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Effect Ignites an enemy champion, dealing 50 + (20  × level) true damage over 5 seconds, reducing their health regeneration and healing received by 50%, and revealing them for the duration. Does not reveal stealth.
Cooldown 210
Range 600
Breaks stealth Yes
Level 8
Ignite in action

Ignite is a targeted summoner spell. It deals a moderate amount of true damage over 5 seconds and reduces healing and regeneration effects on the target by 50% for the duration, revealing them for the duration.


Ignite affords players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, it was a popular spell among summoners for its focused and aggressive nature, and in Season 4 it has risen as a popular spell for supports to provide additional kill potential.

A well-placed healing reduction debuff from Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like  Soraka,  Vladimir, and  Warwick. This also applies to life steal and spell vamp effects from items and abilities such as The Bloodthirster and  Morgana's  Soul Siphon.

Furthermore, Ignite's true damage pierces fully through armor and magic resist, and is not mitigated by damage reduction. This makes Ignite an effective counter to mitigation-based items and abilities like the defensive stats from Guardian Angel and  Garen's  Courage.


  • Cleanse removes the damage over time component of Ignite, but not the healing reduction.
  • The healing debuff from Ignite does not reduce the amount of temporary health gained from shields like Barrier and  Janna's  Eye of the Storm or maximum health boosts such as Elixir of Fortitude and  Lulu's  Wild Growth.
  • Multiple uses of Ignite on the same target will not stack.
    • A second application of Ignite on the target will refresh the duration of its effect, but will not provide any added damage or healing reduction.
  • The healing debuff from Ignite does not stack with any other abilities that apply a healing debuff, such as  Miss Fortune's  Impure Shots.
  • Casting ignite does not interrupt channeling spells, e.g.  Malzahar's  Nether Grasp
    • When channeling a spell and you want to  Ignite make sure the target is within  Ignite  range.  If you cast  Ignite while channeling a spell like  Malzahar's  Nether Grasp while the target is out of range of your  Ignite  your champion will break his/her spell channel and move towards the enemy champion to cast  Ignite.
  • Igniteing a recalling Enemy won't stop his Recall, although he gets damaged. as of 5/6/2013.


  • The icon for Ignite shows a great resemblance to  Annie's  Pyromania since they are both icons of a hand holding a flame.

Table of damage increase

Level Total True Damage Damage per second
1 70 14
2 90 18
3 110 22
4 130 26
5 150 30
6 170 34
7 190 38
8 210 42
9 230 46
10 250 50
11 270 54
12 290 58
13 310 62
14 330 66
15 350 70
16 370 74
17 390 78
18 410 82

Patch History


  • Reveals target for the duration. Doesn't reveal stealth.


  • New particles.


  • Cooldown increased to 210 seconds from 180.


  • Now only usable on enemy champions.


  • No longer usable on minions (still usable on jungle monsters).


  • Now removes stealth when used.


  • The damage over time can now be removed by Cleanse.


  • Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.


  • Now removes stealth when used.
  • Fixed a bug where Ignite could be cast while in stasis from Zhonya's Ring.


  • Damage per level reduced to 20 from 25.
  • Can no longer be removed by Cleanse.


  • Fixed a bug with ignite's tooltip cooldown value that made it seem shorter than it actually is.



  • Now also reduces the target’s healing and regeneration by 50%.


  • Fixed an issue that prevented Ignite from being cast while silenced.


  • Range increased to 600 from 550.

V0.9.25.24: Added

  • Deals 50 damage plus 25 damage per level over 5 seconds. This damage is not lowered by armor or magic resistance.
  • Burning Embers (mastery): While your Ignite spell is on cooldown, your champion has an additional 10 ability power.

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