Table of true damage dealt
|Ignite True Damage|
|Level||Total Damage||Damage Per Second|
affords players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, it was a popular spell for creating a greater margin for a kill in an all-in attack, particularly useful on burst-centric champions such as mages or assassins, where a kill combo typically treads the boundary of finishing a full-health or nearly full-health opponent. In the second half of Season 3, it began to see increasing use in the support role for playstyles prone to aggressive all-ins. The changes to and in Season 4 have provided powerful tools to defend against all-ins, causing to fall out of favor among all but the most aggressive roles and weakening aggressive champions and strategies overall.
A well-placed healing reduction debuff from Soraka, Vladimir, Volibear, and Warwick. It is considered a direct counter to Dr. Mundo, Soraka, and Swain because they are reliant on their healing-based abilities and ultimates. The healing reduction debuff also applies to life steal and spell vamp effects from items and abilities such as and Morgana's Soul Siphon.can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like
- removes the damage-over-time component of , but not the healing reduction.
- item active effect will remove entirely.
- Janna's Eye of the Storm or Lulu's Wild Growth. 's healing debuff does not reduce shields or health boosts like
- Multiple uses of on the same target will refresh its duration and provides no stacking effect.
- Grievous Wounds, such as Varus's Hail of Arrows. does not stack with any other abilities that apply
- Taking Damage from ignite interrupts Recall as of patch V5.3; other channeled abilities are unaffected.
- The icon for Annie's Pyromania since they are both icons of a hand holding a flame. shows a great resemblance to