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Extract 10.14
09:15
Current meteorological conditions in Bandle City seem optimal. Atmospheric pressure is ideal for today's experiments!
Running a fifth trial for my Tridyminiumobulator this afternoon. Some fine tuning is required; singed my mustache. Need to adjust the energy throughput.
16:00
Tridyminiumobulator is still not maintaining intended proper energy efficiency! Necessary to run more numbers. In the meantime, I have found something else that's very intriguing.
While returning home after today's tests, I passed a gaggle of young yordles throwing a spherical projectile at each other. It's a simple enough concept: throw the object at someone, catch it, throw it at another yordle, repeat. But yordle miscalculations result in several errors!
They throw with inconsistent accuracy and force, and the "ball" (as they refer to it) is frequently dropped ... There are many ways for this process to be improved. According to my calculations, and after collecting data from the participants, if the pitching was consistent in both speed and arc there would be a 44.57% increase to fun! I need to ponder this for the evening.
Extract 10.15
05:20
Eureka! I've devised a solution.
I've invented an automated ball pitcher. Current name:  H-28G. It employs a consistent speed and trajectory, ensuring that the recipient will always be able to catch the ball. It redirects itself to the nearest yordle (if there is more than one in the vicinity) ensuring everyone has a turn. I'll take it to the young yordles today and demonstrate my invention.
Also: spilled toxic acid on my shoes this morning. Bothersome.
10:30
Tested the automated pitcher today. It did not go as planned. The young ones were excited enough about my invention, but, when the machine was turned on, it was far too powerful! Even at its lowest setting it completely knocked a yordle off his feet. Clearly, I overestimated the velocity behind their throws ... I'll return soon to make adjustments.
But my priority, for now, is the Tridyminiumobulator; I must fix its complications before lunch. Once it's in good shape, I'll need to test it somewhere else. Bandle City is proving insufficient for field research.
Extract 10.16
15:55
Apparently, there's a giant in town. A highly annoying anomaly. The noise outside is disturbing my research!
Must check fish tank today. They've been strangely quiet ...
Extract 10.17
10:40
I have heard that many yordles have been injured due to the giant-related disturbance. If this doesn't stop soon, intervention will be necessary! I hope H-28G is still intact. I would lose a lot of time if it has to be rebuilt.
16:30
Everything is quiet again. It seems that the giant came to his senses and ran off. I need to gather H-28G tomorrow, once I've finished with more pressing matters. I've almost perfected the Tridyminiumobulator!
Extract 10.18
08:30
Today has been quite eventful already. I was surprised by a knock at my door. It seemed like the entire city was standing in front of my house. Normally, when a crowd has gathered, it's because they have some petty grievance about my work. But this time, they were celebrating!
Astonishingly, it seems one of the young yordles took advantage of the H-28G prototype I had left behind amidst the giant tomfoolery. He proved to be innovative, and repurposed the invention into a makeshift turret. It's powerful enough to scare off a giant imagine that! What an ingenious little fellow.
I wish I could employ his like-minded encephalon in the near future I have big plans and his assistance could be valuable but he'd have to leave Bandle City. The scope of my plans necessitates a more expansive testing ground.
Runeterra should suffice!

Heimerdinger Render Old
It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him. The great academies of Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of Valoran.

Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states. However, there is something strange about the Revered Inventor. In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously. It most certainly worked, but at an unusual cost - Heimerdinger's brain increased in size. His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head. Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation. Heimerdinger believes that science is the key to saving the world. Much more, he has rolled up his sleeves and is out to prove this as a member of the League of Legends – most definitely as the League's smartest champion!

"Science is on the march. Look out!"

Quotes

Upon selection
  • Play "Indeed, a wise choice."
Attacking
  • Play "Eureka!"
  • Play "Eureka!!"
  • Play "For great science!"
  • Play "I theorize... your defeat!"
  • Play "Back, you dirty ape, back!"
  • Play "You are poorly designed for this!"
  • Play "What a reaction!"
  • Play "Working as intended!"
  • Play "Exceeding turret output capacity!"
  • Play "Stop that! You will damage my turrets!"
  • Play "Raise your what?"
  • Play "This behaviour is highly inefficient!"
  • Play "Testing in progress!"
  • Play "This calls for a prototype!"
  • Play "I've applied the formula for success!"
  • Play "Mind your vectors!"
  • Play "I require my adjustable reverse-ratcheting magnetic box wrench!"
  • Play "Stand back! I am about to do... science!"
  • Play "They'll have a few screws loose by the end of this!"
  • Play "This will put a wrench in their plans!"
Movement
  • Play "The cosine of U-root, divided by..."
  • Play "Hmm... very interesting!"
  • Play "I could do that better."
  • Play "Order, entropy; a never-ending cycle."
  • Play "I concur!"
  • Play "Yes, yes, hurry, I have important work to get back to!"
  • Play "Hmm... let me fix that."
  • Play "Wonderfully efficient!"
  • Play "Goggles on!"
  • Play "By my calculations..."
  • Play "Did I leave the Tridyminiumobulator on?"
  • Play "Just as I hypothesized!"
  • Play "Aha!"
  • Play "How befuddling!"
  • Play "I put the scheme in schematic!"
  • Play "What an uncommon denominator!"
  • Play "Back to the drawing board!"
  • Play "Aha, 42, I knew it! Now - er, what was the question again?"
  • Play "42... there's just something about that number."
  • Play "I do love a good conundrum."
  • Play "Every problem solved is another revealed."
  • Play "One step closer to greater understanding!"
  • Play "Fascinating, isn't it?"
  • Play "Not enough variables... hmm... not nearly enough variables."
  • Play "Order, entropy; a never ending cycle. Or is it?"
  • Play "Brain over brawn!"
Joke
  • Play "Why do chemists call helium, curium, and barium 'the medical elements'? Because, if you can't 'helium' or 'curium', you 'barium'! Hm hm!"
  • Play "Why do people say 'you can't trust atoms'? Because they 'make up everything'! Hehe!"
  • Play "There are three key ingredients to invention: excessive imagination, good old fashioned stick-to-it-iveness, and a rocking good hairstyle!"
Taunt
  • Play "I prefer a battle of wits, but you're unarmed!"
  • Play "Don't worry, you can learn so much from failure."
Taunting an enemy  Vel'Koz
  • Play "I don't agree with your methods, but by golly, do you get results!"
Taunting an enemy  Ziggs
  • Play "Have you considered making quieter hexplosives?"
  • Play "Your hexplosives are disturbing my research."
  • Play "Would you mind taking your hexplosives elsewhere?"
Taunting an enemy  Viktor
  • Play "If you seek to replace all humans, there will be no one left to appreciate your work."
Taunting an enemy  Jayce
  • Play "Ah, Jayce. Mind if I borrow some of your 'hexpertise'?"
Taunting an enemy  Vi
  • Play "Groundbreaking hextech innovation employed in the service... of punching."
Laugh
  • Play Heimerdinger laughs.
  • Play Heimerdinger laughs.
  • Play Heimerdinger laughs.
  • Play Heimerdinger laughs.
Upon using  H-28G Evolution Turret
  • Play "Hmm, it's smaller than the diagram."
Upon using  H-28Q Apex Turret
  • Play "It's gone mad!"
  • Play "Rise, my creation!"
Upon using  CH-2 Electron Storm Grenade
  • Play "Ah, the sweet smell of science!"
Upon using  Hextech Rocket Swarm
  • Play "No, not all the rockets!"
  • Play "Perhaps I should try more rockets!"
Upon using Recall
  • Play "Come on... nngh...?! WAAAAA-"

Upon selection
  • Play "Indeed, a wise choice."
Attacking
  • Play "Eureka!"
  • Play "Eureka!!"
  • Play "For great science!"
  • Play "I theorize... your defeat!"
  • Play "Back, you dirty ape! Back!"
  • Play "You are poorly designed for this!"
Movement
  • Play "The cosine of U root, divided by..."
  • Play "Hmm... very interesting."
  • Play "I could help you do that better."
  • Play "Order, entropy; a never-ending cycle."
  • Play "I concur!"
  • Play "Yes, yes, hurry, I have important work to get back to."
Taunt
  • Play "And what did you expect from such a substandard intelligence?!"
Joke
  • Play "Why do chemists call helium, curium, and barium 'the medical elements'? Because, if you can't 'helium' or 'curium', you 'BARIUM'!"
Laugh
  • Play Heimerdinger laughs.
  • Play Heimerdinger laughs.
  • Play Heimerdinger laughs.
  • Play Heimerdinger laughs.

Development

  • Heimerdinger was designed by Ezreal.

Patch history

V4.5:
  •  H-28G Evolution Turret
    • Laser beam recharge time increased to 16 seconds.
    • Health now scales with 55% AP at all times from 5-40% based on level.
    • Basic attack damage changed to 12 / 18 / 23 / 29 / 34 (+15% AP) from 15 / 18 / 23 / 29 / 34 (+12.5% AP).
    • Laser beam damage changed to 40 / 60 / 80 / 105 / 130 (+55% AP) from 50 / 75 / 100 / 125 / 150 (+50% AP).
  •  H-28Q Apex Turret
    • Basic attack AP ratio reduced to 30% from 33%.
    • Laser beam damage reduced to 200 / 270 / 340 (+70% AP) from 225 / 300 / 375 (+80% AP).
    • Laser beam no longer recharges twice as fast.
    • On-hit charge generation increased to 20%.
  •  Hextech Rocket Swarm
    • AP ratio reduced to 70% from 80%.

V4.4

  • General
    • Visual upgrade that applies to all skins.
    • New voice over.
    • New icons.
    • New lore.
  • Stats
    • Movement speed increased to 340 from 335.
  •  H-28G Evolution Turret
    • Turret health now also scales with 5 + (3.5 per level*) % AP.
    • Turret's basic attacks now generate 1 / 2 / 3 / 4 / 5% charge.
    • Cooldown reduction no longer modifies the laser's maximum recharge time.

V3.13: reworked

  •  Techmaturgical Repair Bots no longer works on friendly turrets.
  •  H-28G Evolution Turret
    • Active: Heimerdinger constructs a turret at the target location equip with a cannon that shoots nearby foes and a laser beam that tears through all enemies in a line.
  •  Hextech Micro-Rockets
    • Active: Heimerdinger unleashes a barrage of rockets that converge on the target location and fan out past it, damaging the first enemies they hit.
  •  CH-1 Electron Storm Grenade
    • Active: Heimerdinger hurls a grenade that explodes at the target location, damaging and slowing enemies caught in the blast. Enemies hit directly are also stunned.
  •  UPGRADE!!!
    • Heimerdinger switches to an empowered selection of the abilities. This ability on cooldown after casting one of the following:
      • H-28Q Apex Turret - Active: Heimerdinger places an apex turret that has more health, shoots faster, and gains a slow and splash damage on its attacks.
      • Hextech Rocket Swarm - Active: Heimerdinger launches 4 waves of missiles one after the other.
      • CH-3X Lightning Grenade - Active: Heimerdinger hurls a modified grenade that bounces 3 times, damaging and disabling enemies at each impact zone.

V3.12:

  •  H-28G Evolution Turret
    • Fixed a bug that caused cooldown values to be extraordinarily high under certain conditions.

V3.01:

V1.0.0.134:

  •  H-28G Evolution Turret
    • Fixed a bug where they would survive when Heimerdinger died if they were being teleported to.

V1.0.0.133:

  •  H-28G Evolution Turret
    • Fixed a bug where it would not be demolished when he died if Teleport was being used on it.

V1.0.0.123:

V1.0.0.120:

  •  H-28G Evolution Turret
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 120 / 125 / 130 / 135 / 140.
    • Fixed a bug where his turrets would not assist him if damage from an enemy champion was absorbed by shields.

V1.0.0.109:

  •  H-28G Evolution Turret
    • Improved Turret AI so they will prioritize attacking Champions that attack Heimerdinger.
    • Turrets now work on an ammo system (25 second ammo cooldown).
    • 1 second placement cooldown.
    • Levelup progression reversed for ranks 2 and 3.
      • Rank 2 - Places armor and magic resistance reducing green turrets.
      • Rank 3 - Places two turrets.
    • Turrets bonus health on rank 4 increased to 125 from 100.
    • Turrets now gain 15 health per Heimerdinger level down from 21.
    • Turret magic resistance increased to 80 from 60.
    • Tooltip now references 'turrets' rather than 'towers'.
  •  UPGRADE!!!
  • Fixed a bug where  Techmaturgical Repair Bots provided less health regeneration than stated.

V1.0.0.100:

  •  UPGRADE!!!
    • Tooltip updated to correctly state that the slow is actually 20 / 25 / 30% not 25 / 30 / 35%.

V1.0.0.99:

  •  H-28G Evolution Turret
    • Maximum turrets changed to 1 / 2 / 2 / 2 / 2 from 1 / 2 / 2 / 3 / 3.
    • Rank 4 now grants +100 bonus health to new turrets.
    • Cooldown modified to 26 / 23 / 20 / 17 / 14 seconds from 24 / 22 / 20 / 18 / 16.
  •  CH-1 Concussion Grenade
    • Ability power ratio increased to 0.6 from 0.55.
    • No longer damages structures.

V1.0.0.98:

  •  H-28G Evolution Turret
    • Base damage increased to 30 / 38 / 46 / 54 / 62 from 28 / 36 / 44 / 52 / 60.
    • Ability power ratio reduced to 0.2 from 0.25.
    • Turrets no longer get bonus attack damage based how many hits they have landed.

V1.0.0.97:

V1.0.0.96:

  •  H-28G Evolution Turret
    • Tooltip has been updated to show that turrets do magic damage.
  •  CH-1 Concussion Grenade
    • Now only deals 50% damage to turrets.
    • Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.

V1.0.0.94(b):

V1.0.0.94:

V1.0.0.81:

  •  H-28G Evolution Turret remade
    • Green turrets now spawn at level 3 and 4 of this skill, reducing armor and magic resist on hit.
    • Red turrets spawn at level 5 and cause area of effect damage on hit.
    • Turrets damage increased to 28 / 36 / 44 / 52 / 60 from 20 / 26 / 32 / 38 / 44.
    • Turrets now attack 50% faster for the first 6 seconds after placement.
    • Max turrets lowered to 1 / 2 / 2 / 3 / 3 from 2 / 3 / 4 / 5 / 6.
    • New missile particles added for green and red turrets.
  •  Hextech Micro-Rockets
    • Cooldown reduced to 10 seconds from 20.
    • Fires 3 rockets at all levels.
    • Rockets now hit the 3 nearest enemy minions or champions, instead of just champions.
    • Ability power ratio reduced to 0.55 from 0.8 to accommodate the significant cooldown reduction.
    • Base damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 150 / 210 / 270 / 330.
  •  UPGRADE!!! remade
    • Retains the 10 / 15 / 20% cooldown reduction passive.
    • On activation, all existing evolution turrets are healed for 100% of their max hit points.
    • In addition, all existing evolution turrets fire 20 / 25 / 30% movement slowing missiles for 10 seconds.
    • Mana cost is 90 at all ranks.
    • Cooldown is 120 / 105 / 90 seconds.

V1.0.0.72:

V1.0.0.70:

V1.0.0.63:

  • Stats
    • Basic attack projectile speed increased to 1400 from 1200.
    • Health per level increased to 75 from 70.
    • Damage per level increased to 3 from 2.5
  •  H-28G Evolution Turret
    • Gold given on death reduced to 12 from 15.
    • Turret range increased to 575 from 550.
  •  Hextech Micro-Rockets remade
    • Heimerdinger fires a rocket at up to 1 / 1 / 2 / 2 / 3 random visible enemy champion.
    • Cooldown reduced to 20 seconds from 23.
    • Mana cost reduced to 70 / 90 / 110 / 130 / 150 from 80 / 105 / 130 / 155 / 180.
  •  CH-1 Concussion Grenade
    • Particle no longer shows through the fog of war.
    • Projectile speed increased to 750 from 650.
  •  UPGRADE!!!
    • Mana cost reduced to 100 from 125.

V1.0.0.32:

  •  CH-1 Concussion Grenade
    • Blind duration reduced to 1 / 1.5 / 2 / 2.5 / 3 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
  •  H-28G Evolution Turret
    • Magic resist reduced to 100 from 120.
    • Magic resist will reduce damage dealt to turrets.
    • Turrets now detonate upon Heimerdinger's death.

V0.9.25.34: Added

  •  Techmaturgical Repair Bots (Innate)
    • Heimerdinger gives nearby allied turrets and champions 6 / 12 / 16 / 22 health regen per 5.
  •  H-28G Evolution Turret (Q)
    • Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units, and can be upgraded.
  •  Hextech Micro-Rockets (W)
    • Heimerdinger fires a number of champion seeking missiles that randomly target champions within range.
  •  CH-1 Concussion Grenade (E)
    • Heimerdinger lobs a grenade at a location, dealing damage to enemy units and structures, as well as stunning anyone directly hit and blinding nearby units.
  •  UPGRADE!!! (Ultimate)
    • Passive: cooldown reduction.
    • Active: Target an Evolution Turret to heal it, double its attack speed for 10 seconds, add 200 health, 10 damage, 10 armor, and upgrade it to:
      • Lvl 2: Ur'Anium Rounds - Basic attacks reduce armor & magic resist by 1.
      • Lvl 3: Explosive Cartridges - Basic attacks deal AoE damage.
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