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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Hunter's TalismanHunter's Talisman was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Hunter's Talisman OriginalSquare.png|20xpx|border|link=Template:Item data Hunter's Talisman/LoL|Template:Item data Hunter's Talisman]] [[Template:Item data Hunter's Talisman/LoL|Template:Item data Hunter's Talisman]]. It can only be purchased if you have Smite Smite as a summoner spell.

Recipe

Template:Item data Hunter's Talisman

Cost Analysis

Gold Value (while in the jungle only)

Gold efficiency

  • Hunter's Talisman Hunter's Talisman is 0% gold efficient when not in the jungle, but 214.29% gold efficient while in the jungle, without counting the bonus experience against monsters and the Health Drain.


Template:Builds into section

Similar Items

Notes

  • You can only buy this item if you have Smite Smite.

Strategy

  • While the bonus mana regeneration is worthless on manaless champions, Hunter's Talisman Hunter's Talisman is usually the better jungle starting item for champions with an AoE damage ability, even if the champion is manaless. This is because the damage burn and lifesteal works over time, and is triggered by any kind of damage. For many champions, starting with Hunter's Talisman Hunter's Talisman is the only way to safely farm the Raptor Raptor camp at the early levels.

Trivia

  • Hunter's Talisman Hunter's Talisman, Hunter's Machete Hunter's Machete, and its upgrades are the only non-consumable items that grant no direct stats.
  • Hunter's Talisman Hunter's Talisman is an alternative to the Hunter's Machete Hunter's Machete to start in the jungle.

Patch history

V7.22
  • Tooth
    • Damage over time increased to 45 (+ 50 with bonus health from item or effect) from 25.
    • Health restored over time remains 25.
  • Special Bonus Experience
    • Removed: Bonus experience from lesser and medium sized monsters.
    • Bonus experience per level difference increased to 50 from 30.
V6.9
  • Bonus experience upon killing large monsters increased to 50 from 15.
  • Added +30 bonus experience on monster kill for each level higher the monster is than you.
V6.1
  • Mana regeneration now also works while in the river.
V5.23
V5.22 Added
  • Item cost: 350 Gold 350
  • Grants +150% base mana regeneration while in the jungle
  • Unique Passive - Tooth: Damaging a monster applies Health Drain, which deals 20 magic damage over 5 seconds while restoring as much health.
  • Killing large monsters grants 15 bonus experience.

References

List of Items

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