Cost Analysis
Template:Gold value math
Passive Gold Value
- 110-280 health (as shield against magic damage) = from 293.33 up to 746.67
Gold efficiency
- 102.31% gold efficient. base stats are
- When taking magic damage below 30% Maximum Health Hexdrinker gold efficiency gets increased up to 159.74%.
Template:Builds into section
Notes
- passive interacts with itself, similar to . Given the lowest amount of magic resistance possible with this item (30 + 30 = 60), then the damage taken calculation (100 ÷ 160 = 0.625), then the raw damage conversion (250 ÷ 0.625), the shield will absorb around 400 raw magic damage.
Strategy
- shield can help its wielder fight through otherwise lethal magic damage. This may take opponents by surprise, especially if the opponent tries for a risky burst kill but fails to penetrate the shield.
- The shield's short duration challenges users to make the most of the moment. Try relying on the shield to see you though enough magic damage to ensure your own kill, or to make a grand escape.
- The shield can block a considerable amount in the early and middle stages of the game, but it does not scale and may fall off in the late game should opponents obtain more powerful spells and AP items. For late-game power, try upgrading to
- Increasing magic resistance increases the total damage absorbed by decreasing magic damage taken; some consider this to be "indirect scaling."
.
Trivia
- Whether purposeful or not, the minimum amount of raw damage that's able to be absorbed by Hexdrinker is the same as the shield amount on Maw of Malmortius.
Patch history
- Combine cost reduced to 500 from 665.
- Attack damage reduced to 20 from 25.
- Magic resistance increased to 35 from 30.
- Shield strength changed to 110 to 280 based on level from 250 at all levels.
- Magic resistance increased to 30 from 25. (undocumented)
- Now displays its cooldown on the item itself rather than with a buff.
- Shield duration increased to 5 seconds from 3.
- Added to recipe for .
- Recipe changed to 585 = 1400 + +
- Attack damage reduced to 25 from 35.
- Shield strength reduced to 250 from 300.
- Shield duration reduced to 3 seconds from 4.
- Shield refresh time increased to 60 seconds from 45.
V1.0.0.105: Added.
Alpha version
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items