- Playing As
- are an immense source of power. Don't fight without them.
- inherit their target's current health. If making a is your goal, try whittling your opponent's health down a bit first to make killing the easier.
- is best used to follow-up a strong engage or when being engaged upon. Be careful about being the first one into a fight.
- Playing Against
- Killing whenever possible will make it much easier to win a fight against Illaoi.
- When your gets pulled out, fight back if you can. Dealing damage to reduces the duration.
- Avoid grouping up for to reduce the number of available to .
- Ability Usage
- queue attack commands. Commanding an attack from a that is already performing an attack will make that strike again directly after it finishes its first attack.
- area of effect damage dealer, such as , causes to effectively amplify damage to the target. and their bodies can both be damaged by the same instance of damage. Pairing with an
- Damage dealt to the target of not redirected to the . As such, it is possible to kill the target if their health is reduced lower than the . Establishing the before engaging the fight can give you a means to finish your target off if they get out of your reach but do not break the tether. is
- , both active and dormant, can be targeted by .
- While playing in the jungle, you would do well to use the time before the camps spawn to set-up at the first few camps you intend to clear. As well as increasing your damage output, they will also alert you when they're in combat with any would be invaders.
- When you go into a fight remember to pull out the of the nearest enemy champion, then quickly activate to summon the maximum amount of , and immediately after start hitting the .
- Sometimes a good defense is a good offense, try to pull out the enemy's near your turret and your .
- AoE damage will be amplified for an enemy champ if he and his receive the damage at the same time.
- Illaoi's don't have important CCs or defensive abilities but is compensate it with her incredible physical AoE damage and sustain, so a good "couple" for her is a champ that have a lot of CCs, can protect her from enemy damage and maybe a good magic AoE damage just like:
- . His Q can stun enemies but need a little cordiation to doing well, the W allows him to increases her resistances, E permits to protect her from based projectile attacks and his ult gives knock-up and a potent slow that is impossible to reduce that combines very good with her ult.
- . His abilities dealt medium and constant magic damage especially his W also his ult is perfect to for Illaoi's ult.
- . His ult allows Illaoi to secure champs strikes for her ult and . This is less useful against champ with dashes or blinks.
- Mastery Usage
- Item Usage
- You must buy one boot to increase Illaoi's movement speed.
- You can upgrade it into if the enemy team has a lot of CC.
- Upgrade into if most of the damage that you receive is from basic attacks or abilities.
is one of Illaoi's core items as it provides:
- 300 health for her survivability.
- 50 AD, every of her basic abilities have good AD scalings.
- 20% CDR, this statistic is very important to Illaoi because most of her damage are from her abilities.
- The most important effect is the 30% armor reduction allowing her to deal more damage also against heavy armored champions. Illaoi can stack the effect very quickly to all enemy champs thanks of her and abilities.
is another Illaoi's core item on part with as it provites:
- + 65 bonus armor for her survivability against AD champs and minions attacks.
- + 500 bonus mana allowing her to casting abilities more frecuently by solving mana issues.
- 20% CDR, equal to this statistic is very important to Illaoi because most of her damage is from her abilities.
- The 20 bonus movement speed is useful to move fast across your enemies or when you are escaping.
- The most important effect is the Spellblade effect that creates an Icy Zone that scales with Illaoi's 100% high base AD (damage) and 55% bonus armor (radius) and SLOWS every enemy in the zone by 30% allowing Illaoi's to easily hit her target, while also giving her another source of AoE damage.
- This effect synergizes well with armor reduction allowing Illaoi to stack it more quickly to all enemy champs.
can be a great fighter item to Illaoi as it provides:
- + 400 health for her survivaly and also stacks with Sterak's Fury.
- + 25% base AD, on Illaoi this effect is very incredible as she has a high base attack damage at all levels, and her basic abilities and scale with total AD so they will have increased their damage. Also this will increase the bonus damage of Spellblade.
- The most important effect is the Sterak's Fury that generates an absorption shield equal of Illaoi's 30% maximum health and another + 25% bonus base AD allowing Illaoi to survive a burst damage or a team fight and dealt an awesome damage.
- Against AP champs considering to buy one or two of the next items:
- missing health. Also gives 500 health, 55 magic resistance and 10% CDR. , give a great regeneration on your Health Regen and increases the healing effect of an to 6.25% from 5% of Illaoi's
- , protects Illaoi from an important spell either by burst damage or a heavy CC, gives 70 magic resistance, 300 healt and a good health regen.
- 50 AD, 10 Armor penetration to increase Illaoi's damage and 40 magic resistance, a magic shield that scales with magic resistance to increases her survivality. It's very useful against burst magic damage. Don´t buy it if you buy . , is a good fighter option as it provides
- Against AD champs considering to buy one or two of the next items:
- is great against basic attacks champions and gives a little bonus armor but you only will buy if the enemy team don't haves important CC to reduce or if them have CCs that is impossible to reduce.
- is an incredible option as it will reduce attack speed of enemy that attack you, gives a good portion of armor (60) and 500 health for her survivality. The critical reduction is useful against the ADC or critical champs ever more with and also it will affect critical strikes from abilities like . The active is useful for your as with you are scaping.
- AD or attack speed just like or . is very useful against carrys with a high
- is pretty useful if you need to run so much to escape or attack your target and gives a good initial damage.
- is the best option if the enemy team focusing Illaoi first, as it will revive her after receive most of the damage of basic attacks and abilities as well of CC. This item leave 2 choices to the enemy team, attack Illaoi or ignore her however in these cases Illaoi or her team will probabily win the fight.
- is a good item for its cooldown, damage, and lifesteal. It also makes Illaoi more survivable in teamfights.
- is an execellent offensive choice as it will give more damage to your basic attacks and also scales with maximum health, both effects are AoE. Only buy it if you have enough health items and enough resistances or if your enemies don't kill you quickly.
- For a more 1 vs 1 built try to buy this items:
- is good sustitute of if you want to focusing one target more effectively but remember that you won't have armor, mana, CDR and the Spellblade effect so try to compesate it with other items.
- AD champs. gives you these statistics except Spellblade and is very helpful against
- can be a good sustitude of Spellblade effect but the Rage effect will be useless if you already have .
- will be an excellent choice against magic damage with out lose damage.
- This choice is according the enemy team, , or .
- Be careful when ganking after level 6. If she can land her and properly, the fight will quickly turn against you.
- Remember that healing is more potent the lower her health, which makes her deceptively durable.
- Dealing damage over time to Illaoi is very effective for reducing your
duration, because it will be reduced by 1 second for each tick of damage and you won't need to attack Illaoi directly. The more ticks, the less -related damage for you.
- Every damage (like On-hit effects or spell effects) that deals additional damage with your basic attacks or abilities will reduce the duration by 1 second, each.