Innervating Locket
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| "You belong in a museum!"
This article or section documents removed content.
|
Innervating Locket
| Availability |
Common |
|---|---|
| Tier | Legendary |
| Stats |
+430 health +450 mana |
| Aura | Unique: Nearby allies gain 20 health regeneration per 5 and 9 mana regeneration per 5. |
| Passive |
Unique: +10% cooldown reduction. Unique: When you use an ability, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown. |
| Menu |
Defense > Health Defense > Health Regen Magic > Cooldown Reduction Magic > Mana Magic > Mana Regen |
| Item cost | 2250g (450g) |
| Sell value | 1575g |
Recipe
Edit
-
Catalyst the Protector (1325g)
-
Mana Manipulator (475g)
- 450g
Trivia
Edit
In V1.0.0.101, Innervating Locket was likely remade to suppress the potential supporting power of
Sona.
It had been rumored to be re-introduced in Season 2.
- Several employees at GamesCom '11 also mentioned a possible re-introduction of the Innervating Locket.
- The Journal of Justice Volume 1, Issue 28 includes a very big hint that it's being reintroduced.
Notes
Edit
- In the 20th Summoner Showcase, Nikasaur (A Riot employee), linked to a video by GeneralCacti about
Udyr and an innervating locket.
- Innervating Locket may also have been removed due to Champions like Udyr who possess low cooldowns on their abilities, allowing for the passive on Innervating Locket to become a source of near infinite sustain for such champions.
Patch History
Edit
- Item removed.
- No longer grant beneficial aura while the item holder is dead.
V1.0.0.101: Remade
- Upgrade cost reduced to 450 from 850
- Health reduced to 430 from 475
- Unique Aura: Nearby allies gain 20 health regeneration per 5 seconds and 9 mana regeneration per 5 seconds.
- Unique passive: +10% cooldown reduction.
- Unique passive: When you use an ability, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown and no longer affects allies.
- Only half benefit to allies.
- No longer heals minions.
- Cooldown increased to 4 seconds from 3.
- Fixed a bug where it would not proc on your first spell cast.
- Fixed a bug where it sometimes would not proc when it should.
- Health reduced to 475 from 500.
- Recipe cost increased to 850 from 800.
- No longer triggered by Blue Pill, toggled spells, etc.
- Combine cost increased to 800 from 500.
- Mana restored reduced to 20 from 25.
- Changed functionality to leave a buff to increase health/mana over the course of 2 seconds (to lower the strength of multiple units with lockets).
- Recipe cost reduced to 500 from 600.
List of Items
| Consumable | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Basic | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Champion | |||||
| Advanced | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Champion | |||||
| Legendary | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Mythical | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Removed items | |||
|---|---|---|---|
| Alpha/Beta Items | ||||
|---|---|---|---|---|
