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Hexdrinker is an advanced item in League of Legends.[1] 


Hexdrinker item
1300 Gold (500 Gold)

Cost Analysis*

Gold Value

Passive Gold Value

  • 110-280 health (as shield against magic damage) = from 293.33 Gold up to 746.67 Gold

Gold Efficiency*

  • Hexdrinker item.png Hexdrinker base stats are 102.31% gold efficient.
  • When taking magic damage below 30% Maximum Health Hexdrinker gold efficiency gets increased up to 159.74%.

Builds Into


  • Hexdrinker item.png Hexdrinker's passive interacts with itself, similar to Thornmail item.png Thornmail. Given the lowest amount of magic resistance possible with this item (30 + 30 = 60), then the damage taken calculation (100 ÷ 160  = 0.625), then the raw damage conversion (250 ÷ 0.625), the shield will absorb around 400 raw magic damage.


  • Hexdrinker item.png Hexdrinker's shield can help its wielder fight through otherwise lethal magic damage. This may take opponents by surprise, especially if the opponent tries for a risky burst kill but fails to penetrate the shield.
  • The shield's short duration challenges users to make the most of the moment. Try relying on the shield to see you though enough magic damage to ensure your own kill, or to make a grand escape.
  • The shield can block a considerable amount in the early and middle stages of the game, but it does not scale and may fall off in the late game should opponents obtain more powerful spells and AP items. For late-game power, try upgrading to Maw of Malmortius item.png Maw of Malmortius.
    • Increasing magic resistance increases the total damage absorbed by decreasing magic damage taken; some consider this to be "indirect scaling."


  • Whether purposeful or not, the minimum amount of raw damage that's able to be absorbed by Hexdrinker is the same as the shield amount on Maw of Malmortius.

Patch history


  • Combine cost reduced to 500 Gold from 665 Gold.
    • Total cost reduced to 1300 Gold from 1450 Gold.
  • Attack damage reduced to 20 from 25.
  • Magic resistance increased to 35 from 30.
  • Shield strength changed to 110 to 280 based on level from 250 at all levels.


  • Magic resistance increased to 30 from 25. (undocumented)


  • Combine cost increased to 590 Gold from 550 Gold.
    • Total cost unchanged.


  • Combine cost reduced to 550 Gold from 585 Gold.
    • Total cost reduced to 1350 Gold from 1400 Gold.
  • Magic resistance reduced to 25 from 30.


  • Now displays its cooldown on the item itself rather than with a buff.


  • Shield duration increased to 5 seconds from 3.



  • Shield refresh time increased to 60 seconds from 45.

V1.0.0.105: Added.

  • Recipe: Long Sword item.png Long Sword + Long Sword item.png Long Sword + Null-Magic Mantle item.png Null-Magic Mantle + 570 Gold = 1800 Gold
  • Stats: +35 attack damage, +30 magic resistance
  • Unique passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 300 magic damage for 4 seconds. 45 second cooldown.

Alpha version

Alpha version

Stats +20 attack damage
+30 magic resistance
Passive Unique: After taking magic damage you gain attack damage for 8 seconds. Bonus stacks up to 25 attack damage after taking 600 magic damage.
Menu Attack > Attack Damage
Defense > Magic Resistance
Item cost 1300g (485g)
Sell value ???g

This item was present during the first stages of Alpha before being removed.

Builds Into


  1. Itemlist on leagueoflegends.com

List of Items

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