Passive: While Flash is on cooldown, it is replaced by Hexflash.
First Cast: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
Second Cast: You blink to the target location within range.
Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.