Ignite
Comments186this wiki
| Ignite | |
|---|---|
![]() Ignite | |
| Information | |
| Effects | Ignites an enemy champion, dealing (50 + 20 × level) true damage over time to a single target and reduces the health regeneration and the healing effects received by 50%. |
| Cooldown | 210 |
| Cast range | 600 |
| Breaks stealth? | Yes |
| Level | 8 |
| Related mastery | |
| Mastery effect | While your Ignite spell is on cooldown, your champion gains 5 Ability Power and 5 Attack Damage. |
| Example | |
| | |
Ignite is a targeted summoner spell. It deals a moderate amount of true damage over 5 seconds and reduces healing and regeneration effects on the target by 50% for the duration.
Contents |
Strategy
Edit
Ignite affords players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, it has been a popular spell among summoners for its focused and aggressive nature.
A well-placed healing reduction debuff from
Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like
Soraka,
Vladimir, and
Warwick. This also applies to lifesteal and spell vamp effects from items and abilities such as
The Bloodthirster and
Morgana's
Soul Siphon.
Furthermore,
Ignite's true damage pierces fully through armor and magic resist, and is not mitigated by damage reduction. This makes
Ignite an effective counter to mitigation-based items and abilities like the defensive stats from
Guardian Angel and
Garen's
Courage.
Notes
Edit
-
Cleanse removes the damage over time component of
Ignite, but not the healing reduction.
- The healing debuff from
Ignite does not reduce the amount of temporary health gained from shields like
Barrier and
Janna's
Eye of the Storm.
- Multiple uses of
Ignite on the same target will not stack.
- The healing debuff from
Ignite does not stack with any other abilities that apply a healing debuff, such as
Miss Fortune's
Impure Shots.
- Casting ignite does not interupt channeling spells, e.g.
Malzahar's
Nether Grasp
- When channeling a spell and you want to
Ignite make sure the target is within
Ignite range. If you cast
Ignite while channeling a spell like
Malzahar's
Nether Grasp while the target is out of range of your
Ignite your champion will break his/her spell channel and move towards the enemy champion to cast
Ignite
- When channeling a spell and you want to
-
Igniteing a recalling Enemy wont stop his Recall, although he gets damaged. (5.06.2013)
Trivia
Edit
- The icon for
Ignite shows a great resemblance to
Annie's
Pyromania since they are both icons of a hand holding a flame.
Table of damage increase
Edit
| Level | Total True Damage | Damage per second |
|---|---|---|
| 1 | 70 | 14 |
| 2 | 90 | 18 |
| 3 | 110 | 22 |
| 4 | 130 | 26 |
| 5 | 150 | 30 |
| 6 | 170 | 34 |
| 7 | 190 | 38 |
| 8 | 210 | 42 |
| 9 | 230 | 46 |
| 10 | 250 | 50 |
| 11 | 270 | 54 |
| 12 | 290 | 58 |
| 13 | 310 | 62 |
| 14 | 330 | 66 |
| 15 | 350 | 70 |
| 16 | 370 | 74 |
| 17 | 390 | 78 |
| 18 | 410 | 82 |
Patch History
Edit
- Cooldown increased to 210 seconds from 180.
- Now only usable on enemy champions.
- No longer usable on minions (still usable on jungle monsters).
- Now removes stealth when used.
- The damage over time can now be removed by
Cleanse.
- Now removes stealth when used.
- Fixed a bug where
Ignite could be cast while in stasis from
Zhonya's Ring.
- Damage per level reduced to 20 from 25.
- Can no longer be removed by
Cleanse.
- Can now be removed by
Cleanse.
- Now also reduces the target’s healing and regeneration by 50%.
- Range increased to 600 from 550.
V0.9.25.24: Added
