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Heimerdinger/Ability Details

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< Heimerdinger | Redirected from Heimerdinger the Revered Inventor/Ability Details

Champion Ability Details Background Strategy Skins & Trivia
Heimerdinger
the Revered Inventor
Blind, Healer, Interrupt, Mage, Pet, Pusher, Ranged, Slow, Stun Release date 10 October 2009
20
60
80
40
Statistics
Health 350 (+75) Attack damage 49.24 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+1.21%)
Mana 240 (+65) Armor 7 (+3)
Mana regen. 7.0 (+0.65) Magic res. 30 (+0)
Range 550 Mov. speed 325

Abilities Edit

Patch V1.0.3.01

Techmaturgical Repair Bots
(Innate): Heimerdinger gives himself and nearby allied structures and units 10 / 15 / 20 / 25 health regeneration per 5 seconds.
  • Diameter: 800
Techmaturgical Repair Bots is a passive ability that grants Heimerdinger and allied units and structures bonus health regeneration.
  • Techmaturgical Repair Bots' aura will persist around Heimerdinger's body even when he dies.
  • The aura works on Towers. However, it will not affect Inhibitors.
Ability Description Leveling up

H-28G Evolution Turret
(Active): Heimerdinger constructs a Turret with 260 + (15 × level) health that fires at nearby enemies, dealing magic damage (half damage to towers and inhibitors). Heimerdinger stores enough parts for a new turret every 25 seconds (affected by cooldown reduction). Turrets attack 50% faster for the first 6 seconds after placement. Turrets disappear automatically when Heimerdinger dies.
  • Cooldown: 1 second
  • Range: 250
  • Turret range: 525
  • Turret attack speed: 1.25
  • Sight Diameter: 625

Cost: 70 / 80 / 90 / 100 / 110 mana

Magic Damage: 30 / 38 / 46 / 54 / 62 (+0.2 per ability power)

Rank 1: Yellow turret.
Rank 2: Green turret: reduces armor & magic resist by 1 for two seconds every hit (max. 50).
Rank 3: Green turrets: max turrets increased to 2.
Rank 4: Green turrets: gain an additional 125 health.
Rank 5: Red turrets: now apply 50% splash damage.

H-28G Evolution Turret is a ground targeted ability that places a turret at the target location. Heimerdinger's turrets attack nearby enemy units, dealing magic damage and applying additional effects depending on the spell's rank. This ability is ammo based and Heimerdinger will be able to place a new turret once every 25 seconds. Turrets will attack 50% faster than normal for the first 6 seconds after they are placed.
  • H-28G Evolution Turret does not proc on-hit effects.
  • H-28G Evolution Turret does not pop Spell Shield.
  • H-28G Evolution Turret will damage  Black Shield and the armor and magic resist reduction will be negated. The turrets will still deal splash damage.
  • Techmaturgical Repair Bots heals H-28G Evolution Turrets
  • H-28G Evolution Turret does not proc spell vamp or Rylai's slow.
  • H-28G Evolution Turret's recharge time is affected by cooldown reduction.
    • When at 40% cooldown reduction, Heimerdinger can build a new turret every 15 seconds.
  • H-28G Evolution Turret can be targeted and destroyed by Smite
  • The type (yellow/green/red) and statistics (attack damage) of the turrets is determined at the time of placement. Gaining more ability power or leveling up the ability will not alter turrets already on the field of battle.}
  • H-28G Evolution Turrets will target whatever Heimerdinger is attacking or whatever champion attacks Heimerdinger.

Hextech Micro-Rockets
(Active): Heimerdinger fires 3 long range rockets that hit the enemies closest to him.
  • Cooldown: 10 seconds
  • Range: 1,000

Cost: 65 / 85 / 105 / 125 / 145 mana

Magic Damage: 85 / 135 / 185 / 235 / 285 (+0.55 per ability power)

Hextech Micro-Rockets is a proximity self-targeting ability that fires 3 missiles at the three closest enemy units, dealing magic damage.
  • Hextech Micro-Rockets does not proc on-hit effects.
  • Hextech Micro-Rockets procs spell vamp and Rylai's slow similarly with all multi target spells and abilities with diminished effect.
  • Hextech Micro-Rockets pops Spell Shield.
  • Hextech Micro-Rockets will damage  Black Shield.
  • Hextech Micro-Rockets does not prioritize champions.
  • Heimerdinger must have sight of the enemy to be able to target them with Hextech Micro-Rockets.
    • If Heimerdinger loses sight of a target while the projectile is already headed for it, it will still hit its target.

CH-1 Concussion Grenade
(Active): Heimerdinger lobs a grenade at a targeted location, dealing magic damage to enemy units and blinding them. Enemies who are directly hit are stunned for 1.5 seconds.
  • Range: 925
  • Diameter: 250 (estimate)
  • Stun radius: 100 (estimate)
  • Projectile speed: 750

Cost: 80 / 90 / 100 / 110 / 120 mana

Cooldown: 13 / 12 / 11 / 10 / 9 seconds

Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.6 per ability power)

Blind Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds

CH-1 Concussion Grenade is a ground targeted area of effect ability that will blind and damage all enemy units in the targeted area. Enemy units that are directly hit by the center of the effect are additionally stunned.
  • CH-1 Concussion Grenade does not proc on-hit effects.
  • CH-1 Concussion Grenade procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • CH-1 Concussion Grenade pops Spell Shield.
  • CH-1 Concussion Grenade will damage  Black Shield and the blind and stun are negated.

UPGRADE!!!
(Passive): Heimerdinger gains cooldown reduction.

Cooldown Reduction: 10 / 15 / 20 %

(Active): All active Evolution Turrets are healed for 100% of their maximum health. Also for the next 6 seconds all of his abilities are improved. His turrets turn blue and fire slowing frost shots, newly created turrets also have this property, he now fires 5 Hextech Micro-Rockets instead of 3 and the missile speed on CH-1 Concussion Grenade is increased from 750 to 1,000.
  • Cost: 90 mana

Cooldown: 120 / 105 / 90 seconds

Turret Slow: 20 / 25 / 30 %

UPGRADE!!! is a passive/active ability with two separate effects. UPGRADE!!! passively grants Heimerdinger cooldown reduction. When activated, this ability heals all of Heimerdinger's turrets and improves his other abilities.
  • H-28G Evolution Turret:
    • Turrets turn blue and slow their targets.
  • Hextech Micro-Rockets:
    • Heimerdinger fires 5 rockets instead of 3.
  • CH-1 Concussion Grenade:
    • The projectile speed increases to 1000 from 750.
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