Table of true damage dealt
|Ignite True Damage|
|Level||Total Damage||Damage Per Second|
Ignite affords players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, it was a popular spell for creating a greater margin for a kill in an all-in attack, particularly useful on burst-centric champions such as mages or assassins, where a kill combo typically treads the boundary of finishing a full-health or nearly full-health opponent. In the second half of Season 3, it began to see increasing use in the support role for playstyles prone to aggressive all-ins. The changes to Heal and Exhaust in Season 4 have provided powerful tools to defend against all-ins, causing Ignite to fall out of favor among all but the most aggressive roles and weakening aggressive champions and strategies overall.
A well-placed healing reduction debuff from Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like Soraka, Vladimir, and Warwick. It is considered a direct counter to Dr. Mundo and Swain because they are both reliant on their healing-based ultimates. The healing-reduction debuff also applies to life steal and spell vamp effects from items and abilities such as and Morgana's Soul Siphon.
- Cleanse removes the damage-over-time component of Ignite, but not the healing reduction.
- Ignite entirely. item active effect will remove
- Ignite's healing debuff does not reduce shields or health boosts like Janna's Eye of the Storm or Lulu's Wild Growth.
- Multiple uses of Ignite on the same target will refresh its duration and provides no stacking effect.
- Ignite does not stack with any other abilities that apply Grievous Wounds, such as Varus's Hail of Arrows.
- Taking Damage from ignite interrupts Recall as of patch V5.3; other channeled abilities are unaffected.
- The icon for Ignite shows a great resemblance to Annie's Pyromania since they are both icons of a hand holding a flame.