrets still grant sight, albeit over a reduced area (~200-radius).
  • PENDING FOR TEST Counter Strike.png Counter Strike, Riposte.png Riposte, Aegis Protection.png Aegis Protection and Blind.
H-28Q Apex Turret.png H-28Q Apex Turret
ATTACK RANGE: ?
GOLD: 25
EXP: 0
Champion
Magic damage See above
Attack speed 1.05
Health
550 + (50 * level) + (25-200% AP based on level)
Health regen. N/A
Mov. speed Static
Armor
10 / 15 / 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80
Magic res.
25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65
AoE mitigation N/A
Apex Turret
Ability Details

H-28Q Apex Turret will always prioritize attacking enemy champions if possible. The H-28Q Apex Turret are functionally identical H-28G Evolution Turret.

References

Around Wikia's network

Random Wiki