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Ignite is a targeted summoner spell that deals a moderate amount of true damage over 5 seconds and reduces healing on the target by 40% for the duration, revealing them for the duration.

Table of true damage dealt


Ignite.png Ignite affords players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, it was a popular spell for creating a greater margin for a kill in an all-in attack, particularly useful on burst-centric champions such as mages or assassins, where a kill combo typically treads the boundary of finishing a full-health or nearly full-health opponent. In the second half of Season 3, it began to see increasing use in the support role for playstyles prone to aggressive all-ins. The changes to Heal.png Heal and Exhaust.png Exhaust in Season 4 have provided powerful tools to defend against all-ins, causing Ignite.png Ignite to fall out of favor among all but the most aggressive roles and weakening aggressive champions and strategies overall.

A well-placed healing reduction debuff from Ignite.png Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like Soraka Soraka, Vladimir Vladimir, Volibear Volibear, and Warwick Warwick. It is considered a direct counter to Dr. Mundo Dr. Mundo, Soraka Soraka, and Swain Swain because they are reliant on their healing-based abilities and ultimates. The healing reduction debuff also applies to life steal and spell vamp effects from items and abilities such as The Bloodthirster item.png The Bloodthirster and Morgana Morgana's Soul Siphon.png Soul Siphon.

It should be noted that Ignite.png Ignite deals true damage and therefore cannot be mitigated by any form of damage reduction, although shields will take priority over health for absorbing the damage.


  • Cleanse.png Cleanse removes the damage-over-time component of Ignite.png Ignite, but not the healing reduction.
  • Quicksilver Sash item.png Quicksilver item active effect will remove Ignite.png Ignite entirely.
  • Ignite.png Ignite's healing debuff does not reduce shields or health boosts like Janna Janna's Eye of the Storm.png Eye of the Storm or Lulu Lulu's Wild Growth.png Wild Growth.
  • Multiple uses of Ignite.png Ignite on the same target will refresh its duration and provides no stacking effect.
  • Ignite.png Ignite does not stack with any other abilities that apply Grievous Wounds, such as Varus Varus's Hail of Arrows.png Hail of Arrows.
  • Taking Damage from ignite interrupts Recall as of patch V5.3; other channeled abilities are unaffected.


  • The icon for Ignite.png Ignite shows a great resemblance to Annie Annie's Pyromania.png Pyromania since they are both icons of a hand holding a flame.

Patch History



  • Grievous Wounds icon Grievous Wounds
    • Reduced to 40% healing reduction from 50% healing reduction.
    • Grievous Wounds now only affects self-healing instead of all healing.


  • Ignite now interrupts champions who attempt to recall while Ignited.


  • Reveals target for the duration. Doesn't reveal stealth.
    • Bug: Stealthed targets are revealed.


  • New particles.


  • Cooldown increased to 210 seconds from 180.


  • Now only usable on enemy champions.


  • No longer usable on minions (still usable on jungle monsters).


  • Now removes stealth when used.


  • The damage over time can now be removed by Cleanse.png Cleanse.


  • Fixed a bug where its visual effect would sometimes persist far beyond the actual duration.


  • Now removes stealth when used.
  • Fixed a bug where itcould be cast while in stasis from Zhonya's Ring item.png Zhonya's Ring.


  • Damage per level reduced to 20 from 25.
  • Can no longer be removed by Cleanse.png Cleanse.


  • Fixed a bug with the tooltip cooldown value that made it seem shorter than it actually is.



  • Now also reduces the target’s healing and regeneration by 50%.


  • Fixed an issue that prevented Ignite.png Ignite from being cast while silenced.


  • Range increased to 600 from 550.

V0.9.25.24: Added

  • Deals 50 damage plus 25 damage per level over 5 seconds. This damage is not lowered by armor or magic resistance.
  • Burning Embers (mastery): While your Ignite.png Ignite spell is on cooldown, your champion has an additional 10 ability power.

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