Notes Edit

  • No substitutions are made if you do not have Flash Flash.
  • When Flash Flash is used, Hexflash starts on cooldown.
  • Hexflash's cooldown (and halved cooldown for entering combat) is reduced by summoner spell cooldown reduction.


Patch HistoryEdit

V8.1
V7.24
  • Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
V7.23
  • Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal Flash Flash.
V7.22 Added
  • Inspiration icon Inspiration Slot 1 rune.
    • Passive: While Flash Flash is on cooldown, it is replaced by Hexflash.
    • First Cast: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
    • Second Cast: You blink to the target location within range.
    • Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.
    • Cooldown: 20 seconds.
    • Range: 200 - 425 (based on channel time)

References